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Posts posted by CommissarRotke
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right now I can really only speak to the gryph hounds and the castigators which is: yes please. Prime feels like it needs more than just MW protection at 340pts.
Overall, some actual MW protection, fight first, and forcing enemies to fight last is definitely needed.
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ah great point thank you! Will have to change the list
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1 hour ago, HammerOfSigmar said:
Yes, they can cast that spell on themselves. Chain lighting can do a lot MW when the enemy units are sticking together, but that's a 24" spell.
Might it be worth running up the LA to cast? I'd prefer the ability to snipe vs having to pick the closest unit, but a board-sized range is hard to argue with
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56 minutes ago, Roodie said:
Good thing I hold back my next purchases until the GHB2019 - but now I need some advice. What I have currently is the SCE half of the Soul Wars box with the Sequitors bumped up to 15, a Lord Castellant, 20 Liberators, and 5 Retributors. My target is to have a viable (semi-competitive) 1500-ish army, and I have a budget around 100 GBP. I would like to have a 1-2 units of Desolators, but for the rest, any advice? I am a bit lost. I was thinking about Gavriel (is he still relevant?), and maybe a unit of Evocators on Dracolines? Or a box of Judicators would serve me better, with another character? Thanks for any advice.
so you only have LA on gryph, incantor, and Castellant? A Heraldor or Relictor would be a good hero choice I think, especially to move infantry blocks up. You could easily do units of 15 for sequitors and Liberators to have nice chunky blobs for the Castellant to buff / Relictor to Translocate / Heraldor to run.
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1 hour ago, HammerOfSigmar said:
I suggest use the lighting blast instead, in Meeting engagement, the deployment distance is 30" at the beginning, so chain lightning might not be able to hit the enemy.
I still haven't memorized our spells lol, thank you! I just remembered chain had great MW application for a small cast
edit: can Evos cast celestial blades on themselves?
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Hey folks, so I have the Getting Started Incantor model. I want/need to convert him to a LAoF because I don't want to buy the 95USD Tauralon model just for a foot lord...
I have the model glued together besides his head, which I think would be the easiest way to say "This is a Lord". I can't find any other lord heads (especially extra Lord Arcanum) online, so I'm looking at Paladin Prime heads as a last resort.
There is an Evocator scroll arm that would help, but I am not yet comfortable cutting off limbs for conversions.
Two part questions:
What head have you used / would you recommend for this conversion?
What bits sites would you recommend / do people trade just the bits here?
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US based. I am looking to sell the Nighthaunt half of Soul Wars, with Warscrolls.
70USD + shipping as I prefer to insure packages up to 100$ for both our sakes!
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So the Meeting Engagement rules came out. My 1k list from matched I think translates perfectly into the new mode:
SpoilerSpearhead
Lord-Arcanum (160)
- General
- Spell: Chain Lightning
5 x Sequitors (130)
- Stormsmite Mauls and Soulshields
- 2x Stormsmite Greatmaces
3 x Vanguard-Raptors with Longstrike Crossbows (170)
3 x Aetherwings (50)
Main Body
Knight-Incantor (140)
- Spell: Azyrite Halo
5 x Sequitors (130)
- Stormsmite Mauls and Soulshields
- 3x Stormsmite Greatmaces
Rearguard
5 x Evocators (220)
- Lore of Invigoration: Celestial Blades
Total: 1000 / 1000The idea is to get LAoF w chain lightning and longstrikes out first, both with MW capability and ready for their first and second turn heroes. Longstrikes could even run to claim their range buff next turn, depending on battle plan drop. Shield Prime starts on table against any ranged.
Incantor drops second with Halo since I doubt there will be melee in the first turn. Possibly a better spell choice here, especially to help rearguard drop move. Greatmace Prime comes in with.
Evos drop last as rearguard. There will probably be an issue getting them into combat, but I feel like longstrikes could clear up any shooting units by this time so them running won't be dangerous. I am wondering if there's a better spell choice for the Evos as well.
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3 hours ago, The Nameless One said:
Cut either at the shoulder or wrist and stick a magnet on each end - simples! Just keep the polarities organised and you’re good to go.
It sounds simple in practice, but I don't have the drill to stick the magnets in though something like Horrors sounds much easier than orks
5 hours ago, RuneBrush said:I've always found magnetising weapon options for "normal" sized models more work than it's worth
This was my feeling, especially for battleline units. I will stick to magnetizing bases for transport I think (once I paint them lol)
Thank you both for the reply!
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If it doesn't work, that's 430 (spell) points to play around with to get it to work so...seems like a great list to craft with to me.
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there should be an Edit button at the bottom of the post, but I think it can time-out
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edit: didn't see reply when I refreshed page, it is 6 deso
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Hey all, feel free to direct me/move this if there's an existing thread already:
Does anyone have a how-to guide on magnetizing models for different weapon configs? Is there a minimum size for this, or are static body poses the only thing necessary? I'm interested in doing this for Stormcast Judicators, but if there's drilling involved I don't think it'd be worth possibly ruining a model for.
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If I get a box of 10, is it worth making one unit with each weapon? I like the idea of dropping two crossbow units down to clear 2 objectives in a turn... but having some more longer ranged shots to help longstrikes seems viable too; bows on table and crossbows up to drop?
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12 minutes ago, grimm said:
Regardless, i'm wondering what should i buy next, as it seems i don't have any of the shooty units, and the consensus seems to be that's what's good.
After filling out Soul Wars and getting a Castellant to boot, my first boxed kit will be Raptor Longstrikes. After that, I am not sure whether to buy Liberators or Judicators... I guess it depends on this next question:
44 minutes ago, PJetski said:Yes, Hurricanes are without a doubt our most cost effective shooting unit.
Crossbow Judicators can fill battleline slots, though.
Is it possible/worth it to magnetize Judi weapons to try both weapon configurations? Or should I do 5 bows 5 xbows? I imagine putting the shockbolt on two Primes is the better option for special weapon.
And again, extremely disappointed at how bad Castis are with how cool the models look
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2 minutes ago, crkhobbit said:
Castigators do an average of about 1.1-1.2 damage per turn against sv4+.
What are you looking to accomplish by doing 1 point of damage every turn?
What are the stats on the crossbow judis then? their range feels like they'd get one volley off then be in combat, and I don't think I've ever seen a list with them over the bows.
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6 hours ago, PrimeElectrid said:
Every time I think about Castigators I run the numbers and they always come up short Even taking their melee attacks into account, Xbow Judicators with a Shockbow Prime come out ahead.
Isn't the range on the crossbow judis too short to be worth it? you could get two shots off with castigators with an extra +1 to wound and rend-2 to boot. Or, are you relying on the Rapid Fire trait and keeping them stationary?
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14 hours ago, grimm said:
I'm quite surprised i hadn't found this board before. I would like to ask for a bit of help, I have an Engagements event in a little while, and I want to bring the cheesiest list possible, knowing that at 1000 SC can be pretty lackluster. So i have a phalanx list, but really want to play stardrake. Is there any configuration at 1000 that makes sense? Thanks in advance
Stardrake is 560 points so... hard no I'd think. Even in Meeting Engagement you have to sacrifice too many bodies to get a Knight Incantor to be able to unbind. Doesn't make sense below a 1500pt list
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I will have to find his builds then LOL ahh well, glad I am mainly interested in the narrative play portion of AOS. Still sucks hearing we need to be shooty but are pushed into a very narrow shooty
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1 hour ago, Mark Williams said:
Anvilstrike is just about the only thing working atm, which relies on a heavy shooting element. If you try to do anything in melee, you can make a strong-ish army to a point, but there's a handful of armies that will just blow you out of the water.
so basically I should get another 3 longstrikes, a Knight Venator, and make castigators work?
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5 hours ago, jhamslam said:
Idk what to tell you, Stormcast arent that good in melee.
Does this also apply to Paladins? I've been eyeing some since they dropped in points and I love the Protector models... are these good or are they finicky and need to be dropped in? are we better off taking Palladors for the 180pts?
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I bought it as a way to get back into the hobby after leaving WHFB and 40k, so the extra stuff was welcome, and filling out the units from traders/ebay was easy as well. But the set is now 30pts above what I'm assuming it was designed for...which means it's more awkward to build off of
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12 minutes ago, jhamslam said:
Youre already 90 points over wit the new GHB. Evocators are pretty slow and bad if you cant give em mobility thru Gavriel or Knight Heraldor. Sequitors imo simply arent worth it in meta of fight first and mortal wound spam. Unless youre running em in a distraction mode in blocks of 20 while shooting and/or casting endless spells.
I know I don't *have* to play matched, but these new rules and points changes really make Soul Wars less of a useful first buy, especially finding out I need the older Chambers' units anyway......
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8 minutes ago, crkhobbit said:
Incator x2
Arcanum on foot
Castellant (would have been heraldor, but our realm feature was no running)
Liberators
Seq x10, x2
Evocators x10
Ballistae x3, Ordinatorthis is 2090pts, were you playing with the old values?
you could drop 5 seq and an incantor for 6 castigators, especially vs daemons. since you gotta reformat the list anyway
My first 2k SCE list - Help & Advice
in Order
Posted
javelins yes. Sabre or axe doesn't mathematically matter too much afaik, but axes look cooler. Castellant may not have much of a point with no big infantry blob to buff.
you need the 3x5 hunters and both Knights for the battalion?