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CommissarRotke

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Posts posted by CommissarRotke

  1. On 8/2/2019 at 12:41 AM, xking said:

    Ray is considered a Mary Sue in Star Wars because she literally picked up a lightsaber and was good enough to fight people who've been training be Jedi for years. 

    did you miss the entire opening sequence where she's been a lone scavenger for years and is CLEARLY well-versed in using her staff in combat? that alone would allow her to defend herself against a wounded opponent...

  2. On 8/5/2019 at 11:56 AM, chord said:

    Build the 2 star soul maces. Build three of the Protectors.   Then you can field a unit of retributors or a unit of protectors as needed (2 of the 5 have star soul maces).  then buy a starter set of paladins and kitbash some star soul maces (I like painting the hammers a different color) so you can field both units at the same time

    i have not been able to find that starter set for paladins, else I would probably buy that + the start collecting box for decimators..

    On 8/6/2019 at 1:02 PM, jhamslam said:

    Idk if youve seen the points and armies now, but sequitors simply arent worth their investment, given that you also have to take a bad wizard (LA) to use them.

    What other Lord would you recommend buying for players who started with the Soul Wars set?

  3. On 7/27/2019 at 10:31 AM, Hankster said:

    I think the popularity of TK in total war may have changed that calculation. 

    I'm more of this belief, since back in 7th when I started only one dude even thought Tomb Kings were cool enough over the other armies to play them... I really never heard people talking specifically about TK but maybe that was my area/the internet not being as big as it is now.

  4. 1 hour ago, PJetski said:

    You don't get to reroll all saves against units that fight first since they will attack on their turn before you can activate the ability

    I still don't understand how a passive ability activates after an attack... Fight First fine but while you're charging at me, I'm going to empower my shield not just stand there?? The Sequitor ability should be done at the start of combat phase itself.

  5. 27 minutes ago, Lord marcus said:

    Are any of the boardgames a good deal?

    the ones at B&N are supposed to be priced at 45-50$ so I would say they are. I may not get in to W:U but that intro set looks like a good buy to play with a friend/partner.

  6. 39 minutes ago, GeneralZero said:

    As usual, nice minis.

    But....

    My feeling is mostly negative because I'm a bit fed up of all those specialist GW games. I understand perfectly the GW strategy which is becoming a big company . They have to make perpetual growth and to increase their income, they can't count on only 2 mainstream games. Saling more boxes is good for the business but we are loosing a bit what make us love this company and their fantastic miniatures/lore.

    I have to disagree with this, considering they are creating lore for these specialist games that ties into the larger respective universes. Underworlds especially, has the ability to show us new factions or minis that will make it into AOS too.

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  7. 8 minutes ago, Harpo2 said:

    I think they are orange because Ghur magic colour is amber orange.  Ghur is awkward because despite being the realm where the Orruks are based they can't have green due to the Ghyran the realm of life already taking it (and the fact that the Lore of Beasts users are called Amber Wizards in World That Was). 

    Amber is not even close to the shade of orange they're painted, but I do see what you're saying; Ghur could still have some pretty vibrant yellow among the brown palette that usually comes to mind for "Beasts"

  8. 6 minutes ago, FractalRain said:

    Yeah, I think they were going for the old Wardancer look, but painting them that color they get a fyreslayer feeling. :)

    The hair doesn't remind me of the old Wardancers, though old to me is like 6th-8th edition! It is just a seriously weird design choice to paint Ghur inhabitants in a scheme that is immediately remniscient of Aqshy.

  9. The Kurnothi leg poses look...strange. Like GW wanted the difference  between them and Beastmen to be overly clear... What's also weird is the hair makes me feel like they are from Aqshy rather than Ghur 🤔

    I'm happy my guess about feral aelves was right but why oh why do they look like aelven fyreslayers

  10. 12 hours ago, tomcabator15 said:

    I got some Vanguard-Palladors for cheap recently, whats everyone opinion on them? They seem like nice objective grabbers, back line harassers to me.

    models are wonderful, for the kit the javelins I think are the better choice for harassing as even with axes they aren't that killy.

    6 hours ago, tom_gore said:

    What would you recommend for those 220 points? 6 Prosecutors? 2 Tempestors or desolators? 3 vanguard-palladors?

    Or maybe something allied?

    With 20 sequitors a Castellant (120) would be amazing. Heraldor (100) has good MW output utilizing faction terrain.

  11. 49 minutes ago, Whitefang said:

    Read the new Sylvaneth battletome

    Yeah Kurnous survived the End Times, and became Kurnoth later in Mortal Realms

    However, in age of Chaos, he was slayed again by Horticulus, which is very a bad news.

    The last  part of his soul is now contained in his spear, wielded by Everqueen herself

    Some Sylvaneth still think they can bring him back through wild hunt and sacrifice.

    how TF did a guy riding a giant snail kill a God...

    On 7/28/2019 at 3:48 AM, Skreech Verminking said:

    then there is Ulric, worshipped by a few empire cities and known as the protector of Nuln (?)

    Ulric was the patron god of Middenheim :(

  12. 10 minutes ago, Hankster said:

    You're probably right.

    I just really want a death faction that isn't under Nagash's bone thumb, so I'm likely making up off the wall theories. Ahhh, well. I'm still holding out hope for reborn Tomb Kings lead by Khatep. 

    Then they wouldn't be a Death faction; the whole thing with Death is that it's Nagash's faction as The Sole God of Death.

    • Like 1
  13. 25 minutes ago, Acid_Nine said:

    I hate it, honestly. I always feel bad when I get the double turn and beat the living hell out of the opponent without him having a way to interrupt or attack, and when it happens to me I feel bad because my previous plan of attack is null and void. I may just need to plan ahead for a double turn, mine or my opponent's, but at the same time I'm not doctor strange. I cannot see different outcomes of different time lines trying to set up during this turn, and what I may prepare for may not be circumvented by a savvy opponent.

    I am a reactionary player. I like in 40k where I have my turn, do what I do, then wait for my opponent to do what they do. I see what their attack is, and I like to make a plan of attack based off what was damaged, what wasn't, what my army's position is compared to my opponent's.  I may just need to "Git Gud", but judging how the game will swing based off something my opponent or I cannot control just... just doesnt feel right. it's what stopped me from playing AOS in the first place, and I was drawn back because 40k has it's own set of problems.

    I've heard a lot of complaints about 40k though, where army comps want to go first to obliterate their opponent with ranged/arty. None of us can control the dice, which are technically what drive the game.

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