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tomcabator15

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Posts posted by tomcabator15

  1. 21 hours ago, Hannibal said:

    Ruinbringer WArband cannot be used in Nurgle Allegiance, at least not within a 2000 pts limit, because it counts (and all units in it) as an ally and therefore is way too many points spent in allies.

    Go and get the Nurgle Battalion...

    That's sad :( Time to rethink the whole list. Thanks!

  2. 2 hours ago, JackStreicher said:

    - Marks always get the non-general effect,   independent of any hero.

    - The General Mark effect triggers for any hero.

    - All Cultists and Darkoath Units get the undivided keyword

    - 1 in every 4 units can be chosen from BoK, MoN, HoS, DoT if the unit has the mortal keyword. This unit gets the StD Keyword.

    - Allied Greater daemons Get the Aura Ability. (If there‘s anything that‘s inspiring then it is a greater daemons)

    - Knights must choose every combat phase which weapon they use.

    - Chaos Warriors can mix and match their weapon options

    - Daemon Princes become wizards with one spell, Khorne gets no spell and Tzeentch can cast twice.

    - Cultist Command trait that allows an additional unbind instead grants the ability to cast one additional spell for wizards. Non wizards become wizards.

    - Cultists can perform 2 rituals a battle round: The Sacrifice one at the beginning of the herophase, the move an endless spell one at the end of the herophase.
     

    - The Shrine Battallion makes the prayers go off on a 2+, on a 6+ The current Battalion effect triggers as well.

    - Varanguard get two versions : Circles of Ruin Varanguard, Varanguard. The circle one costs 250-300 pts, the normal one costs 200-250 points.


     

    tada! The book would be very fun to play, strong (but not broken) and versatile. 
    Additionally it would make me buy all those mortal units xD

     

    Pretty cool changes, I would just modify it a little bit more.   :)

    - In the 1 in 4 units. You can only access units with the same god keyword as your general, except Undivided which can take units from the 4 books.

    - In my opinion the chaos knight should only get a 40 point drop. At 140 they should be fine.

    - Warriors at 90 pts for 5, max unit of 20 and horde discount of 300 pts for 20 models. This should fix them as an anvil, no mixing required in my opinion.

    Other changes:

    - Marauders should get a 20 pts increase. I know they are the only good thing right now, but with all these changes mentioned above they would be even crazier.

    - Both chariots should see a 30 pts decrease.

    - The Warshrine should have the monster keyword (for the healing in despoilers)

    - The battalions and Command abilities should target StD units, not only Mortal StD units. It break the faction so much.

    • Like 3
  3. I was thinking of taking the following list to a Meeting Engagement tournament? How does it hold up in your opinion?

    CELESTIAL VINDICATORS

    SPEARHEAD

    Celestant-Prime

    5x Evocators SPELL: Celestial Blades

    MAIN BODY

    Lord Castellant (GENERAL) Single-minded Fury & Stormrage Blade

    10x Liberators (Warhammer & Shield) 2x Greathammers

    REARGUARD

    5x Vanguard-Hunters (Boltstorm Pistols & Storm Sabres)

    Total: 990 pts

  4. 20 hours ago, foxicious said:

    @Absolution black I think at the moment it’s not as easy to give any final advice on meeting engagements since it’s still fresh and people still need to figure out what’s good and what’s bad. Also I neither own the GHB19 nor have played meeting engagement. That being said, I will still try to answer your questions:

     

     

    1. If you choose a Medusa (or Bloodwrack Shrine) as your general, Blood Sisters become battleline in addition to Witch Aelves and Sisters of Slaughter. So you can use all three to fill out your battleline requirements.

       

    2. I think both Witch Aelves as well as Sisters of Slaughter are viable, depending on the playstyle. I’d go with what you prefer visually.

       

    3. Normally Heartrenders are seen as the better choice of the two, since they are more reliable and versatile than the Lifetakers. Might be different for meeting engagements, though.

       

    4. If you go for the Medusa as the general without a Shrine keep in mind that she is very squishy. As InSaint pointed out that might not be as much of a problem in meeting engagements as in normal games, but still something to keep in mind imo.

       

    5. So going with InSaint’s first impressions as well as your preferred units I would probably start with something like this:

    Bloodwrack Medusa

     

    Hag Queen

     

    Hag Queen

     

    5 Blood Sisters

     

    5 Blood Sisters

     

    10 Witch Aelves

     

    10 Witch Aelves

     

    5 Lifetakers

     

    5 Lifetakers

     

     

     

    This should give you enough units to play around with and will bring you up to exactly 1000 pts. I have chosen Lifetakers over Heartrenders here, because they fit into the list very well point wise and seem to be better in meeting engagements. Keep in mind, that if you want to build up to 2000 pts. Heartrenders would probably be the better investment, if you don’t want to get both.

     

     

     

    @umpac There was a thread on that topic discussing the pros and cons of shields (https://www.tga.community/forums/topic/18324-daughters-of-khaine-witches-and-sisters/). If I remember correctly the consensus was that daggers are better for the alpha strikes, while shields are the better allround choice. I think both loadouts are viable and we see a mix of both in a lot of tournament armies. Ben Savva, who uses big units of Sisters of Slaughter to great success (and, according to his interview to The Honest Wargamer, also thinks they will surpass Witch Aelves in efficiency with the new GHB 😉) uses one unit of each. So I would say that’s not a bad place to start.

     

     

     

    @tomcabator15 As already pointed out I can’t give too much advice on meeting engagements. Maybe someone more experienced might help you out. For now I would probably look at InSaint's first impressions for what to take in your list.

    Nice, I think I will make many sisters of slaughter now that they cost the same as the Witch Aelves and the Heartrenders also seem very fun to use. Thanks

  5. So with the announcement a few months ago of an AoS video game being developed by ex-relic devs and published by Focus, most probably an RTS, I began to think what other games could fit nicely in the setting.

    The first idea that came to me was a Souls like Action RPG based on the Silver Tower board game, where you play a Stormcast (introducing the dead/revive mechanic and losing your humanity with every death) trying to escape a Silver Tower. Just imagine that being developed by FromSoft, I think the AoS universe could really support a grim narrative the Souls games have.

    Also a TW: AoS wouldn't be that insane of an idea after TW: Warhammer trilogy comes at an end. I'd prefer a TW:Middle Earth, but I don't think its going to happen any time soon with WB holding the rights to Middle Earth.

    Finally I'd love to see a digital version of the tabletop, I know its never going to happen, but it would be awesome. Maybe they could use the same business model as gwent, where there are random packs but its not impossible to get good stuff.

    What are your opinions? ;) 

    • Like 3
  6. 2 hours ago, Nos said:

     Very poor mobility in that list. A good opponent will find it pretty easy to isolate units. Even with a Gav Bomb (I’m assuming with the Evos) once you’ve landed you’re not going to be able to do much with that unit past the initial drop.

    If I’m your opponent:

    Im guessing you’re going to use the Sequitors with Castellant buff as an anchor. That’s a nasty unit so i’ll Just ignore it, or if I have a powerful unit that gets to fight first eg Gristlegore or lots of MW that’s where that stuff goes.

    5 Libs isn’t enough to do anything, just there to make up the numbers.

    5 Evos are nasty when they drop but then what are they gonna do? 5 also isn’t going to wipe any unit that costs more than their initial cost either meaning at best they will only repay their cost. A good opponent can make it hard to land them anywhere useful anyway. 

    None of your heroes are much on their own, they’re all about their buffs. 

    As always, if you like the army and just want to run it, go ahead and have a great time. But if you really want to win then unless you’re up against fairly new players or comparatively weak armies this is pretty easy to beat.

    It’s elite without being elite enough and lacks focus and synergy. It’s very much 3 separate buffed units. Easy to take apart. SC’s biggest weaknesses are small numbers and average movement/poor summoning, and this list kind of just magnifies that.

    What would be good changes or units that could help my list? In the end the league was delayed for the release of meeting engagements.

    I was thinking of buying the SC! vanguard chamber for the units.

    Also with the point changes and battleline requirements of Meeting Engagements I'm dropping the liberators and I'm changing Gavriel with a Lord-Relictor

    So, my list now is:

    -Lord-Arcanum 160 same traits

    -Lord-Castellan 120 w/artifact

    -Lord-Relictor 100

    -Sequitors x10 260

    -Evocators x5 220

    -Ballista 110

    -Swords Spell 30

    Total: 1000 pts

  7. 11 minutes ago, tomcabator15 said:

    I'm currently building my Stormcast army. 

    The list I'm currently building toward is the followng:

    Lord Celestant on Dracoline (OWNED)

    Lord Castellant (OWNED)

    Lord Relictor (OWNED)

    Knight Incantor (OWNED)

    20 sequitors (10 OWNED)

    5 Liberators (OWNED)

    5 Judicators (MISSING)

    10 Evocators (5 OWNED)

    2 Concussors (MISSING)

    1 Celestar Ballista (OWNED)

    Its a 2000 HAMMERS OF SIGMAR list.

    Any recommendations and/or changes?

    Sorry its Lord Arcanum on Dracoline

  8. I'm currently building my Stormcast army. 

    The list I'm currently building toward is the followng:

    Lord Celestant on Dracoline (OWNED)

    Lord Castellant (OWNED)

    Lord Relictor (OWNED)

    Knight Incantor (OWNED)

    20 sequitors (10 OWNED)

    5 Liberators (OWNED)

    5 Judicators (MISSING)

    10 Evocators (5 OWNED)

    2 Concussors (MISSING)

    1 Celestar Ballista (OWNED)

    Its a 2000 HAMMERS OF SIGMAR list.

    Any recommendations and/or changes?

  9. So Im thinking about playing a 1000 pt AoS league in my local club with my Stormcast Eternals.

    I would love recommendations and feedback about the list:

    Faction: Hammers of Sigmar

    Heroes:

    -Lord-Arcanum 180 pts GENERAL /spell: Azyrite Halo / CT: We cannot fail

    -Lord-Castellant 100 pts / artifact: Godforged blade

    -Gavriel Sureheart 100 pts

    Battleline:

    -10 Sequitors 240 pts / 5 two handed hammers

    - 5 liberators 100 pts / 1 greathammer

    Units:

    - 5 Evocators 200 pts / 5 sword and staff / spell: celestial blades

    Endless Spell:

    -Soulsnare Shackles 20 pts

    Total: 940 pts (1 extra CP)

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