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Naem

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Posts posted by Naem

  1. Quote

    Yes, there are a few that come out and never amount to anything (looking at you beasts of chaos), but anything that ends up at the top of the pile for a while inevitably gets that final nerf that pushes them over the edge into the dumpster. 

    Well that sounds like there is no better way than constant overturning and then nerfing things into obscurity. I mean I get that a game with so many factions is hard to balance. But going for "welp that's just the way it is, things will never change" is letting GW off to easy for doing a not so good job imho. You have the same issues in 40k and they seem not to learn at all. Also the reflex of immediately acting and rushing out nerfs is not giving enough space for the players to maybe develop strategies first. If I look at competitive RTS like Starcraft for example there were often strategies or units that appeared imbalanced for a long time. But instead of instantly reacting to every cry from the community Blizzard (the good old Blizz, not the current mess) let the game run for a while. And suddenly those unstoppable strategies found counters. It just needed time and pressure. People will never go out and try all kinds of crazy ways to win against an apparently overpowered opponent if they are used to just crying long enough and then getting the nerfs they want.

    I admit of course that there are some issues that need fixing, in every game. But just a couple of months and the data of - how many, a couple hundred? - games is not enough time at all to evaluate the situation. So, honestly, I can't help but think that there is also a sales component to all that.

    "Oh you bought some new models because they were useful? Well we nerfed them so you will never play them but thanks for buying. Anyways we made THESE new models (or old models you never bought because they sucked) that now are really good. Would you mind buying them too, before we make them unplayable?" :D

    • Like 4
  2. 5 minutes ago, readercolin said:

    If you are ever not sure - check the stormhost.

    In this case, the annihilators are battleline because Knights-Excelsior

    Ah sweet, thank you. I didn't have a look at the book yet, it will arrive tomorrow as I took a small break from AoS. I knew that the new Dragons could be battleline and also Dracoths, but didn't know about the Annahilators.

  3. 2 hours ago, CommissarRotke said:

    it's not "to death" but it is disappointing for sure. All of the new models look amazing so focus on that part if you need to. Rules are always subject to change, including not using GW rules if you don't like them.

    This is true of course. But on the other hand I reallly liked the Sequitor models for example and painted 20 of them because they were also pretty strong in the beginning. Now they just stand there on the shelf and I kinda feel I wasted my time. Because it is fun to paint a couple models especially if they are big awesome characters, but painting 20 (or 10) of anything feels more like a chore and I don't feel like putting in that time if I never get to use them. Was really looking forward to painting and playing Vanquishers :/

    • Sad 1
  4. wtf guys, I dropped AoS for a while to focus more on 40k, then saw all this amazing new units and a new book and thought "sweet". Just dropped like 300 Euros on Dragons and the new sword dudes and looked forward to not sucking SCE and now you are telling me, we are getting nerfed to death again before I even put together my new models? :((( 

    And also - Vindictors are not as good as Liberators? I thought the ability to fight from two lines was very nice...and Annihilators are also only good with the great hammer option? Soooo why did I get two parts of the newish starter set, seems like actually nothing of that is viable? Oh my, I might just go back to my Marines :D 

    • Sad 1
  5. 1 hour ago, Turragor said:

    Yeah, playstyle will be different for sure but its the origin of what I wanted to play when I started out. I wanted to play stardrakes.

    Ofc, now it looks like Stardrakes and dracothian guard etc will play 2nd fiddle to the new dragons but that's the nature of GW games. Im not even mad :D I knew this going in

    I still hope that big daddy Stardrake will still be combinable (is that a word? :D ) with the new guys. Otherwise it wouldn't be a real Dragon Force (pun intended) without a Dragonrider General. Or they bring new HQ on Dragons, would also be fine with me. I'm totally stoked! Only downside is that my motivation to paint the Dominion stuff just fell threw the ground, because...why on earth would I play a non-dragon unit now? :D

    • Like 3
  6. lol looks like Starcast got whole different meaning now. We can play a list that consists 100% of Dragons (with tiny humans on top). This is exactly what I am going to do. Shame for all the other painted models, but there is no other way :D

    • Like 1
  7. 19 hours ago, Scurvydog said:

    I actually quite like AoS, I liked 2.0 and like 3.0 even more. I have been active in the hobby of Warhammer 40/Fantasy and lately AoS for around 20 years by now, so learning new rules and experiencing change has been very much part of it.

    I am in a lucky position where I care a lot about the rules and enjoy reading battletomes etc, so when I play tournaments I know a lot by heart, however I have a friend entering a tournament for the first time in a few weeks, and he is really nervous about it all, as he has been somewhat overwhelmed as well.

    The most important thing is getting in games and also talk it out a bit more than might be the norm. AoS reminders is alright, but can be bloated, I find it to be a good foundation to create your own reminders, then remove all the non essential stuff. There are also nice overviews to be found to help with the core rules as well.

    We use these in our games, printed out and put on the table edge for references. The Generals Handbook is also in a nice format and contains the core rules, things are quick to look up in that. Using these things and customizing a reminder sheet divided into phases, including "start of" and "end of" phases should be helpful and just have a few games where you both agree to take it slow and focus on getting the rules right.

    The individual armies add increasing complexity on top of this of course, some way more than others, so jumping into a techy Tzeentch list might be a lot to handle if you are still working out the basics. If you can try to play your most simple armies first to get to grips with the edition.

     

    IMuqyDoU.jpegImagend 

    These look very nice, where can I get them? 

  8. I had the same issues and understanding rules and how to apply them is my job as an attorney so I usually find it easy to find into new rulesets. But AoS 3.0 just has a lot of stuff and no matter how well you understand the system and rules from reading, without applying them may times, you won't feel confident. I have 2 games in now and feel no where near being confident in the application of all the rules...so my advise would also be to just give it some more time. 

    • Like 1
  9. 15 hours ago, NauticalSoup said:

    I can't believe I read all that and now feel like I understand SCE military organization even less than I did before.

    SCE certainly seem like they would be logistically dysfunctional, with units formed at an anachronistically small level and then siloed off into these different branches of leadership and organization despite fighting shoulder-to-shoulder with troops from every branch and school. It's the same thing that annoys me about Primaris Space Marine organization only amped up a hundred fold and applied to a much larger force.

    Does anyone who has read a lot of the lore know if SCE attend to their own logistical and support needs, or do they have like... mortals populating most of their fortresses keeping everything running.

    I hope it's the former. I find the idea of a Stormcast POG amusing.

    Yeah, that's the problem with all the lore of AoS. It's just to much all over the place and in contrast to 40k has no ties whatsoever to anything that can be considered "real" as a reference. When the Old World kinda resembled our own world, just as 40k takes place in our actual galaxy and our actual Earth, I have no idea how to connect to AoS lore, which is why I widely ignored it. I liked the minis and the games, lore wise I stick to 40k :D

    About my upcoming game tomorrow - I just went with what I have painted mostly. What do you guys think of that list against Orruks? TBH I have no Idea what I am doing, just mashing things together, that kinda look cool. General idea is to hit things with Evocators and Annihalators on the head and shoot other things with the raptors, while casting things as possible ^^

    Allegiance: Stormcast Eternals
    - Grand Strategy:
    - Triumphs:
    Lord Imperatant (160)
    Lord-Arcanum on Gryph-Charger (215)
    - General
    5 x Sequitors (130)
    - Stormsmite Mauls and Soulshields
    5 x Liberators (95)
    - Warhammer & Shield
    3 x Evocators on Dracolines (280)
    5 x Evocators (225)
    3 x Vanguard-Raptors with Longstrike Crossbows (185)
    3 x Annihilators (190)
    The Burning Head (20)

    Total: 1500 / 1500
    Reinforced Units: 0 / 3
    Allies: 0 / 300
    Wounds: 79

    • Like 1
  10. So I am going to have my first AoS 3.0 game this weekend against Greenskinz, should be 1500 P. and I am pretty lost building a list. I have pretty much every unit available and 2x the Dominion Box but not a clue what to play. Normally I would prefer a hammer and anvil approach with a lot of Longstrike Crossbows or 6 Kitties as the hammer, while stacking the battleline with the minimum requirement of 2x5 Liberators. Not sure if this is still viable though. The new battleline looks nice but is sooo expensive even more expensive than Sequitors which I have a hate-love relationship with because they looked so nice when they came out so that I painted 20 of them and then never used them because they turned out to be to expensive. Do you have any lists as inspiration? 

    • Like 1
  11. For me it must be a lot of SCE models unfortunately.

    Paladins and Prosecutors have already been talked about but to be honest there are not so many SCE models that are vaible at all - in an super elite army that is supposed to represent the very best warriors of Order. Dracothian Guard are either to expensive or to weak, Stardrakes can be made to work but they need a lot of buffing and twisting to get them to work, while they just should be absolute monsters to be afraid of. Liberators should be a brick wall but feel like Goblins from Fantasy basically dying to everything in a matter of seconds. The list goes on and on and on as basically only Evocators, Raptors with Longstrike Crossbow and Ballistas are somewhat good from the get go. Man SCE really needs a complete rework 

    • Like 3
  12. Hi, 

    I am looking for a Celestant Prime. Ideally in the box but I would also take a build and/or primed model as long as the primer is black or grey and applied thinly. I am ready to pay a little more than the original retail price, since the model seems to be completely sold out and my GW could not tell me if or when it will be back in stock. Thank you :)

  13. On 8/8/2020 at 3:10 PM, RuneBrush said:

    I can completely understand why some of you are angry that the points haven't been updated and Azyr feels a bit like a forgotten child.  However can we please not pretend we actually know how GW's internal processes work, nor that points are "an easy change".  The only people who know how easy it is, is the actual app developers themselves.  If you work as a programmer of some kind then you may know how you might personally code it, but that doesn't prove that's the way it's been done.

    Sorry if I come across as harsh, but it's a massive bug bear in my work when people tell me "that'll be a quick job" when they don't have a flipping clue - another bug bear is when I get criticised for having not done something when it's actually down to somebody not providing me the information/resources I need...

    As a few of you have correctly said, if you don't think Azyr is worth it, don't pay the monthly subscription if you've not already cancelled it.

    Sorry but that doesn't convince me. If a guy alone in the basement can do a better job than a multimillion dollar company (hello battlescribe) the company messed up and there is no excuse for that. 
     

    Being understanding about this behavior will only make it go on, GW needs to understand, that things like that will cost them greatly and we the customers should make them suffer for it. It is bloody obvious that GW does not take enough care of the digital aspects of the hobby and it strongly needs to invest much much much much much (much much much) more money into it. 

    • Thanks 3
  14. Man the Apps are starting to make me kind of angry. I absolutely can not understand how it can be so hard to update a few numbers in an app that it takes them weeks and weeks. This is a task for a day for a semi enthusiastic intern. Not to talk about the mess that is the 40k army builder - just COPY the damn thing from the AoS App and change some names and numbers. What is wrong with GW that they struggle so much with the absolutely basics of digital data? And that stuff is important, the App is the most important device for playing, at least for me. I have all my rules, numbers, lists, just everything in there. 

    • Like 2
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