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Panzer

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Posts posted by Panzer

  1. 1 hour ago, El Syf said:

    It’s good I’m not denying that, just think excellent was too strong. As I said as soon as any rend gets involved it goes from good to at least I get to re-roll a 5 or 6+. 

    Not meaning to put a downer on it, I just don’t like the word excellent bein used for something that is reasonable.

    Hopefully Nagash and Arkhan get something  with the spell lore and possible warscroll changes.

    I'm honestly not sure what else you were expecting. It'll be one of the toughest battleline units out there...

  2. 1 hour ago, El Syf said:

    It's a lot more of a tease than some faction focuses have been in the past. The juicier units not getting a look in... 

     

    Also am I the only person that thinks a 4+ save is far from "excellent"?! If it was akin to Gotrek's op shoulder pad, then excellent would be the correct adjective. I'd go for mediocre once you apply anything with rend.

    It's a 4+ save you can re-roll and potentially improve to a 3+ save with the right subgroup rules. That's really solid for a battleline anvil unit.

  3. Their Battleline is certainly a great anvil, however in an objective based game without fix rank&file formations you need more than just that.

    Their monster infantry looks good too but I feel like this armys success will stand and fall with how good the cavalry is.

  4. 12 minutes ago, GeneralZero said:

    I'm not sure but this image make me think: will those minis be sold by units of 20 making the deal of the Feast of bones less appealing?

    OBR-Hero-Oct21-MortekGuard9dbg.jpg

     

    1 minute ago, Panzer said:

    I doubt it. GW doesn't really sell many boxes with 20 models, not even for horde armies.

     

  5. 2 minutes ago, stratigo said:

    people don't hold to this because they are not a hive mind and it doesn't have any required guidelines. 

    Clarify "this". If it's about the 1s and 6s, then there's only one other option. Tell your opponent which is the 1 and which is 6 before the game begins. Nothing difficult about that.

  6. 7 hours ago, T10 said:

    GW is pushing some awful dice of late, the Sylvaneth dice in particular. What's going on here, Leaf+ to save? Swirly-skull for charge range? It boggles the mind.

    But the Ossiarch dice are just the worst. Is the smugface skull the 1 or the 6? Or is it it the greasy hand thing giving you an OK that's the coveted top number? Why are  three out of six faces just nearly identical jazz hands? The fact that they exist make me want to meet an opponent dumb enough to use them so I can tell him never to use them.

    But seriously: How do I tell my opponent not to use crappy novelty dice no-one can read?

    -T10

    Not sure why you are this confused. Skulls are usually 1s and faction symbols are usually 6s (with the exception that some dice only have the faction symbol and on those it's often a 1 because GW is derpy but I think they've learned).
    The hands are just holding up fingers 2-5. That much should be obvious.

    Also there are some dice that are entirely artistic and supposed to be collected instead of used in actual games like the squig dice or the death guard dice.

    The Bonereaper dice are kind of a hybrid imo. They are perfectly fine to read, however I don't like that the symbols are carved in instead of printed on.

    • Like 1
  7. 13 minutes ago, Charleston said:

    73381212_1157479567782168_3545637361322819584_n.jpg.a8161aa46efbf77e1434179d5600d8be.jpg

    Just spotted on Dakka

    A whole 3 people dared to disobey him? Damn what a scary feat to kill 3 people in the hundreds or thousands of years he probably already "lived". 🤣

    I'm pretty glad that he's the model that's in the boxset as it's easily my least favourite model of the whole Bonereaper range and since I'm not getting the box I don't have to worry about missing out on him.

     

    21 minutes ago, Clan's Cynic said:

    I admit, the Bonereapers are growing on me. However I have to agree with others that the Endless Spells scheme would improve the actual models by about 500%. I am a little dismayed that the interview stating these are Nagash's elite reduces the odds we'll see a Soulblight force anytime soon.

    I honestly still barely believe that they are supposed to be Nagash's most elite guys. 25mm bases and spears just feels wrong. Them being called a legion feels wrong too for an elite faction.

    • Like 1
    • Haha 1
  8. 18 minutes ago, Charleston said:

    While Armybuilding in AoS is more restricted and things like Imperial Soup are not possible, yet I for my own prefer the balancing approaches of 40k.

    • Having a fixed turn order in 40k allows a much less chaotic game and prevents that bad feeling of loosing to one roll. Yes, due to shooting having the first turn is a major factor which can give a big advantage, yet it seldom felt to me like turn 1 was gamedeciding.
    • I also prefer Stratagems over Command Abilities. Later ones just feel unfinished to me, with weird wording and stackable command abilities that just feel like straight rule abuse. Also "Inspiring Presence" straightforward disallows any bravery tactics as there is always a hardcounter in each army.  Which is so weird as GW keeps pushing bravery debuffs as if they mattered.
    • AoS has much more powerfull rules that often come without a drawback. Especially newer books "suffer" from this. Also, thoose rules often lead to a bad feeling for our fellow players. It is no fun in any game when your opponent is allowed to fight first and twice while you just put your models away with that bad feeling of just having the inferior ruleset. Slaaneshi-Combat-Priority-Sheningans, Nighthaunts Ethereal Rule to ignore rend, Deepkin "Third turn we kill everything in combat", all thoose rules feel just bad to play against. The worst thing is the feeling to be not able to do anything against, which can really spoil the game.
    • Magic and Prayers are quite messy. In 40k Psykers are not perfect, but Perils is a wonderfull mechanic that makes the use of Psy always a risk. Meanwhile in AoS Magic and Prayers are free of any risk in most cases.
    • AoS beeing more Meele Focused leaves far less room for errors behind. For me AoS often feels like how to move my units into the best position to do optimal damage and thats it. Either the charges are cool or units end up beeing stomped. 40k feels more flexible, due to more shooting alone. A unit can be sent to get objective A but used a turn later to move somewhere else, maybe to bind an enemy or to enjoy cover before waiting for a better point in the game for a charge and so on.

    That are some reasons why AoS is tilting me quite fast, while in 40k the games I play always end up beeing much closer and tense. And for me: Much more fun as a game. Nevertheless I also like AoS, but much more for the models and the lore than for the gameplays sake. But this is a highly personal opinion and critique, which everyone has to decide for themself. And I know that 40k is by far not perfect, with CP defining listbuilding a bit too much, alpha shooting leading to 1-2 Units beeing removed before doing anything with them etc.

    Edit:
    This was not meant as a direct contra to undermine your position dear  @Overread :) It was just a post that turned quite fast from "Well, I like 40k more" into a "I like it more, because.." which was quite nice to write for myself as it really helped me a lot to understand for myself what I like about the game and how I could improve my playing experience :) I posted it in the hope that maybe someone will find thoose toughts usefull, maybe helpfull to understand for themself what some differences of the game are. Some of thoose bulletpoints can be easily turned into possible suggestions what could be changed in AoS

    Funnily enough I prefer the way command points get generated and used in AoS and 40k Killteam compared to main 40k. Also bravery/LD/morale/whatever it's named has it's issues in 40k as well. Even if you play an army that can stack a -8 modifier to the LD it's not worth going for such a tactic at all. The last Warhammer I've played where LD mattered was WHFB 7e and there in fact it was pretty much the core mechanic for how to win fights and the movement phase was what decided whether you can win the fight or not. So an entirely different beast than AoS and 40k today.

    You say you don't like flavourful rules like the slaaneshi combat thing or Nighthaunts ethereal thing, but something like that exists in 40k too. Like the Genestealer Cult deployment shenanigans and daemons having basically the same as Nighthaunts in that they all have a 5+ invulnerable save which completely ignores armour penetration and is only not as much of a problem due them being 90% melee which sucks in 40k and 40k throwing around enough dice to not care about a poor defense like that.

    AoS being melee focussed may not leave much room for errors, however the other side of the coin is 40k being so shooty that whoever goes second can pick up a bunch of his units before having been able to ever use them in the game which can quickly snowball into a win for whoever went first with the more shooty army.

     

    Feels to me like this is mostly a case of "the grass is greener on the other side". 

    • Like 1
  9. 11 hours ago, Televiper11 said:

    In the past, they didn't have the tools they have now to get their product right the first time.

    You are apparently way more optimistic about GWs capability than I am. I'd rather have the current status quo than them betting it all on one card and if they ****** up we having to live with it for the next few years.

     

    Edit: or any developers capability that is. Videogames don't get regular patchnotes for no reason. Nothing is ever right the first time.

    • Like 2
    • Thanks 1
  10. 43 minutes ago, Televiper11 said:

    I agree. I hate the whole release/FAQ/Errata cycle -- get it right the first time.

    Eh, by taking away the FAQ/Erratas the first release wouldn't magically become better. It wasn't the case before in any of the warhammer systems and it won't be now. All it would do is leave us hanging with potentially broken releases for several years. Quick FAQ/Errata releases are a GOOD thing, not bad.

     

    How quick people seem to forget the past...

    • Like 1
  11. 45 minutes ago, TheCovenLord said:

    I know this is a little bit of a deviation from the new releases from the Bone-Zone. But local word(super reliable I know) has it KO is getting a refresh early next year and according to our local KO player a lot of the models in local stores (GW and third party, in the americas) are no longer available for order in any form (Riggers, Thunderers etc.).

     

    Any hints on the next wave? I know Slaves/Everchosen are slated still for their first tome but KO/Seraphon are still waiting for a 2.0 refresh as well and that there is supposed to be one more mini-release for Tzeentch? This year? 

    Available models in the webstore are one of the most unreliable sources to predict future releases. Many models become unavailable for some time before coming back with seemingly no change and for no reason all the time.

  12. 5 minutes ago, Sception said:

    AoS in particular is a lot friendlier to 1000 point games than WHFB was towards the end of its life, particularly with multiple small game variants.

    You also need only about 1/3rd of the models compared to WHFB 8e. :D 
     

    5 minutes ago, Sception said:

    but if you are then by all means vote with your dollars AND complain about it publicly. 

    The "and" is what's important. Just complaining about it doesn't help at all if you still buy it.

    • Confused 1
  13. 6 minutes ago, Kugane said:

    I love that idea. It seems most the carrion stuff on the models are undead though, no?

    I honestly wasn't referring anything specific. It was just an example how to justify the harbingers of war idea. In case of the construct birds it could still work, just in a less natural way as in the Bonereapers sending out those birst to clean the bones in preparation of their arrival.

  14. 1 hour ago, sandlemad said:

    Oh nice, I was thinking ravens as heralds or harbingers of war but the carrion bird aspect is very fitting.

    They could still be harbingers of war just in a more natural way. Like they follow the Bonereapers around since they are a source of easy food, so whenever the Bonereapers approach a city they fly ahead in their greed to get their fill. ;) 

    • Like 1
  15. 7 hours ago, JackStreicher said:

    It‘s not only an opinion it‘s experience. I can‘t use my Idoneth dice since even in friendly games ALL my opponents asked me kindly to use others since they can‘t easily and quickly realize what numbers they show. But do whatever you will, I am not here to fight advise-resistance.

    To be fair the Idoneth Deepkin dice really are horrible to read. They are transparent and use a bunch of parallel wriggly lines. It's like the Blood Angels Dice are really easy to read from a distance but the Space Wolves dice aren't. Just because both have a custom look doesn't mean they are equally hard to read.

    • Thanks 1
  16. 1 minute ago, JackStreicher said:

    You have to QUICKLY see what number they show. If you have to count fingers 20 times all the time then the game will take ages.

    It worries me how long you think it takes to count fingers. Personally it doesn't take me longer than counting dots. 🤨

    • Like 1
    • Confused 1
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