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Panzer

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Posts posted by Panzer

  1. On 11/2/2019 at 6:09 PM, Volkhov said:

    I have it first hand from one of the rules design team that they intend the Kavalos charge to be stackable, and if it end up too strong they’ll go back and limit it later 

    (x) doubt

     

    15 hours ago, Kugane said:

    I feel like katakros would be amazing in 3k or 4k battles though. The army as a whole feels like its a prelude to something armageddon-like in AOS XD

    To be honest, with my current list building I only plan Katakros for >2k games anyway. I'm not about to min-max my lists but I feel like I have to leave too many things at home to add him to my lists at 2k or less.

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  2. 47 minutes ago, AaronWilson said:

    I disagree about the whole "We need games played, you can't say anything about the balance of a army before it's released"

    We all know the game, we all know what's good or not, we can all read warscroll, allegiance abilities and understand the synergies between them. I defintely think OBR are tier one from what we have seen and if Slaaanesh get the nerf I think they will be top of the pile.

    Ah right, I forgot that Gotrek is wrecking whole armies and has essentially ruined the game like predicted by so many people. ;) 

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  3. 1 minute ago, Eevika said:

    Slaneesh running the best tournament list in the game vs random assortment of boney bois.

    Not sure it was that random but also as already said before there was a lot of lucky dice involved. The flank with the Crawler was holding for much longer than it should have effectively keeping the Slaanesh player away from the other half of the board with the rest of the Bonereapers including Katakros.

  4. 5 minutes ago, HorticulusTGA said:

    Thank you @Overread for the write up !

    Do you remember, grosso modo, the OBR and Slaanesh lists' contents ?

    Slaanesh had 2 regular Keepers, Shalaxi Helbane, two Endless spells, 3 Fiends, 3 units of Hellstriders iirc and potentially some other stuff I don't quite remember.

    OBR had Katakros, the mounted named character, a Boneshaper, 1 Crawler, 1 Harvester, 5 Deathriders and some Mortek Guards. Also the terrain piece right in the middle of the board.

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  5. 5 hours ago, Rivener said:

    I suppose there is some gamesmanship that can be done with it. Once you receive and survive a charge you can move the soulstealer behind the enemy unit. Then when you fight first, they can then either remove their models from the front ranks and thus potentially skip out on attacks, or they remove from the rear and suffer mortal wounds.

    Even more fun when the unit in melee is the Harvester. Either he removes them from the front and triggers the Harvester or he removes them from the back and triggers the Soulstealer Carrion. :D 

  6. 7 minutes ago, dekay said:

    Skeletons seem to be sort of hard wired into realm of death for now ; ) We did, however, get hungry undead, spooky undead and tanky undead (plus generic undead) as 4 separate tomes and no one in their right mind will say that flesheaters are too thematically similar to nighthaunt. Theme can be either akin to  allegiance (like fire skeletons in ossiarch tome) or something *very* heavy, because, realm aside, we currently have 'trader dwarves' and 'mercenary dwarves' as two factions that have literally nothing in common apart from being short.

    Light elves may have as much in common with other elf factions as daughters of khaine [our current shadow elves] do with sylvaneth [that are basically life elves]. Hard to do those two as allegiance abilities within a single faction.

    Isn't it the same proportion they had in WFB where it was 3-1? ; )

    Possibly, but not necessarily. Those are all just assumptions bordering on wishlisting. We'll see whether GW sees a need to make them separate factions.

    (your comparison with DEATH factions is pretty lacking though since you'd have to include  CoS, SCE, Duardins and Seraphon in that comparison on the ORDER side as well).

  7. 1 minute ago, dekay said:

    We can safely assume that Tyrion/Teclis army will be 'light elves' in the same way Fyreslayers are 'fire dwarves' - something heavily themed and non standard. Not just high elves but shinier.

    Yeah but we didn't get "Fire Skeletons" either but instead the Crematorians Legion as subfaction for the Ossiarch Bonereapers. GW can add in a ton of theme and flavour via subfactions and realms.

  8. 16 minutes ago, Greyshadow said:

    I think faction terrain is great. I guess part of their success was making terrain part of your army list - that’s the bit I have mixed feelings about.

    Some terrain really feels like it should be placed and play like regular terrain. On the other hand, the change in business model has clearly made these models much more commercially sustainable.

    Yeah they pretty much said themselves that terrain kits without rules/generic rules don't really sell well but once they do what they did with the faction terrain people jump on it.

  9. 49 minutes ago, zilberfrid said:

    No, it's because no new plastic was released.

    GW does not really care about existing rules (mercenary companies), whether they put it in AoS branded starter boxes (Island of blood) or other AoS branded games (Silver tower, all the Order heroes are not in cities).

    They care about molds, and the Cities molds are ageing, past 10 years for quite a few. Whether they will replace the molds when they wear out is still not a given.

    Getting any new plastic, even for any game (Underworld, Warcry, RPG) would have eased my mind greatly. Faction terrain would have been a great tie in, because buildings define cities.

    I really like the book, I do, but it is hard to ignore being left without any modeling resource being spent on it.

    Oh jeez, Craftworld Eldar in 40k have been without new models for years until just last month. Not getting new models doesn't equal getting squatted. Not to mention that the post was about not getting faction terrain equaling getting squatted.

  10. 36 minutes ago, Icegoat said:

    Faction terrain is a good indicator of what armies will still be available to play in two years time and which won't. Cities of sigmar should have had a terrain piece and so should have ironjawz and bonesplitters. It's a good indication this will be the last battle tome for these armies before they are squatted. 

    Sometimes I wonder where people get their confidence from considering there's no precedence for such a claim so far.

    • Like 1
  11. 28 minutes ago, Rodiger said:

    I do wonder how this will affect teenagers. I think teenagers are the lifeblood of this hobby, anecdotally I think most of us start as teenagers, there was a poll on here that seemed to back that up too. Warhammer isn’t a cool thing to do, it is easier as a teenager to get into as a lot of us aren’t that cool then anyway, you can meet other likeminded people, form social groups. Anyway the typical pattern from what I can tell seems to be, start as a teenager, have a break over uni/first employment or whatever, then get into the hobby again in your late 20’s when you have more cash. The point being is that when we are older we will spend more because we can, but if we didn’t start as teenagers, many of us wouldn’t take it up when we are older. GW are competing with other things like computer games and other war/boardgames, with the current prices of models and the extra costs of paints, tools, as well as scenery and rule books, you are already approaching the cost of a games console. Games consoles are more cool, there are lot’s of people all over the world to play with at the push of a button, buying a game is now the same or cheaper than buying a unit for your army, you don’t have to do anything, like you don’t have to build and paint a computer game to use it. So, if you are a teenager, you are completely dependant on parents for this hobby, you mainly always were, but I can see it being a hard sell to parents who did/do not play Warhammer themselves. Not even a part time job is going to really be enough anymore. If the prices normalise at a point where it stops teenagers taking up the hobby, then it’s the start of a slow death. Sorry if that is a bit hyperbole, but thinking back to when I was a teenager, it was expensive then, and not coming from the richest of families it was hard enough for my dad to really get me anything, I was limited to birthdays and Christmas. I think if they were the current prices (inflation adjusted), he may have just said, sorry son, no. 

    Teenagers have a very different value for money than what we used to have back then. Not all of them but the average for sure. Technology is a fix part of their life and technology is expensive. While getting a Playstation1 or a Gameboy or whatever was a big thing for us in the past you barely get two games for the newest console for the same kind of money today, not to mention the newest console itself. Or a smartphone. Or friggin cloths.

    So while we see the increased price for a box of Warhammer models and know that it's way more expensive than it used to be ... teenagers probably don't think much more about it than what we were thinking about the boxes when we were teenagers.

     

    P.S. please hit enter every once in a while. A wall of text is very tedious to read.

  12. Last time Bravery really mattered I can remember was in warhammer fantasy where breaking morale was actually a chore mechanic to win fights (and it only worked there because winning a fight by X meant the enemy got a negative modifier of X for their test ... regular bravery checks like for Fear and Terror and such didn't work well either).

    In not a single of GWs warhammer games with loose unit formations I've played so far has Bravery/LD/whatever really worked as it should because GW keeps giving immunity, high values and dimnishing effects away like free candy.

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  13. 5 minutes ago, JackStreicher said:

    Their reasoning is probably the same of Small Miniature producers: I know my customer will only buy 2x boxes of these so I have to generate enough revenue that I can Continue producing new products.

    GW is pretty huge though, they don’t need to act like they have to struggle every month to not go bankrupt.

    And they don't. They openly admit and report regularly that they make big cash ever since their restructure. Financially GW is doing better than ever and the fact that their sales keep rising despite increasing prices speaks a very clear language. One that very much disagrees with you.

  14. 3 minutes ago, Sception said:

    It's cool in theory but seems difficult to pull off.  The explosion rance on crematorians is very short, as is the healing range on the harvester.  Your harvester needs to be tight up there with your front lines, exposing it to attacks, to pull this off. Especially if you're the one charging, as the harvester eill have to charge too in order to stay in range.

    Not saying it's bad, just really awkward positioning.  Wish the heal range was just a little bit wider.

    Uhm ... the Harvesters place is in melee. You WANT him to charge and to be "exposed to attacks". That's its place. The healing is a nice bonus, but the main point of that unit is to deal damage.

    Also the short range on the Crematorian explosion is a non-issue since it's supposed to be something that trigges in melee where everything stands close to eachother anyway.

    • Like 1
  15. 3 minutes ago, JackStreicher said:

    @Panzer I am rather certain that their revenue would drastically increase if they charge less for their products since they‘d generate a lot of impulse purchases, kids just trying the game out etc. Money spent in cool though unnecessary conversion-wishes, dioramas, spontaneous gifts etc.

     Currently the price makes you think 6 and more times if you are really going to spend that much money on a few models. A consideration gw starts to lose more and more.

    I'm very sure if that were the case they'd do that. There's literally no point in increasing prices if it doesn't end up generating more money for them.

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