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Panzer

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Posts posted by Panzer

  1. 14 minutes ago, sandlemad said:

    So this has cropped up, looks like a prospective AoS model of one of John Blanche's famous pieces.

    p6z7i9hqz0x31.jpg

    Cool idea and not a bad model, though it's a shame they couldn't translate the wonderful dandelion-clock hair to a miniature.

    Thinking about it, an Amazonia faction would be a great human Destruction faction. I know someone who'd instantly buy into them. ^^

  2. 10 minutes ago, alghero81 said:

    @Kyriakin on that I can help you as I have an Excel with every single AoS miniature with stats and other.

    The top point per pound (dollar should be similar ratio) unit in AoS is the Giant Rats. You need 2 boxes of 25£ each to make a 10-rat unit valid 60 points (0.83 ratio). Arguably the box comes with other stuff, but if you only want Giant Rats, that's your price.

    At the same place and more fundamental you have Skryre Acolytes, with their new price of 10£ per model, you need 5 blisters for 60 points, making it the most expensive essential battleline (0.83 ratio). 

    The most expensive pure battleline would be Zombies for Legions of Nagash, 60 points for 22.5£ at a 0.38 ratio.

    The most expensive ForgeWorld per point is the Dreadquake Mortar of Legion of Azgorh, with 0.51 ratio.

    And finally the most expensive Leader is the Bloodthirster with 85£ for 270 points (0.31 ratio).

    Anyone interested in useless stats feel free to ping me privately 😂

     

    Ah I forgot, you were not far with the Spite-Revenants being quite high, they are 4th battleline per ratio (0.42), the 3rd being the Saurus Guard at 0.44.

    Any chance to get my hands on that file? :D 

    • LOVE IT! 1
  3. I used to play WHFB back in the days but took a break from warhammer because WHFB 8e wasn't to my groups liking, GW introducing fine ****** and the FLGS owner being a ****** so we lost our place to meet and hobby too. Picked up 40k after a few years with a new group, after a while realised that even though I love 40k too the pure fantasy setting is more my thing and the AoS models are beautiful while 40k is only just ever so slowly getting updated models.

    Plus I have no hope that GW can ever reign in the rampant ranged damage output in 40k without at least half of the community starting a ****** that would make them go back on it and I'm pretty sick of a big part of my army being gone turn 1 regardless of terrain (more LoS blocking terrain helps but it's not enough tbh) and thus having to plan to bring multiples of a unit I like just to have a chance of using it in a game at all.

     

     

  4. For that kind of project I'd really go for center piece models or characters to be honest. They just offer more fun details to look at compared to your basic infantry guys or whatever.

    Also it's probably not particularly helpful to make a fix plan of what to buy for all factions just yet considering that over the time you're working through that list GW is likely to release new models for some of those factions anyway. So better start with the latest released factions and plan to do the oldest factions last to give GW time to release something awesome and new you might want to get instead of what there is today.

     

    So going by what I said above I'm going to list only a few factions:

    DEATH
    Ossiarch Bonereapers - Gothizzar Harvester. My absolute favourite model of the new faction with lots of fun details (just take a look at the 3D view in their webstore). Katakros would be another obvious choice, however imo any character would do as well.

    Nighthaunt - Black Coach or Reikenor the Grimhailer, but again any of the characters would work too.

    CHAOS
    Hedonites of Slaanesh - I'd go with either Shalaxi/Keeper of Secrets or The Masque, though a unit of Fiends would work nicely too imo. Also, again, characters.

    • Like 1
  5. 31 minutes ago, marke said:

    Some lovely work here already! Is it me or the 'Eavy Metal approach don't do justice to these gorgeous models? I mean the paint jobs are accurate and detailed as usual, but somehow these homebrew/alternate color schemes work better. 

    The 'Eavy Metal paintjob is usually to highlight details of model. There are other paintjobs in the battletome that look much better but aren't as good for showcasing the models themselves.

    • Like 1
  6. You're asking for very specific things when the answer is much more simple and pretty unsatisfying. Literally anything can be good if it's undercosted. Mobility, huge damage output, durability and whatnot are all great things but even a unit of the weakest and slowest models would be good if it would cost only 1 point per model (or potentially even less considering back in WHFB the White Dwarf Gnoblar army had stuff costing half points already).

  7. Swords seem to be definitely better currently unless you field Mortek Guard of >20 models, however there's something to be said about rule of cool and the everchanging balance in warhammer. If in a few months or years GW happens to make spears better than swords and you only took swords because they were stronger even though you liked the look of spears better you'll definitely regret it.

    Personally I'm going with one unit of 20 with Spears and one unit of 20 with Swords (maybe even split them into 2x10) and for my 5 Deathriders I'll go with Spears as well.

    • Like 1
  8. Because thematically the Mortis Engine is something a Necromancer uses that enslaves Nighthaunt so it would be pretty weird for them to use it in their ranks. GW would have to rewrite the whole thing or add a second version of it to make sense which is honestly just not worth it. They already got special attention with the Black Coach as is.

  9. 13 minutes ago, TheKingInYellow said:

    I thought so too, but the 2MW ends the sequence so you lose 2D at rend -2.

    Hard to call it.

    It just means that instead of having to roll to wound and the opponent being able to do an armour save at -2 you wound automatically and the opponent can't do any armour save at all. It's not supposed to do additional damage, just make it even harder to prevent the damage.

  10. Yeah two of each is a bit much but 2-1 or 1-2 is perfectly fine imo. Personally I'm going to get two Harvesters for sure as they are my favourite models of the range which means only one Crawler. If it were not for the Harvesters I'd get two Crawlers for sure though.

  11. Just now, Nubl0 said:

    Agreed however my point in general is that the catapult seems pretty worthless in the mirror match.

    Yeah but that doesn't matter if mirror matches are something rare. Especially if it's great in otherwise tough matchups.

    Generally though, since I'm not really a tournament player, my advise is to buy models primarily because you likethem  aesthetically or theme/fluff-wise and only secondarily for how strong they are.

  12. 9 minutes ago, Nubl0 said:

    Random thought I just had. Seeing as we can expect this army to be quite popular initially, is the crawler actually any good to take to events straight away. This army seems like one that would be extremely resilient to the catapult if it’s a petrifex army. Hard to snipe the general because of the petrifex trait and the artefact plus the whole army being 3+ or 2+ saves.

    Just because many people are excited about them and them generating lots of talk at the moment it doesn't necessarily mean you'll see them on tournaments everywhere. It's a new army people have to buy all the models for and then assemble and paint as well. Also not everyone who talks about them will be starting them as well. And finally there's always a difference between global/forum meta and local meta.

    So it remains to be seen how strongly OBR will be represented in the tournament scene and more importantly in the tournament scene relevant to you.

  13. 8 hours ago, Overread said:

    Old World fantasy (rank and file) worked with very little terrain spaced out so that you could wheel and turn the rank and file blocks. Dense terrain just didn't really work as well. AoS IS like 40K and it has free moving models. As a result denser terrain becomes far more important in blocking line of sight; in breaking up units so that they can't just charge 40 models forward and all engage at once etc... If you fail to use terrain (and lets be fair to GW they are really encouraging you to use terrain even if a lot of GW's terrain isn't the best for line of sight blocking at times) then you are setting the game up to make it easier for big infantry blocks to work and for ranged models and armies to have a much easier time of shooting. The trebuchet is powerful, but at the same time it doesn't have indirect fire. It has to "see" its target which means it in turn in vulnerable. You can't hide it in a corner behind a big wall and just let it lob out shots. 

    Definitely.
    In WHFB a big chunk of woods or impassable terrain on one flank basically meant that this flank was unplayable by default except for some of the fastest units (those in loose formations and such). The deployment and movement phase decide how most games went back then since you won most fights by getting into the opponents flank (denied the opponent passive bonuses from ranks and stuff and gave you additional bonuses which together with the casualties caused iirc decided who won the fight). Without being able to quickly surround impassable terrain or to quickly move through forests (which halved movement of most units) doing that was almost impossible.
    In AoS you barely care for woods or when there are two buildings super close to eachother unless the opponent actively exploits the terrain to put you in a disadvantageous situation ... which honestly is a great thing being able to do in games hence why it's a shame if there's barely any terrain on the board. Even the boards on the WarhammerTV stream usually lack terrain imo (then again I rarely watch those streams since the top down view they use 90% of the time is horrible).

  14. As a general guideline for me personally if a model costs 200+ points I'd take a max of two units.

    3+ of such a model in a list I'd consider either a themed list for which it shouldn't matter too much whether it's a good idea or not, or a list that exploits a unit that's clearly stronger than it should be in which case the player should expect a nerf that potentially ruins that kind of list coming eventually anyway.

    • Like 2
  15. 13 minutes ago, Grimrock said:

    Well, one possible negative is loadout. For example, the blood warriors in the old 2 player starter could only be built with axe and gore fist with no banner or blood glaive. Workable for 5 models but heavily incentivized to only get one set and move to the main kit after so you have the free options.

    So in this case if GW switches things up for chaos warriors and makes, let's say, halberds the blatantly better option and includes those weapons in the multi part kit that comes later, then the SC warriors will likely be of no value to most players other than as a painting project.

    Loadout is not an argument since monopose and multipart aren't exclusive to eachother.

  16. 2 minutes ago, MitGas said:

    Kinda makes sense for Chaos Warriors in general! Which Chaos Warrior would want to be on music and banner-bearing duty when he could strike their foes instead? ;)

    Who says you can't strike your foes when being on music and banner-bearing duty? :P

    • Haha 1
  17. 12 minutes ago, Jazzbeaux said:

    I have noticed that neither the Warriors or Knights have standards or musicians featured.  Shame if they've gone, unless there is some sort of Knight-Heraldor or Knight-Vexillor equivalents to come.

    For an elite army it would make sense to have banner bearers be separated characters imo, so hopefully it's just that.

  18. 37 minutes ago, Obeisance said:

    What do you guys think of this as a starter list?

    Petrifex Elite

    Liege Kavalos: General, +2 Wound trait and ignore first wound item.
    Boneshaper: Empower Weapons.
    Soulmason: Empower Shields.

    20 Guard: Blades.
    20 Guard: Blades.
    6 Stalkers: Blades.
    5 Deathriders: Blades.

    Crawler.
    Harvester: Bludgeons.

    Bonetithe Shrieker.

    2000pts

    Kavlos and Deathriders roll together.  I figure I need something fast for grabbing objectives and this is all we have. I think the Guard with blades are actually pretty solid models. I also really wan Stalkers with blades to be amazing. The Crawler seems good, but it's going to end up sitting there undefended. Maybe I'll break one of the 20 Guard units into 2x10.

    Is it weird I haven't bothered with the extra two-handed swords in any of the units?

    It's also interesting that the Shrieker buffs all hit rolls- not just melee. So it'll buff the Crawler and Harvester's guns.

    The more I look at it, the more I feel like I need less characters and more actual meat. Everything is so expensive. There's this weird Skornergy between wanting to run min-max to get more discipline points and being able to get the most out of buffing units.

    At least with this, I'm generating 4 points and rolling 9D6.

    Almost exactly the 2000p list I'm planning to build for my Crematorians. Just that I take 3 Immortis and a second Harvester instead of the 6 Stalkers and a Soulreaper instead of the Soulmason.

    Also I take way more spears but that's only because I don't care about min-maxing and prefer spears aesthetically.

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