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CeleFAZE

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Posts posted by CeleFAZE

  1. 2 hours ago, Enoby said:

    I think (hope) it may be Hedonites, just with design similarities. It's not guaranteed, but GW do prefer to keep certain design types exclusive. 

     

    Screenshot_20220607-163859_Google.jpg

    Screenshot_20220607-163833_Google.jpg

    IMG-20220607-WA0002.jpg

    IMG-20220607-WA0001.jpg

    Myrmidesh have the same segmentation on their boots, though I'll have to check when I have a moment if any of them have uncloven toes. The ruins also match the broken statue on Sigvald's base. I think this is either a Slaaneshi warcry band, or a twinsoul underworlds model.

    • Like 1
  2. On 5/15/2022 at 5:02 AM, Starfyre said:

    So my group are looking at a 1250pt league and I'm thinking good time to finally collect my Slaanesh force. 

    I've gone with a Godseekers army leaning on the MW output of the chariots, and using cogs for a +2 to charge for more DP. What do you think? Will be going up against new Sylvaneth, Bloodbound and likely SC with 2 dragons.

    Allegiance: Slaanesh
    - Host: Godseekers Host
    - Grand Strategy: Predator's Domain
    - Triumphs:
    Bladebringer, Herald on Exalted Chariot (265)*
    - General
    - Command Trait: Speed-chaser
    - Artefact: Threnody Voicebox
    - Lore of Slaanesh: Pavane of Slaanesh
    The Contorted Epitome (255)*
    - Lore of Slaanesh: Born of Damnation
    1 x Seeker Chariots (130)*
    1 x Seeker Chariots (130)*
    11 x Blissbarb Archers (170)*
    5 x Myrmidesh Painbringers (145)*
    1 x Fomoroid Crusher (100)*
    Chronomantic Cogs (45)
    *Battle Regiment

    Total: 1240 / 1500
    Reinforced Units: 0 / 3
    Allies: 0 / 300
    Wounds: 60
    Drops: 1
     

    Looks like a fairly solid little list. We suffer a bit at lower points due to the smaller number of units on the table, so I would definitely focus on summoning what you can rather than chasing after the ward save.

    I would recommend flaming weapon on the chariot, it's such a boost to their damage that it'll serve you better than pavane. Pavane is an okay spell on its own, but it's at its strongest on Synessa, where she can hit evasive high-movement heroes with it from across the board. 

    I'm not sure I rate the threnody voicebox that highly, but it depends on your meta. If you're dealing with beatstick heroes with lots of weapon profiles it can be decent, but absent that I'd much rather have the circlet for control. With more and more armies having rally bonuses it can be nice to be able to keep them locked in combat, and with a speed-chaser general you still have the option to retreat and charge on top of that. That way you deny a retreat on their turn and a rally in yours, and you can move on to wherever else you need your general while you finish off the survivors with something less important. I also think the lash may have some play for depravity generation, but really the cameo is such a solid winner that I rarely deviate from it.

  3. 1 hour ago, SirSalabean said:

    I’ve been told that non human cities units may be moved to legends if not souped into other books 

    While there certainly is precedent for this, they've made such a point to make the multi-racial makeup of the cities a rather foundational plot element. I'd be hard pressed to think of exactly where they'd put most of the remaining lines, unless they're going to go with Malerion flexing his qualifications as true phoenix king and uniting all the "unclaimed" elves under his banner, and the kharadron book including dispossessed.

    Now that I put it to words that actually doesn't seem too far-fetched, though I'm concerned about the prospect of more lines getting discontinued in the process. 

  4.  - Army Faction: Hedonites of Slaanesh
         - Army Type: Invaders
         - Grand Strategy: Hold the Line
         - Triumph: Inspired
    LEADERS
    Lord of Pain (155)*
         - General
    Festus the Leechlord (150)*
    The Contorted Epitome (255)**
         - General
    BATTLELINE
    Symbaresh Twinsouls (330)**
    Blissbarb Archers (170)**
    Blissbarb Archers (170)**
    Myrmidesh Painbringers (145)**
    OTHER
    Blissbarb Seekers (220)*
    Fomoroid Crusher (100)*
    Blissbarb Seekers (220)**
    ENDLESS SPELLS & INVOCATIONS
    1 x Umbral Spellportal (70)
    CORE BATTALIONS
     -  *Battle Regiment
     -  **Battle Regiment
    TOTAL POINTS: 1985/2000
    Created with Warhammer Age of Sigmar: The App

    Here's a quick list for the twinsoul smackdown. Festus' spell also works at range, so it synergizes well with the ranged elements of the list, and the big friendly cyclops, who is basically a permanent resident of my lists, is there to hug a bunch of depravity into our units from the fane.

    • Like 1
  5. 12 hours ago, azdimy said:

    Hurler of obscenities command trait in Invaders is also a possibility if you dont run lurid haze and make your general a support piece.  I ve had good results with it on a contorded epitome

    Huh, I hadn't considered that. Between hurler of obscenities and Festus we could have a 10 man mob of twinsouls slapping a hero at the equivalent of -2 rend. That's actually kind of a hilarious way to smack down gargants and god heroes, since twinsouls can put out a truly ridiculous amount of wounds.

    On top of that, with an epitome and horrible fascination you can keep that god hero from attacking while you proceed to pound it into the ground, and if you don't finish it off and you've cast flaming weapon on the epitome it's more than capable of obliterating it when it finally attacks. 

    This actually has some teeth to it.

  6. 2 hours ago, Enoby said:

    Just had the game, this was my list:

     - Army Faction: Hedonites of Slaanesh

      - Army Type: Invaders

      - Subfaction: The Lurid Haze

    LEADERS

    Sigvald (265)

    BATTLELINE

    Blissbarb Archers (170)

    Blissbarb Archers (170)

    OTHER

    Myrmidesh Painbringers (145)

    Symbaresh Twinsouls (330)

    Slickblade Seekers (230)

    Myrmidesh Painbringers (145)

    TERRAIN

    1 x Fane of Slaanesh (0)

    TOTAL POINTS: 1455/1500

    Unfortunately I can't say loads about the game; I can say that the rally on a 5+ brought two painbringers back (out of 3 dead) which was nice, and the +2 move got the Slickblades in.

    The reason I can't say much is because it was a massive stomp in my favour due to amazingly good luck on the Twinsouls where they killed Brutes, Megaboss on foot, and a Warchanter  and then made every save on 9 6 damage attacks (and kept saving everything else too). They annihilated the core of his army with only three deaths due to some ridiculously good rolls. 

    So the abilities did seem useful, but I didn't need them because the Twinsouls went to work and the rest of the army (besides Sigvald) did well too.

    Twinsouls are so frustratingly dependent on either matchup or luck. Amazing to hear they did so well for you! I've largely relegated mine to the bench for now, on account of how many 3+ on profile saves are running around at the moment, but I may need to give them another look.

    Is an allied Festus the Leechlord our only source of armor debuffs? I've been considering running him alongside some twinsouls to give them some amount of armor penetration, but I'm curious if there's anything I can stack him with.

  7. Here's my new list I'll be trying out in a few weeks. It's a little reliant on good rolls, but it's entirely possible to get 18 depravity turn 1 if everything goes according to plan:

    Allegiance: Slaanesh
    - Host: Godseekers Host
    - Grand Strategy: Predator's Domain
    - Triumphs: Inspired

    Leaders Bladebringer, Herald on Exalted Chariot (265)*
    - General
    - Command Trait: Speed-chaser
    - Artefact: Enrapturing Circlet
    - Universal Spell Lore: Flaming Weapon
    The Contorted Epitome (255)**
    - Lore of Slaanesh: Born of Damnation

    Battleline
    11 x Blissbarb Archers (170)*
    11 x Blissbarb Archers (170)*
    11 x Blissbarb Archers (170)*

    Units
    10 x Myrmidesh Painbringers (290)*
    - Reinforced x 1
    10 x Myrmidesh Painbringers (290)*
    - Reinforced x 1
    1 x Fomoroid Crusher (100)**
    - Allies
    1 x Slaves to Darkness Chaos Spawn (55)**
    - Mark of Chaos: Slaanesh
    1 x Slaves to Darkness Chaos Spawn (55)**
    - Mark of Chaos: Slaanesh
    1 x Slaves to Darkness Chaos Spawn (55)**
    - Mark of Chaos: Slaanesh
    1 x Slaves to Darkness Chaos Spawn (55)**
    - Mark of Chaos: Slaanesh
    1 x Slaves to Darkness Chaos Spawn (55)
    - Mark of Chaos: Slaanesh

    Core Battalions
    *Battle Regiment
    **Battle Regiment

    Total: 1985 / 2000
    Reinforced Units: 2 / 4
    Allies: 100 / 400
    Wounds: 125 Drops: 3

    • Like 1
  8. 2 hours ago, Popisdead said:

    Is that the only leak you guys found?  the other pages were leaked here too??  I didn't see them so I attached them. 

    Some good responses and salt on twitter (surprised it's not more salt; perhaps Elon is garnering all that).  But I would be more interested to think about these post GHB 2022 if Troop(ers) are going to be more focussed.  Perhaps Daemonettes will drop in points.  

    I guess we'll see.

    In the interim an interesting comment was Hedonites start the game with -18 DP since you're going for that 5+ ward 1st turn.  

    I guess natural evolution of the game will be daemons have a save that ends up going to a Ward akin to 4th edition Fantasy them having a "daemon save" that ended up being an armour save and an additional Ward save by 8th ed.  Shrugs.

     

    I was hoping someone could clarify for the battalion is the chariot units were sans hero or would a blade bringer on chariot work?

    IMG_6733.JPG

    IMG_6732.JPG

    IMG_6728.JPG

    There was also a page of open play rules, this seems to be everything that's relevant to matched.

    Unfortunately the battalions seem to be a dud, since the way they're written they do not include heroes.

    • Like 1
  9. 27 minutes ago, Khendall said:

    You are a customer => you complain => you get better service (or not)

    You are a customer => you cope => they're more than happy to keep on selling you the same meal you dislike (Slaangors ?)

    But yeah, you're right, last 100 tournaments we had like 2 scoring lists with 1/4 Beasts of Chaos shooting units (praise the BoC)
     

    There is room for improvement indeed, remember how we went back in 2019-2020 (before the 2nd BT) ? The locusing, the rampaging, the summoning, the customizing, the Fun !

    Were we owing the meta like the Sons of Behemat, Seraphons, Lumineths, Idoneths, Stormdrakes, Maw Krushas ? I guess not, we were just A-ranking just like the others.  Are we seeing any HoS in the Worlds since 2020 ?

    And for those who are coping with the "our summoning was too stronk", just try to play against a 2000+500 pts Flesh-Eater Courts or multi pinks Legion of the First Prince, or any Nurgle, or Soulblight zombies, or Stellar Seraphon, etc. There are armies with summoning and they aren't getting the same treatement as we do since the last 5 nerfs.

    Is GW keeping on ranking us, Hedonites of Slaanesh, The Meme-Tier BT ?

    If complaining on forums the developers likely don't even read actually did anything we'd be S-tier by now. You'd be better off giving them snark on Twitter at their official accounts if you want something they'll actually see. Or better yet, email their customer service.

    I'm just tired of all the screaming vitriol into the void hoping the right person takes notice. I've sent emails, participated in the community survey, gone to major tournaments, hell I've even been among the top Slaanesh players in the ITC at times when I was able to fit in more events. I've also done my fair share of bitching about the situation on this very forum.

    At this point we have what we have. I'll continue to email GW regarding the competitive challenges we face (and for ******'s sake fix Slaangors scroll!), but until we get a true fix we're going to have to find ways to succeed with the tools available to us or just give up.

    I don't know about you, but I already have my miniatures, and a tournament community of cool people I like to spend my weekends with, so I'm gonna throw some dice and see what works. I don't plan on buying more (third-party notwithstanding) until things improve however. 

    • Like 5
  10. 4 hours ago, Khendall said:

    Yeah, just a few points drops away

    Capture d’écran (286)_LI.jpg

    You're viewing all the aggregate data since the edition started. Last I took a look we've done a bit better as the meta has shifted more recently. Not stellar certainly, but there's some improvement.

    But yeah, we're in a bad place, and I'm not going to argue that this update has brought us to a fully competitive spot. However I'd rather try to make what we have work rather than just stew in the negative. Honestly what will produce more actionable improvement is more data, and so I'll continue to go to what tournaments I can to add to that aggregate, and let you all know how it goes. If we start to do better, maybe it's not as bad in practice as it is in theory. If I get absolutely wrecked hopefully those results can help the decision-making moving forward, even if it's a tiny part of it.

    What else can we do?

    • Like 2
  11. 1 hour ago, Elazar The Glorified said:

    My priority was always the Grand Strategy and the Battle Tactics as that's a big part of how games are won and lost. I'm not 100% sure on where I am with the Grand Strategy. It's an interesting one certainly but it's going to be so dependent on the lists you're up against to score it so I don't think it does enough to make me want to move away from the 1-drop Battle Regiment at army building stage.

    The Battle Tactics are a bit more interesting with two that lean into how we might be playing our lists and one that feels a bit of a Hail Mary to me. Death by a Thousand Cuts if you're going for shooting list in particular should be doable as you can still spread around the wounds for Depravity but just split a few shots from each unit to pip those wounds to score it. Alternatively, there's usually at least one bad that needs to be dropped early in most enemy lists so this feels like it's a nice way to score for focussing down an enemy without having to guarantee the kill for things like Bring it Down, Broken Ranks etc so you can save those for more definite kills.

    Enrapturing Blur is more situational but it may as well be called 'Sigvald Gonna Sigvald' as it's what we want to do with him half of the time anyway so could have some merit although in the early rounds I'm more likely to be looking at scoring the movement and objective based battle tactics before the middle gets too clogged up so is probably going to be more for if Sigvald hangs on for long enough to go for something squishier later but I can definitely picture there are times I'd pick this.

    The Grand Feast is certainly thematic. But unless you're going for some harming your own units shenanigans I don't see how you ever justify going for this over any of the other Battle Tactics as it requires quite a turn to pull off. If they'd given us some extra way even as a one-off to generate Depravity - such as a Command Ability then this might have some (limited) value but as is...

    I wrote off the battle tactics as probably going to be terrible from the start, as most of the battle tactics in tome celestials are just worthless fluff that can't be relied on in any way. I think Death by a Thousand Cuts is probably the only innately playable one, and while it isn't the most synergistic with depravity generation it's easy to pull off, and that's really what you want in your tactics by the end of the day. If tactics gave more or less points depending on how difficult they were to complete, I'd see some use for things like the Grand Feast, but without an additional incentive I don't see it ever coming up.

    On a different note, the more I chew on this update, the more interesting I find it. We're generally going to have around 6+ depravity banked, even if we intend on summoning. If you haven't achieved that much depravity by the end of your first turn, you're already in a bad spot to begin with. Secondly, we benefit from the extra movement before summoning happens in a turn, and this is huge. An extra 2" of movement on the hero you're summoning from can oftentimes be the difference between summoning a full 30 daemonettes, or 20. Having the ability to move a hero just a bit more can be massive, and beyond that it allows us an even better degree of board control, especially with units like painbringers and foot blissbarbs, which have a harder time getting around by virtue of movement 6.

    What about the 18 point bonus? It can happen organically in some situations: say you've just crested 12 points, maybe more at the top of the round. Your opponent goes next, and you have some combats going on, maybe your opponent miscasts, terrain wounds them, or you have some disease tokens on you but still manage to get some wounds out in those combats. That can easily put you at 18+. Then you get double-turned. Normally a double-turn is a death sentence for us, as we're not normally resilient enough to weather it. Now however, our blissbarbs are saving like plaguebearers, and our painbringers are 3+/5++ in melee. We're way more prepared to survive the round at this point, and can swing back with a 30-model unit of daemonettes. If we took ranged fire we can try and rally back some models, and we have the movement to get where we need to be.

    My last few tournaments, I normally had one game that I lost hard, no question. In most of those cases, I know for a fact that they were way better players than me, playing strong armies. However, most of my other recent losses have been a hair's breadth from winning. Similarly, my wins were usually also pretty close nailbiters. I think this update could be that slight bump that elevates us from the very bottom of the barrel to a point where we have at least a fighting chance. We have that one more set of tools that give us a benefit while we're already doing what we normally would, as well as a more situational bonus that's pretty significant. It could have been better, I would've preferred far more offensive buffs for the army instead or in addition, but this isn't nothing.

    I'm working on a few lists at the moment to decide how I want to try and leverage the new changes. I think we'll need to carefully consider the possibility of reinforcing units, and what units are worth reinforcing. I also think these changes will be useful for the next GHB environment, considering that battleline units are going to be a big thing, and summoned units do not have a battlefield role. It's not going to be like it is currently, where if we desperately want monster stuff we can just morph a wizard into one, or summon a keeper. I think we're very close to a big meta shift, and having a method of increased battleline recursion, speed, and resilience is going to be very useful for us, especially when those first two can be utilized without adversely impacting our summoning.

    However things shake out in this new season, more tools is better than less. Sure, it's not what we wanted, but it's what we have, and now that it's a known quantity I'll be doing what I can to squeeze as much effectiveness as I can out of it.

    • Like 1
  12. I was expecting a nerf, and frankly this is better than I'd thought would happen. We can farm depravity fairly quickly, so it's not unreasonable to get to 18 within a turn or two, and we can still summon and use these abilities, which gives us the flexibility to slam down a unit of 30 daemonettes if it's game-winning.

    Overall, I think this is another tool in our box, and I'm interested to use it.

    • Like 3
  13. 3 hours ago, Arzalyn said:

    Someone in the rumor thread got the white dwarf earlier and posted this sneak peak. Summonless Slaanesh may be a possibility now?

     

    20220508_192530.jpg.48f0d5997bd16b3ef1d6e80d6e9df371.jpg

    This is literally something I suggested for mortals. That's actually pretty cool. Imagine 10-strong units of exalted seekers and painbringers/twinsouls rallying on 5+. Hopefully there's more, but this more than nothing.

    • Like 1
  14. On 5/4/2022 at 2:25 AM, Wordy9th said:

    Can someone lay out some strategy for the contorted epitome?

    I’m looking at its ability to make units lose their combat round through careful placement, but it seems so luck based and the unit is so fragile that I’m having a hard time using it practically. 

    any thoughts about the big mirror appreciated! It would be helpful to suggest why I’d take it above other things at the same price point, mostly synessa or the exalted chariot with bladebringer.

    Look at its close combat abilities as more of insurance than anything to build around. What you want it for is reliable casting and a great force multiplier spell with overwhelming acquiescence. It's also our best caster for endless spells, so it makes for a good cogs-caster to bring Synessa up to two casts, giving her more reasonable use of her abilities. It still suffers against anything with significant bonuses to unbind, but it's the best we've got.

  15. 47 minutes ago, Loyal Son of Khemri said:

    But wasn't Teclis the one who was the literal champion of the Goddess of the moon? therefore the most likely to be transitioned? IDk I'm a tomb king, not slaanesh (though I do dabble).... @Enoby and @CeleFAZE what do you two fine hedonites think?

    I mean, it almost feels too on the nose. Give me buff warrior-woman Tyrion any day.

    • Like 1
  16. 12 hours ago, azdimy said:

    Love all the leaks but where our the white dwarf leaks? That s all I really care about! 😀

    Honestly I'm really looking forward to the ogroids, as long as they're priced well.  They're effectively better bullgors in nearly every way (less move and no mortals, but more attacks and better hit/wound) and if we use one of our means of self damage on them they wound on 2+, which combined with an incarnate passing out AoA to everything in radius makes them 2+/2+, which we can further buff with acquiescence. As long as they aren't 300 points, a unit or two of these are basically auto-include coalition units in my opinion.

    • Like 1
  17. 3 hours ago, AngryPanda said:

    A lot of people are mentioning the disappointment in the new Daemon Prince; whereas I’m still bitter about the HoS book (and I have little faith the May update is going to substantially fix anything), I could see the Daemon Prince playing a balanced utility role instead of a point-and-click beatstick. 
     

    The trophy rack option gives all friendly units within range immunity to battleshock. This is huge when considering it’s not limited by keywords, and that battleshock immunity was nerfed when this edition initially was released. This means that allied units will benefit from the immunity, regardless of they are Daemons, mortals, skaven, etc. 
     

    For example, you can run the Daemon Prince behind a the new unit of 6-9 Ogroids (who only have bravery 6), and give them all immunity to battleshock; the Daemon Prince can also contribute because of his two inch reach weapon. Or, you can run him behind a big unit of the new Chaos Legionaries or marauders, and give the blob battleshock immunity while attacking from behind their ranks. 
     

    Alternatively, you can give him wings and fly 12” towards the enemy back line, or into engagements of your choosing. 

    Have the legionaries been spoiled?

  18. 7 minutes ago, Nezzhil said:

    CHAOS DWARFS!!! WAAAAAAAAAAAAAAAAAAAAAAA! Please Whitefang, my dear friend, stop uploading these images, my heart can support it

    No, please, continue. This is fascinating, and hopefully worth coalitioning into god armies.

    • Like 2
    • Haha 1
  19. 3 hours ago, Enoby said:

    While mortal wounds on 6s to wound for daemons would be nice, I think it would be a shame for mortals to not have their own special rule.

    Don't get me wrong, daemons are weaker - they're absurdly pointed for their meek stats and rarely worth taking over just summoning. On the other hand, all of our allegiance abilities include or revolve around them. If their points were significantly reduced then they would have considerable bonuses over mortals, with benefits from the locus and the only ones with access to improved Euphoric Killers (though this is by oversight rather than design). It would be good for mortals to have a niche baked into a new allegiance ability - even if it was a tankier niche. Even not taking power into account, a lack of allegiance abilities specifically for mortals when daemons have that leaves them with a reduced sense of identity.

    You mention tankier for mortals, and something thematic that comes to mind would be the ability to rally while in combat, maybe on a 5+. In fact, regenerating our mortal troops in a similar way to FEC by spending depravity would be an amazing way to make all-mortal armies viable, and would synergize nicely with depravity generation too.

    I don't expect it to happen mind, however it would be a game-changer for how the army plays. It would give us a great reason to reinforce our units, which currently beyond twinsouls and maybe a corner case for command ability efficiency on blissbarbs (which I've been admittedly back and forth on) we don't have much reason to.

    • Like 1
  20. 10 hours ago, Enoby said:

    I think a points drop would be our greatest bonus, besides something totally unrealistic like +10 damage on all Slaanesh melee attacks. However, at my most optimistic, I could see a solid addition to our allegiance abilities such as "After a friendly Hedonite unit completes a charge move, add 1 to the rend characteristics of their attacks for the following combat phase". 

    Something like this would be a strong addition that doesn't shoot us up too high into the meta, but would be an interesting start at least and could help a lot in the long term with how generic it is.

    Personally to build off of this, I'd at least like to see a locus ability that improves rend by one to daemon units (not wholly)  within 6" of a daemon character. It would make our daemons worth their points, fit the "faction fantasy" of important characters and give us the rend we desperately need to keep up in the current edition. If this were to happen I'd also like to see the fane changed to increase this ability by 1 for the character that sacrificed to it, keeping the +1 to hit for mortal characters.

    If seeker-mounted units got a 6" pile-in that can go in any direction like Lumineth got in addition to this locus that would basically put us on the right track, I think. It also opens up better strategic use of chariots, as you could smash in for impact hits and pile away to safety, but you'd have to do it strategically due to happening when you choose to activate in combat.

    I'm not getting my hopes up of course, but i want to try to be a little less pessimistic.

    • Like 1
  21. On 4/3/2022 at 11:37 PM, CeleFAZE said:

    Going to be trying a minor alteration to the 5-0 list for an RTT in a couple weeks, here's what I'm considering:

    Allegiance: Slaanesh
    - Host: Lurid Haze Invaders Host (Host of Chaos)
    - Grand Strategy: Beast Master
    - Triumphs: Inspired

    Leaders
    Sigvald, Prince of Slaanesh (265)*
    - Host Option: General
    Synessa, The Voice of Slaanesh (260)*
    - General
    Be'Lakor, the Dark Master (360)*
    - Allies

    Battleline
    11 x Blissbarb Archers (170)*
    11 x Blissbarb Archers (170)*
    11 x Blissbarb Archers (170)*

    Units
    5 x Slickblade Seekers (230)*
    1 x Cockatrice (95)*

    Behemoths
    Chimera (220)*

    Endless Spells & Invocations
    Chronomantic Cogs (45)

    Core Battalions
    *Battle Regiment

    Total: 1985 / 2000
    Reinforced Units: 0 / 4
    Allies: 360 / 400
    Wounds: 102
    Drops: 1

    Does it seem like I'm hamstringing myself with the lack of seekers? I feel like I'm trading a bit of flexibility in the objective game for another monster with ranged MW potential, which I think is going to be a help with clinching "kill stuff" monster bonus points. Cogs will probably be cast by Belakor for Synessa to use for pavane and whispers, and then switch to the charge bonus once my summoning starts getting underway.

    Still not sure how best to handle dragons here, but if I go first, slap them with Sigvald (if there's enough of a gap to make that happen) and spam ranged non-spell mortal wounds, then follow up with Belakor-ing the unit in the opponent's first hero phase, I may actually be able to clear even a 4-strong unit off the board by the time they're able to act unhindered. If it's spread over multiple turns that could end up being a fair amount of bonus victory points. Granted if it's a stormcast list with multiple units of battleline dragons I don't think I'll be able to do terribly much.

    So I ended up going 1-2. Got absolutely smashed by nurgle, extremely close game against Stormcast (I probably would've won had I not been nice and allowed a phase take-back on his first turn hero phase teleport+shooting that killed Belakor, but alas). Got the bye for round one, but earned it in a side game against Sylvaneth with someone tabled early by dragons, where I managed to win against an interesting triple Durthu list.

    Nurgle is a rough matchup for us. While the tick damage is great for depravity it starts to add up FAST, especially in a fly heavy list.

    The slickblades were actually amazing, hitting on 2's with all out attack is incredible, and those turns where you can use a triumph to get them going on 2's and 2's, with acquiescence is a beautiful thing to behold.

    I'm looking forward to using the incarnate in future lists. It provides some punch that we desperately need and is a good counter to dragons, which are probably one of our more difficult matchups at present. I think with the all-out attack spreading to everything in dom range we could get some decent mileage out of slickblades and potentially myrmadesh as well, particularly when paired with acquiescence from an epitome (which I think is probably a stellar choice for binding to the incarnate anyhow).

    • Like 2
  22. 14 hours ago, Enoby said:

    One potential candidate would be the Contorted Epitome - not much survivability, but it's effectively immune to mortal wounds. 

    If we give it the Arcane Tome, it can be a three spell caster, rerolling casts, with a +1 to cast; the daemon spell lore isn't great, but we do have the options of healing or horde clearing. Overwhelming Aquiesence is also good as it allows the Incarnate to reroll 1s.

    I think you've got the right of it. The epitome can take advantage of the casting bonus really well, and between fascination and locus we can abuse the no retreat quite well.

    • Like 1
  23. 17 minutes ago, KrispyXIV said:

    As its an Enhancement, I'm 99.9% sure that unique Heroes can't bond it - ruling out Synessa and Glutos.

    Damn, I think you're right. I suppose it depends on if it's an army enhancement or an individual enhancement, but I expect it's the latter. The more I think about it, the less affected I think we are by the incarnate going wild. Though if that's a concern I think maybe a karkadrak lord with arcane tome might be a decently resilient host for it.

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