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Rentar

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Posts posted by Rentar

  1. 21 minutes ago, Enoby said:

    Don't you have to be within a certain range of the cogs to get that off?

    To get it off, yes. They have to be within 9" during their hero phase. However, the effect lasts until the subsequent hero phase, so if you're taking turn 1, you're getting at least 2 combat rounds of rerolled saves, and up to 3.

  2. 3 hours ago, CB42 said:

    1, 2, 3: Throw dice at it. 30 Daemonettes, 30 Bestigors, 30 Daemonettes fighting twice near a Keeper... if you throw enough dice at it with rend -1, it’ll go away, and we can throw a LOT of dice around very cheaply.

    4: Turn 1 charge them. Bestigors, Seekers, Hellstriders, or Chronomantic Cogs + Daemonettes.

    Our heroes will dominate enemy heroes and monsters. Our hordes will dominate enemy hordes. And our cavalry or speedy hordes will crush shooting. And our locus and screening allows us to beat enemy alpha strikes. The best lists will incorporate enough of these 4 elements to win against any opponent because we do have the tools to do so.

    Problem here is what happens if they wrap the shooters? A bubblewrap of clanrats around Warp Lightning cannons or a layer of Liberators/Sequitors around Longstrikes/Ballistas etc. When you have strong range and good defense... 

    I realize you can play the objective game, but what I mean is more along the lines of... What happens if their firepower is sufficent that it hurts enough that ignoring it is almost impossible? e.g. 9 Longstrikes in Anvils can easily dish out 20+ wounds per round. That's not really something you can ignore, especially since once turn 3 rolls around then can push out and try and gain map superiority, especially if you're playing in something like Blood and Glory where you don't accumulate points in each round. 

  3. 24 minutes ago, Unit1126PLL said:

    Don't forget, guys, if you're having trouble with support heroes, Shalaxi Helbane as one of a Keeper three-girl hit-squad can pull support heroes out from behind their screens, especially if she is positioned correctly.

    According to the designers, Shalaxi Helbane is addressed with gender neutral pronouns. 

    From: https://www.warhammer-community.com/2019/04/26/slaanesh-designer-insightsgw-homepage-post-3/ (emphasis mine)

    Quote

    Ben: We wanted the models to have the feel of a festival. Some models – like the attendants of the Contorted Epitome – are dressed like revellers at a party. Shalaxi Helbane’s headdress, meanwhile, makes them look like they’re at a carnival.

    Back to the game discussion, how do we find the points to fit Shalaxi, 2 KoS, and enough Daemonettes to fight off hordes?

    KoS - 360
    KoS - 360
    Helbane - 340

    is already 1060

    30 Daemonettes - 300
    5 Hellstriders - 100

    pushes it to 1460, and you still need a third battleline. 10 daemonettes is of limited use, but if you take the 30 it's 1760 and you've only got 3 heroes and no battalions for CPs to maximise the CA of the KoS, nor any support heroes of your own. If you pick Invaders, you could grab the Rod of Misrule I suppose, but then it's difficult to put your KoS together to maximise their effectiveness.

    The best I could come up with on short notice is

    KoS (General), Gryph-feather charm (or another artefact maybe)
    KoS 
    Helbane 
    Viceleader/Masque (General)
    Contorted Epitome (General), Rod of Misrule

    In a Supreme Sybarites battalion

    1500 points so far, which lets you grab 30 Daemonettes and 2 units of 5 Hellstriders. You get CPs from the Rod and CPs from Sybarites, and a rod-holder who's very resistant to spell sniping (though not very resistant to artillery fire).

     

  4. 2 hours ago, Hebroseph said:

    I think you have to pick and choose your "variation". Pretenders with Silversash will hit harder and more consistent, but get stuck out of place or in bad combats. 

    Godseeker KOS with Thermal rider cloak and their Warlord trait to run and charge will get wherever it wants every turn and ignore screens, but be more swingy on the offense. 

    I don't know how I would build an Invaders KOS, Maybe Skin with hand for 2d3 heals per turn? 

    I think in Invaders, the KoS is best as a distraction Carnifex. Skin + Hand+ Gryph-Feather means it's pretty damn hard to kill unless the opponents have some sort of sniper lineup, which is one of the things I think Slaanesh will struggle with anyway, what with poor ranged and poor access to units with Fly. Stick it on 1-3 wound models with a poor saves or send it chasing enemy support heroes and it'll stay up, wasting enemy focus for a while.

     

    On a separate note, how do you guys think a Slaaneshi army should be build in order to take on all comers? Slaanesh is an army that's naturally excellent against elite and character-focused armies because of how depravity works, but how do you cover your other bases?

    I'm seeing problems dealing with:

    1) Horde armies
    2) Armies with a lot of damage nullification, i.e. FNP
    3) Heroes with bubble wrap, especially in horde armies
    4) Sniper armies (i.e. Stormcast, Seraphon, possible KO if they get an update, Asgorh, Skyre)

    The armies that I suspect Slaanesh will struggle against most are: GHoN, DoK, and Nurgle (ones with a Daemon focus), and possibly Skyre. Any opinions on if this'll be an issue, and if so, how do you build a list around it that can still take advantage of Slaanesh's strengths?

  5. 5 minutes ago, Kasper said:

    For the purpose of generating DP, is the Chariot model with a Herald on it considered a hero, and then generating DP with ALL of the attacks, or only with the actual Herald attacks?

     

    Just now, Overread said:

    Would that include the mount though? Ergo the seekers on the chariot

    It will. From https://www.games-workshop.com/resources/PDF/AoS_Rulesheets/ENG_AoSSW_Rules_booklet_web.pdf

    Quote

    COMMAND TRAITS

    Whether cunning strategist or berserk butcher, every general has a unique style of command... Command traits have no effect on attacks made by a general’s mount unless noted otherwise.

    ARTEFACTS OF POWER

    These treasures are borne to war by mighty heroes... Artefacts of power have no effect on attacks made by a hero’s mount unless noted otherwise.

    Since these are the only 2 to be singled out, these are the only 2 things affected by the mount rules.

  6. 4 hours ago, Incineroar87 said:

    I know it’s been established that it’s hard to fit the good stuff at 1K due to everything being expensive, is summoning spam the best way to go at 1K to get key pieces like KOS / fiends as opposed to paying points for them ?

     

    whats our best list for 1K to get DP ripe and fast ? 

    You'll probably want a Pretenders army at 1k, since Invaders will be too cluttered on a 4x4 board and you don't have enough points/space to really get the most out of Godseekers. So:

    Quote

    Pretenders
    Ghur


    Heroes
    Infernal Enrapturess (140)

    Bladebringer, Herald on Exalted Chariot (220)
    - General
    - Command Trait: Strongest Alone
    - Command Trait: Hunter of God Beasts
    - Artefact of Ghur: Gryph-feather Charm
    - Spell: Soulslice Shard

    Bladebringer, Herald on Exalted Chariot (220)
    - Spell: Phantasmagoria

    Bladebringer, Herald on Exalted Chariot (220)
    - Spell: Hysterical Frenzy

    Units
    5 Hellstriders (100)
    5 Hellstriders (100)

    1000/1000 points



    Heralds on Exalted Chariots generate around 5-10 DP in attacks per combat each against multi wound models. Unfortunately, having looked over the phrasing of Feast of Depravities, mortal wounds generated by the Chariot Charge or the Hellflayer start-of-combat 4+ ability do not generate depravity points, as they are neither a spell nor an attack. That said, 15-20 DP in the first fighting combat phase nets you an Infernal Enrapturess if that tickles your fancy, and if all 3 survive until the second combat phase and fight again (assuming they manage to generate the same amount again), you can summon a KoS or 30 Daemonettes (maybe even 40 if you get lucky with the Fane roll!), and this should happen by turn 2 if you're going second. If you're going first, just summon another Bladebringer on Exalted Chariot.

    Alternatively, you can pack the following if you want a KoS:

    Quote

    Pretenders

    Heroes
    The Masque (120)

    Bladebringer, Herald on Seeker Chariot (160)
    - Spell: Soulslice Shard

    Bladebringer, Herald on Seeker Chariot (160)
    - Spell: Phantasmagoria

    Keeper of Secrets with Sinistrous Hand (360)
    - General
    - Command Trait: Strongest Alone
    - Command Trait: Monarch of Lies/Strength of Godhood
    - Artefact: Silverslash (Impaling Claws)
    - Spell: Song of Secrets

    Units
    5 Hellstriders (100)
    5 Hellstriders (100)

    1000/1000 points

    The Masque is excellent at tying up support heroes, especially since they tend to be slower and have poor damage output with attacks. The KoS is an incredible hero killer with Silverslash (4 attacks on 3+/3+/-2/[up to 5]? Yes please!) and Strongest Alone, and your two Seeker Chariots can (almost) keep up with it and act as a screen... and also generate dp while they're at it.

  7. In my opinion, the best things to summon are: The Enrapturess near the Fane (when your front lines are pretty cluttered, as they probably are), or the Exalted Chariot (In fact, you can probably summon it behind enemy lines if your already very mobile army can get a surround on the enemy).

    Both of these generate a fair number of points, aren't that expensive (12 and 18 respectively), and are probably the best in their roles. The KoS is, quite frankly, not very points efficient without artefacts/traits.

  8. 4 minutes ago, Poryague said:

     

    Summoning point to dp ratio from

    https://1d4chan.org/wiki/Age_of_Sigmar/Tactics/Chaos/Hedonites_of_Slaanesh

    Summoning Efficiency Ratios[edit]

    Top down, the units you want to leave out of your roster and summon instead BY EFFICIENCY OF DEPRAVITY POINTS:ROSTER POINTS ALONE:

    1. Herald on Seeker Chariot, at 13.3 points/DP

    2. Herald on Exalted Chariot, 10 Daemonettes, or 20 Daemonettes at 12.2 points/DP

    3. Herald on Hellflayer, Herald on Foot, Keeper of Secrets, 30 Daemonettes, 3 Seeker Chariots, 1 Seeker Chariot, 1 Exalted Chariot, or 5 Seekers at 12 points/DP

    4. Infernal Enrapturess, 3 Fiends, or 1 Hellflayer at 11.7 points/DP

    5. Contorted Epitome, at 11 points/DP

    If you summon them near the Fane, the list is as follows:

    1. Herald on Seeker Chariot at 16 points/dp

    2. 10 Daemonettes at 15.7 points/dp

    3. Herald on foot, 1 Seeker Chariot, or 5 Seekers at 15 points/DP

    4. Infernal Enrapturess or Hellflayer at 14 points/DP

    5. Herald on Hellflayer and Exalted Chariot at 13.84 points/DP

    6. Herald on Exalted Seeker Chariot or 20 Daemonettes at 13.75 points/DP

    7. 3 Fiends at 13.1 points/DP

    8. 30 Daemonettes at 13 points/DP

    9. Keeper of Secrets or 3 Seeker Chariots at 12.9 points/DP

    10. Contorted Epitome at 12.5 points/DP

    In short, if you want a Contorted Epitome or a Keeper of Secrets, you want it in your roster. If you want Heralds on Seeker Chariots, you're best served summoning them in.

    Took me a few hours to do that, type it up, and then do damage charts to figure out which units generate the most depravity points for the fewest roster points. Hardest part was figuring out how to calculate rend in a chart ><

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  9. So some lineups I've thought of:

    Invaders List I'll probably be running (mostly because I have exactly 2 Exalted Chariots and 50 Daemonettes and the rest of the models I either have [3 Infernal Enrapturesses!] I've already preordered). If the KoS kills a model, they heal 2D3 (Skintaker + Hand), and if they kill a hero/monster, they heal D3+D6.

    Quote

    Allegiance: Hedonites of Slaanesh
    Host: Invaders
    Realm: Ghur

    Heroes
    Bladebringer, Herald on Exalted Seeker Chariot (220)
    -Spell: Acquiesence
    -Lore of Slaanesh: Lash of Slaanesh

    Bladebringer, Herald on Exalted Seeker Chariot (220)
    -Spell: Acquiesence
    -Lore of Slaanesh: Hysterical Frenzy

    Infernal Enrapturess (140)

    Syll'Esske (200)
    -General
    -Spell: Subvert
    -Lore of Slaanesh: Phantasmagoria

    Keeper of Secrets with Sinistrous Hand (360)
    -General
    -Command Trait: Skintaker
    -Artefact of Ghur: Gryph-feather Charm
    -Spell: Cacophonic Choir
    -Lore of Slaanesh: Slothful Stupor

    Contorted Epitome (200)
    -General
    -Artefact: Whip of Subversion
    -Spell: Overwhelming Acquiesence
    -Lore of Slaanesh: Soulslice Shard

    Battleline
    10 Daemonettes (110)
    10 Daemonettes (110)
    30 Daemonettes (300)

    Battalions
    Supreme Sybarites (120)

    Endless Spells
    Soulsnare Shackles (20)

    2000/2000 Points
    1 Extra Command Point

    An interesting Godseekers army focused on spamming chariots.... and loads more chariots. If there's a turn where all 4 Exalted chariots + the KoS charge, you'll generate something like 30-50 (depending on enemy saves) depravity points on average that turn... letting you summon more exalted chariots the next turn... etc. etc. the Epitome can drop the Cogs (82.6% chance to cast compared to the usual 58.3%) for a grand total of +3 to charge, which gives your summons 72.2% chance to charge 9" and 58.3% chance to charge 10" (which should be about as far as you should want to summon). You also can drop the Shackles behind the enemy lines to block their escape path.

    Sadly, you can't pick a mount weapon to attach the Sword of Judgement. However, your General becomes ridiculously good at hunting down big and is unable to fail their retreat/charge (5" minimum with the Cogs up!), and your KoS  serves as the small/footslogger hero hunter with the Bindings.

    Quote

    Allegiance: Hedonites of Slaanesh
    Host: Godseekers
    Realm: Ulgu

    Heroes
    Bladebringer, Herald on Exalted Seeker Chariot (220)
    -Spell: Acquiesence
    -Lore of Slaanesh: Lash of Slaanesh

    Bladebringer, Herald on Exalted Seeker Chariot (220)
    -Spell: Acquiesence
    -Lore of Slaanesh: Hysterical Frenzy

    Bladebringer, Herald on Exalted Seeker Chariot (220)
    -Spell: Acquiesence
    -Lore of Slaanesh: Soulslice Shard

    Bladebringer, Herald on Exalted Seeker Chariot (220)
    -General
    -Command Trait: Speed-Chaser
    -Artefact of Ulgu: Sword of Judgement (Flensing Whips)
    -Spell: Acquiesence
    -Lore of Slaanesh: Born of Damnation

    Keeper of Secrets with Sinistrous Hand (360)
    -Artefact: Bindings of Slaanesh
    -Spell: Cacophonic Choir
    -Lore of Slaanesh: Slothful Stupor

    Contorted Epitome (200)
    -Spell: Overwhelming Acquiesence
    -Lore of Slaanesh: Phantasmagoria

    Battleline
    1 Seeker Chariot (120)
    1 Seeker Chariot (120)
    1 Seeker Chariot (120)

    Battalions
    Supreme Sybarites (120)

    Endless Spells
    Chronomatic Cogs (60)
    Soulsnare Shackles (20)

    2000/2000 Points
    1 Extra Command Point

    For Pretenders... I'm not exactly sure how to build a list.

    Probably the following?

    Quote

    Allegiance: Hedonites of Slaanesh
    Host: Pretenders
    Realm: Ghur

    Heroes
    The Masque (120)

    Infernal Enrapturess (140)
    -Artefact of Aqshy: Ignax's Scales

    Bladebringer, Herald on Exalted Seeker Chariot (220)
    -Spell: Acquiesence
    -Lore of Slaanesh: Lash of Slaanesh

    Bladebringer, Herald on Exalted Seeker Chariot (220)
    -Spell: Acquiesence
    -Lore of Slaanesh: Hysterical Frenzy

    Keeper of Secrets with Sinistrous Hand (360)
    -General
    -Command Trait: Strongest Alone
    -Artefact: Silverslash (Impaling Claws)
    -Spell: Cacophonic Choir
    -Lore of Slaanesh: Slothful Stupor

    Contorted Epitome (200)
    -Spell: Overwhelming Acquiesence
    -Lore of Slaanesh: Phantasmagoria

    Battleline
    10 Daemonettes (110)
    10 Daemonettes (110)
    30 Daemonettes (300)

    Battalions
    Epicurian Revelers (180)

    Endless Spells
    Geminids of Uhl-Gysh (40)

    2000/2000 Points
    1 Extra Command Point

     

  10. Doing some number crunching... 

    The best damage output per points, spells notwithstanding, are the chariots, with the Exalted Chariot having far and away the best point efficiency for damage output. The Enrapturesses (assuming no melee) have by far the worst, and the KoS are somewhere in the middle. I have no energy to add all the calculations for spells, but I'd think the ideal hero composition is probably an Enrapturess sitting on the Fane, a KoS as general and 4 Heralds on Exalteds if you want to make a summoning focused army.

    Grab the Sybarites Battalion if you're Invaders and that puts you at 1500, which lets you comfortably grab 30 Daemonettes + 2 groups of 5 Hellstriders for your battleline to round off at 2k. Alternatively, drop 2 Exalteds, pick up Syll'Esske and a Contorted Epitome for that sweet command ability and disruption and swap out for (30+10+10) Daemonettes and a 20 point endless spell. Shackles might do the trick: throw it down at the back of the enemy lines once your Epitome has moved up and make retreating difficult for them.

    I'm not sure how I'd approach making a Pretenders army, though.

    • Like 1
  11. 5 minutes ago, Kasper said:

    So based on the recent reveals etc, what would you guys recommend a new Slaanesh devotee? Are chariots and seekers looking okay, or will it more likely be mass Daemonette spam? I'm considering buying the start collection box and some of the preorders.

    Last few pages have had loads of discussion, but from what I'm seeing...

    Either Pretenders or Invaders with a heavy focus on Daemonettes is probably going to work out best, depending on how good Syll'Esske turns out to be in play (because of how they synergise with the Invaders).

    Godseekers are likely to be strongest with chariots, since chariots can retreat/charge to generate depravity points, and chariots are battleline in Godseekers.

    You definitely want at least 1 KoS and at least 1 Enrapturesses, though personally I'd get 2-3 (the extras for summoning), and even without Godseekers you want a Herald on a chariot of some kind, probably just on a normal Seeker Chariot.

    For now, I'd say pick up 20-60 Daemonettes, try and find a way to build Hellstriders without using that godawful model they have on sale (convert something and stick them on your seeker mounts?) since Hellstriders are more flexible and probably more cost effective than Seekers (due to their better save, even if they do slightly less damage). 

    I'm also not really seeing the appeal of the Endless Spells (though the Mirror is a fantastic zoning tool and psychological weapon), but the Fane is an absolute must.

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