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kleinemade

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Posts posted by kleinemade

  1. Hello,

    I am working on a first strike list for KO and thinking about taking the Chronimantic cogs as a spell in the bottle, but I am not sure if it is working.

    If am understood the ability of the the spell correct the endless spell ignores any of its normal casting restrictions, but for the cogs I need a caster to manipulate it in the hero phase. Is it still possible with KO ?

    The next question would be if I first use the spell in my movement phase, is it still possible to use the ability of the cogs in this turn?

    I hope you understand what I mean 😉

    Thanks in advance.

  2. 4 hours ago, Zlatan said:

    1) A general rule is that if any rule or ability applies to any units with a specific keyword, the keyword will be written in ALLCAPS. Otherwise it only applies to a specific warscroll with that name. 
     

    2) Yes. Units always count as being “within range” of themselves for any rules that use that wording. 

    Thanks a lot 

  3. Hi together,

    i have a few questions regarding Tzeentch.

    1) Changehost - Is it possible to run a changehost with Kairos ? In the warscroll he has the keyword "Lord of Change"

    2)Aura of Mutability,  Coruscating Flames and Locus of Change - are these Auras also valid for the hero itself or only for units arround them??

    Thanks in advance.

     

  4. Hi all,

    i have two questions regarding the Idoneth Deepkin Akhelian Corps.

    First of all i assume that i cant reroll ritual roll in the Hero Phase due to it's not mentioned in the warscroll ?

    Secondly my interpretation is, that i can reroll the complete roll and not only one dice out of the roll or i am wrong?

    Thanks in advance.

  5. Ok, thanks for this fast clarification.

     

    I have an additional question:

    Can a unit be affected by this ability from two different Leviadons, so get +2 to save?

    Or even better can Namarti units get +2 to hit if they are wholly within 12” of two friendly Leviadons ?

  6. Hello,

    i am not sure if i understand the void drum ability correct. 

    Void Drum:

    Add 1 to save rolls for attacks that target friendly Idoneth Deepking units that have a Wound characteristic of 8 or less…..

    If I have a unit of Morrsarr Guards which contains 3 Models the total wounds characteristic of the unit is 12, so from understanding they are not affected by this ability or I am wrong?

    Thanks in advance.

  7. On 7/22/2019 at 8:46 PM, King Taloren said:

    That’s a good one to ask about... It almost sounds like this is one that should probably have fallen under being unable to cast. Might need to send an ask to GWs FAQ team. 

    For the time being I would probably run it as the damage table shows and wound suffered by the changeling determines the strength of the spell.

    Hi,

    Thanks your feedback.

    Yeah sounds like a good idea at the moment.

    The same issue will be, if the Blue Scribes for example learn an Spell with his Frantic Scribbling Ability.....

     

  8. Hi,

    i have one question regarding the set up with a Battalion.

    According to Core rules I have the possibility to set up the complete Battalion as well as set up some of units.

    My question is, what means some in this case?

    Let’s say I have a Battalion with 9 Units, is it possible to split it into 3 Drops for example?

    Thanks in advance.

  9. Thanks for your Feedback.

    I have an additional question regarding the Changeling. 

    In the warscroll is mentioned, that the changeling can cast a Spell known by a Wizard within 9" - That’s clear so far ! 

    But if i use for example the Infernal Gateway from the Lord of Change on which D6 result will the enemy suffer a MW ?

    Thanks in advance

  10. Hi,

    just to be sure i am not wrong. 

    If i use the Formöess Horror Ability to pick a melee weapon of an enemy  model i dont get the "special effect" as well or ?

    f.e.g. if i choose the Fanged Maw from a Terrorgheist i dont get Gaping Maw ?

    Another example can be the Slayer of Kings from Archaon..

     

    Thanks in advance.

     

  11. Hi all,

    My question is related to the use of the Umbral Spellportal in combination with predatory endless spells.

     Let’s say the spell portal is on the board and I cast the Aethervoid Pendulum and move it within 6” of the portal. So according to the text I have to set up it again within 6” of the other Portal.

    Get units which can be effected by the Pendulum now damage ?

    The test of the Spellportal says: … set it up again… “ so the question is, is the setup a move ?

    The text from Pendulum says “ After this Modell have moved….” So it possible to argue that the move had ended on the other side ?!

     

    Second question – If I already send a cast through the portal and afterwards cast a predatory endless spells and move it within 6” of the portal is the rule still in place ?

    Thanks

     

  12. @EMMachine

     

    Not really

    Look at my my post

     

    Quote

    Hi,

    i have a question regarding the the mechanic of the Changeling within a changehost.

    1st Turn – I place the The Changeling within enemy’s territory, in my round I swap it with a unit of Pink horrors with the Changehost.

    So Arch-deceiver is still working due to there was no enemy within 3’ of the Changeling.

    2nd Turn – At the start of my Hero Phase, my Pink’s are still alive and in combat with an enemy unit ( no Hero around ) – I swap this unit back and replace it by the Changeling.

    So from my point of with Arch-deceiver is still working until an enemy Hero comes or I made an action or I am wrong ?

    Thanks in advance

     

  13. Hi,

    i have a question regarding the the mechanic of the Changeling within a changehost.

    1st Turn – I place the The Changeling within enemy’s territory, in my round I swap it with a unit of Pink horrors with the Changehost.

    So Arch-deceiver is still working due to there was no enemy within 3’ of the Changeling.

    2nd Turn – At the start of my Hero Phase, my Pink’s are still alive and in combat with an enemy unit ( no Hero around ) – I swap this unit back and replace it by the Changeling.

    So from my point of with Arch-deceiver is still working until an enemy Hero comes or I made an action or I am wrong ?

    Thanks in advance

  14. Quote
      10 hours ago, Fenomeen said:

    Its mainly so he can freely use fold reality without being scared for the 1.

     

    Otherwise you would save fold reality for when you have 1-3 models left. Now he'll just freely throw it after losing 2 models I suppose

    Yup, this.  Can also save you're bacon in a million other ways like making sure you get that vital cast/unravel etc etc etc. It's one of the most powerful abilities in the game, letting you make more risky plays every turn until you have used it.

    Ok i can see this point - But i guess risky play also depends on the destiny dice. If i have some 2 or 3 - i can use them as well for Fold Reality. But for sure the ability to change the roll afterwards is really great. ! ! 

     

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