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TheVenerableBede

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Posts posted by TheVenerableBede

  1. 8 hours ago, Xasz said:

    Khorne can do this as well.

    The Wrath Axe judgement/endless prayer bestows -1 to hit to any non-khorne units within 3".

    It's arguably the best of the 3 judgements but it is usually only added if you have spare points. (i.e. not super frequent)

    I'll tell you what other matchup gives lots of -1 to hit: Nurgle!  You have Cloud of Flies, Favoured Poxes, Gift of Contagion... 🙃

  2. 9 minutes ago, Ratcliff said:

     

    I would be surprised to see Nurgle get anything any time soon tbh, he already has a pretty expansive range and 2.0 battletome, but you never know

    Hehe, that hasn't stopped SCE and Khorne from getting stuff in the past 😛

  3. 10 hours ago, GuitaRasmus said:

    Actually I was thinking more like a unit type model - thinking of using the Ghorgon as an ally for it. 

    I was thinking of endless spells (Battletome too much to hope for) - if they could release some Nurgle endless spells, they could really help our army as a stopgap measure if they did some of the following:

    • they provided a new way to generate contagion points
    • they did some hefty MW output and/or debuffs
    • they provided us a +1 to hit bubble, thus making BKs and Blades do their thing on 5+, or 6+ even with the legendary "-1 to hit Meta(TM)"
  4. Hi all,

     

    did anyone read the story on warhammer-community on Friday?  Firstly, it was nice to see that GW haven't forgotten completely that Nurgle exists, but secondly do you think we might be able to take that narrative as possibly a sign that some nice things might be on our way?  For one, this object of power that was in the Stormvault is now under Nurgle's control - could be a way to give us some endless spells maybe?  Also, Horticulus says, "The next great sowing is a-coming, mortal. Ye should feel honoured to be playin’ your part in the cycle.".  Could it be that after waning since AoS 2 / GHB 18, Nurgle's power is going to wax again sometime soon ...

  5. Am I right in thinking this FAQ confirmed that spells / abilities that work off characteristics also take into account modifiers?

    If so, that makes Cloying Quagmire a bit more tempting, especially if you are likely to face Fyrelsayer 1+ saves or SCE 2+ saves.

  6. 13 hours ago, Kitsumy said:

    People like me arent asking for nerfs to fyreslayers as army. Only want that hearthguard be a bit more balanced. Since right now they are absolutly broken op and noone can deny it. Saying dont go cloose them is a joke i think. Since it is sooo stupid. So a unit can be broken since you only need to avoid it..... 

     

    I would also add here that 30 HGBs on 32mm bases, 3 ranks of 10, 1" apart, has a table real estate of, what, 21" x 5"? So that's a theoretical charge range bubble of 66" x 29"?  So avoiding them is not always so easy.  And if they are Hermdar, there is nothing in the game that can charge them and come out on top.  If I were nerfing, I would make a couple of changes: that command ability in YOUR combat phase, rather than THE combat phase, so that they are at least able to be alpha struck by a low drop army; and ideally the FNP would be dropped or never go above 6.  They are still the strongest combat unit in the game without the FNP, why that was tacked onto their Warscroll is beyond me.

    • Thanks 1
  7. On 6/3/2019 at 7:17 PM, 5kaven5lave said:

    Stoking the hype fire a bit here but a few points drops here and there would really revitalise Nurgle. Daring to dream for 60 point Beasts? Though, tbf, they would probably still be awful!!

    I'd really love to see the Lord of Afflictions go down to less than 200.  Same with Plague Drones.  And seeing as every other faction's mickey mouse battleline units seem to get rend these days, a discount on the Blight Cyst would be most welcome.

  8. 1 hour ago, sal4m4nd3r said:

    Compared to 40 plague monks, 30 besitgor has 2 better save, better bravery, same number of attacks (although monks can benefit from G3's command), BASE rend instead of only on 6s. And they can run and charge, without the need for a tree. Monks get a nice inherient RR to hits...although hitting on 4s with a RR is only 8% better then 3+ to hit. 

    The thing with monks is, if you have the woe stave, a Plague Furnace and a Glottkin and they charge you get 3 -> 5 -> 7 -> 9 attacks per monk (if anyone can add to this list, feel free to chip in🙂).  That's 360 attacks for a full strength unit, so 60 mortal wounds on average for your Blades-buffed monks, not to mention the extra rend and damage they get on unmodified 6 to hit/wound.

    It's just a pity that if they charged Hermdar Lodge Berserkers, they'd all be dead before they even got to attack 🙁

  9. 1 hour ago, peasant said:

    There is a lot of space for fluffy rules. plagueBearers should have a trait that punish attacking models, you are cutting trough The enbodiment of disease, contagious ichor would spray from open wounds. Just a single cut could be infected in seconds... 

     

    Yeah, the Plaguebearer fluff looks like:

    Quote

    every Plaguebearer wields a plague sword that exudes lethal filth, meaning that a single cut from its jagged edge can kill in seconds

    I'd like to see those Plaguebearers in my army some day...

    • Haha 1
  10. 1 hour ago, peasant said:

    Dont overhype fellows! Remenber last year ghb, only 20 points reductions in a meh battalion. 

    What gives me hope was that that was right in the early days of AoS 2 and the state of meta hadn't played out. Now in the era of "if everything is OP, then nothing is OP", older battletomes look much tamer than they did a year ago.

    I still think we are in a decent enough place, but we have to be a bit smarter in our play than other factions with more cheese. "Get better at Warhammer" as the Honest Wargamer likes to say.

    • LOVE IT! 1
  11. 14 hours ago, peasant said:

    Generals handbook is getting Closer what are your bets un point changes? Mine:

    Heralds (notbpoxbringer)down to 80

    Beasts down to 80

    Pusgoyles down to 190

    Blightkings Up to 180

    Festus Up to 150

    ... And maggot lords down to 200!!

     

    Blightkings up? With Hearthguard Beserkers currently costing 40 points less for 5, the only thing that would justify 180 for BKs is unmodified 6s and -1 rend.

    I hope the Glottkin gets reduced in price to somewhere in the 300s, as well as the Lord of Afllictions to about 200.

    I also think our battalions need a points adjustment, there can't be many factions with more expensive ones.

    And in terms of effectiveness, Chaos Warriors should be worth as much as a Feculent Gnarlmaw 😀

    • Like 1
  12. 4 hours ago, sal4m4nd3r said:

    Dont stop there! Give the CLoDM the carrion dirge artefact and the hideous visage command trait for a total of -5 to bravery! GUO with bell and/or the cycle at stage one go for alpha strike. ALSO, the CLoDM command ability to give +1 to hit is NOT capped at one application per unit. So you could hit the knights with it two or even three times, be doing mortals on 4s!! with a -5 to bravery. Thats a nice alpha strike.

    Yes, I like it, great stuff! And what about allying in a Beast of Chaos wizard to cast the Wildfire Torus, send it into that Ghoul King on Terrorgheist to make it fight last, and then hit it with the putrefacted knights.

    OK, that's a lot of moving parts there, but I bet it would be immense fun if it came off. 😁

  13. 39 minutes ago, Zplash said:

    Hm without drones or monks or mauraders I'm not sure if blades is worth it. I'm planning to play with 2x30 plaguebearers and 1x10 Bks to deepstrike with gutrod. So I have no real worth target for blades... Maybe plaguebearers buffed by GUO command but... Meh 

    That's why Im thinking about the magnificent buboes because I plan to play with Festus and a sorcerer to make the most out of the balewind and portals ;)

    What about blades with Chaos Knights? If you have the Lord on Daemonic mount (who I take sometimes and use him to buff drones) he gives them +1 to hit with his command ability, meaning their blades putrefy on 5+, and the leader on 4+.  (And you get the mounts' attacks on top of that as well).

  14. That's some evil genius right there. I like it! If someone complains that you are measuring from the second portal, just say, "oh yes, the caster..." and expand the measure to go from the second portal all the way back to the caster and start measuring out a circle with that radius ....

  15. On 4/24/2019 at 8:28 PM, sal4m4nd3r said:

    Mortal wound would trigger volcanic blood. 

     

     

    C0D87602-B263-444B-AE65-FE6B85E84B4F.png

    Sorry to return to the Magmadroth again, but do you know how volcanic blood might play with the command trait Bloated with Corruption? Would the mortal wounds that the damn thing causes to my hero, then potentially be bounced back again to it via the command trait?

  16. 19 hours ago, sal4m4nd3r said:

    You can ONLY use the Verminlord Corrupter in a nurgle army without it being an ally.  The other skaven casters would be allies and couldn't be given  a spell from the lore of nurgle. This is because the corrupter (along with all pestilens units) have the nurgle keyword. So the VLC would be given a spell from the lore of nurgle. He is a NURGLE DEMON WIZARD and a NURGLE DEMON HERO, so can be given demonic boon artefacts and command traits, if he is the general. @Riavan

    P.S I hope i am not annoyingly dominating the conversation in this thread. I am 100% dedicated to nurgle. Its my only army, other then a small fledgling spiderfang force. But I am just obsessed. If needed I will chill :)

    Agree with everyone else, your input is very much appreciated. Like you, i am also only dedicated to Nurgle really, although I have some Skaven and a bunch of (now retconned/obsolete) Orcs and Goblins from my WHFB days.

    Regarding Skaven, you say we can take non-Pestilens as allies? Is that true? I only have general's handbook 2018 as my guide, and haven't seen the new Skaven book, but there it lists our allies as basically non-Tzeench StoD, Everchosen, Beasts and Monsters. No Skaven.

    If we can, then a cheapo Skyre wizard + WLV is tempting...

  17. 43 minutes ago, SpQg said:

    Are you sure about BoP triggering Volcanic blood, the warscroll specifies "each time a wound is allocated...". As BoP inflicts mortal wounds this is usually specificly mentioned, as such is should have been "each time a wound or mortal wound is allocated..." for BoP to trigger the ability - the wound itself would trigger the effect but not both.

    Yes, that's what I was thinking. Also, if you roll a 6+ to hit so get the MW, but fail the wound roll, or the thing passes its save, have you really inflicted a wound with a melee weapon? I would say not.

  18. Hi all,

    Long time lurker here with my first post! A couple of rules questions as well as more general musings.

    First up, presumably the Lord Of Afflictions benefits from his own reroll 1 to hit buff, but does that include all the drone's attacks too or just the Festerspike?

    Secondly has anyone seen the new warscroll for Magmadroths? It says that any wound allocated to it "afflicted by a melee weapon" reflects a mortal wound back on 4+. Do you think this also includes any mortal wounds caused by Blades of Putrefaction or could they be exempt?

    Lastly, has anyone been keeping up on rumours regarding a possible new Slaves to Darkness Battletome? Or rather what do you think we could see and can we hold out any hope for more punch for our Nurgle army via updated Warriors or Knights etc? I am also slightly worried they might do away with the mark of the gods, and replace that with their new fad of hosts, lodges, enclaves within an StoD allegiance (ie allegiance Slaves, Host: Nurgle), thus removing Warriors et al from our Battleline.

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