Jump to content

Saodexan

Members
  • Posts

    79
  • Joined

  • Last visited

Posts posted by Saodexan

  1. Your exemple do not work. Because Rogue do not have to choose between his stun or something else. Skaventide competitive do not have stormvermin like every Rogue have his stun. By buffing stormvermin they are not buffing skaventide, they only buff stormvermin. So until they are strong enough to be part of skaventide tournament list, they can buff them all they want without unbalancing the game. BTW DoK got some buff to some unused unit with the ghb2019. Everything is possible. 

    • Like 3
  2. 3 hours ago, Black Blade said:

    Just experienced the wrong end of a Warp Lightning Vortex, 3 triggers before I could move away cause I lost the roll off. Is the consensus here, that this endless spell is fine as is written and/or for it's cost?

    Vortex is really strong, but to be honest you lose the double turn against shooting. Any shooting/magic/ranged ability is deadly and you eat them twice before you can move. From terrorgheist scream to kharadon firepower, lose the double turn and you gonna feel the pain. It's just the nature of ranged damage, you can't do ****** about it and eat it twice. 

    • Thanks 1
  3. 1 minute ago, Hagbean said:

    It's just so disappointing that the number of battalions looks like this;
    Pestilens = 4
    Skryre = 6
    Verminus = 1
    Moulder = 1
    Eshin = 1
    It's like the other 3 clans were/are a complete afterthought. Let's be honest as well you're forced into playing horde-y chaff lists for pretty much all of Verminus/Moulder/Eshin if you want to do well, that's fine as it goes with the fluff and all but there's no dynamism to the list building.

    Skryre only have 1 battalion too, the other are Enginecoven that do not count for bonus artefacts/command point. They are mandatory to complete the one and only Skryre battalions. But i agree battalions are definitely a big weakness and disappointment for the Skaventide Battletomes.

  4. 59 minutes ago, KingOfSuede said:

    Where's the freakouts for the new rules for faction terrain making Gnawholes unusable as written? Gnawholes in the Codex have to be set up wholly within 8" of the edge, new GHB says faction terrain must be set up 6" away from the edge and any other terrain or objective. If you can't meet the requirements, you can't place the terrain. 🤷🤷

    Just jumping on the commotion train. I'm sure this'll be addressed in the July update alongside the point changes 😏

    You can always play them on the side and call them stargate 🤣

     image.png.decbe2cf0a5b4141c6a48b07987d31b1.png

    • Haha 2
  5. From this video, we can see the Clawlord on Brood Horror going up to 180 pts, and Warpgnawl Verminlord at 320 pts. For the other Skaventide change we gonna wait untill july in the FAQ/Errata.
    Endless spell from malign sorcery going up a lots too.
    Shackle 40
    Pendulum 50
    Cogs 80 
    Geminid 60 
    Portal 70
    Quicksilver sword 30

     

  6. 1 hour ago, Darkhan said:

    How does people here measure up the warp lightning vortex? 

    Do you exactly 7" from the middle of each base? 

    Or 7" tip to tip of each base?

    The only time i measure middle of each base is when they precisely ask to do it. Otherwise i just do base to base. You can also ask your opponent if he is OK with your measure, i think middle or tip to tip can both work fine.

    • Like 1
  7. 54 minutes ago, flamingwalnut said:

    Is there something specific in the book stating that the Invocations MUST be in Fyreslayers allegiance? Because if you ally in a Stormcast mage, you can cast their spells. And the Nighthaunt and Flesh Eater Courts Endless Spells SPECIFICALLY mention Nagash casting them, despite Nagash being in neither of the two factions... I figured as long as I have a Fyreslayers Priest, I was good to go... 

    Anyways, yeah, the Auric/Smiter combo seems super good overall, and for a rangeless army/alliance, it should be able to work wonders. I have some Keeper of Secrets to roast...

    First line of the Invocation rules p.59 Fyreslayer Battletome.
    "FYRESLAYERS PRIESTS in a
    Fyreslayers army can summon
    magmic invocations, each of which
    is represented on the battlefield by
    a model. "

  8. 1 hour ago, Coyote said:

    Here to drain your intelligence again - new question...

    If I have 2 of the same Verminlords (I.e. 2 Deceivers) in my list - Can they both cast their spell (I.e Dreaded askitterleap?) 

    Asking for a friend, not to like, plot against you all or anything.

    No. Can't cast the same spell twice unless stated otherwise like the engineer/bombardier. But you can give Skitterleap to your Grey Seer and cast Skitterleap + Dreaded Skitterleap.

  9. 2 minutes ago, Joseph Mackay said:

    Free Spirits battalion, can anyone help me understand it

    Durthu + 3 sword Kurnoths. they want to be in combat but if they run they cant charge?

    Well you can run on the objective so the ennemy have to fight with you. They are so slow otherwise to be honest they just can't go anywhere.

  10. 10 hours ago, Riff_Raff_Rascal said:

    We should all be used to something like this with the Vermy Corruptor and SOJ artifact were he wants to hit 6's and has a built-in re-roll ability. The funny thing is I actually think his 3+ to hit is a huge detriment to what you're trying to do. Keep this in mind with other units out there that you discounted because you think you can't rely on the Nat6 triggers. I personally will be taking another look at our Stormfiends again and their shock gauntlets. Have fun. 

    You can reroll succesful hit too if you only want to fish for 6's. And you should totally try Stormfiends with shock gauntlets, they are the best melee option by far ! 

  11. 30 minutes ago, Coyote said:

    Question on Endless Spells - I know each wizard is limited to casting only one per turn...

    Is limitation a Wizard at 1 per turn, or is it the PLAYER can only cast 1 per turn?

    Same question for dispelling Endless Spells - 1 per turn per Wizard or Player?

    Last, Dispelling my own Endless Spell - I still have to roll to dispel using my one chance per turn?

    Gracias, I swear I’m not plotting against you hat you know of.

    1) It's 1 per Wizard, not player. You can try to cast 4 endless spells per turn if you have 4 wizards.
    2) Yes same as casting, each wizard can try to dispel 1 endless at the start of the hero phase.
    3) Yes you use your dispel and roll for it. Endless spells are neutral, it's nobody spells.

  12. 3 hours ago, Riff_Raff_Rascal said:

    @Saodexan We did indeed believe we just re-rolled the value. We needed to finish the game after all. It did feel weird that my friend rolled only 4 attacks in the previous round to do his attack phase, then I roll up and roll 11 for him for a total of 18 dice on a 4+ to kill off his hero. Its the classic "somebody got shafted too hard due to an ambiguous rule" type deal and questioned the whole thing. Its just that nothing refers to it outright (when to make the role). 

    Madness do mortal wound on 5+ but i understand, random attacks can be very swingy. Let him roll the number of attacks for his model, even if it is for your spell effect, maybe you will both feel less bad about the result. I wish i could help you more, and good luck for your next game !   

  13. 2 hours ago, Riff_Raff_Rascal said:

    @Saodexan  the warscroll for the rattling gunner does specify when to create the characteristic, which is in line with the core rules concerning generating attacks. However, I don't believe this directly addresses interacting with an opponents characteristic while also not in a combat related phase. I willing to bet your correct about the intention of the spell, rolling for it as the spell resolves,  but I also need some clarification for my playgroup's sake. 

    "Madness has a casting value of 8. If successfully cast, pick 1 enemy Hero within 3" of the caster and visible to them, and roll a number of dice equal to the combined value of the Attacks characteristics of all melee weapons that Hero is armed with..."

    Just curious, what is the value of 2d6 attacks for your playgroup if it's not 2d6. How do you guys interpret it otherwise ? 

    About rolling at the top of a phase, it's only to keep the same value for all this phase, it's not the prevent it to be rolled in other phase if you need the random value. For exemple, if you need to move or attacks in the hero phase with a command ability or spell, you will roll for it.

  14. 4 hours ago, Riff_Raff_Rascal said:

    Question: How does Thanquol's "Madness" spell interact with heroes with randomly generated attack characteristics (i.e. 2d6 for example)? The spell in question rolls dice based on the number of total attacks the target has. I couldn't gleam a clear answer out of the core rules. The only mention of it concerns generating a random 'attack characteristic' at the top of the combat phase, and only until the end of the combat phase. 

    Is there an FAQ for another faction that would be helpful?

    You just roll the number of attack and do the effect or apply the mod after. The Ratling Gun FAQ in the skaventide battletome can be helpful, how do you double the number of attack if he have 2d6? You roll 2d6 first then you double the result. Same logic with Madness, you roll first then use the result in the spell. Everytime you need a number or a value from a random movement, random attack or any random characteristics, you just need to roll first then use the result.

  15. 3 hours ago, Gwendar said:

    Anyone have the BOBO results? Really curious to see how Dan Bradshaws Verminlord\Endless Spell list did as I really want to give something similar a shot next month.

    Second place, but all top 5 have 5 win 0 lose. The 4th was a plaguemonk list.
    D68dy7tXsAIL2w2.jpg:large

    • Like 2
  16. 5 hours ago, Kirjava13 said:

    So I gave him first turn, he moved forwards, I plopped down the WLV and that was the game basically. Between that and Stormfiend shooting, he lost his entire army and I took one wound on a Stormfiend from vigourdust. Dude got so salty about WLV that I said sure, I'll just being a Warlock Bombardier instead, and so we reracked and played a second game, which went about as I expected. I lost everything except the Bombardier and a Stormfiend, he lost his Witch elves and Sisters of Slaughter, with an untouched Cauldron, Medusa and five Khinerai by the end. 

    I never enjoy one-sided games but being made to feel guilty for bringing a strong (arguably overpowered) choice against DAUGHTERS OF KHAINE, no less, really spoiled it for me. Sorry, I won't bring the 100 point thing that can be denied, can hurt my own guys and is largely ineffective if you don't bunch up. You carry on with your army-wide FNP and rerolls for everything, it's cool.

    Tell him to ally a Knight Incantor to auto unbind the vortex.

  17. 2 minutes ago, Thalassic Monstrosity said:

    How DO we handle somethibg like that?

    Kurnoth Hunter with Bow.
    But seriously, shooting and magic are good, let just hope the new battletome give us more option to deal with this Always Strike First abomination.

  18. 1 hour ago, Aryann said:

    Now count how much damage will you provide with Kurnoth Hunters with Swords for the same points as Bows. Go ahead. Show your math. And yes, make a second equation for fighting versus heroes. 😀

     

    I can show you the math how many damage Kurnoth Hunter with Swords will do to a gristlegore general, ZERO.  🤣

    • Haha 2
  19. 7 minutes ago, Aryann said:

    A bad unit that starts to work with other unit's buff is still a bad unit. Instead of hoping that KHwBows will work with AR I'd rather take KHwScythes, boost them with AR and have a guaranteed killing machines. I don't think 'other' battletome's features will make bows any better (same with Tree-Revenants). If it's artifact or a batallion then it takes a slot you would use for boosting already better units like dryads and KHwSandS. I might sound bitter but I'm really disappointed they don't fix the very obvious things people keep complaining about. Instead they had probably focused on Wyldwoods and Allegiance which was ALREADY great (hope at least they don't break them). 

    I disagree, look at Stormfiend, they are pretty bad by themself. Give them a engineer with more more more warp power to let them reroll hit and wound, give them warp spark token for +1 dmg, give them vigordust injector for +1 hit. They become pretty amazing. Look at the last Slaanesh book, unit are very overcosted and don't have amazing stats. But allegence make ennemies fight last, they can get dp like candy and summon a lots. Witch Aelves are nothing that amazing by themself either without the buff, the 5-6 reroll after save, immu to battleshock, mindrazor... I honestly think allegiance ability can be very amazing and make bad unit very competitive.

    Kurnoth Hunter with Bow is still the best ranged option for the Sylvaneth, and a lots of thing in the meta NEED ranged to be deal with right now. After seeing how people was crying when they saw Skaven warscroll nerfed before seeing the battletome, and now it's one of the best army. I cross my finger and wait for the battletome to see the full picture, before saying something is bad.

    • Like 4
    • Thanks 2
    • LOVE IT! 1
  20. 6 minutes ago, Darksteve said:

    I'll try this again. Blood blessing are not added to the known bloodfuelled prayers of the priest. They are an entirely seperate ability. Each prayer spells out the rules for casting it which, while similar to the bloodfuelled prayers on the warscroll are not the same. A few key differences are the timing (Bloodfuelled prayers are done during the hero phase where as Blood Blessings are at the start) and the effects of failure (Bloodfuelled prayers do d3 mortal wounds on a 1, blood blessings do 1). Taken together we see the difference from the referenced fyreslayer prayers as the have 1 rule for casting prayers and a list to pick those prayers from. All the prayers from the list are cast in the same way and are not called out as different abilities in the way that bloodfuelled prayer and Blood Blessings are. This ruling is roughly as cut and dried to have 0 effect on BOK priests as GW gets as it is currently written.

    You are right they have the same rules, they still call it prayer and blessing like BoK tho. But i think what you said make sense. Khorne prayer and blessing have very different rules but Fyreslayer prayer and blessing have the same rules. I hope this will be enought for my opponent. Thank you for your time !

  21. On 4/17/2019 at 6:08 AM, Bululu said:

    Bloodblessing: 1 friendly model who knows the blessing can chant it. This does nothing to do with slaughterpriest, even warshrine can get to cast it. this rule is attached to the blessing not to the model. So as it says it can be casted by 1 and only 1, so you can cast it together with the other (this one cant be spammed as only 1 gets to cast it, but nothing prevents you to cast a different one with each priest/warshrine)

     

    ( The Fyreslayer FAQ do not applies to priest warscroll prayers, it's for their "blessing table" , exactly like the blessing of khorne )

    Thank you and I understand that you make the exact same point on your post, that I did here. Saying it's the wording of the prayer that make us cast it for free, in addition to the normal prayer. But with the new Fyreslayer FAQ, it clearly said that even if you knows it, that do not means you get a free cast ( that kind of override the "blessing" wording ). I don't know, maybe i'm overthinking it.  I just don't see myself explaining why i can chant 2 prayers anymore with the new FAQ. 

  22. I was just wondering because Fyreslayer and BoK have the exact same wording for the priest/prayer. The Slaughterpriest ability said he can chant one prayer from his list, then the book said he can add another prayer to his know list. We though we could chant the prayer from the book because of the wording from the prayer that says " friendly model that knows this prayer can chant it. "  ( I'm missing something ? Is there anywhere else in the book where they said priest can chant 2 prayers ? )

    But the new Fyreslayer FAQ said that knowing the prayer do not means you can automatically chant it. 

    image.png.f4ba18176cd4d5cc0adb5adcbcdc5b91.png

    I don't know, sound like a heavy nerf to me. And i really hope i'm wrong.

×
×
  • Create New...