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KhorneySteve

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Posts posted by KhorneySteve

  1. 16 minutes ago, Turragor said:

    I played a small tourney yesterday and Petrifex won (albeit a Nagash, Arkhan and 3 x 10 Mortek list) - but I equalled or bettered the results (2 wins 1  loss) of 2 of the Petrifex Ossiarch players with my kooky SCE Starcast list. 

    I don't think they are super OP and new releases need time to settle.

    At the same time, wouldn't it be better if they levelled out the subfactions internally? Like even if Petrifex gets a pass (much as Hagg nar did) when we build an Ossiarch list, wouldn't it be nice to want to try null myriad, a wild Ivory Host list, or even a super cool mounted stalliarch list?

    I'd propose they swap Bludgeon and Temper Fury (Ivory Host) for instance. Something like that.

    Its still entirely possible that they get nerfed though. It probably depends on which GW design employee (and how influential they are) gets murdered by them at a grand tournament in their own free time.

    I completely agree, already want to try out the other subfactions as the artefact for Null Myriad is very powerful and the ability of Stalliarch lords is also very good. Just find it interesting as since release all I've heard is people complaining about Petrifex when the majority of them this weekend have yielded average results. I also have a local Sylvaneth player who has beaten them every time he's played them. 

  2. 11 hours ago, Arcian said:
    2 hours ago, Neinball said:

    Tzeentch is quickly overtaking Petrifex elite for the spot of most hated army, but there is so many games being played this weekend, we’ll have some good data on if Petrifex is really as bad as people think. Like, I know it’s powerful but I think the initial win rates are slightly inflated due to being a completely new army, but people have had time to practice against OBR in general now.

     

    I've tried arguing the point that stats are going to be slightly inflated for them as they are a completely new army, yes Petrifex is powerful but it's far from unbeatable. Just trying to establish if we will see some big nerfs to them or not

  3. 6 hours ago, relic456 said:

    @KhorneySteve I'm thinking about one of these at 1500

    Allegiance: Ossiarch Bonereapers
    - Legion: Petrifex Elite
    Arkhan the Black, Mortarch of Sacrament (360)
    Mortisan Soulmason (140)
    - General
    - Trait: Mighty Archaeossian
    - Artefact: Godbone Armour
    - Lore of Mortisans: Empower Nadirite Weapons
    20 x Mortek Guard (260)
    - Nadirite Blade and Shield
    20 x Mortek Guard (260)
    - Nadirite Blade and Shield
    10 x Mortek Guard (130)
    - Nadirite Blade and Shield
    3 x Necropolis Stalkers (200)
    Mortek Shield-corps (120)
    Bone-tithe Shrieker (30)

    Total: 1500 / 1500
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 78

    Or

    Allegiance: Ossiarch Bonereapers
    - Legion: Petrifex Elite
    Liege-Kavalos (200)
    - General
    - Trait: Mighty Archaeossian
    - Artefact: Helm of the Ordained
    Mortisan Boneshaper (130)
    - Lore of Mortisans: Drain Vitality
    Mortisan Soulmason (140)
    - Artefact: Godbone Armor
    - Lore of Mortisans: Empower Nadirite Weapons
    20 x Mortek Guard (260)
    - Nadirite Blade and Shield
    20 x Mortek Guard (260)
    - Nadirite Blade and Shield
    10 x Mortek Guard (130)
    - Nadirite Blade and Shield
    Mortek Crawler (200)
    Mortek Shield-corps (120)
    Bone-tithe Shrieker (30)
    Soulstealer Carrion (20)

    Total: 1490 / 1500
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 79

    Now this I like, not too much from my build pile either so reckon I could easily have it ready for then, also thinking Petrifex is going to be the best against them as well. 

    Was debating Katakros but not used him yet so unsure how survivable he is. 

  4. 13 minutes ago, ChaosUndivided said:

     

    This has been crucial to me. Having a big scarey unit that your opponent over commits to killing has helped me a lot. I usually just resign one of my monsters to be a sacrificial pawn while i move in for the kill with everything else. I like to double down on hammers knowing that my opponent will most likely try to shoot them down turn one.

     

    10 minutes ago, ChaosUndivided said:

    I've also found this, what's even worse is that if you run multiple Bloodthirsters they struggle choosing which one to commit to! Especially in smaller points games there's very little the armies I've played can do against me. My current 1k list is WoK, IR, 30 Bloodletters and 5 Flesh Hounds. 

  5. 2 minutes ago, Ravinsild said:

    Yes I actually ended up using the move in the hero phase ability twice. Once was to reposition my Bloodsecrator to get my reavers in his aura when I saw his hero coming for them (which is how I got 46 attacks off) and once was to get my Skullreapers into a better position to charge into his Hearthguard and they really smashed the Hearthguard as well as repositioning them to get buffed before they charged. 

    I don’t know if it was the best use though. 

    So from my experience it sounds like you did all you could and were possibly just unlucky. Keep at it and tweak your list to try different things. I'll have a think and see if I can think of any pointers (in the middle of a 24 hr paintathon, so pretty tired right now) 

  6. 10 minutes ago, Ravinsild said:

    This was my list: 

    Allegiance: Khorne
    - Slaughterhost: The Goretide
    Mortal Realm: Ghyran

    Leaders
    Daemon Prince of Khorne (160)
    - General
    Bloodsecrator (140)
    Slaughterpriest (100)
    - Blood Blessing: Killing Frenzy
    Slaughterpriest (100)
    - Blood Blessing: Bronzed Flesh

    Battleline
    10 x Blood Warriors (200)
    - Goreaxe & Gorefist
    - 1x Goreglaives
    10 x Bloodreavers (70)
    - Meatripper Axes

    Units
    5 x Skullreapers (180)
    - Goreslick Blades

    Total: 950 / 2000
    Extra Command Points: 21
    Allies: 0 / 400
    Wounds: 70
     

    turn 1 I ran my Blood Warriors forward to intercept his Vulkite Berzerkers and Auric Runemaster. They did ****** all and just stood around whiffing. 

    My Daemon Prince charged the Auric Runefather on Magmadroth and literally did I believe 11 wounds in 1 go but it wasn’t enough to kill it, it did mortal wounds on taking these wounds then swung back and 1 shot my Daemon Prince. 

    I also whiffed a lot of my blood boils even with re-rolls. 

    My Skullreapers were the heavy lifters here killing 10 Vulkite Berzerkers and 5 Auric Hearthguard with flails. I only lost 2 all game. 

    Like I said my Bloodreavers just got wrecked by 1 Hero 10 v 1 and my Bloodwarriors died to the Hearthguard after doing hilariously little all game. They got 3 or 4 wounds on the Auric Runemaster before going down. 

    I underestimated how tough the Dwarves were and deployed all on the right side completely in total commitment leaving my left side totally open and he deployed 1 unit of Vulkite Berzerkers and 1 Hero over there. 

    My game plan was to wipe the right side quickly and camp home and his objective but I didn’t even get his objective by 4th turn and on the end of the third turn his 1 Hero solo’d my Bloodreavers stealing my home objective. 

    Again I deployed wrong, but had I left the Bloodreavers on the left the Berzerkers would have smashed them, the Blood Warriors I’m confident would have lost and those are my only 2 viable choices. Leaving Skullreapers on objective duty is meaningless. 

    Assuming I had left 10 Bloodwarriors on the far left and 10 Bloodreavers at home base that would leave my Skullreapers and heroes to deal with the rest of his army on the right side, which I’m not confident they could have done. 

    I probably should have held my daemon Prince back and sent him in later I suppose or just tried to blood boil the Magmadroth to death I guess? 

    I have some idea of what I did wrong but no solutions to what I should have done instead given my options. 

    Pretty much the same has happened to me when I was using bloodreavers and blood warriors, I now run Bloodletters as my main battleline and then currently either 5 Flesh Hounds and/or Blood Warriors depending on the size of the game being played. I've then swapped out Bloodsecrator for a Daemon hero (Skulltaker or Bloodmaster) as they move at the same pace as Bloodletters and give them the re roll 1s to hit, as that's more beneficial than the extra attack. Did you use any blood tithe abilities at all? 

  7. 38 minutes ago, Ravinsild said:

    Sorry for the negativity but I don’t think Khorne or maybe even AoS is for me. 

    Did a 1,000 point game versus a completely new AoS player who hadn’t even played since AoS 1 and he was using Fireslayers and completely ****** on me in victory points. By top of turn 4 it was 15 to 3. 

    I guess I’m just literally terrible at this game and at this point I guess it’s just not for me. 

    Dude barely had any idea of what he was going but his Runefather on Magmadroth 1 shots my Daemon Prince by spewing mortal wounds on death turn 1, it took 3 turns for my Blood Warriors to kill 1 single Auric Runemaster. 

    I pump 46 attacks into Grimwrath Berzerkers with 10 Bloodreavers and he survives and 1 shots my entire unit. 

    At this point I don’t know what I’m doing wrong. 

    I’m just going to stop putting input in because I have literally nothing of value to add except how to lose super hard every game. It’s clearly not Khorne because everyone else is winning. 

    Dude I've been playing since January and I've lost all but 2 games as Khorne, what else were you running? Did you use any blood tithe points? What could you have done differently? I tend to run almost all daemon lists as they synergise together well, especially with the locus of fury ability. Bloodreavers in particular I find to be really bad. 

  8. 7 hours ago, fwlr said:

    As a follow up to my post last page, about tyrants battleline, has anyone here tried the tyrants list? Are they any good at all?

     

    Also, that doggo list is awesome😂

     

    I ran Tyrants against Ironjawz the other day, it was 2k so my list was as follows

    Tyrants of Blood (140)

    Skarbrand (400)

    WoK (320

    IR (280)

    Skulltaker (120)

    Slaughter priest (100)

    Slaughterpriest (100)

    30 Bloodletters (300)

    5 Flesh Hounds (100)

    5 Blood Warriors (100)

    Hexgorger Skulls (40)

    Altar of Skulls (0)

     

    I made WoK my general and ran bloodlords so he had Halo of Blood and +4" movement+re roll charges, I then gave IR the artefact that gives +1 rend and took Killing Frenzy and bronzed flesh as my blood blessings. It ended up being a very close game largely because we were in the realm of beasts so my opponent had a Rogue idol as a wandering beast and that thing wiped out my Bloodletters (although they did 10 wounds back) 

    Also using Blood tithe abilities proved pretty important as I used murderlust in his hero phase to do some free damage with my IR bloodthirster on his Maw Krusha which killed it off and saving my bloodthirster. 

     

    • Like 1
  9. 4 hours ago, fwlr said:

    In a tyrants of blood list with skarbrand WoK  IR and 2 priests, what's the best battleline? I've asked this many times by now but not had an answer. Flesh hounds, to me, seem like a clear unit to take as 2x5 doggos to hold flanks, take objectives and die for blood tithe. Then there's decent amount of points left to take a big blob, and warthnongers or a bloodsecrator.

    Options being:

    40 bloodreavers with wrath axe and secrator. Unwieldy, hard to keep wholly within, needs immunity to battleshock, but is s massive body block of models. And cheaper than other options so wrath axe has space. Units could be split down, but then min/max discount isn't got so only 30 guys. However smaller units, while die quicker, are more flexible and give more tithe points (but also ramp up drops pretty quick?

    Drop the flesh hounds to reavers, take 20 bloodwarriors with a secrator or wrathmongers (wrathmongers gives another unit to hold objectives and have some good combat, although quite flimsy-not as much as secrator however- but fundamentally less range buff. Could work positioned behind the rows, but easier to use s secrator)  Gives two goreglaives in the unit for some decent killing power, as well as a brick of guys that kill when they die. More the merrier, but this means no1 no dogs, just crappy reavers, no2 no judgements, no3 the WoK needs to drop to an unfettered which is suboptimal as skarbrand needs to reroll hits.

    Same as above, but keep dogs and wrath of khorne and drop the warriors to 15. Same philosophy, 5 less of them- easier to get in range of buffs, wrathmongers here probs v good, only 1 goreglaive. Probably better than 20 for the rest of the list (doggos>reavers by a long shot).

    30 bloodletters with same as above. 300 points, same as 15 warriors, more unwieldy unit for buffs and terrain, far less staying power, do less upon death, but more killy(with buffs) and are affected by Daemon buffs (leave none alive, rr1s to hit, etc)

     

    If anyone wants to give an idea of some other battleline for these kinds of lists, let's discuss.

    Atm the 15 warriors are screaming ant me as the best option. My opinion will probably change when I actually assemble a list and get playing though.

    Thoughts?

    I ran that exact set up in tyrants yesterday in a 2k game and I ran 5 Blood Warriors, 5 Flesh hounds and 30 Bloodletters. I used blood lords and gave the Halo of blood to WoK and then gave the +1 rend artefact to IR. I set the Flesh hounds and Blood Warriors up together, charged the Flesh hounds ahead and had blood warriors following behind to block my enemy (took 3 battle rounds for them to be wiped out) 

    Oh and turn one of combat IR dealt a total of 32 wounds, 16 on the unit he faced in front of him, and 4 to 3 other units that were within 8" thanks to Outrageous carnage. 

  10. 10 minutes ago, Sleboda said:

    I'm in pretty much your exact boat, though I've not used Skulltaker yet and I'm likely splitting up my bloodletter unit into 3 x 10 or 1 x 20 + 1 x 10.

    I'll be interested in reading how things go for you as you play more.

    How come you're looking at splitting them up? For me they work best at 30 strong as your enemy has to kill 11 or more for you to lose the +1 to hit bonus. I've been playing since February so about 2 months now and probably played 20 or so games. It really does depend on what you're up against but my Bloodletters have improved significantly with the new book and have become my most reliable battleline unit. Hence why I'm now looking at buying another 20 of them so I can have two units of 30. I've managed to buff them effectively with Wrathmongers in the 2 games I ran them and they have a smaller bubble than the Bloodsecrator so can't see it being too much of an issue. 

    • Like 1
  11. 12 minutes ago, Warbossironteef said:

    I've heard other people talk about 30 bloodletters being harder to use in the new book, i think due to the size of th unit and the wholely within rules. If I were you i'd bust out my models on a table and do some trial movements and see how hard it is and how restrictive it is to your list. 

    I don't really run Bloodsecrator or Wrathmongers that much any more, but when I have done it hasn't been so hard to get the Bloodletters wholly within. Generally speaking though I don't think a unit of 30 needs the extra attack, especially with the re roll ones to hit and a hit roll of 6 being a mw plus normal damage is really good imo. Same goes for the Bloodthirster of Insensate Rage, I've found the +1 rend artefact on him to be really useful (gives him - 3 rend) 

    It's also worth keeping an eye on Blood tithe points as some of the abilities on the table are nasty in the right situation, in my game today I used murderlust in my opponents hero phase which enabled my Insensate Rage to hit his Maw Krusha again and kill it before it had a chance to hit me again. I'm only pointing this out as I generally save up blood tithe to summon Daemons. 

    All in all I'm moving to a virtually all Daemons list, my 1k List is going to be Skulltaker, Insensate Rage Bloodthirster and 2x30 Bloodletters, 2k I run Tyrants with WoK, Insensate and Skarbrand. 

  12. 7 minutes ago, Ravinsild said:

    Would it be useful if we talked about what we see as the roles for our units? 

    What is our tank unit, your chaff killers, the chaff, the hero killers and objective takers, support, and all these hammers, anvils, and so forth? I have some ideas, would you like me to list them? Do you think a unit can serve 2 roles at once? Would that help with army list building? Is there a certain recipe for having a certain amount of roles in any army? 

    Like in MTG you want about 20% land in your deck, so you want 20% chaff, 20% anvil, 20% support, etc? Is it okay to have nothing of a particular role? 

    What do you think makes a Khorne list strong? Good internal synergy with buffs? Strong hammers? Strong anvils? How much chaff is desired, or do we need it? 

    So for me as a relatively new Khorne player I always take a unit of 30 Bloodletters as my main battleline and either WoK Bloodthirster or Insensate Rage BT, depending on what size game is being played. I try and also take Skulltaker or Bloodmaster and put them with the Bloodletters for that locus of fury ability. Blood Warriors are quite tanky but I'm slowly phasing them out and replacing them with Bloodletters or Flesh Hounds as I've had more success with them than Blood Warriors. Slaughter priests with the altar are also really good at 100 points but only as support, mine have done next to nothing in combat. 

  13. 19 minutes ago, fwlr said:

    If the triple bloodthirster isn't our best option, then really what is? It's 3 ridiculous hammers that are going to kill what they charge, I mean getting up to 72 MW from skarbrand when there are mongers OR a secrator in reapers, or 96 with both. That's alongside up to 22 3dmg attacks.

    No we can't hold objectives, but if they're relying on a unit we have 3 to kill them with. Even a sequitor or evocator wall is just getting straight smashed by that. As Luke said, if they have nothing left to hold objectives with then the battleline choices in the triple wombo combo can capitalise. In my list, theres a fat block of 40 fearless bloodreavers. That's holding the objective they want to.

    However I admit you make a very good point that it is pretty weak to hold objectives

    Probably being slow here but how have you got Skarbrand dealing that much damage? 

  14. 9 minutes ago, Mikeymajq said:

    It can totally be buffed as stated above, and the rule says "Do not use the attack sequence for an attack made with Carnage. "  not just roll one dice when attacking. :) 

    Thanks for clearing that up, I'll inform my local Warhammer shop that they're wrong 🙂

  15. Interestingly my local warhammer shop thinks that you can't buff Skarbrand to have extra attacks with carnage as it says "don't follow the normal attack sequence, instead roll a dice" 

    They reckon because it states roll a single dice that's it, it doesn't say roll a dice per attack either so they could be correct. 

    Thoughts? 

  16. I don't believe we're now a defensive army at all, I'm miffed about some of the changes (Wrathmongers death making an enemy attack themselves) but I understand why it's changed as it streamlines it a bit. I think people have become far too dependent on certain elements that it's going to take time to adjust. For one I no longer view bloodsecrator as auto include and doubt I'll bother running Gore pilgrims. This allows us to open up our options and look at everything as a whole, which is no bad thing imo. 

    I'm really excited for my next few games as I'm running totally different lists, which include some units I've never used before. 

    • Like 1
  17. Further on from that I love the lore behind Skarbrand and Skulltaker, Skarbrand really showcases Khornes rage/Wrath for (his strongest attack took a ****** out of Khornes armour, so he picked Skarbrand up, choked all thought and reason from him before hurling him across all of creation) 

    The lore in this book is amazing and I also don't read the novels so pretty much only get lore from battletome. 

    • Like 1
  18. 8 minutes ago, Mikeymajq said:

    Well, there are always some on here who just want to talk about gloom and doom because things change. And it gets a bit monotomous after it reoccuring every few pages. 

    It's so funny too because in other threads and forums you can see people being salty on how OP our new battletome is instead . 

    Guess you can't please anyone xD

    Yeah I've seen people all over complaining that our new tome is op, yet some people here complain it's the exact opposite. 

    Yes things have changed but that's a good thing imo, I'm excited to try out new lists and learn what works and what doesn't. 

    I'm picking Skarbrand up this week as well so will be up to almost 5k worth of points, definitely not prepared to change armies at this stage. 

  19. So my list for a friendly 1.5k game on Tuesday is as follows

    Wrath of Khorne Bloodthirster 320

    Skulltaker 120

    Slaughterpriestx2 200

    Bloodsecrator 140

    30xBloodletters 300

    10xBloodletters 110

    5xFlesh Hounds 100

    5xWrathmongers 140

    Wrath Axe judgement  60

    Altar of Skulls 

    Total 1470

     

    The idea being that Skulltaker and the regiment of Bloodletters will move up in formation with Wrathmongers behind and Bloodsecrator behind them, a potential 91 attacks hitting on 3s wounding on 3s and re rolling 1s

    1 of the Slaughter priests will hang back at the altar praying for blood sacrifice on the unit of 10 bloodletters. Hopefully roll a few 1s in battleshock for that unit and keep them supplying blood tithe. 

    The other Slaughterpriest will move up with the judgement, and the WoK plus Flesh hounds will charge up the board. 

    Any thoughts or anything you would do differently? 

     

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