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Impa

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Posts posted by Impa

  1. here’s the Tyrants of Blood list I’ve settled on. Skullreapers backing up Bloodthirsters is just amazing. I miss my bloodsecrator/stoker/other priests and judgements. But this list just has so much versatility. If you have the models try it! Skullreapers are just amazing! Bloodthirsters getting the consecutive attacks when able and double attacking if you have the CP to do it. +1 attacks from mongers instead of the secrator is just better. My bloodsecrator is just a bullseye it seems. So at least this way you have more tools in the toolbox with more models.. anyways here’s the list. Let me know if you’ve tried it or something similar. I’ve also had great success with bloodforged battalion. 

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    • Like 2
  2. Well out of all the games I’ve got in so far from this new tome. The all stars have been the skullreapers. Those mortal wounds on 6’s.  re rolling hits to a unit with 5+ models. Then re rolling either 1 to wound from goretide or re rolling all wounds from bloodstoker. Having between 20 - 30 Attacks per 5 models can put out some serious damage. With all the re rolls it’s hard to miss. I seriously hope they leave the point cost alone on this unit. 

  3. 22 minutes ago, Xasz said:

    There is only one save, everything else (e.g. shrine, chaos shields...) are not saves and therefore Gorefists cannot activate on those.

    These abilities don't have a specific name but are often referred to as "++" while saves are marked only with one plus. (dates back to WHFB and 40k, with armour saves and invulnerability saves). Example, Chaos Warriors have a 4+ and 5++ against mortal wounds in common forum/internet lingo.

    Gotcha thanks. Then the warshrine will probably not be worth the points. Rather an extra priest and judgement. Cheers thanks for that. Although maybe buffing skullreapers with the shrine  giving them the re roll hits and after save could be an insane combo! My mathhammer is out of control  

     

    36 minutes ago, kahadin said:

    It's an unmodified save roll, so I don't think things like the ward from the warshrine trigger it.

    If you can you might want to squeeze in a blood stoker, those reroll wounds make the blood warriors pretty hot.

    Yes of course. But I like to dedicate the bloodstoker to the skullreapers. I feel like they benefit from it more. I’ve over buffed blood warriors before. And they just don’t seem to do it for me. In smaller blocks anyways. And trying to tuck one into a big horde to keep wholly within is difficult especially with lots of terrain on the board. 30 man blob of bloodwarriors with bronzed flesh I think is my plan. 10 sullreapers and 5 wrathmongers with aspiring deathbringer a priest and bloodsecrator. 2x 10 reaver screens holding the rear deepstrikes. Trying to keep the priests wholly within the units and still close enough to the shrine for buffs and re rolls. So many things dependent on one another lol. I’m excited though. 

  4. 8 hours ago, DarkProdigy said:

    As much as I’d hate to do it with my 100 painted ones, I feel like one of the best ways to “fix” reavers would be to rebase them to 25s, effectively doubling the number that can swing in a fight. 

    Otherwise they are too reliant on other buffs to be any good. In perfect circumstances I think reavers are terrifying, I’ve had 40 man squads whipped/warshrined/killing frenzied with +3 or 4 attacks absolutely decimate big enemy units but it’s nearly impossible to get them to that point now with the “wholly within” changes to most buffs.

    i don’t expect even a point cost reduction will meaningfully change their usage as their issue isn’t their price, it’s how unwieldy they are. Other horde units either buff themselves as they get larger, are plainly more self reliant, or can bring their numbers to bear with smaller base sizes.  Even the dark feast attack bonus is much harder to apply now. 

    I have 2x40 and 2x10 reavers units and love them; they have been my favorite Khorne unit for the last couple years but they just don’t do what they used to. If I run any now I use them defensively to wrap my backfield units up and catch charges, at least that way staying close to most of our buff providers they can do some surprise work if they don’t get gutted on the charge completely as 10man units tend to.

    Being a fan of hordes I’m experimenting with 30 blood warrior and bloodletter squads now, it’s promising but boy are they pricey compared to the old reavers 

    I think the 30 blood warriors is a thing. I’m going to keep a bronzed flesh priest in range of them and save the rest of the buffs army wide for skullreapers.  I’m running a list with them this weekend. But unfortunately I think the 30 man bloodletter units are done. They’re just too squishy and you have to dedicate a bloodthirster or another daemon hero to them to be properly offensive. They can be great hammers. But they get shattered so easily once attacked back.  And no battleshock immunity can cripple a 30 man unit quite fast and loose their built in locus too fast. Man if they had 2 wounds it would be a different story! They’d be almost overpowered at that point probably though. So I’m just going to park a 30 man bronzed flesh bloodwarriors unit on one object. And send skull reapers/wrathmongers with aspiring deathbringer and priests to contest the rest of the board under the watch of a bloodsecrator and gorepilgrims with goretide. I’ve been slowly collecting data on my matches I’ll be posting here when I get a couple more games in. Let me know if you find you can swing these 30 man units and we can compare how the matches went. I’m excited to see if my bloodwarriors can be useful as a viable tar pit on an objective. I’d love to dedicate a war shrine to them aswell.  But Points get thin at that point. One question though. If your rolling for your 6+ after save do gorefists have a chance to bounce that wound back? Or is the bounce only on their initial save? Because now that I think of it. A double chance to bounce back mortal wounds may be a big deal. 

  5. 16 minutes ago, Smooth criminal said:

    Rerolls 1s gives them about 15% increase in output which is something like 1-2 wounds more for a 10 -man with secrator buff unit per combat.

    Gorefist gives them about 6-7 mws per dead 10-man unit (no rend, no bronze flesh). Can be more if unit is getting overkilled.

    Both do nothing when unit gets casualties outside of combat phase.

    Both don't work when unit loses models to battleshock.

    Gorefists don't work if unit gets wrecked by mortal wounds in combat phase, reroll 1s works.

    Opponent saves make reroll 1s have very marginal impact. For a 4+ opposing you will need about 5-10 combats with a unit to catch up to gorefists. 

    Basically we have 4 scenarios:

    - unit gets shot/spelled away, nothing matters

    - unit survives for the whole game while in combat, reroll 1s is better

    - unit gets destroyed with any saveable wounds, gorefists are better

    - unit gets destroyed in combat with mws, reroll 1s is very marginally better

    Unless you're doing a big megablob of warriors scenario 2 is a win more since warriors are first line and will probably die. Megablob of warriors is questionable tactic, but they are the best thing we can blob with so 2 axes in it has merit.

    tl;dr small units  of 10 and less - gorefists, big units of 20 and more - 2 axes.

     

    Big issue with 2 axes is that there are other sources of reroll 1s (banner, khul, demon artifact, shrine) while there are no other source of mws for warriors.

    I think the biggest indicator for me personally to adapt all gorefists. Is essentially my warriors are just parked on objectives anyways. So goretide does it’s re roll 1s to hit for the mortals under that slaughterhost. The MW bounce is such a great mechanic. So out of the fresh batches of bloodwarriors I’m working on. I put my chips into the gorefists. 

    • Like 2
  6. 36 minutes ago, kahadin said:

    I have an exalted db for fearless, but for body blocking I either go 40 marauders or 10 warhounds. I feel like reavers are just used to unlock battalions right now. I could be wrong...

    This exactly. Purely used for battalion requirements for me personally. 

  7. 11 hours ago, shoutenraku said:

    Nice!!! I got 3 boxes to build from, I intend to build 20 reapers and 10 mongers.

    What did you use for the back armor?

    I used greenstuff and sculpted my own on the first ones I did when I was laying out the models and figuring out how to fit things together. Also grabbed some spares from eBay for 6$ with the torsos included to make things easier. Used bloodreaver heads on this recent set I’ve put together. I also custom made the vicious mutation claw to look different. Using the bone piece I cut from a leftover wrathmonger torso. I really like how these ones look personally. One more to finish off for these 5. Just a new box set essentially with minor alterations.

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    • Like 5
  8. Finally finishing up my skullreaper conversions. Utilizing leftovers from the wrathmonger/skullreaper set. Legs and bits from bloodwarriors and some bloodreaver parts. I took some build process pics aswell. Still need to finish some gap filling and sculpting. But here is where they’re at. I sourced cheap parts locally on trades and such. But you can find the odd eBay lot with the bits you need aswell if shipping is worth it. 

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    • Like 6
  9. 1 hour ago, Warbossironteef said:

    I think all the points on 30 man blob are valid and I'm sure it could work. I don't think the discussion is can it work, the discussion is, can a 20 man blob do what you want and give you more points to put else where in your army? I think in Goretide, that answer is yes for most games.

    I'd try both!

    i posed a list a few posts back i am going to try with the 30 man unit. I will report back when i can get a game in. Alas work life has kept me swamped. 

  10. 1 hour ago, shoutenraku said:

     

    Ah....my bad, didn't notice the change.

    Well...don't get me wrong, I'm not bashing on the idea. I'm just pointing out what I think are the pros and cons.

    Anyway while I didn't run a 30 man bloodwarriors unit before, I ran a 30 man chaos warriors unit was playing against fryeslayers' old tome. I manage to hold up against a 30man vulkite, another 10man vulkite and a magmadroth for a couple of turns while other units hold objectives. With buffs and everything they do ok. I think bloodwarriors will do better damage wise but will be a lot weaker to shooty armies.

    Absolutely no worries and i agree range based armies are definitely an Achilles heal to bloodwarriors. As their no respite is nullified in shooting phases due to only being able to activate it in combat phase. thanks for the replies!

  11. 21 minutes ago, shoutenraku said:

    I think you got to weigh the pros and cons

    - 520 points (80 points discount)

    - Hard to shift

    vs

    - you can only have 1 champion per unit so only 1 gore glaive gets 3 attacks

    - hard to move around with the blob

    - you still need 2 more battleline units for 2k points game

    - hard to fit in wholly within requirements

     

     

    "1 in every 10 models can replace the units weapon option with a goreglaive" as per the war scroll. Your champion can't take the glaive anymore either. So essentially your 30 man unit can cary 3 glaives with 2 attacks each (+ whatever additional attacks from monger or stoker or both for potential 4 attacks each 3/3/-1/2dmg/re roll wounds) so your essentially making a 60 wound unit with gorefists bounce back mortal wounds. they can no respite on death, you have your rend from the glaives out front. whipping them re roll wounds with potential re rolls to hit from goretide and giving them bronzed flesh makes them a serious anvil. i think the pros outweigh the cons. its alot of points to invest YES. So i'm just wondering if anyone has tried it and their thoughts. :)

  12. This is the list i was pondering to go with the 30 man blob. stoker dedicated to the warriors and one for the reapers. wrathmongers with the reapers. bloodsecrator following the warriors. with 10 man screen of reavers for both the secrator and priests. 158 wounds with gorepilgrims. multiple +1 attack options. re rolls etc. 

    Allegiance: Khorne
    - Slaughterhost: The Goretide
    LEADERS
    Slaughterpriest (100)
    - Blood Blessing : Bronzed Flesh
    Slaughterpriest (100)
    - Blood Blessing : Blood Sacrifice
    Slaughterpriest (100)
    - Blood Blessing : Killing Frenzy
    Bloodstoker (80)
    Bloodstoker (80)
    Bloodsecrator (140)
    - General
    - Command Trait : Hew the Foe
    - Artefact : Thronebreaker's Torc
    - Banner of Khorne (Artefact) : Banner of Wrath
    UNITS
    10 x Skullreapers (360)
    - Goreslick Blades
    - 2 x Spinecleavers
    5 x Wrathmongers (140)
    30 x Blood Warriors (520)
    - Goreaxe & Gorefist
    - 3 x Goreglaives
    10 x Bloodreavers (70)
    - Meatripper Axes
    10 x Bloodreavers (70)
    - Meatripper Axes
    BATTALIONS
    Gore Pilgrims (140)
    ENDLESS SPELLS
    Wrath-Axe (60)
    Hexgorger Skulls (40)
    TOTAL: 2000/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 158
    LEADERS: 6/6 BATTLELINES: 3 (3+) BEHEMOTHS: 0/4 ARTILLERY: 0/4
    ARTEFACTS: 2/2 ALLIES: 0/400

  13. Just now, Warbossironteef said:

    I feel like 30 man, disregarding the physical size of the unit, is too pricey, 600 points. I think 20 man is probably the max I'd run and IMO is the max number that makes sense. Maybe you could get 600 points of value out of a 30 man unit but a lot games you won't, so I don't like the idea of over-investing . 

    But your mileage my vary! 

    its 520 points ;) so you can get a stoker to run with them for that 80. also if your running gorepilgrims easy enough to give them that +1 attack. and you can bubble wrap that stoker in the middle for the wholly within whip giving them the re roll wounds, bronze flesh them for +1 Defense roll. Goretide to re roll ones if wholly within 12 of objective (this one may be the issue) lots of potential! 

    • Like 1
  14. Has anyone run a 30 man bloodwarrior blob? So your 3x goreglaives are out front while your blob is locked in combat? that would be a serious wall of madmen with all the random buffs we can dish out to it. Some serious objective holding power. 

  15. 3 hours ago, Ravinsild said:

    Turns out a Daemon Prince with Ghyrstrike is insanely killy... 

    Reapers vengeance command ability Leave none alive and have him double attack. Man this would be crazy, can i assume he would gain the command ability since he is a hero? 

  16. 58 minutes ago, Ravinsild said:

    Yeah I’m not out here complaining just to complain. I’m bringing up insights from my own games and testing and asking for solutions but it seems most people’s responses are something along the lines of “well I’m not having any problems therefore there are no problems so git gud”

    Indeed. And thanks for the info you’ve shared. I hope to contribute with my own battle report here soon. I think I’m going to give gorepilgrims it’s last chance. Then it’s onto this bloodmad list. This pilgrims last has done me well. But when you loose your bloodstoker and if the bloodthirster takes heavy damage before he can do his thing. Things seem to fall like dominos. Bloodletter blob is very hard to keep holy within mongers and around terrain etc. So I may try dropping them and putting in reapers. But that locus from the bloodthirster and all the attacks can be so good if you can get a lot into combat. I’m mainly facing evocators and sequidors.. so there’s always heavy losses. 

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  17. 13 minutes ago, Ravinsild said:

    Allegiance: Khorne
    - Slaughterhost: The Goretide

    Leaders
    Mighty Lord of Khorne (140)
    - General
    - Trait: Hew the Foe  
    - Artefact: Gorecleaver  
    Bloodstoker (80)
    Bloodsecrator (140)
    - Artefact: Thronebreaker's Torc  
    Slaughterpriest (100)
    - Blood Blessing: Killing Frenzy
    Slaughterpriest (100)
    - Blood Blessing: Bronzed Flesh
    Aspiring Deathbringer (80)
    - Bloodaxe and Wrath Hammer

    Battleline
    10 x Blood Warriors (200)
    - Goreaxes
    - 1x Goreglaives
    10 x Blood Warriors (200)
    - Goreaxes
    - 1x Goreglaives
    10 x Blood Warriors (200)
    - Goreaxes
    - 1x Goreglaives
    20 x Bloodreavers (140)
    - Meatripper Axes

    Units
    10 x Skullreapers (360)
    - Goreslick Blades
    - 2x Soultearers

    Battalions
    Bloodmad Warband (160)

    Endless Spells
    Bleeding Icon (40)
    Wrath-Axe (60)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 143

    This was my list. I don’t know if it could be better or what I could replace but that’s how I ran it. 
     

    Yeah that is pretty similar. I guess by dropping the mighty lord, 10 blood reavers and the icon that opens up an extra slaughter priest and the wrathmongers. But Again that’s probably comparable. Aw man you’ve killed me dream already lol. I do agree with a lot of the complaints coming through in waves on this forum. Especially after seeing some of this new fyreslayer stuff. Ohwell I guess we just keep at it. Obviously every opponent has the potential of different play styles and army’s. There doesn’t seem to be one all encompassing list to take to be able to contest with what’s out there. And I think that’s a major complaint a lot of us are upset about. Anyways thanks for sharing your insight and experience with that list. 

  18. 1 minute ago, Ravinsild said:

    spoiler alert I lost the game 👀 

    One of the major reasons I because he charged me and pinned me in with his Mighty Skullcrushers in my deployment zone which took forever to hack away so I could get to the objectives. 

    Also we played it wrong and he had used the Goretide Command Ability on them slinging them across the board really far. I missed that until 2 rounds later when I thought about it. 

    Ah well c’est la vie. I liked the list. I want to try a Skulltake list again. 

    ahhh that's a shame. So what was in your list? i see your hatred towards bloodreavers. i share your sentiment, they are pretty worthless. i would never take more than the minimum requirements. as you stated your skull reapers were your main damage output. Blood warriors just sit on objectives, take majority of the hits, dish some back. Reapers as long as they aren't the major target for ranged attacks should do some nice damage. How many priests did you run? Bloodboil is by far our best ranged attack. who cares about those hideous skull cannons when you can have a priest for cheaper. I do agree about the crushers, if they can charge they are pretty bad ass. I don't have any mounted models, probably wont buy any either as i've invested enough in daemons. Nice pics too! that's some sweet scenery.  

  19. 41 minutes ago, Warbossironteef said:

    This is almost the exact list that I'm running/testing. It will be interesting to see if you can get a lot out of 30 BloodWarriors. As much as Khorne is about killing stuff I actually think this list is best suited for playing the objective game and counter charges.  

    All my mortal lists seem to have 10xSkullreapers and 5x Wrathmongers, but I would love to test 5x Skullreapers and 2 5xWrathmongers. You could spread the Wrahtmongers buffs to more of your units and they can fight behind BloodWarriors with their 2 inch reach. Might be something considering. Shoot now that we are talking about it,  even the idea of 3x 5xWrathmongers is interesting. Bascially your BloodWarriors and Mongers would get onto objectives and fight together. Sounds like it could be good because every extra attack on a BW is great because they swing again when they die. Maybe you could test dropping a Slaughterpriest, 5x BWs and adding another 5xWrathmonger unit & Bloodreaver(or something else).

    I'm also planning on taking a Chaos Lord on Manticore and also trying Chaos Warshine. The Chaos Lord with Demensional Blade takes full advantage of the Goretide command trait and it gives the list another fast unit that really packs a punch. It has a 6 inch pile-in as well, so it's great behind chaff and can also fly 12, run and still get into combat. 

    The only thing is if You wanted to go heavy with the wrathmongers you’d probably want to take that battalion geared towards them. I feel the damage output is better on the skullreapers and the mongers/stoker are purely support to up the attacks on the bloodwarriors and reapers. Although I do see your point. I guess it boils down to what’s more valuable. Drop a priest loosing a blood boil, potential judgement, a prayer and also have to Drop 5 blood warriors. To gain 5 wrathmongers giving you the extra attacks on 5 less bodies essentially equals out. But you do gain the monger attacks in themselves. And they have rend and reach. Hmmm it’s a tough decision. I’m just under the assumption more anvils and more prayers are maybe more valuable then a few more attacks and a 5 man rend/reach. Also we have to consider the wholly within junk. That does sound pretty cool with the manticore too though. Haha so many options. Let me know what you find when you play your lists. 

    • Like 1
  20. Test running this list hopefully soon! Will report back when I get a game in hopefully Sunday. Think I’m done with gore pilgrims. It’s too reliant on your priests/secrator not getting picked off. And this bloodmad business with goretide seems like so much fun! Skullreapers, bloodstoker, bloodsecrator, priest and blood warrior unit with a reaver screen in the back for blood sacrifice and to hold up any rear flank charges on one side of the board. 2 x 10 BWs, wrathmongers, the deathbringer and 2 priests heading to the other side of the board. Nice board coverage and some speed. Extra attacks from the mongers or secrator along with the battalion. Can’t wait to put this into action. Also you can drop a priest for another stoker or reduce a 10 man BW unit to 5 and pick up more spells if you desire. The priests and bloodsecrator or like bullseyes to any opponent I play, so when you loose one gorepilgrims is essentially wasted points. So at least with the bloodmad battalion it has more opportunity within the scope of each game. Sad to shelf my daemons, but they just seem to be bigger more expensive bullseyes.. Tyrants of blood/reapers is great times. But when you loose two of your bloodthirsters and if you took your squishy bloodletters into battle and they got hosed down by ranged attacks. Or some crazy charge.. It can be game over. But oh man when things go your way, it’s a beautiful bloody victory where the game is called literally immediately I’ve found... but this list here seems to have a lot of anvils with MW bounce back from the blood warriors, some decent damage output from the reapers and priests doing their thing. I hope others have done a list like this, I’d love some feedback. I’m not a competitive player, so I’m limited to opponents.. cheers 

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    • Like 1
  21. Blood for the blood gods!! Trying to stay positive I literally skipped the last page of comments. Haha. Here’s my alternative slaughterpriests. (Models sculpted by Stephane Simon) they match in size to the GW version. I’m not a huge fan of the model with the axe and I love the wrath hammer model but I much prefer fielding the axe welding priest. I finished painting one the other day. And the second one is a work in progress.  Not sure what happened to my primer but man it sent clumps flying at my model so it’s a bit rough in some places after I brushed off what I could to salvage the mini. Anyways what do you think? Do they fit the part?

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    • Like 6
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  22. 12 minutes ago, mastercrafted said:

    Had my first game with the new book, using this mainly daemon list -

    Bloodthirster of Insensate Rage
    - General
    - Command Trait : Mage Eater 
    - Artefact : Armour of Scorn 
    Skullmaster, Herald of Khorne
    - Artefact : Skullshard Mantle 
    Slaughterpriest - bronzed flesh 
    Slaughterpriest - killing frenzy 
    Bloodsecrator
    10 x Blood Warriors
    - Goreaxe & Gorefist
    - 1 x Goreglaives
    6 x Bloodcrushers
    10 x Bloodletters
    10 x Bloodletters
    2 x Skull Cannons
    BATTALIONS
    Murderhost (160)
    ENDLESS SPELLS
    Wrath-Axe (60)
    Bleeding Icon (40)

    Played daughters, and relocation orb. Took first turn and then got double turned. Bloodcrushers never got to charge, and Skull cannons got stuck in combat with monsterathi. Didn't get the benefit of the battalion, and the extra Artefact was a waste as i never made a single 6+ wound save.  The thirster also fought 4 times and i only got one outrageous carnage off.

    Still it was a fairly even contest, and we both took a battering. Wanna change the extra Artefact to something useful next time - thoughts are

    IR thirster - reroll saves of 1, +1a, crimson soulstone, 4+ fight first, or hitting heros on 2+

    Not sure

    Amberglaive +1 hit +1 range from realm of ghur. If your using canons take wrathmongers for the +1 attacks per model. I’m not a fan of blood crushers. I’d take 10 more blood warriors and mash bloodletters into a 30 man blob. And sub your crushers for skull reapers and mongers. Just my two cents. 

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