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Darkhan

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Posts posted by Darkhan

  1. On 4/22/2022 at 9:34 PM, Skreech Verminking said:

    They really are.

    but considering that,

    the unit isn’t that bad, the hero is a pretty good deathmaster.

    all in all we are basically paying 2x 110 points for 2units that really aren’t that bad.

    I could actually see a combination with dreaded deathfrenzy and dreaded skitterleap with this assassin.

    with 12 attacks, that model can be brutal, especially against the hero, he chose as his eshin target 

    You gotta run two verminlords for that combo! I would not be surprised if you did it🤣

  2. 1 hour ago, Cosmicsheep said:

    Looks interesting. Not sure if it’s worth the points. Costs more than 5 gutter runners and an assassin but being able to dish out mortals and deep strike within 6” is good, and strike first and retreat could be fun 😁

    Yeah, way expensive imo 

  3. On 9/3/2021 at 12:05 PM, Skreech Verminking said:

    So since we are already talking about playing games.

    Here’s the list I’m going to use tonight:

    Allegiance: Skaventide
    - Grand Strategy: None Chosen - Triumphs: Indomitable
    LEADERS
    Arch-Warlock (175)*
    - General
    - Command Trait: Overseer of Destruction
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
     Grey Seer (140)*
    - Lore of Ruin: Skitterleap
    Verminlord Deceiver (345)*
    - Universal Spell Lore: Flaming Weapon
    Plague Priest (85)
    - Artefact: Liber Bubonicus
    - Universal Prayer Scripture: Curse
    UNITS
    60 x Clanrats (390)*
    - Rusty Spear
    - 01 x Standard Bearers
    - 01 x Standard Bell Ringers
    20 x Clanrats (130)*
    - Rusty Blade
    - 01 x Standard Bearers
    - 01 x Standard Bell Ringers
    20 x Clanrats (130)*
    - Rusty Blade
    - 01 x Standard Bearers
    - 01 x Standard Bell Ringers
    1 x Warp-Grinder (75)*
    1 x Warpfire Thrower (70)
    1 x Warpfire Thrower (70)
    1 x Ratling Gun (65)**
    1 x Ratling Gun (65)**
    1 x Ratling Gun (65)**
    10 x Night Runners (85)*
    ENDLESS SPELLS & INVOCATIONS Warp Lightning Vortex (90)
    CORE BATTALIONS
    *Battle Regiment
    **Hunters of the Heartlands
    LEADERS: 4/6
    ARTEFACTS: 1/1 ENDLESS SPELLS & INVOCATIONS: 1/3
        TOTAL: 1980/2000
    WOUNDS: 156
    BATTLELINES: 3 (3+)
    BEHEMOTHS: 1/4
    ARTILLERY: 0/4 ALLIES: 0/400

    Thanks to the hidden weapon teams ruleset, my list will be a 2drop, which can, in most cases, out-drop a lot of the existing factions.

    Which is why I’ll be trying it out for possible future tournament and events, I’ll be or would like to try to attend to.

    any thoughts are welcome

    How did the list do.

  4. 13 hours ago, Skreech Verminking said:

    Yes and no.

    currently the balewind vortex is only useable, if your opponents allows you to do so.

    in other words, it is a legend endless spell, that very likely won’t see the tables in tournament plays at all.

    They updated the warscroll in the recent FAQ did they not?

    Edit: Bah, nevermind.

  5. 3 hours ago, fishwaffle2232 said:

    Does this work for spells though. It says "abilities" and when reading the core rules, they do seem to refer to "spells" and "abilities" as different things. 

    It is pretty sneaky, I would check with your TO tho before doing it. Long thread about it on FB. 

     

    240957342_10165561576615445_9179979605148220291_n.jpeg

  6. 1 hour ago, Verminlord said:

    Hey fellow rodent enthusiasts. How is everyone liking 3rd Ed with Skaven? I've got about ten games under my belt and am feeling really good about them. The 9 stormfiend list is useless competitively speaking, as many builds just hard counter it. I think Skaven can podium but no one has cracked the code on a tournament winning list yet.

    Here are the lists I've been playing with and tweaking:

    Two Towers

      Reveal hidden contents

    Allegiance: Skaventide
    - Grand Strategy: Hold the Line
    Triumphs: Inspired
    Grey Seer on Screaming Bell (265)*
    - General
    - Command Trait: Master of Magic
    - Lore of Ruin: Death Frenzy
    Grey Seer on Screaming Bell (265)
    - Lore of Ruin: Skitterleap
    Plague Priest (85)*
    - Artefact: Liber Bubonicus
    - Universal Prayer Scripture: Curse
    Clawlord (105)*
    - Mighty Warlord Command Trait: Verminous Valour
    60 x Clanrats (390)*
    - Rusty Spear
    - Reinforced x 2
    40 x Clanrats (260)*
    - Rusty Spear
    - Reinforced x 1
    20 x Clanrats (130)*
    - Rusty Blade
    1 x Ratling Gun (65)*
    1 x Ratling Gun (65)*
    1 x Warpfire Thrower (70)*
    1 x Warpfire Thrower (70)*
    1 x Warpfire Thrower (70)*
    1 x Warp-Grinder (75)*
    Emerald Lifeswarm (60)
    *Battle Regiment

    Total: 1975 / 2000
    Reinforced Units: 3 / 4
    Allies: 0 / 400
    Wounds: 174
    Drops: 2
    2 ratlings hidden in 20 warpgrinder-clanrats
    1 warpfire hidden in 60 clanrats
    2 warpfire hidden in 40 clanrats

    Gun-line that doesn't rely on MMWP

      Reveal hidden contents

    Allegiance: Skaventide
    - Grand Strategy: Prized Sorcery 
    Triumphs: Indomitable

    Leaders
    Arch-Warlock (175)*
    - General
    - Command Trait: Overseer of Destruction
    - Artefact: Amulet of Destiny (Universal Artefact)
    - Lore of Warpvolt Galvanism: Chain Warp Lightning
    Warlock Bombardier (125)*
    - Lore of Warpvolt Galvanism: Warp Lightning Shield
    Warlock Bombardier (125)*
    - Lore of Warpvolt Galvanism: Warp Lightning Shield

    Battleline
    20 x Clanrats (130)*
    - Rusty Blade
    20 x Clanrats (130)*
    - Rusty Blade
    20 x Clanrats (130)*
    - Rusty Blade

    Units
    10 x Night Runners (85)*
    10 x Night Runners (85)*
    1 x Ratling Gun (65)*
    1 x Ratling Gun (65)*
    1 x Ratling Gun (65)*
    1 x Warp-Grinder (75)

    Artillery
    Warp Lightning Cannon (185)
    Warp Lightning Cannon (185)
    Warplock Jezzails (290)*

    Endless Spells & Invocations
    Emerald Lifeswarm (60)

    Core Battalions
    *Battle Regiment

    Total: 1985 / 2000
    Reinforced Units: 1 / 4
    Allies: 0 / 400
    Wounds: 136
    Drops: 4

    Still undecided on whether to take a 3rd unit of Night Runners or the warpgrinder for a unit of 20 clanrats.

    Pure Moulder

      Reveal hidden contents

    Allegiance: Skaventide
    - Grand Strategy: Hold the Line
    Triumphs: Inspired
    Thanquol on Boneripper (405)*
    - General
    - 4 Warpfire Braziers
    - Lore of Ruin: Warpgale
    Master Moulder (95)*
    - Artefact: Rabid Crown
    Master Moulder (95)*
    - Artefact: Arcane Tome (Universal Artefact)
    - Universal Spell Lore: Ghost-mist
    6 x Rat Ogors (285)**
    - Mutation: Toughened Sinews
    - Reinforced x 2
    6 x Rat Ogors (285)**
    - Mutation: Insanely Rabid
    - Reinforced x 2
    6 x Giant Rats (40)*
    6 x Giant Rats (40)
    6 x Giant Rats (40)
    6 x Giant Rats (40)
    6 x Giant Rats (40)
    6 x Giant Rats (40)
    6 x Giant Rats (40)
    6 x Giant Rats (40)
    6 x Giant Rats (40)
    6 x Giant Rats (40)
    6 x Giant Rats (40)
    6 x Giant Rats (40)
    6 x Giant Rats (40)
    Hell Pit Abomination (240)
    - Mutation: Lumbering Behemoth
    Emerald Lifeswarm (60)
    *Warlord
    **Hunters of the Heartlands
    Artefact

    Total: 1985 / 2000
    Reinforced Units: 4 / 4
    Allies: 0 / 400
    Wounds: 161
    Drops: 19

    Feel free to ask any questions or give feedback! 

    What are you guys running and having success with?

    Check this list: https://www.goonhammer.com/competitive-innovations-in-the-mortal-realms-saga-of-the-flame-court-gt/?fbclid=IwAR07JDRCO6PzUH18LyKWm9tZdD7VE8VvijHvpMvw1ho9NGObckGIqlF5I8A

  7. Bringing this ultra chill beer drinking list to a 5 game tournament.

    Allegiance: Skaventide
    - Grand Strategy: Prized Sorcery
    - Triumphs: Inspired

    Leaders
    Arch-Warlock (175)*
    - General
    - Command Trait: Deranged Inventor
    - Artefact: Amulet of Destiny (Universal Artefact)
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    Warlock Bombardier (125)*
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!

    Battleline
    20 x Clanrats (130)*
    - Rusty Blade
    20 x Clanrats (130)*
    - Rusty Blade
    10 x Stormvermin (110)*
    - Halberd & Shield

    Units
    6 x Stormfiends (630)*
    - 2x Windlaunchers
    - 2x Ratling Cannons
    - 1x Doomflayer Gauntlets
    - 1x Shock Gauntlets
    - Reinforced x 1
    6 x Stormfiends (630)*
    - 2x Windlaunchers
    - 2x Ratling Cannons
    - 1x Doomflayer Gauntlets
    - 1x Shock Gauntlets
    - Reinforced x 1

    Endless Spells & Invocations
    Soulsnare Shackles (65)

    Core Battalions
    *Battle Regiment

    Total: 1995 / 2000
    Reinforced Units: 2 / 4
    Allies: 0 / 400
    Wounds: 133
    Drops: 1
     

  8. On 7/24/2021 at 10:20 PM, vinnyt said:

    SO, everyone keeps saying, oh this is the monster edition, oh we like monsters, oh you need monster heroes, etc, etc. Well that may be true but I don't play SKAVEN to not run unwashed hordes of rats. 

     

    That's right, it's time for another Battle Report!!! 2000 points versus Stormcast with the new Dominion goodies.

     

    Our heroes:

      Reveal hidden contents

    horde_army_pic.jpg.4f32c3659c68332ebcc916125fac7eea.jpg

     

    Bombardier general w/ Deranged Inventor and MMWP

    Engineer w/warp spark generator and MMWP

    Plague Priest on Furnace w/ Curse

     

    40 Clanrats in Hunters

    20 Clanrats

    20 Clanrats

     

    6 Stormfiends in Hunters

    20 Plague monks

    10 Plague monks

     

    WLV

     

    1990 points, 3 drops, and a crispy 110 rattos (total wounds: 171ish)

     

    Our dastardly, mostly unpainted foes! 

      Reveal hidden contents

    1677180182_stormcastarmy.jpg.c2003251711acf3316fbd483e96801e3.jpg

    Hammers of Sigmar:

    Yndrasta

    Gav

    New character with Dog Friend

    Banner boi of rezzing models

     

    3x5 Liberators

     

    2x3 Annihilators

    10 Evocators

    3 Praetors

     

    We roll up the classic scenario with 3 central objectives and one's an alpha. 

    DEPLOYMENT

      Reveal hidden contents

    deployment.jpg.4b0f41cfd8253c6d43a7b3e1988c6552.jpg

    He puts both annihilators, Gav, banner guy, and evocators in deep strike.

    I knew he was gonna put guys into deepstrike and as a KO player, I knew that denying cheeky deepstrikes was the clear path to victory. I also knew that with a huge part of his army off the table, I would be able to swarm the objectives with a ridiculous number of bodies, as is the skaven way.

    I give him first turn and the far left objective is worth double!

     

    TURN ONE

      Reveal hidden contents

    1073323713_turn1mark.jpg.f59afd1e5900ed3c83cb7230d99afb22.jpg

    He picks Ferocious Advance with the Yndrasta bunker

    He starts by rolling a 2 to run the leftmost liberators which means they aren't in range to cap the alpha objective which means that he has to bring down an Annihilator unit to make sure he gets the 2 points. They kill like 6 rats and don't bother the Furnace with the Deepstrike shenanigans. The furnace redeploys towards them. Otherwise stuff just moves up to get objectives and runs for the battle tactic. The right Gnawhole draws first blood by killing a liberator by being deadly.

    I start by declaring Ferocious Advance and then immediately casting MMWP and WLV as is tradition. WLV punks some clanrats and some liberators. Furnace fails to curse the annihilators. The Furnace never got a prayer off all game so yeah.

    I then swarm tf out of the objectives while chaining out the plague monks to stop cheeky deepstrikes and keeping the 10 man monk unit back to screen out the DS while also being a gnawhole threat.

    In the Skaven phase, the Stormfiends forget to use all out attack but still kill the central liberators and like 1.5 Annihilators.

    Then the Furnace charges the Annihilators and removes them from the game with d3+4 mortal wounds.

    I easily score all the objectives.and my battle tactic with the big block, engineer, and rightmost clanrat unit.

    Score is 6-6, alpha objective goes to the center, and stormcast win priority for turn 2!

     

    TURN 2

      Reveal hidden contents

    1751050940_turn2marked.jpg.bdfdfb06025e7daf0f1a44915748733f.jpg

    Stormcast declare Savage Spearhead.

    Hero phase is nonexistent beyond him dispelling my WLV with a heroic action.

    He decides to escalate the pressure by bringing on the other unit of Annihilators to push the left objective. They kill a few more rats with the deepstrike bomb thing. Otherwise he moves up the right liberators and the Yndrasta bubble.

    He misses Yndrasta's shot and the charges begin. He charges the Annihilators into the Furnace, Liberators into the 20 plague monks, and the Liberators into my right clanrat unit. He decides to not charge Yndrasta into the clanrat block because the MMWP stormfiends would really really really really like to Unleash Hell on her and the charge would take her out of Praetor range. Him waiting to declare if she would charge meant that the annihilators don't have to eat the shots since I was saving that reaction for the Yndrasta charge.

    Combat starts and he goes with the Annihilators first and they show why -1 rend is kinda useless by doing 4 wounds to the Furnace. The Furnace then does the classic "roll a 1 for the Censer" thing and does no damage back. The Liberators kill like 4 plague monks who then kill 3 liberators back. The right Liberators kill 4ish clanrats and lose one in response.

    He scores 3 points (1 for left objective and 2 for battle tactic).

    I choose Aggressive Expansion for the auto points since I control 2 objectives on the centerline already.

    Hero phase is lame and I only cast MMWP. Vortex fails even with a spark reroll.

    I decide to get up in there and pin Yndrasta so she can't kill my general or be annoying.

    Movement phase involves me retreating the plague monks to screen my back line while bringing in the Clanrats to steal that objective back. Otherwise it's pretty uneventful.

    Stormfiends eliminate another 1.5 Annihilators and also all the Praetors. The Warlock engineer kills a liberator with his pistol!!!!

    I charge the clanrats into the Liberator/Annihilator combat just in time for the plague furnace to bonk the annihilators for like 4 wounds, leaving one wounded one left. The leftmost liberators kill like 3 clanrats who then kill another one which is cool. The right-side slap fight continues but I outnumber him like 10:1 so I don't even care.

    Yndrasta, absolute goddess of the Stormcast kills 6 clanrats.

    I get 6 points, the alpha objective stays in the middle and the score is 12-9 skaven with stormcast winning priority for turn 3!

     

    TURN 3

      Reveal hidden contents

    1479214597_turn3mark.jpg.85759ef240e320c60c48911d3a62fa81.jpg

    Alrighty this is it, the turn where the Chosen of Sigmar sweep away the vermintide in righteous lightning!

    He declares Conquer for the middle objective.

    Hero phase is boring. Yndrasta gets ~value~ by bringing back a free Annihilator which is cool.

    He brings down Gav, the Evocators, and the Banner boi to finish off the big brick o' rats.

    He shoots like 3 rats to death and then CHARGES with everything at plus a million rerolling charges. Well the Stormfiends get to use that Unleash hell and plink off 2 Evocators. However, the Evocators show why -1 rend is useless and some All Out Defense on the clanrats means that between them and Yndrastra, only like 20 die, leaving me with 11 wee rattos. BUT, he sneakily brought the evocators within 3" of the fiends and blasts them for 7 mortals. The fiends take this kinda personal like and pile in, killing 2 evocators since MMWP is still active.

    The Furnace wipes out the annihilators and the left clanrats kill the last liberator.

    It turns out that he has (2+2+6) bodies for objectives which is less than the 11 rattos and 2 stormfiend "bodies".

    So he scores 0 points for the turn.

    At this point we call it since I'll score 6 points easily by retreating out of combat and holding that center objective. I'll also easily shoot the evocators to death with the Fiends and then it's Yndrasta vs literally my whole army.

    SKAVEN WIN!!!!

     

    WRAP UP

    Ok yeah this list is way better than the Thanquol list.

    The Skryre twins are awesome and do what they do with practically unlimited warpsparks. They also cast very very well and are soooo cheap.

    Plague Furnace is actually really good. The Battleshock bubble was EXTREMELY helpful and the mortal wounds in CC basically mean it wins vs elite units. 4+ armor 5+ ward is sliiiiightly squishy but you should just shoot whatever can punch through that easily.

    This list has the bodies to swarm objectives AND screen out any deepstrike. The Stormfiends are extremely good as always. I think 6 might actually edge out 9 for me because 9 seems like overkill almost all the time and having 40 bodies in front of them mean that I don't really have to worry about stuff just blowing through my screen. All out defense clanrats for a "4+" save is insanely good.

    I think I just play this list as is for next time! Who needs Verminlords?

     

     

    Did they faq clanrats shield not adding the Max cap save bonus of +1?

  9. 3 minutes ago, Cosmicsheep said:

    Ooooohhh... i'm just imagining popping up 60 clanrats,  26" across (to be wholly within 13" of the grinder), 9" away from the enemy and then popping out 6 warpfire throwers 3" infront. Carnage !!  :D

    One guy posted this scenario I never thought of:
    Fun fact, the warpfire thrower teams can pop up within 6.1" of an ironclad right. Now that you can shoot at the ironclad, you can choose to shoot all the guys inside since they ALL count as being in range. Sweet you just toasted an entire unit of 5-15 (135-405pts worth) thunderers with a 75pts unit. Then destroy the 490 Ironclad with (195pts worth) 3 Ratling Guns.

    • Like 1
  10. 46 minutes ago, Congratz said:

    Atm i think it’s best to go full Skryre it seems... Mixed Clans does not seem worth it :( 

     

    poor horde armies :/ dont really like the whole MSU thing... 

     

    SoB does Sound tempting tho ;) 

    Thinking of doing that. Lots of 5x unit acolytes as screen. Since you can have them 1" apart as well.
     Your whole army is a big cage of Unleash Hell potential. 9x stormfiends, or 2x6.

    Doomwheels, cannons etc.

    60x clanrats with a warp grinder stacked up with weapon teams also looks fun. But always loved Skryre.

  11. 17 minutes ago, Bregor said:

    I will say, from the reactions in my LGS messenger group, it looks like pretty much everyone went up. I know pretty much everything I run in DoT got more expensive (except Horrors, but if we're reading right they got hit rules-wise).

    You lost changehost tho for 180 points, so kinda evens it out?;p

  12. Just now, Cosmicsheep said:

    Do you have details? I’m going to watch it back in the morning 

    Stormfiends 315 for 3x

    stormvermin. Start unit 10x, same with plague monks.

    clanrats 130p, but can take in 20, so 60max. Almost everything got point increase. Thanquol 410.

    doomwheel 160-165 cant remember.

    no more 9 jezzails.

    Bell of doom 80p

    WLV 90 I think?

    rat swarm endless spell 85 I think it was. 
    bell of doom 265 I think. All on top of my head. Better double check😂

    acolytes, start unit 5x

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