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Posts posted by Darkhan
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1 hour ago, Cosmicsheep said:
Looks interesting. Not sure if it’s worth the points. Costs more than 5 gutter runners and an assassin but being able to dish out mortals and deep strike within 6” is good, and strike first and retreat could be fun 😁
Yeah, way expensive imo
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Battlescrolls for the new Eshin out
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Have not played much AoS 3, went over to 40K and Necromunda:/ going to a tourney with a trolly Skryre list in 2 weeks. Sooo can we overcharge the cannon while doing unleash hell?
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On 9/3/2021 at 12:05 PM, Skreech Verminking said:
So since we are already talking about playing games.
Here’s the list I’m going to use tonight:
Allegiance: Skaventide
- Grand Strategy: None Chosen - Triumphs: Indomitable
LEADERS
Arch-Warlock (175)*
- General
- Command Trait: Overseer of Destruction
- Lore of Warpvolt Galvanism: More-more-more Warp Power!
Grey Seer (140)*
- Lore of Ruin: Skitterleap
Verminlord Deceiver (345)*
- Universal Spell Lore: Flaming Weapon
Plague Priest (85)
- Artefact: Liber Bubonicus
- Universal Prayer Scripture: Curse
UNITS
60 x Clanrats (390)*
- Rusty Spear
- 01 x Standard Bearers
- 01 x Standard Bell Ringers
20 x Clanrats (130)*
- Rusty Blade
- 01 x Standard Bearers
- 01 x Standard Bell Ringers
20 x Clanrats (130)*
- Rusty Blade
- 01 x Standard Bearers
- 01 x Standard Bell Ringers
1 x Warp-Grinder (75)*
1 x Warpfire Thrower (70)
1 x Warpfire Thrower (70)
1 x Ratling Gun (65)**
1 x Ratling Gun (65)**
1 x Ratling Gun (65)**
10 x Night Runners (85)*
ENDLESS SPELLS & INVOCATIONS Warp Lightning Vortex (90)
CORE BATTALIONS
*Battle Regiment
**Hunters of the Heartlands
LEADERS: 4/6
ARTEFACTS: 1/1 ENDLESS SPELLS & INVOCATIONS: 1/3
TOTAL: 1980/2000
WOUNDS: 156
BATTLELINES: 3 (3+)
BEHEMOTHS: 1/4
ARTILLERY: 0/4 ALLIES: 0/400Thanks to the hidden weapon teams ruleset, my list will be a 2drop, which can, in most cases, out-drop a lot of the existing factions.
Which is why I’ll be trying it out for possible future tournament and events, I’ll be or would like to try to attend to.
any thoughts are welcome
How did the list do.
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13 hours ago, Skreech Verminking said:
Yes and no.
currently the balewind vortex is only useable, if your opponents allows you to do so.
in other words, it is a legend endless spell, that very likely won’t see the tables in tournament plays at all.
They updated the warscroll in the recent FAQ did they not?
Edit: Bah, nevermind.
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14 minutes ago, greg19190 said:
also 19.3 says summoned to the battlefield not cast
Fast forward to 38:00.
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4 hours ago, greg19190 said:
Explain...
What @Cosmicsheep said.
Also, on the Arch-warlock warscroll, it dosen't specify "different" enemy units, only D3 enemy units🤣
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Some unintentional stuff happened this FAQ worth taking note.
Tossing a WLV through a spellportal can now be done.
Also, arch-warlock's warp lightning storm can target the same unit D3 times🤣
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13 minutes ago, LeonBox said:
Fantastic, thank you so much!
No worries!
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27 minutes ago, LeonBox said:
Does anyone have any suggestions for Skryre Acolyte proxies/alternate models? They're $15 for one, which is utter insanity when you start trying to buy enough to field a unit or two. I have no idea why they're still sold individually when it's a minimum of 5 for a unit.
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1 hour ago, Verminlord said:
Hey fellow rodent enthusiasts. How is everyone liking 3rd Ed with Skaven? I've got about ten games under my belt and am feeling really good about them. The 9 stormfiend list is useless competitively speaking, as many builds just hard counter it. I think Skaven can podium but no one has cracked the code on a tournament winning list yet.
Here are the lists I've been playing with and tweaking:
Two Towers
Allegiance: Skaventide
- Grand Strategy: Hold the Line
- Triumphs: Inspired
Grey Seer on Screaming Bell (265)*
- General
- Command Trait: Master of Magic
- Lore of Ruin: Death Frenzy
Grey Seer on Screaming Bell (265)
- Lore of Ruin: Skitterleap
Plague Priest (85)*
- Artefact: Liber Bubonicus
- Universal Prayer Scripture: Curse
Clawlord (105)*
- Mighty Warlord Command Trait: Verminous Valour
60 x Clanrats (390)*
- Rusty Spear
- Reinforced x 2
40 x Clanrats (260)*
- Rusty Spear
- Reinforced x 1
20 x Clanrats (130)*
- Rusty Blade
1 x Ratling Gun (65)*
1 x Ratling Gun (65)*
1 x Warpfire Thrower (70)*
1 x Warpfire Thrower (70)*
1 x Warpfire Thrower (70)*
1 x Warp-Grinder (75)*
Emerald Lifeswarm (60)
*Battle Regiment
Total: 1975 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 174
Drops: 2
2 ratlings hidden in 20 warpgrinder-clanrats
1 warpfire hidden in 60 clanrats
2 warpfire hidden in 40 clanratsGun-line that doesn't rely on MMWP
Allegiance: Skaventide
- Grand Strategy: Prized Sorcery
- Triumphs: Indomitable
Leaders
Arch-Warlock (175)*
- General
- Command Trait: Overseer of Destruction
- Artefact: Amulet of Destiny (Universal Artefact)
- Lore of Warpvolt Galvanism: Chain Warp Lightning
Warlock Bombardier (125)*
- Lore of Warpvolt Galvanism: Warp Lightning Shield
Warlock Bombardier (125)*
- Lore of Warpvolt Galvanism: Warp Lightning Shield
Battleline
20 x Clanrats (130)*
- Rusty Blade
20 x Clanrats (130)*
- Rusty Blade
20 x Clanrats (130)*
- Rusty Blade
Units
10 x Night Runners (85)*
10 x Night Runners (85)*
1 x Ratling Gun (65)*
1 x Ratling Gun (65)*
1 x Ratling Gun (65)*
1 x Warp-Grinder (75)
Artillery
Warp Lightning Cannon (185)
Warp Lightning Cannon (185)
Warplock Jezzails (290)*
Endless Spells & Invocations
Emerald Lifeswarm (60)
Core Battalions
*Battle Regiment
Total: 1985 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 136
Drops: 4Still undecided on whether to take a 3rd unit of Night Runners or the warpgrinder for a unit of 20 clanrats.
Pure Moulder
Allegiance: Skaventide
- Grand Strategy: Hold the Line
- Triumphs: Inspired
Thanquol on Boneripper (405)*
- General
- 4 Warpfire Braziers
- Lore of Ruin: Warpgale
Master Moulder (95)*
- Artefact: Rabid Crown
Master Moulder (95)*
- Artefact: Arcane Tome (Universal Artefact)
- Universal Spell Lore: Ghost-mist
6 x Rat Ogors (285)**
- Mutation: Toughened Sinews
- Reinforced x 2
6 x Rat Ogors (285)**
- Mutation: Insanely Rabid
- Reinforced x 2
6 x Giant Rats (40)*
6 x Giant Rats (40)
6 x Giant Rats (40)
6 x Giant Rats (40)
6 x Giant Rats (40)
6 x Giant Rats (40)
6 x Giant Rats (40)
6 x Giant Rats (40)
6 x Giant Rats (40)
6 x Giant Rats (40)
6 x Giant Rats (40)
6 x Giant Rats (40)
6 x Giant Rats (40)
Hell Pit Abomination (240)
- Mutation: Lumbering Behemoth
Emerald Lifeswarm (60)
*Warlord
**Hunters of the Heartlands
Artefact
Total: 1985 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 161
Drops: 19Feel free to ask any questions or give feedback!
What are you guys running and having success with?
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Bringing this ultra chill beer drinking list to a 5 game tournament.
Allegiance: Skaventide
- Grand Strategy: Prized Sorcery
- Triumphs: Inspired
Leaders
Arch-Warlock (175)*
- General
- Command Trait: Deranged Inventor
- Artefact: Amulet of Destiny (Universal Artefact)
- Lore of Warpvolt Galvanism: More-more-more Warp Power!
Warlock Bombardier (125)*
- Lore of Warpvolt Galvanism: More-more-more Warp Power!
Battleline
20 x Clanrats (130)*
- Rusty Blade
20 x Clanrats (130)*
- Rusty Blade
10 x Stormvermin (110)*
- Halberd & Shield
Units
6 x Stormfiends (630)*
- 2x Windlaunchers
- 2x Ratling Cannons
- 1x Doomflayer Gauntlets
- 1x Shock Gauntlets
- Reinforced x 1
6 x Stormfiends (630)*
- 2x Windlaunchers
- 2x Ratling Cannons
- 1x Doomflayer Gauntlets
- 1x Shock Gauntlets
- Reinforced x 1
Endless Spells & Invocations
Soulsnare Shackles (65)
Core Battalions
*Battle Regiment
Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 133
Drops: 1
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On 7/24/2021 at 10:20 PM, vinnyt said:
SO, everyone keeps saying, oh this is the monster edition, oh we like monsters, oh you need monster heroes, etc, etc. Well that may be true but I don't play SKAVEN to not run unwashed hordes of rats.
That's right, it's time for another Battle Report!!! 2000 points versus Stormcast with the new Dominion goodies.
Our heroes:
Bombardier general w/ Deranged Inventor and MMWP
Engineer w/warp spark generator and MMWP
Plague Priest on Furnace w/ Curse
40 Clanrats in Hunters
20 Clanrats
20 Clanrats
6 Stormfiends in Hunters
20 Plague monks
10 Plague monks
WLV
1990 points, 3 drops, and a crispy 110 rattos (total wounds: 171ish)
Our dastardly, mostly unpainted foes!
Hammers of Sigmar:
Yndrasta
Gav
New character with Dog Friend
Banner boi of rezzing models
3x5 Liberators
2x3 Annihilators
10 Evocators
3 Praetors
We roll up the classic scenario with 3 central objectives and one's an alpha.
DEPLOYMENT
He puts both annihilators, Gav, banner guy, and evocators in deep strike.
I knew he was gonna put guys into deepstrike and as a KO player, I knew that denying cheeky deepstrikes was the clear path to victory. I also knew that with a huge part of his army off the table, I would be able to swarm the objectives with a ridiculous number of bodies, as is the skaven way.
I give him first turn and the far left objective is worth double!TURN ONE
He picks Ferocious Advance with the Yndrasta bunker
He starts by rolling a 2 to run the leftmost liberators which means they aren't in range to cap the alpha objective which means that he has to bring down an Annihilator unit to make sure he gets the 2 points. They kill like 6 rats and don't bother the Furnace with the Deepstrike shenanigans. The furnace redeploys towards them. Otherwise stuff just moves up to get objectives and runs for the battle tactic. The right Gnawhole draws first blood by killing a liberator by being deadly.
I start by declaring Ferocious Advance and then immediately casting MMWP and WLV as is tradition. WLV punks some clanrats and some liberators. Furnace fails to curse the annihilators. The Furnace never got a prayer off all game so yeah.
I then swarm tf out of the objectives while chaining out the plague monks to stop cheeky deepstrikes and keeping the 10 man monk unit back to screen out the DS while also being a gnawhole threat.
In the Skaven phase, the Stormfiends forget to use all out attack but still kill the central liberators and like 1.5 Annihilators.
Then the Furnace charges the Annihilators and removes them from the game with d3+4 mortal wounds.
I easily score all the objectives.and my battle tactic with the big block, engineer, and rightmost clanrat unit.
Score is 6-6, alpha objective goes to the center, and stormcast win priority for turn 2!TURN 2
Stormcast declare Savage Spearhead.
Hero phase is nonexistent beyond him dispelling my WLV with a heroic action.
He decides to escalate the pressure by bringing on the other unit of Annihilators to push the left objective. They kill a few more rats with the deepstrike bomb thing. Otherwise he moves up the right liberators and the Yndrasta bubble.
He misses Yndrasta's shot and the charges begin. He charges the Annihilators into the Furnace, Liberators into the 20 plague monks, and the Liberators into my right clanrat unit. He decides to not charge Yndrasta into the clanrat block because the MMWP stormfiends would really really really really like to Unleash Hell on her and the charge would take her out of Praetor range. Him waiting to declare if she would charge meant that the annihilators don't have to eat the shots since I was saving that reaction for the Yndrasta charge.
Combat starts and he goes with the Annihilators first and they show why -1 rend is kinda useless by doing 4 wounds to the Furnace. The Furnace then does the classic "roll a 1 for the Censer" thing and does no damage back. The Liberators kill like 4 plague monks who then kill 3 liberators back. The right Liberators kill 4ish clanrats and lose one in response.
He scores 3 points (1 for left objective and 2 for battle tactic).
I choose Aggressive Expansion for the auto points since I control 2 objectives on the centerline already.
Hero phase is lame and I only cast MMWP. Vortex fails even with a spark reroll.
I decide to get up in there and pin Yndrasta so she can't kill my general or be annoying.
Movement phase involves me retreating the plague monks to screen my back line while bringing in the Clanrats to steal that objective back. Otherwise it's pretty uneventful.
Stormfiends eliminate another 1.5 Annihilators and also all the Praetors. The Warlock engineer kills a liberator with his pistol!!!!
I charge the clanrats into the Liberator/Annihilator combat just in time for the plague furnace to bonk the annihilators for like 4 wounds, leaving one wounded one left. The leftmost liberators kill like 3 clanrats who then kill another one which is cool. The right-side slap fight continues but I outnumber him like 10:1 so I don't even care.
Yndrasta, absolute goddess of the Stormcast kills 6 clanrats.
I get 6 points, the alpha objective stays in the middle and the score is 12-9 skaven with stormcast winning priority for turn 3!TURN 3
Alrighty this is it, the turn where the Chosen of Sigmar sweep away the vermintide in righteous lightning!
He declares Conquer for the middle objective.
Hero phase is boring. Yndrasta gets ~value~ by bringing back a free Annihilator which is cool.
He brings down Gav, the Evocators, and the Banner boi to finish off the big brick o' rats.
He shoots like 3 rats to death and then CHARGES with everything at plus a million rerolling charges. Well the Stormfiends get to use that Unleash hell and plink off 2 Evocators. However, the Evocators show why -1 rend is useless and some All Out Defense on the clanrats means that between them and Yndrastra, only like 20 die, leaving me with 11 wee rattos. BUT, he sneakily brought the evocators within 3" of the fiends and blasts them for 7 mortals. The fiends take this kinda personal like and pile in, killing 2 evocators since MMWP is still active.
The Furnace wipes out the annihilators and the left clanrats kill the last liberator.
It turns out that he has (2+2+6) bodies for objectives which is less than the 11 rattos and 2 stormfiend "bodies".
So he scores 0 points for the turn.
At this point we call it since I'll score 6 points easily by retreating out of combat and holding that center objective. I'll also easily shoot the evocators to death with the Fiends and then it's Yndrasta vs literally my whole army.
SKAVEN WIN!!!!WRAP UP
Ok yeah this list is way better than the Thanquol list.
The Skryre twins are awesome and do what they do with practically unlimited warpsparks. They also cast very very well and are soooo cheap.
Plague Furnace is actually really good. The Battleshock bubble was EXTREMELY helpful and the mortal wounds in CC basically mean it wins vs elite units. 4+ armor 5+ ward is sliiiiightly squishy but you should just shoot whatever can punch through that easily.
This list has the bodies to swarm objectives AND screen out any deepstrike. The Stormfiends are extremely good as always. I think 6 might actually edge out 9 for me because 9 seems like overkill almost all the time and having 40 bodies in front of them mean that I don't really have to worry about stuff just blowing through my screen. All out defense clanrats for a "4+" save is insanely good.
I think I just play this list as is for next time! Who needs Verminlords?Did they faq clanrats shield not adding the Max cap save bonus of +1?
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12 hours ago, Laststand said:
Emerald life swarm next to a warp lightning cannon will be fun.
Haha! Amazing.
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3 minutes ago, Cosmicsheep said:
Ooooohhh... i'm just imagining popping up 60 clanrats, 26" across (to be wholly within 13" of the grinder), 9" away from the enemy and then popping out 6 warpfire throwers 3" infront. Carnage !!
One guy posted this scenario I never thought of:
Fun fact, the warpfire thrower teams can pop up within 6.1" of an ironclad right. Now that you can shoot at the ironclad, you can choose to shoot all the guys inside since they ALL count as being in range. Sweet you just toasted an entire unit of 5-15 (135-405pts worth) thunderers with a 75pts unit. Then destroy the 490 Ironclad with (195pts worth) 3 Ratling Guns.- 1
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46 minutes ago, Congratz said:
Atm i think it’s best to go full Skryre it seems... Mixed Clans does not seem worth it
poor horde armies dont really like the whole MSU thing...
SoB does Sound tempting tho
Thinking of doing that. Lots of 5x unit acolytes as screen. Since you can have them 1" apart as well.
Your whole army is a big cage of Unleash Hell potential. 9x stormfiends, or 2x6.Doomwheels, cannons etc.
60x clanrats with a warp grinder stacked up with weapon teams also looks fun. But always loved Skryre. -
17 minutes ago, Bregor said:
I will say, from the reactions in my LGS messenger group, it looks like pretty much everyone went up. I know pretty much everything I run in DoT got more expensive (except Horrors, but if we're reading right they got hit rules-wise).
You lost changehost tho for 180 points, so kinda evens it out?;p
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Complete summary: https://www.warofsigmar.com/bloggings/5582
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So…battleline 20clan, 60clan 30 stormvermin?😂
Able to run 9x stormfiends again, if you go skryre, no screen tho;p
omg also lost horde bonus….jezez.
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4 minutes ago, Skreech Verminking said:
Anybody an idea, what the warpfire thrower weapon team costs now, I kinda mist that information
70
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Just now, Cosmicsheep said:
Do you have details? I’m going to watch it back in the morning
Stormfiends 315 for 3x
stormvermin. Start unit 10x, same with plague monks.
clanrats 130p, but can take in 20, so 60max. Almost everything got point increase. Thanquol 410.
doomwheel 160-165 cant remember.
no more 9 jezzails.
Bell of doom 80p
WLV 90 I think?
rat swarm endless spell 85 I think it was.
bell of doom 265 I think. All on top of my head. Better double check😂acolytes, start unit 5x
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We got gutted:(
Facehammer on youtube revealing points.
AoS 2 - Skaventide Discussion
in Skaven
Posted
You gotta run two verminlords for that combo! I would not be surprised if you did it🤣