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Kasper

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Posts posted by Kasper

  1. On 8/3/2019 at 11:02 PM, Malakree said:

    Just done a 1 day tournament locally. Some solid players with strong lists but still friendly...except for that ****** who brought this list.

    Allegiance: Ironjawz
    Mortal Realm: Hysh

    Leaders
    Gordrakk the Fist of Gork (560)
    Megaboss on Maw-Krusha (420)
    - General
    - Choppa and Rip-tooth fist
    - Trait: Hulking Muscle-bound Brute 
    - Artefact: Aetherquartz Brooch 

    Battleline
    5 x Orruk Brutes (170)
    - Pair of Brute Choppas
    5 x Orruk Brutes (170)
    - Pair of Brute Choppas
    10 x Orruk Ardboys (140)
    3 x Orruk Gore Gruntas (140)
    - Pig-iron Choppas
    3 x Orruk Gore Gruntas (140)
    - Pig-iron Choppas

    Battalions
    Ironfist (160)
    Bloodtoofs (80)

    Total: 1980 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 109

    Honestly it played exactly like you'd expect. Take priority, voice of Gork, you've won or lost by the end of your turn 1.

    In a perfect world I'd drop 5 brutes for 3 more GG's and buy the extra cp. Might even swap the 10 ardboys for 3 more ggs. With ardboys/brutes you need a good ironfist and a strong charge roll. Adding a mighty destroyers helps but it only aliveates it a bit and you can't really do it for the whole army. GG's on the other hand have way more tolerance on the ironfist/charge due to their higher move. With 4 units of them there's even a solid chance to get extra Waaagh! off turn 1 where as atm most of it goes on mighty destroyers for the catapult.

    Since I don't have the 6 extra GG's I'm going to drop the brutes to ardboys instead. Again the +2 to charge adds tolerance and the +attacks helps smooth the loss. They're also way better for taking objectives which is obv hard with the list.

    Overall. Gordrakk over performed, 2 units of brutes is just to slow, hulking musclebound brute wasn't massive but again it added more reliability to the impact hits. I can't see myself swapping it for anything other than the 5+ charge in opponents charge phase.

    Looks pretty cool, but no Warchanters? It might be ok, but you are losing out on 2 artefacts which feels like such a waste to me. :P

  2. On 8/2/2019 at 1:00 PM, Malakree said:

    I'm not sure it's Aetherquartz I hate, it's the Waaagh! bomb itself. The only fun part about it is the brute boss.

    AB just ensures some super swingy games. Quite often you get insane value (not really fun for your opponent) or you get next to none, feeling you kinda wasted an artefact.

  3. 11 minutes ago, Scurvydog said:

    Well it will be interesting to see how that works, summoning depends a lot on when and where you can summon, an unlike seraphon and demons etc I do not see Orruks just materialising out of thin air, but if you have to wait a turn or two for points to summon something, and then got to go in from a table edge, well then a new unit of ardboyz will not see much action I think, but I will look forward to see how they explain/handle that.

    Most importantly make Gordrakk great (not again, he was never great sadly) ;)

     

    I think it will come from table edge. It makes sense that nearby Orruks get drawn in on the Waaagh energies. There was a clash between Chaos and Orruks where it was explained how more and more got drawn in.

  4. 1 hour ago, Scurvydog said:

    The way they talk about Whaag energy and ways to build and use it sounds interesting. It sounds a bit like Blood Tithe, and could very well be almost a copy paste, with the more fighting the more points to use for different effects. I do hope it is somewhat interactive and not just a static system like DoK. I am looking forward to see how this pans out.

    Apparently some people spoke to GW at the event and they said the Waaagh Energies will be a way to summon in more Orruks. That sounds super juicy! 

  5. 5 hours ago, Malakree said:

    Ok so, exclude all the cities of sigmar units as we know they are also getting a warscroll update. What other army that isn't garbage has profiles as bad for the points that we do?

    The WAAAGH! stacking is almost definitely going to go. Not least because it's not fun to play with/against.

    My whole point was that warscroll updates/buffs across the board is relying on the Waaagh bomb. If it is going away (which would be a good thing, as you mentioned), it would obviously happen. I just dont know if they would trash such a fundamental thing about IJ

  6. To the people saying “as many as GW wants!” - I disagree. There is happening a slow powecreep with every book being released. If there were 30 books, it would take ages for them to get around and update tomes according to the current meta. 

    Playing an army that isnt up to par with the current “activation wars” sucks big time. Having 30 books also creates an insane pressure on GW to ensure proper internal and external balance for all the books.

    As much as it sucks having your toys trashed (like Tomb Kings etc) I think it is ok to ensure a healthy amount of armies that GW can keep track of.

    • Like 1
  7. 7 hours ago, Malakree said:

    I doubt there won't be a ton of changes. Our warscrolls are desperately outdated and really suffer for it.

    You only have to look at all the other recent book updates to see they have had a huge increase in not only stats but ability user friendliness. 

    Brutes are supposed to be, both in the lore and in early editions, one of the most dangerous, highest damage and toughest melee infantry. With both good wounds, a solid save and great damage which they traded off by being both expensive and probably the slowest army in the game. In reality brutes are now incredibly fragile, low damage output and just generally overcosted.

    This largely sums up the entire set of ironjawz warscrolls currently. Fragile, low damage, slow and overcosted.

    The only reason ironjawz is worth anything is because aetherquartz broach exists. Remove it and we drop at least a tier.

    But since GHB19 IJ has already gotten a couple of decent placements. If you massively buff all the units without touching the Waaagh spam, itd be bonkers. Not all the lists take the Brooch.

    Not all armies got rerollable saves or a ward save. Having multiple wounds and 4+ isnt bad compared to many armies.

  8. 21 hours ago, Malakree said:

    Also, who's up for speculating about warscroll changes. I'll start.

    All IJ get +1 wound because we're tougher an arder dan dem humies an stunties. 

    Ggs spears getting +1 rend and damage on the charge.

    Brutes getting extra rend.

    Mawkrusha fists now do 6 damage instead of 3.

    Weirdnob gets 2 casts.

    I doubt there will be that many changes for IJ statwise. It will really depends on if they want to move away from Waaagh-bomb.

    • Like 1
  9. Even if BS and IJ are very different, they still answer the Waaagh and Gork/Mork. I dont think it is unreasonable that both would rally under Gordrakks banner/answer his call in the name of Gork/Mork.

    Etc etc. Gw can pretty much do whatever they want and write some lore to support it.

    I personally dont think IJ warscrolls will change massively, unless they decide to go away from the Waaagh spam. 

    • Like 1
  10. 1 hour ago, Skumbaagh said:

     

    My guess is within the coming month since the book was on display 

    Im betting preorders sometime during next month. Im curious if they are gonna release additional models, if the warscrolls will get an update or if they just continue onwards with the current model range and just slap the current rules into one book for both factions.

  11. Honestly I have been on the fence about getting the new paints, but after having watched Vince's latest video, I'm sold. Obviously the guy is a mad man and anything he touches turns to gold, but his result on the Bestigors with purely contrast + normal white + normal black got me hyped. It seemed somewhat simple and something I should be able to manage. My only issue is that my current army is painted half way with regular paints, so I will probably continue till this army is done and then pick them up for the next project.

  12. 15 minutes ago, Eevika said:

    When have I said all high model count armies need to be nerfed. This post is mostly about breaking the horde meta and making low model count armies viable at a competitive level. 

    But isn't this the point? The current meta armies don't just do good because they bring a lot of bodies, otherwise all horde armies would do great. I don't think anyone denies the fact that bodies in general win games though, but that is not why the top meta armies are "op".

    I have yet to try the Purple Sun, but having it tag multiple 30/40/60 model units does sound rather crazy. There are things in the game to target hordes, but the meta isn't really adapting fast enough. Perhaps the ways of dealing with horde units aren't efficient enough.

    • Like 2
  13. 2 hours ago, KillagoreFaceslasha said:

    Thoughts?


    Also. Can you use the ironfist ability after the teleport spell?

    It really depends on what you expect to face. The loadout on your heroes sounds very squishy to me, so it probably wont be a great time against shooty lists.

    Neither the Ironfist ability or spells refer to the start/end of the hero phase, just that both happen in the hero phase, so the turn of events is up to you.

  14. I put a magnet in the steeds and my hellseekers, to make it easier to transport them around in the GW case. This also allows me to switch between hellstriders and seekers. There will probably never be a point when I use both 20 seekers and 10 hellstriders anyways. So with 2 SCs bought and 10 hellstriders, due to the extra bodies from the chariot kits, I was able to assemble 20 seekers.

  15. 7 minutes ago, Browncoat89 said:

    Hey you guys I had a question and I wanted to see how you guys would rule it. I came across a few artefacts like the Sword of Judgement from the realm of shadows that reads, If the hit roll for this weapon against a monster or hero is a 6+ then it deals d6 mortal wounds and the attack sequence ends. How do you guys think this rule would play in with our exploding 6's? Would it deal d6 mortal wounds then not generate another attack at all because the attack sequence immediately ends, would just that one 6 end it's attack sequence and you roll all the other hit rolls with one additional dice in there from the exploding 6 or, and I doubt it, but would it generate 2d6 mortals. Again I doubt it on that last one just in general wondering how the mortal wounds and ending the attack sequence would factor in with generating extra attacks, thanks.

     

    I don't remember what FAQ it was, but it was refering to a similiar event. The result is you get D6 MW + 1 ordinary wound roll from the extra attack. The "attack sequence ends" is for the attack delivering D6 MW, not the additional you get from exploding 6s.

  16. 13 hours ago, Enoby said:

    Yeah, I'm very on the fence about him. The reason I included so many spells is that Kairos and the epitome both have high chances to cast those spells, and the opponent may run out of dispells before our really good stuff happens - for cogs, portals, and the spell through the portal, we would have had 4 other spells beforehand, and we can keep the spell caster models out of range first turn. 

     

    My biggest issue with my list is going first/second. With 4 drops, I feel I'm too high to usually get first, and so when I'm forced to go second the extra speed isn't as useful. If I dropped Kairos, I'd be able to bring it down to two drops, which makes first turn much more likely (would replace for another contorted epitome and the sybarite battalion, or remove some endless spells and replace for a second keeper and the battalion). 

    It must be fate - This morning someone put him up for sale at an ok discounted price on Facebook 😂 You should give him a spin and report back!

    • Haha 1
  17. Kairos is really tempting to me, however the $$$ and needing to paint such a flashy model is kinda off putting for me atm.

    Unfortunately we dont have much to help us cast spells. As Magnus pointed out, getting a 8+ for the Purple Sun is kinda an issue. Im abit afraid of banking so much on spells, yet having not the greatest odds of getting them off. I do like the options against different armies.

    You can do some funny stuff with Kairos though, like oneshotting a 6W hero through the spell portal turn 1. 

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