Jump to content

Jawz

Members
  • Posts

    5
  • Joined

  • Last visited

Jawz's Achievements

Liberator

Liberator (1/10)

17

Reputation

  1. Great insights there Broche, I like the fact you've only subtly changed the list but I can already see significant advantages in those seemingly minor tweaks. Interestingly Ignax scales was on my maybe list but within the team we couldn't hail from the same realm as another team member and one of our guys "needed" thermal rider cloak. I think you're right though, the 4+ MW save on the general could have made a significant difference. I don't actually have a lot of playing experience, prior to the tournament I'd only played against Fyreslayers, Pestilens, Rotbringers, Kharadron and Bloodbound just a few times each over the last couple of years of post-work matches. I have only really played about 20 games of Sigmar ever (including the tournament ones) so, it was a trial by fire One thing to consider is our 'team' was matching against a similar ranked 'teams', but as an individual, I kept facing team captains or the guy who couldn't remember the last time he'd lost a game. I might have found more personal success in a solo-tourney format, being matched against individuals with similar inexperience or list-flaws. Especially when I faced Nighthaunt, DOK and LoS I had no idea what various units were capable of - my opponents were fairly forthcoming if I asked specific questions but some stuff was lost in translation and those "I could do this but it never comes off" came off. I do now have a much better idea of those armies capabilities and would love the chance to go back with a tweaked list and try again. Alas that will have to wait until next year. "If you know the enemy, and know yourself, you need not fear the result of a hundred battles!" - I've got a lot of losing and/or reading to get through first I think
  2. Also, don't know if it's the done thing but here's a couple of snaps of the 3 Maw Krusha's combo FYI.
  3. Reply above, sorry I'm new, I didn't capture the quote in my response
  4. No problem at all, happy to share my experiences - apologies if I bore you but I guess its up to you if you want to read! Yes, acquiring 3 Maw Krushas was no mean feet, lots of eBay haggling and renovating 'badly painted' models... I only had the chance to try this list out in two games before the tournament and in both games the list performed well, one major victory against the poor old Fyre Slayers (who are also in dire need of an update...) and one Minor Defeat against a very experienced and strong, fully latest-battle-tome-updated Skaven list. It's a super fun list to play, very easy to wrap your head around, one A4 cheat sheet and warscroll print out. Part of the reason I took this 'simple' route was to maintain my stamina over two days of intense gaming. I think this list could actually continue to do well in less competitive environment e.g your local club/GW store but will struggle in an international tournament where all the armies are seriously optimised to take advantage of the latest meta. General thoughts with hindsight: I would maybe find ways to acquire more CP for the first turn Alpha strike and use stacked mighty-waaagh for extra attacks in that phase, that was the main place I did damage but not quite enough to tip the battle in my favour Summary: Use your destruction move in the Hero phase (keep all your heroes in range of each other so at least one Maw Krusha is covering 26"-32" in the first turn Stack the Frenzy of Violence and Mighty Waaagh for extra attacks The shield armed boys are quite good at staying on the board even in units of 10 but the 10 with big choppas didn't do much damage and weren't as survivable (bear in mind most of the death stuff I faced ignored rend anyway... ) From memory I did actually get to choose who went first in all the matches, it seemed my opponents had the same amount or more drops than me and/or lost the initial roll off 3/4 matches I chose to go first, and did the classic IJ Alpha Strike, just not doing enough damage to make a difference In future 'competition' lists I'm thinking of: Going more magic heavy (for defence and MW output) with a loon king or cave shamen as you (Broche) mentioned in this thread above Perhaps also a block of 30 boys as my lawnmower, buffed to the hilt with Waagh and Frenzy of Violence and maybe the Ardfist battalion to bring them back from the dead The battalion to reduce drops, get an extra CP and artefact and ensure first turn choice I'm optimistic the new Jawz battletome will make their Alpha strike more deadly or cost effective and hopefully they'll also get some scenery and better magic (AKA long range MW output) - be great to see the Megabosses at least get a decent ward save too Game Summaries: Game 1 - Nighthaunt - Focal Points Allegiance: Nighthaunt Leaders Lady Olynder, Mortarch of Grief (240) - General - Lore of the Underworlds: Spirit Drain Knight of Shrouds on Ethereal Steed (140) - Artefact: Midnight Tome - Lore of the Underworlds: Shademist Guardian of Souls with Nightmare Lantern (140) - Lore of the Underworlds: Soul Cage Lord Executioner (80) Battleline 6 x Spirit Hosts (240) 6 x Spirit Hosts (240) 30 x Grimghast Reapers (360) Units 4 x Myrmourn Banshees (80) 8 x Glaivewraith Stalkers (120) Behemoths Mourngul (300) Endless Spells Chronomantic Cogs (60) Total: 2000 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 111 I took the first turn, got all three maw krushas up the board in the hero phase Did a lot of turn 1 damage, good dice, wiped out multiple units but he had a lot of stuff "in the underworld" This was a fairly close game until he deep striked 30 buffed glaive wraiths in to my rearguard infantry line and captured my objectives which tipped the points in his favour and I couldn't shift the heroes off his objectives The MKs survived quite well and did a lot of damage in his line but the enemy ignoring rend limited their effectiveness, especially against his heroes Game 2 - Daughters of Khaine - Total Commitment Allegiance: Daughters of Khaine - Temple: Hagg Nar Mortal Realm: Hysh Leaders Slaughter Queen on Cauldron of Blood (330) - General - Trait: Devoted Desciples - Artefact: Iron Circlet - Prayer: Blessing of Khaine Hag Queen (60) - Prayer: Catechism of Murder Hag Queen (60) - Prayer: Sacrament of Blood Bloodwrack Medusa (140) - Artefact: Shadow Stone - Lore of Shadows: Mindrazor Battleline 30 x Witch Aelves (270) - Sacrificial Knives and Blade Bucklers 20 x Witch Aelves (200) - Sacrificial Knives and Blade Bucklers 30 x Sisters of Slaughter (300) - Barbed Whips and Sacrificial Knives 30 x Sisters of Slaughter (300) - Barbed Whips and Sacrificial Knives Units 5 x Khinerai Heartrenders (80) 5 x Khinerai Heartrenders (80) Battalions Slaughter Troupe (130) Total: 1950 / 2000 Extra Command Points: 2 Allies: 0 / 400 Wounds: 149 I took the first turn, got all three maw krushas up the board in the hero phase Did a lot of turn 1 damage, good dice, wiped out multiple units of witches and decimated some sisters However, on his first and second turn he'd buffed a block of 30 sisters to the point they were outputting and average of 30-40 wounds with -1 rend Even a 4+ save with mystic shield, 20ish wounds are getting through They deleted everything they touched I would have been wiped out in turn 4 had we continued Game 3 - Free People - Gift From the Heavens Allegiance: Free Peoples Mortal Realm: Aqshy Leaders Freeguild General on Griffon (260) - General - Shield & Greathammer - Trait: Indomitable - Artefact: Ignax's Scales Freeguild General on Griffon (260) - Shield & Greathammer Freeguild General (100) - Stately War Banner, Sigmarite Weapon & Shield, Warhorse Celestial Hurricanum With Celestial Battlemage (380) - Allies – Coment of Casandora Battleline 40 x Freeguild Guard (280) - Swords and Shields 30 x Freeguild Crossbowmen (300) 30 x Freeguild Crossbowmen (300) 10 x Freeguild Archers (100) Endless Spells Soulsnare Shackles (20) Total: 2000 / 2000 Extra Command Points: 0 Allies: 380 / 400 Wounds: 152 I took the first turn, got all three maw krushas up the board in the hero phase, boys holding positions where my comet might fall 2 MK wiped out his classic freeguild swordsman screen and damaged the gun line MK 3 failed his charge and was stuck in the open , had he made this charge he would have decimated the gun line to the point it would have been less deadly Him getting multiple shots at the end of my charge phase through special abilities put the IJs on the back foot too... With all the buffs on his gun line, at the end of his first shooting phase he'd killed 1 MK and wounded the remaining 2 so much that their damage output was virtually nil (about 11-12 wounds I think) Shaman did some excellent foot of Gorking for MW output but failed to kill one of his heroes that was applying all the shooting buffs This was the closest match, it probably could have gone my way with just one of these variables: EG Slightly more favorable dice, not failing MK 3 turn 1 charge If his comet hadn't landed where his relatively static force was standing I might have been able to capture it first with MK3 on his underpopulated right flank Game 4 - Skaven - Places of Arcane Power Allegiance: Skaventide Mortal Realm: Ghur Leaders Verminlord Warpseer (260) - General - Trait: Master of Magic - Artefact: Gryph-feather Charm Warlock Bombardier (100) - Lore of Warpvolt Galvanism: More-more-more Warp Power! Warlock Engineer (100) - Lore of Warpvolt Galvanism: More-more-more Warp Power! Warlock Engineer (100) - Lore of Warpvolt Galvanism: More-more-more Warp Power! Battleline 10 x Skryre Acolytes (120) 10 x Skryre Acolytes (120) 6 x Stormfiends -2 Rattling, 2 projectors, 2 Doom Flayers (520) Units 1 x Warpfire Thrower (70) 1 x Warpfire Thrower (70) War Machines Warp Lightning Cannon (180) Warp Lightning Cannon (180) Warp Lightning Cannon (180) Total: 2000 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 107 I was pretty screwed on this one only having 2 characters that could capture points, my opponent had 4 or 5 and one of them was the "indestructible" Verminlord Warpseer Gave opponent first turn as didn't want to charge in to his guns, not sure it would have made any difference if I had taken the first turn, the end result would have been the same but I might have scored a few more points He managed to kill my Wierdnob on turn 1 with warp lightning cannons teleporting through gnaw holes This left only my general on maw krusha able to capture any points General had a chance to grab a point but failed the charge that would have got him there General was killed by warp lightening cannons on turn 2 All my rolls were terrible, failed all my charges but I think the outcome was inevitable unless his rolling had been particularly bad too Basically game over end of turn 2 Game 5 - Legion of Sacrement/Mixed death - Blood & Glory Allegiance: Legion of Sacrament Leaders Arkhan the Black Mortarch of Sacrament(320) - General - Lore of the Dead: Overwhelming Dread (Deathmages) Neferata Mortarch of Blood (400) - Lore of the Dead: Amethystine Pinions (Vampires) Necromancer (110) - Lore of the Deathmages: Decrepify Vampire Lord (140) - Mount: Flying Horror - Artefact: Azyrbane Standard - Lore of the Vampires: Amaranthine Orb Battleline 5 x Dire Wolves (60) 5 x Dire Wolves (60) 5 x Dire Wolves (60) Units 30 x Grimghast Reapers (360) 10 x Hexwraiths (320) Endless Spells Chronomantic Cogs (60) Umbral Spellportal (60) Total: 1950 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 112 Gave opponent first turn as he didn't have much that could hurt me on the first turn except magic... I wanted to ensure a good charge when my chance came However, he managed to kill General on Maw Krusha on turn 1 with Arkhan's 'Curse of Years' spell fired through a spell portal (culminated in "infinite" mortal wounds so would have killed anything that has no MW save) Turn 2 he killed MK 2 with another Curse of Years, I tried dispelling but no joy, my remaining forces killed a bunch of models but graveyards only saw them return None of my destruction ability movement came off, I was on the back foot throughout felt like I was just occasionally rolling a save... It was all over by Turn 3, there'd have been little left of the IJ's come turn 4 So, apologies if that's all just noise but from memory, that's the highlights for you to chew over. In conclusion, the list isn't useless, it's just not going to beat high MW/Magic output armies, once your MK's have taken 10ish wounds each, you've pretty much had it. Happy to answer any specific questions. Cheers!
  5. Hehe, strange to see my own list being quoted when I peruse this site for ideas on what to try! Well I’m sad to say the triple MK looked great, nice and simple to play but unfortunately outclassed by everything I faced. To be fair, being my first ever tourney and a ‘crazy’ list I agreed to be expendable within the team, This meant I got matched against some nasty lists and very experienced players while our stronger players took on opponents they had a good chance of beating. I lost all five games over the weekend by the end of turn three you could hypothosise that I would have been tabled by turn 5. Everyone I faced was anxious at first but soon relaxed when they realised how killable the maw krushas are (and that I was happy to lose gracefully :)). Great on the charge with destructive bulk but once stuck in combat they are soon chewed up and their successful wound output is little better than a squad of Brutes. The main way my forces were evaporated was through mortal wounds, all my opponents were chucking out mortal wounds all over the place through abilities and spells. No defence whatsoever and a relatively low wound strength total in my list. Even so I had a fantastic time and learned loads about the current ‘strong’ metas (night haunt, daughters, Nagash, deepkin, shaven). I’d highly recommend Bloodtithe! Great atmosphere, super sporting opponents from all over the world. Many commented that fundamentally the jaws are in desperate need of a new Battletome to bring them up to match the current meta. There’s a reason there were no other jawz lists at the tournament Tournament rumour has it it this will happen sooner than later so I will continue to paint my remaining jaws and live in hope of serious some mortal wound output or defence!
×
×
  • Create New...