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Posts posted by Arkahn
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3 hours ago, Superninja said:
Moved up some more with everything, used 5 Waaagh! (got +7 attacks) and ended up wiping out a set of 5 evocators, a set of 30 skinks, and 3 sets of 5 liberators before he got to activate them or anything. He had his stardrake, the 2 ballistas, and another couple heros left...we called it after that.
How ? Only one unit or the Maw Krusha wipe them before they can fight back ?
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What your opinion about this list ? The idea is to mix the squig army with some of utility from magic.
Two Fungoid to farm some CPs and usual spells. I really wanted to try to include a Webspinner on arachnarok w/ Sneaky Distraction and combine it with some Stabbas ! A regular Webspinner to be able to cast Venomous Spiderlings . The core of a squig army, Scuttletide for obvious reasons and the cauldron mostly use with the webspinner on arachnarok.
SpoilerAllegiance: Gloomspite Gitz
Mortal Realm: Ulgu
Leaders
Webspinner Shaman on Arachnarok Spider (300)
- Artefact: Spellmirror
- Lore of the Spiderfangs: Sneaky Distraction
Loonboss on Mangler Squigs (300)
- General
- Trait: Fight Another Day
- Artefact: Sword of Judgement
Loonboss on Giant Cave Squig (110)
- Moonclan Stabba
Fungoid Cave-Shaman (90)
- Lore of the Moonclans: The Hand of Gork
Fungoid Cave-Shaman (90)
- Lore of the Moonclans: Squig Lure
Webspinner Shaman (80)
- Lore of the Spiderfangs: Venomous Spiderlings
Battleline
40 x Stabbas (260)
- Pokin Spears & Moon Shields
6 x Squig Herd (70)
6 x Squig Herd (70)
Units
10 x Boingrot Bounderz (200)
10 x Boingrot Bounderz (200)
Battalions
Squig Rider Stampede (140)
Endless Spells
Scuttletide (30)
Scrapskuttle's Arachnacauldron (50)
Total: 1990 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 148
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49 minutes ago, Grudgebearer said:
The one thing I was thinking about was to change the 5 Bounders to a Fungoid cave shaman, however I think more bodies could prove more important than the spell.
Definitly swap 5 Bounderz into a Fungoid cave shaman ! More than the spell (Squig Lure is almost mandatory though), the CP farm is super important with two Command ability you will need to spam with the Loonbosses
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3 hours ago, kamuffinz said:
Just wondering everyone's thoughts on a 1k squig focused list with and without the Giant Cave Squig...hoping I can get a few of you to weigh in on the two lists here.
The difference is the Loonboss on Giant Cave Squig in exchange for 5 more bounderz. I'm also open to any other suggestions for a 1k.
1kGiantCaveSquig.pdf 4.38 kB · 6 downloads 1kNoCaveSquig.pdf 4.2 kB · 3 downloads
I tried 15 Bounderz in a 1k list but exept with the MW, it was hard to make them all attack, so I had the same idea to replace 5 of them with a Loonboss on giant cave squig.
The only change with your first list is to replace 1 unit of squig herds with 1 unit of stabbas and then add the Scuttletide (maybe our best endless spell)
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I need to make a 750 pts list and i'm hesitating between two
First
Allegiance: Gloomspite Gitz
Leaders
Loonboss on Mangler Squigs (300)
- General
- Trait: Fight Another Day
- Artefact: The Clammy cowl
Madcap Shaman (80)
- Lore of the Moonclans: Squig Lure
Battleline
6 x Squig Herd (70)
6 x Squig Herd (70)
Units
10 x Boingrot Bounderz (200)
Endless Spells
Scuttletide (30)
Total: 750 / 750
Extra Command Points: 0
Allies: 0 / 200
Wounds: 60
Second
Allegiance: Gloomspite Gitz
Leaders
Loonboss on Mangler Squigs (300)
- General
- Trait: Fight Another Day
- Artefact: The Clammy cowl
Fungoid Cave-Shaman (90)
- Lore of the Moonclans: Squig Lure
Battleline
5 x Squig Hoppers (90)
20 x Stabbas (130)
- Pokin Spears & Moon Shields
Units
5 x Boingrot Bounderz (100)
Endless Spells
Scuttletide (30)
Total: 740 / 750
Extra Command Points: 0
Allies: 0 / 200
Wounds: 56
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Why not something like that ?
Allegiance: Destruction
Leaders
Fungoid Cave-Shaman (90)
Fungoid Cave-Shaman (90)
Megaboss on Maw-Krusha (440)
- Boss Gore-hacka and Scrap-tooth
Orruk Megaboss (140)
Orruk Warchanter (80)
Battleline
Units
5 x Orruk Brutes (180)
- Pair of Brute Choppas
5 x Orruk Brutes (180)
- Pair of Brute Choppas
5 x Orruk Brutes (180)
- Pair of Brute Choppas
3 x Orruk Gore Gruntas (140)
- Pig-iron Choppas
3 x Orruk Gore Gruntas (140)
- Pig-iron Choppas
Battalions
Ironfist (180)
Endless Spells
Mork's Mighty Mushroom (80)
Scuttletide (30)
Total: 1950 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 110
2 extra CP, two sources of Waaagh and brutes (you can replace brutes to ardboys but few brutes units with a big Waaagh are so strong !)
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45 minutes ago, Skabnoze said:
Otherwise do you plan to just swap him out for a Webspinner shaman?
"Madcaps are so bad it's unreal. I seriously hate them. Going to paint up spiker as a Webspinner and never use a madcap again."
I never considered to add a webspinner but if I consider how Scuttletide is strong and Venimous Spiderlings / Sneaky Distraction too, it might be worth the 80 points ! -
16 hours ago, Nickmoss90 said:
I am slowly building my army up. My aim is to be a bit competitive yet really fun to play. I like the casting and the speed of units. Nice CP generation to make the most of the units. I would have preferred two fungoids but hey ho.
let me know what you think I can always change up the spells a little but I like the idea of removing chars with spells from across the board. Idea is to stop the charge on to my hard hitters with the herds and then fly over my units to hit them with charges. Etc I know the mangler with boss is a good target for spells early on, that is why he has the loonstone to stop a few mortals.
The Fungoid and madcap will probs take squig lure and itchy nuisance.
In my opinion if you want some Bounderz and a regular Mangler, you should use the Squig Rider Stampede battalion and I dont really see the meaning of just 3 Rockgut.
Here my list around Squig, even with Skragrott, I chose to make the Mangler boss the general because of Fight Another Day and Skragrott is still really worth the point (+1 to cast, 2 casts...)
SpoilerAllegiance: Gloomspite Gitz
Mortal Realm: Ulgu
Leaders
Loonboss on Mangler Squigs (300)
- General
- Trait: Fight Another Day
- Artefact: Sword of Judgement
Loonboss on Giant Cave Squig (110)
- Moonclan Stabba
- Artefact: The Clammy cowl
Skragrott, The Loonking (220)
- Lore of the Moonclans: The Hand of Gork
Fungoid Cave-Shaman (90)
- Lore of the Moonclans: Squig Lure
Webspinner Shaman (80)
- Lore of the Spiderfangs: Venomous Spiderlings
Battleline
6 x Squig Herd (70)
6 x Squig Herd (70)
60 x Stabbas (360)
- Stabbas & Moon Shields
Units
10 x Boingrot Bounderz (200)
10 x Boingrot Bounderz (200)
Battalions
Squig Rider Stampede (140)
Endless Spells
Mork's Mighty Mushroom (80)
Scrapskuttle's Arachnacauldron (50)
Scuttletide (30)
Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 156
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13 hours ago, PlasticCraic said:
Did you ever run this army @Arkahn ? Would love to hear how it went!
Not yet ! I will get Gordrakk soon then I will try it for sure
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1 hour ago, DestructionFranz said:
With Hand of Gork is it possible to teleport the caster itself?
Of course, it can be useful with a Webspinner on arachnarok
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1 hour ago, tolstedt said:
This is coming for beastclaw as an allegiance ability and it will be called "Large and in Charge" @heywoah_twitch has the deets.
How he has the deets ?
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As a competitive list which one is the best battleline between
60 Stabbas, 60 Stabbas, 20 Stabbas
or
24 Squig Herd, 24 Squig Herd, 24 Squig Herd
I'm always playing atleast 1 Mangler Boss and some Bounderz
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6 hours ago, Malakree said:
Biggest issue with the -1 hit aura is that it's very easily gamed. as long as your opponents unit has one model which is slightly out of 12" the whole unit ignores the debuff. It means that against good players you will find they can play around it fairly comfortably.
That's true, the " wholly within" change everything, sadly...
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1 hour ago, FPC said:
One thing I did run once that I’d like to test more is a Webspinner on foot in the midst of two units, casting the 12” -1 to hit bubble (sneaky distraction? Can’t recall the name). With netters properly placed, -2 to hit gobbos will be hard to dislodge.
I'm wondering if a Webspinner Shaman w/ Sneaky Distraction is worth 80 points ?
He can be quickly done if focused by range weapons or MWs, but -1 to hit + netters seems strong to hold the line !
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7 hours ago, Malakree said:
If you consider turn 1 spell casts, scuttletide+hand of Gork, call da moon, mystic shield, quicksilver swords and great green spite.
There is a combo between scuttletide + HoG I didnt see?
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47 minutes ago, Malakree said:
Skragrott is a legend, he's so good. Combined with 2 fungoids I wasn't completely shafted in the spell game which was nice. I'd gladly put another 2 fungoids in the list instead of mollog.
Even if Skragrott is not the General he's really worth the point ? (i'm considering using Mangler boss as general plus Skragrott).
4 Fungoid ? It's not too much ? 😅
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Hello guys, I need your opinion for a 1k list
Until now I'm playing
SpoilerAllegiance: Gloomspite Gitz
Mortal Realm: Ghur
Leaders
Loonboss on Mangler Squigs (300)
- General
- Trait: Fight Another Day
- Artefact: Gryph-feather Charm
Fungoid Cave-Shaman (90)
- Lore of the Moonclans: Squig Lure
Battleline
20 x Stabbas (130)
- Pokin Spears & Moon Shields
5 x Squig Hoppers (90)
Units
15 x Boingrot Bounderz (300)
Endless Spells
Mork's Mighty Mushroom (80)
Total: 990 / 1000
Extra Command Points: 0
Allies: 0 / 200
Wounds: 76
And now, I'm considering to try this list, for few reasons... 15x Bounderz are good for the MWs but it's almost always impossible to attack with all of them and Hoppers are not so worth the points to me, only sometimes they can steal an objective or try to assassinate a small character...
SpoilerAllegiance: Gloomspite Gitz
Mortal Realm: Ghur
Leaders
Loonboss on Mangler Squigs (300)
- General
- Trait: Fight Another Day
- Artefact: Gryph-feather Charm
Fungoid Cave-Shaman (90)
- Lore of the Moonclans: Squig Lure
Battleline
6 x Squig Herd (70)
6 x Squig Herd (70)
Units
10 x Boingrot Bounderz (200)
Behemoths
Mangler Squigs (240)
Endless Spells
Scuttletide (30)
Total: 1000 / 1000
Extra Command Points: 0
Allies: 0 / 200
Wounds: 72
What's your opinions between those lists ?
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1 hour ago, Sonic said:
Does Gordrakk have to be the general to use that ability? It doesn't start specifically on the warscroll that u have to be the general as it does with Skragrott.
It's noticed if he needs to be the general to use the command ability, like Skragrott for exemple.
2 hours ago, ShaneHobbes said:Can you use battalion's from Gloomspite or any other faction for generic Alliegances like Destruction?
Of course ! That's why Gordrakk can shine in mixed Destruction
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2 hours ago, Jetengine said:
I'd be fine with standard Greenskinz being fused into Ironjawz .
As is IJ are currently a mid-elite army. You can do a 1200 force of just under 30 models by focusing on Brutes and Gruntas. And at 62 models with Ardboyz. Throw in ordinary Greenskinz though as your chaff and suddenly you can REALLY swarm your foes.
Go with Greenskin Warriors, Bowmen, Boar Riders and Warboss.
Bowmen can be made with Bonesplitter bitz, Boar Riders can open up a all mounted list with a Grunta Megaboss and the Warboss can buff non Brute/Grunta units and also do his Waaagh.
Can you show us an army list ?
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5 hours ago, PlasticCraic said:
You might as well drop Skragrott at that point, go for the Fight Another Day Loonboss on Mangler and embrace the insanity of an unleashed Moon!
If you drop Skragrott, you must include atleast one Fungoid Cave Shaman for CPs generation, you will need a lot with both Loonboss CA, immune battleshock, 6 run...
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46 minutes ago, PlasticCraic said:
The main time I would use them is if I wanted to use the Big Batallion (Squigalanche?)
Anyone who has used Yetis or the Bonegrinder knows how game-changing that 6" pile in can be. Yet the Boingrots really need the charge to get the most out of them.
So I would consider running 2 units of Hoppers and 1 of Boingrots in the Squigalanche. Run over the top with the Hoppers and charge with the Bounders. The Bounders are your first activation in the combat phase, and everything else piles in from 3.1" inches away. So you have milked all your Mortal Wounds and get to swing first with everything.
(I'd also put in Skragrott to guarantee the Bad Moon, and some Stabbas to Hand of Gork and buy time turn 1).
That's really interesting, I mainly play Bounderz over Hoppers and I feel like the Squigalanche is not worth it but jumping over some units and being at 6" to pile in might funny, I wonder how it perform...
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35 minutes ago, Malakree said:
EDIT: Look at this Ugly ass model and compare it to all the new Squig Riders.
It's an Abomination.
Totaly agree 😂
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26 minutes ago, Malakree said:
It will be, designed to coincide with the release of the new sylvaneth book.
They will release the new Loonboss on Giant Cave Squig in it alongside a bunch of squig hoppers and Sylvaneth with the new Sylvaneth hero.
You seems sure about that, any hidden sources ?
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4 hours ago, novakai said:
well I am excited either way
Gloomspite vs Sylvaneth in a box set with new models ? I really hope !
AoS 2 - Mixed Destruction Discussion
in Destruction
Posted
Only 10 pts above after GHB19 😔
Allegiance: Destruction
Frostlord on Stonehorn (420)
- General
Gordrakk the Fist of Gork (560)
10 x Orruks (80)
- Pair of Choppas
10 x Orruks (80)
- Pair of Choppas
10 x Orruks (80)
- Pair of Choppas
2 x Mournfang Pack (140)
- Gargant Hackers
2 x Mournfang Pack (140)
- Gargant Hackers
3 x Orruk Gore Gruntas (140)
- Pig-iron Choppas
3 x Orruk Gore Gruntas (140)
- Pig-iron Choppas
Braggoth's Beast Hammer (230)
Total: 2010 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 112