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CitizenX

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Posts posted by CitizenX

  1. Just wanted to point out on the missing 9th faction that it was hinted on twitter by one for the GW guys that the last faction is death (three for each except death on the symbols)

    I am leaning to some sort of Ogor faction for the top left mystery symbol, although I was thinking BCRs for some reason.

  2. On 3/18/2019 at 2:20 AM, Jackinrae said:

    I absolutely love the squig models, just getting into AOS. Would an all squig army work? Also with no start collecting how should I go about it? Mangler and some hoppers and herds to start off? What's a good 1k list for squigs?

    All Squigs (well almost all Squigs) definitely works. I won a local Path to Glory today with an army that was all Squigs and one Fungoid Shaman to cast Squig Lure. Loonboss on Mangler Squig is just mean, the squig herd is mean, and the squig cavalry options are both mean as well.

  3. 1 minute ago, robinlvalentine said:

    https://www.warhammer-community.com/2019/03/13/mar-13-blades-of-khorne-preview-judgements-of-khorne-and-the-skull-altargw-homepage-post-4/

    I really don't get these 'Judgements'. If you're saying special words to make a big magical thing appear, how is that not magic? Lore-wise you can explain it away however you like, but aesthetically this is magic. The idea of a Khorne priest swearing vengeance against all spellcasters in order to summon two giant floating blood-crying skulls that fly around the battlefield just seems like self-parody to me. 

    It feels like business model over coherent game design, to me - everything needs endless spells, so we've crammed them into the most magic-hating army in the game. Makes me a bit apprehensive about how they're going to do it for other traditionally non-magical factions.

    They already have prayers as a thing, this just seems to be the Prayer version of Endless Spells. Maybe more factions will get them in the future. 

  4. I was kinda lumping skills, experience, and not having pre-made characters in with the solid customization rules. 

     

    My personal hope is that the warbands are very broad ideas (maybe realm based) that I can then filter down to the weird flavor of chaos I want. 

    • LOVE IT! 2
  5. "In the game, you’ll follow the myriad tribes of Chaos – reavers and despoilers from every corner of the realms – as they make their dark pilgrimage to the Varanspire. Warcry explores a never-before-seen side of life (and death!) in the Age of Sigmar. Every model for this game is brand new, reflecting on the dizzying diversity of Chaos on a scale never attempted before and rooted in rich lore that realises the servants of the Dark Gods as deep and varied cultures. " 

     

    Looks like just Chaos, going by the warhammer community stuff. 

  6. Recap:

    My current Path to Glory list is:

    Leaders:

    Loonboss on Mangler

                       Trait: Fight Another Day

                       Artefact: Doppleganger Cloack

    Fungoid Shaman

                          Lore Spell: Squig Lure

    Units:

    5x Bounderz

     

    So now that I know what my initial warband will be, what should plan to add for my first followers? (We are playing where we roll to either get a boon or follower, but if you get a follower you can pick instead of rolling on a follower table). I obviously already have another 5 bounder built, I also have another box I was planning to build as Hoppers, a Squig Herd Box, a fanatics box, and a goblapalooza box. We also aren't allowing Battalions (kinda broke the last Path to Glory that the store ran)

    The current thought is to add the five other bounders and then some sporespallas to screen my wizard. Does this sound like pure foolishness? Should I be looking at the herd? Any advice would be helpful.

     

     

     

  7. 56 minutes ago, Skabnoze said:

    My current personal favorite for a Loonboss on Mangler with the Fight Another Day ability is the Doppelganger Cloak from the Realm of Ulgu.  It synergizes with the command trait extremely well since it does not allow the opponent to target the bearer in melee until after he has made his attacks.  This means you don't have to activate the Loonboss as your first unit when he is in combat and he will generally be safe from attacks until he has attacked the enemy and then ran away.  It makes him a very annoying unit for your opponent to pin down and just feels like the sneaky sort of thing a boss grot would do.

    That's just... mean. Basically from what I just read the only way I would actually get attacked back is if I couldn't make the Fight Another Day move (from rolling two low, or getting surrounded in a way where I can't end my move 3 away). That is insane... I'm totally using it!

  8. 21 minutes ago, Satyrical Sophist said:

    Thermal rider cloak gives some guaranteed movement. It's kind of painful when you roll a 4 for movement or something.

    I didn't think about that. Does the movement buff also apply to Fight Another Day's bonus movement? (I assume not, but I don't have my books with me at work to check the wording)

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