CitizenX
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Posts posted by CitizenX
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I just realized if the Fungus vs Forest thing has a squig based goblin force, I can probably hold off on finishing my 2k squigs and split the box with someone. (Especially if it means a plastic Loonboss on Giant Squig)
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Really want there to be more to Forbidden Power than just those endless spells. (I'll settle for some battleplans and artefacts, but really want a campaign for raiding the vaults.)
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I would not be surprised if those Fyreslayer endless spells (invocations) are going are going to be similar to the Khorne ones mechanically
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Still trying to figure out all the warbands for warcry.
??, DoK, ?? (vampires), Gloomspite, Idoneth, ??(Orks, but which ones), Night Haunts, Stormcast are my current guesses going counterclockwise from the top.
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Warcry with non-chaos factions at launch!
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Part of me would not be surprised if the next big box was a Slaanesh vs Aelves thing
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On 3/18/2019 at 2:20 AM, Jackinrae said:
I absolutely love the squig models, just getting into AOS. Would an all squig army work? Also with no start collecting how should I go about it? Mangler and some hoppers and herds to start off? What's a good 1k list for squigs?
All Squigs (well almost all Squigs) definitely works. I won a local Path to Glory today with an army that was all Squigs and one Fungoid Shaman to cast Squig Lure. Loonboss on Mangler Squig is just mean, the squig herd is mean, and the squig cavalry options are both mean as well.
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I have to hope that updated KO is on possibly on that list if the conversation I had with my daughter earlier is correct. (Looking highly likely that she's entering the hobby with a KO start collecting box)
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1 minute ago, robinlvalentine said:
I really don't get these 'Judgements'. If you're saying special words to make a big magical thing appear, how is that not magic? Lore-wise you can explain it away however you like, but aesthetically this is magic. The idea of a Khorne priest swearing vengeance against all spellcasters in order to summon two giant floating blood-crying skulls that fly around the battlefield just seems like self-parody to me.
It feels like business model over coherent game design, to me - everything needs endless spells, so we've crammed them into the most magic-hating army in the game. Makes me a bit apprehensive about how they're going to do it for other traditionally non-magical factions.
They already have prayers as a thing, this just seems to be the Prayer version of Endless Spells. Maybe more factions will get them in the future.
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I was kinda lumping skills, experience, and not having pre-made characters in with the solid customization rules.
My personal hope is that the warbands are very broad ideas (maybe realm based) that I can then filter down to the weird flavor of chaos I want.
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Things I want from this game: solid rules that let me brawl on boards full of terrain, the ability to devote any of the warbands to any of the chaos gods, expansions that add in other GA based warbands, and really solid customization rules.
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"In the game, you’ll follow the myriad tribes of Chaos – reavers and despoilers from every corner of the realms – as they make their dark pilgrimage to the Varanspire. Warcry explores a never-before-seen side of life (and death!) in the Age of Sigmar. Every model for this game is brand new, reflecting on the dizzying diversity of Chaos on a scale never attempted before and rooted in rich lore that realises the servants of the Dark Gods as deep and varied cultures. "
Looks like just Chaos, going by the warhammer community stuff.
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IT'S AOS KILLTEAM!!!!!!!!
But apparently Chaos focused
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I would be happy if there was a campaign rule structure in it about chasing artefacts through the realms or some such. Something like Urban Conquest, but for AoS
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Still holding out hope for the last announcement having some meat to it (hopefully in the form of Warcry)
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Whelp, that wasn't really much new (well aside from munchkin AOS). Guess this confirms Forbidden Power is Malign Sorcery 2: Electric Bugaloo
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Also, wasn't KO unveiled at GAMA?
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I'm pegging Update #3 as the announcement to be the BIG one (since it would be the end of the night for the actual show), but since that falls into tomorrow for the UK I'm not 100%.
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3 minutes ago, ItzMercy said:
Post them here! I wanna see
Still super early, but here are the initial 5 for the Path of Glory warband.
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4 hours ago, ItzMercy said:
That's a sexy mangler
And he's backed up by a rainbow of Squig bounderz at the moment. The end result is going to be a tide of killer skittles/easter eggs of doom when the painting is done.
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Quick update. Played two games for Path to Glory and neither Stormcast nor Nighthaunts could withstand the might of the mangler squig who refused to fight fair. The Doppelganger Cloak was definitely the right call with Fight Another Day.
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Recap:
My current Path to Glory list is:
Leaders:
Loonboss on Mangler
Trait: Fight Another Day
Artefact: Doppleganger Cloack
Fungoid Shaman
Lore Spell: Squig Lure
Units:
5x Bounderz
So now that I know what my initial warband will be, what should plan to add for my first followers? (We are playing where we roll to either get a boon or follower, but if you get a follower you can pick instead of rolling on a follower table). I obviously already have another 5 bounder built, I also have another box I was planning to build as Hoppers, a Squig Herd Box, a fanatics box, and a goblapalooza box. We also aren't allowing Battalions (kinda broke the last Path to Glory that the store ran)
The current thought is to add the five other bounders and then some sporespallas to screen my wizard. Does this sound like pure foolishness? Should I be looking at the herd? Any advice would be helpful.
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56 minutes ago, Skabnoze said:
My current personal favorite for a Loonboss on Mangler with the Fight Another Day ability is the Doppelganger Cloak from the Realm of Ulgu. It synergizes with the command trait extremely well since it does not allow the opponent to target the bearer in melee until after he has made his attacks. This means you don't have to activate the Loonboss as your first unit when he is in combat and he will generally be safe from attacks until he has attacked the enemy and then ran away. It makes him a very annoying unit for your opponent to pin down and just feels like the sneaky sort of thing a boss grot would do.
That's just... mean. Basically from what I just read the only way I would actually get attacked back is if I couldn't make the Fight Another Day move (from rolling two low, or getting surrounded in a way where I can't end my move 3 away). That is insane... I'm totally using it!
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21 minutes ago, Satyrical Sophist said:
Thermal rider cloak gives some guaranteed movement. It's kind of painful when you roll a 4 for movement or something.
I didn't think about that. Does the movement buff also apply to Fight Another Day's bonus movement? (I assume not, but I don't have my books with me at work to check the wording)
Warcry is Killteam/Mordheim... ?
in Warcry
Posted
Just wanted to point out on the missing 9th faction that it was hinted on twitter by one for the GW guys that the last faction is death (three for each except death on the symbols)
I am leaning to some sort of Ogor faction for the top left mystery symbol, although I was thinking BCRs for some reason.