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Tea Rex

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Posts posted by Tea Rex

  1. 7 hours ago, SolomonHelsing said:

    Had a practice game with that list tonight, the starseer proved useful first turn when the dread saurian rolled a 2 to teleport. What didn't help was me rolling a 7 after that, forgetting I had the +1 charge configuration, and +1 from stoke rage from aqyshy, So my dread couldn't road block further up the field a bunch of beasts of chaos dragon ogres, and got wiped by three units after, I held out pretty well after that but a loss in the end. Just got to remember those buffs when it matters adn that could've been alot different if dread saurian had taken  a unit out. 

    Real test starts in a few hours.  

    Good luck. Its not a loss if lessons are learnt!

    • Like 1
  2. 1 hour ago, sorokyl said:

     

     

    There are almost 0 valid rules in the Seraphon Battletome. 

    Allegiance abilities? Only in the GHB
    Summoning rules? Only in the GHB.
    Warscrolls? Most of the BT scrolls are wrong. Warscrolls are free on the AoS app.
    Batallions? Most of the BT batallions are outdated. You need the errata, but technically you would need the BT for this. You can buy batallions ala cart in the AoS app if you must.

    There is 0 valid reason to buy a Seraphon Battletome from a rules perspective. Only if you want to collect it, or read the fluff that will  likely be ret-conned later this year.... 

    Thanks for that, that's what I figured, I had no intention of buying the Seraphon Battletome, but only because it is super dated now.

    I was referring specifically to the Malign Sorcery book in that comment which contains the realm artefacts suggested by Wilhelm - i.e. gryph feather charm.

  3. 1 hour ago, Wilhelm Stürmer said:

    @Tea Rex What do you mean you don't have the Malign Sorcery expansion? I've always operated on the knowledge that you simply state your army come from the realm you want to use Artefacts from and you are set to use them.

    Well technically I don't have the book, so if my opponent was so inclined as to ask what the rules were or wanted to confirm I couldn't provide it? So I thought maybe best to stick to something I can produce?

  4. 6 hours ago, Wilhelm Stürmer said:

    @Tea Rex Do you happen to know what kind of army you will facing and it's composition? Will you be using a Battleplan? It would inform my input a bit better.

     

    In general, you should plan for Shadowstrike Rippers to die after they attack. At least, that's been my experience. They will do their work, but likely, there will be retaliation from another unit and they die pretty easily. If that occurs, keep your Bastildon buffed and hope your Skinks stay alive and maintain control of objectives. Depending on the unit you kill, this may not be an issue. Plan well! 😊

     

    Edit: One suggestion, consider Gryph-Feather Charm from Ghur for your Starpriest.

    Nope this is my first AOS army, I used to play WFB but I played Dark Elves back then.

    Just wanted to have a cohesive 1000pt list to work towards when building my models, I've gone for Boltspitters because I envisage combing all the Skinks into one unit when I move up to 2000pts.

    What you've detailed is what I was kind of expecting - I don't suspect my opponent will have multiple game changing units on the board at 1000pts so I'll use my Rippers to deal with the biggest threat and soften the target up with the rest of the army at range.

    I would like a Gryph-Feather Charm but I don't have Malign Sorcery expansion - so figured next best thing was Incandescent Retrices. I'm basically running off GHB18, Azyr App & Downloadable rules for now.

  5. So I managed to find a Starclaw Strikehost at a discount so I ordered it with an additional box of Skinks. I'm looking at running the below list...

    LEADER

    Skink Starpriest (General)

    Command Trait: Master of Star Rituals

    Artefact: Incandescent Retrices

    BATTLELINE

    Skinks (#10)

    Equipment: Boltspitter & Star-buckler

    Skinks (#10)

    Equipment: Boltspitter & Star-buckler

    Skinks (#10)

    Equipment: Boltspitter & Star-buckler

    BEHEMOTH

    Bastiladon - Solar Engine

    OTHER

    Ripperdactyl Riders (#6)

    WARSCROLL BATTALION

    Shadowstrike Starhost

    Total Points 1000/1000 - Valid Matched Play Army

    • Like 1
  6. Good evening all,

    So I've been mulling over how to start my first ever Seraphon (and AOS) army. I've read a bit about the race, core rules and I've been playing around in the apps and I've tried to come up with a list that is not just 'competitive' but mainly easy on the wallet, good fun and has a smattering of different models (including the carnosaur/trogloden set which is my favourite - can't wait to get going on that!).

    I've gone for a 1000 point list to start out as that seems a sensible place to start and I've tried my best to build it without dropping a fortune on kits at the outset.

    I fully appreciate that without a Slann this list lacks a lot of the Seraphon strength / flavour that comes with magic and summoning but I will be getting a Slann when I expand and diversify beyond this initial 1000pts. However, I think a Seraphon melee focused list that doesn't rely on magic might catch a few people unawares? Maybe not.

    I'm happy with the composition of the units - its just the equipment, traits and artefacts I'm not really sure about - so that's where I'd like some feedback?

    Question: Saurus Knights or Saurus Warriors are they equipped with either Spears  OR Clubs in the case of warriors, or Lances OR Blades in the case of Knights or are they equipped with all of them and can switch as they require?

    LEADER

    Saurus Oldblood (General)

    Equipment: Suntooth Maul 

    Command Trait: Mighty War Leader

    Saurus Scar-Veteran on Carnosaur

    Equipment: Celestite War-spear

    Artefact: Incandescent Retrices

    BATTLELINE

    Saurus Warriors (#20)

    Equipment: Celestite Club, Stardrake Icon, Wardrum

    Saurus Knights (#5)

    Equipment: Celestite Lance, Stardrake Icon, Wardrum

    Saurus Knights (#5)

    Equipment: Celestite Lance, Stardrake Icon, Wardrum

    Saurus Knights (#5)

    Equipment: Celestite Lance, Stardrake Icon, Wardrum

    BEHEMOTH

    Troglodon

    Total Points 990/1000 - Valid Matched Play Army

    My thoughts on a battleplan would be to deploy the Oldblood with the Saurus Warriors in the centre to form a solid block/anvil, Scar-Vet on Carno with 2 units of Knights on one flank and Troglodon with final unit of Knights on the other to act as hammers? Pretty simple stuff and it can be done from two start collecting boxes which is awesome!

    Cheers,

    Tea-Rex

  7. On 2/21/2019 at 8:54 AM, Bryan I Guess said:

    Is 3 big dinos too much?

    Running this list Saturday

    Allegiance: Seraphon
    Slann Starmaster (260)
    - General
    - Trait: Great Rememberer 
    Skink Starpriest (80)
    Saurus Scar-Veteran on Carnosaur(240)
    - War Spear
    Saurus Scar-Veteran on Carnosaur(240)
    - Greatblade
    20 x Skinks (120)
    - Boltspitters & Star Bucklers
    10 x Skinks (60)
    - Meteoric Javelins & Star Bucklers
    10 x Skinks (60)
    - Meteoric Javelins & Star Bucklers
    6 x Ripperdactyl Riders (280)
    Dread Saurian (420)
    Shadowstrike Starhost (180)
    Chronomantic Cogs (60)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 109
    If I get cogs turn one I get an oldblood on carnosaur turn two. If not I get a troglodon for four big dinosaurs ripping and roaring and tearing it up. From that point I want my Slann to just summon units of dudes to take objectives.

    Thoughts? Ideas? Artifact suggestions?

    Is this the list you ran for the above tournament?

    Seems you had some good games and enjoyed yourself - you can't really ask for much more!

    As for my thoughts on the 'Dread Saurian' or any other big centre piece (potentially high damage) model; often it's not the damage they actually deliver but the perceived threat and your opponents reaction or not that makes it useful. That and they look awesome!

    • Like 1
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