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PrimeElectrid

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Posts posted by PrimeElectrid

  1. 6 hours ago, Champasaur said:

    FYI, Dracothion Guard and LA on Tauralon both went out of stock on GW’s site over the past two days. eBay is now really the only place to get them. And I doubt we’ll see any type of restock until the new models drop.

    So if you want Dracothion guard you might want to get them on eBay before they’re gone.

    Currently waiting on a box of Dracoths myself :/

    • Like 1
  2. 18 minutes ago, Dogmantra said:

    Ok, hypothetical trick that I have been mulling over this morning:

    Lord Relictor with Translocation (and probably the reroll prayers general trait)
    Lord Arcanum on Gryph Charger (and possibly Scintillating Trail as a mount trait)
    Damage Endless Spell (optional)

    Step 1: translocate LA on gryph to 9" away from enemy blob
    Step 2: drop damaging Endless Spell (or thundershock, or chain lightning) right in enemies' faces
    Step 3: in movement phase, use Ride the Winds Aetheric to teleport back to safety

    You can do this early on before you're ready to alpha strike with whatever blob you want to teleport with your translocate, or you can do it the turn after to throw some extra damage out. I'm not sure how effective it will be, but it's also just a nice combo in general, letting your LA on gryph essentially be wherever he needs to be to cast a spell when he needs to cast it, rather than having to predict in advance where he'll need to be for your next hero phase. Just sit him with the Lord Relictor and translocate away. Would also be nice for dropping Mystic Shields or healings onto isolated flanking/forward deployed units without also risking losing the LA.

    My question is: if you were going to do this, which damage endless spell would you go for? No point doing it on the comet because of the 36" range. The Celestian Vortex seems okay, especially against shooting armies, but it's a bit expensive. I'm thinking Purple Sun because if it goes wild, it's so far onto your opponent's side that it probably won't be able to hurt you much, or maybe Suffocating Gravetide? Maybe Burning Head for ultra budget, but that almost feels like a waste. What are your thoughts?

    I wouldn’t do this with a one cast general who has no casting bonuses. Any super caster will shut it down effortlessly.

    In addition, none of the SCE spells are (imo) damaging enough to make this worthwhile either. Honestly comet is superior in that regard.

    Its maybe worthwhile on Thundershock and Starfall. 

  3. 10 minutes ago, Matrindur said:

    They uploaded a video about Underworlds: Rivals but more than that apparently Harrowdeep will be released this month? We only have two more releases that will actually be in store in October so either this Sunday or next would have to be the announcement.

    image.png.0bd7dbdb677cbf5c8450cd306fe02112.png

    Scenes when GW release another side game before the SCE kits.

  4. 4 hours ago, Champasaur said:

    So...

    Does anyone have a potential list to make the Knight-Judicator work? I understand he is not good, but I really enjoy the model and want something to play with my friends. 

    I was thinking something close to @PJetski's Hallowstrike, but swap out the Protectors for a KJudicator and a unit of x2 Fulminators. Thoughts?

    I think you could pretty easily run one of them in almost any list, and 3 of them start to look scary.

  5. 12 minutes ago, Beliman said:

    Aiming for the middle of the pack will slow down the power-creep, and that's good in my book. Of course it will suck for competitive people but it will be good for anyone else.

    Of course that can backfire if the next battletomes are over the top, but that's another thing to talk about.

    That would be fine if we were starting from 0 with no legacy stuff to deal with, but the reality is that there are existing strong books that GW have failed to reign in; that these books will exist unchanged until at least Xmas; and GW has a demonstrable track record of being unable to control themselves when it comes to mid-cycle power creep.

    Asking for a middling book early is asking to be weak for the entire edition.

  6. 12 minutes ago, NinthMusketeer said:

    If an army doesn't have tourney winning lists that is a GOOD thing! Balanced. Armies. Don't. Win. Tournaments.

    We want to reign in the top stuff, because that's how to get an actually diverse array of tournament builds. Promoting top cheese just means each army gets zero to two viable builds. Tourney players who want to have options are best served by pushing as hard as possible to get the currently strongest ones nerfed. Even if power builds from other armies are left initially untouched, removing others from the picture highlights the problem elements making them more likely to be fixed in the future.

    Except we don’t play events in this theoretical state where the top lists are reigned in. We have to play in events where Sons, Archaon, Sentinels, Seraphon are rolling over everything right now, and GW have shown no interest in doing anything about it.

    Nerfing stormdrakes and Translocaiton won’t bring SCE into line with some hypothetical middle pack; it will gut the army competitively, leaving it reliant on a) Scions Annihilators (killed by at least 3 battleplans let alone competent screening), or b) Redeemer wall. That’s the opposite of what you’re trying to acheive

    • Like 3
    • Thanks 6
  7. 38 minutes ago, NinthMusketeer said:

    Paladins would be pretty weak without some means of teleporting in 9" away from the enemy. If only SCE had some means to do that outside of translocation, combined with some sort of aoe charge re-roll it could totally do the trick since with more than one unit it'd be unlikely for all of them to fail. Would be even better if a particularly important unit could be brought in closer, like 7" or something. And I know a flat ability to run & charge or teleport mid-game without needing a roll would be too strong but 1/game abilities like that could go a long way if used tactically. Alas, SCE simply have no mobility tools beyond translocation.

    (am i doing it rite? XD)

    Tooth and nail and Apex Predator say hello 

    • Thanks 2
  8. 52 minutes ago, Nos said:

    No UK based company can really pre-empt anything with confidence at this point. Things are getting really bad

     

    Help 

    And yet all but one kruleboyz kit was out last week.

    Yeah I get it logistics are screwed. But how does this shaft one of two releases that were both out at the same time? 

    • Like 1
  9. 2 hours ago, Matto3 said:

    Hello, till now i was mainly reading great posts from you. 

    I just want to ask why I am seeing +1 save stacking (castelant, all out defence, mystic shield..), isnt +1 gap in this edition ?

    I want to paint some list and play with it for a while, so i did this list...I am not conviced for stormhost and I would apreciate some ideas with listbuilding. I was thinking droping Vindictors for some underworld bands and change retributors for protectors ??, and use spare point for some more magic, but i dont want to lose 2 units. Thx for reading ... (it scions of the storms)

    Allegiance: Stormcast Eternals
    - Stormhost: Hammers of Sigmar
    - Grand Strategy:
    - Triumphs:
    Lord-Relictor (145)
    - General
    - Command Trait: High Priest
    - Artefact: Arcane Tome (Universal Artefact)
    - Spell: Celestial Blades
    - Prayer: Translocation
    Yndrasta, The Celestial Spear (320)
    5 x Vindictors (130)
    5 x Vindictors (130)
    10 x Judicators with Skybolt Bows (400)
    - Reinforced x 1
    3 x Annihilators (200)
    3 x Annihilators (200)
    5 x Retributors (235)
    5 x Retributors (235)
    Holy Command: Thunderbolt Volley

    Total: 1995 / 2000
    Reinforced Units: 1 / 4
    Allies: 0 / 400
    Wounds: 102
    Drops: 9

     

    You can benefit from max +1 save but that’s after modifiers.

    If your save is 3+ with +1 save facing rend 1, you go back to a 3+ (+1-1 Net 0 save modifier).

    But if you have +2 save bonus you effectively ignore rend 1 and go to a 2+ save (+2-1 net +1 save modifier).

  10. 11 hours ago, PJetski said:

    Lord-Relictor (translocation, general: reroll, Arcane Tome: Celestial Blades)

    Lord-Ordinator

    Knight-Incantor

    2x5 Evocators (or 1x10 for stronger Translocation charges)

    3x5 Libs

    4x Ballista

    1x6 Castigators

    1975/2000

    Any stormhost works

    Archaon/gargants/morathi/gotrek/teclis are going to run over this list without breaking a sweat.

  11. Just now, PJetski said:

    Off the top of my head you could do something like this

    2x3 Dracolines

    Arcanum on Dracoline

    Gardus

    Ordinator

    4 Ballista

    3x5 Libs

    1955/2000

    Can set up as a castle, or be aggressive with Dracolines and drop Gardus into play near them for that juicy 5+ Ward

    If you don't want to play Gardus/HK you could use a Relictor instead

    No Dracolines or gardus either 🤷‍♂️ 

  12. 9 minutes ago, macrake said:

    Right, lets see how many 3+ win SC lists bring castigators, ballistas or evocators. I wouldn't hold my breath.

    As someone who owns lots of Evocators, ballista and castigators, and no Dracoths, protectors or Longstrikes, and can’t buy any big hammer annihilators or dragons because GW won’t sell them, and somehow has to write an event list, this really hurts. 😔

    Like where do I even start?

    • Sad 1
  13. 25 minutes ago, Scurvydog said:

    Yea got an event for 09/10 which is now impossible to get a couple of drakes to. Then 2 competitive events in November which will be a true stamina test of painting, that is if they come up for preorder next and are not delayed even further... this GW release schedule is just infuriating, especially with 0 communication or expectations set, they just let people hope in vain.

    It’s honestly infuriating 

    • Like 2
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