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VascoPinto

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Posts posted by VascoPinto

  1. I have the core set and the shattered stormvault scenery set and the colors of the wasteland side of the boards don't match. Did anyone else notice color differences or do I have a misprint? Also, I am curious as to what the complete map would look like with all 4 available boards connected, because to me it isn't clear if/how the 2 boards I have should go together. I could have  2 diagonally opposing maps though.   

  2. From the rules leak: "page 80-151 goes hand in hand with the narrative play section." Can't wait to find more out on this. I was looking forward to a strong narrative component. This really looks like it's going to be what I hoped it would. For me the only minor is the fact that a lot comes down to what you roll with the dice. Rolling quad sixes looks like it will win games. But that's the nature of games workshop games I guess.

  3. 1 hour ago, Shearl said:

    If I had to guess why there are so few mutations, is because they are often considered "gifts" and these tribes are all trying to gain favor with Archeon and the gods. Maybe whoever wins will get a few tentacles as a prize 

    It could be that the way the warbands are portrayed is their beginning state and getting some "gifts" is part of the levelling system in the game? 

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  4. I was listening to the latest stormcast podcast this morning and the guest Emma Turner mentioned that she was working on several battleboxes to still come out. As I am eagerly awaiting the KO battletome I was wondering if perhaps KO could be part of a new battlebox. What do you guys think? Who would they be matched up against? What units would be included? Maybe something Kharadron will be teased on the 20th?   

  5. 22 minutes ago, GeneralZero said:

    @Lior'Lec I also invested in an airbrush with valejo primers (black white and your light grey) but didn't try them. I'm totally a beginner for airbrushing.

    - what do you think of the valejo primer? are they solid enough (like the GW ones)? I mean, do they stuck well to the plastic/resin?

    - did you try zenital with black then gray or white? 

    I have used vallejo primers many times. I have used black, grey and white and also other colored primers. It never caused problems but from my experience I can say they do rub off easier than spray can primer. That might have happened because I tend to thin (to avoid dry-tip) them and they are not meant to. If you do thin them, use airbrush thinner and no flow improver (this slows the drying time, and that's not what you want with a primer). I would always let the primer layer dry 24 hours or at least overnight before you go to town on them.  I don't know if it's just me but it seems like the primer rubs off easiest on colored plastic like the plastic used for warhammer underworlds warbands.
    I would also advise using the grey primer instead of the white if you want to go light. The grey is really light but is much easier to use then the white primer which has super large pigments. It will dry your tip often, especially when you don't thin it. 
    Just my 2 cents. Hope this helps a bit. I found airbrushing pretty daunting in the beginning. It would have helped  if I knew this back then.  

    Edit: to answer your second question; when I do zenithal priming I use a black primer. Let it dry. Then use (non-primer)cold grey (it's a better tone between black and white then grey primer which is almost white) and (non-primer)white on top. 

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  6. 5 minutes ago, Kramer said:

    Fully with you on the endrinriggers. Good call, I do the same. 

    But on the thunderers it's likely a bit more nuanced and depended on your playstyle. 

    Currently the go to seems to have one big unit of arkanauts with max skyhooks with a Khemist nearby. You also have the bigger squad of endrinriggers with a khemist. Soooooo will you invest another 160pts for the third Khemist? 😁Or will two small diversion units be better on the whole?

    My personal point of view:
    I'm still trying everything out but the massive value from my thunderers is them using the fallback as extra movement and to force combat turn order. Not so much massive damage output. I now have enough painted to not proxy anymore so my 30 Arkanauts are out of the list, so my next games i'm testing my thunderers with a khemist again. It's annoying if you figure out things don't work as you thought but for me it's part of the fun. So on to further figuring the faction out ;) 

    I actually didn't think about using a khemist for the arkanaut company. I have 3 units of them, but only 3 skyhooks. I wouldn't know where to get 6 more... Or do people just convert something into skyhooks?

    Anyways, thanks for your help! I understand it's not the best time to start a KO force right now and anything can change when the new BT drops, but I love assembling and painting these guys so I want to get to it asap. 

  7. 9 minutes ago, Kramer said:

    It's hard to say because your playstyle might change how you use the units. But in general I would say build the champions but mark them different. maybe something on the base or a different coloured pauldron. That way when you use them as two units it's clear and when you combine them as one you can easily recognize that the model with the red pauldron is the champion. 

    From a gaming point of view. Will you be buffing them with a Khemist? If no, you might get more utility from 5 man Thunderer squads.

    Good point on the khemist buff. From what I understood that makes the saws on the endrinriggers and rifles on the thunderers (I was thinking of going all rifles for it being much more straightforward for a newbie like me) much more effective, so yeah: large units it's gonna be. 🙂 Thanks!

  8. I'm building up my KO force and got a SC box and will probably get a second. I haven't played any AoS game and there is one thing that I wonder whilst I assemble my units. Should I split the 6 endrinriggers in 2 units of 3 and get the benefit of 2 leaders and do the same with the thunderers; split them in 2 units of 5 to have 2 leaders and thus more attacks? What are the benefits of larger units? That's something I really don't get yet. Probably I would find out by playing, but I have to assemble the guys first... 

  9. Oh, I would never expect to achieve 'eavy metal-like results following duncan's tutorials and 3 pots of paint, but I will be happy to come close with the base color in this case at the least. I did some testing and the thing that came closest was mixing vallejo heavy violet and scarlett red... 

     

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  10. New paint "Barak-Nar Burgundy". Happy about this. In the online tutorials they use screamer pink with 2 layers of shade and still it doesn't look at all like the GW display models. I read somewhere what the used paints were that the 'eavy metal team used but that involved mixing. Happy that they will release a premade color for my new army. Convenient and good for army colour consistency.

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  11. I want to compliment my small kharadron force with some characters but to my surprise they are all games workshop store-exclusive. Do you guys recon the characters will be freely available again when (if?) the battletome drops? Or should I just get them now (and pay a bit more)? 1st world problems I know... 😉
     

  12. I think they will all be unique warbands, seeing the unique iconography. I think they saw that many potential buyers wouldn't get the starterbox if it were chaos-only so they just shifted the planned release for them. If I understand correctly they start designing models years in advance so they are probably all already done. That being said, I would have preferred existing kits, as that was what attracted me to kill team; being able to buy single kits for different factions and being able to play with that. Probably these unique warbands work better in regard of narrative play, which it will focus on. Which is also pretty cool to be honest.

  13. Was it already mentioned that warcry is prominantly featured on top of the ageofsigmar.com page? Warhammer underworlds is not. From that I could guess warcry is sort of a AoS "light" afterall. My hopes and dreams of warcry being a AoS kill team were crushed when I watched the big reveal at Gama. Seeing all new chaos models my hope to play seraphon and kharadron warbands were out the window. But perhaps the warcry starter is just a means of presenting a new or updating and existing army. I'm not really knowledgeable of chaos but that would be ...darkoath? Or could these warbands never be united in one army? Anyway perhaps playing warbands from existing factions could be a possibility afterall.    

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