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ChaosUndivided

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Posts posted by ChaosUndivided

  1. I been mostly studing the mortal half. The battalions are kinda wishy washy for me but with how good our artifacts and extra CP is i think it makes up for some of the lack luster stuff.

    Slaughterborn really stands out to me. Just a flat out worsten rend by 1 is awesome in combination with the fact that the guys in the battalion are the hammers and anvils.

    Gore Pilgrims is kinda meh to me, but overall one of the better picks. First off all it does is extend range of Secrator, nothing else. I would crack up dying when he gets alpha striked round 1. The range nerf is also an issue... But its still nice cuz the Secrator buffs all Khorne so even units not in battalion can benifit from battalion.

    Bloodmad is not bad in conjunction with Goretide, however its not amazing. The tax is huge, this is kinda double edge sword tho as it means you can keep drops low. I think putting that Aspiring Death to good use is key here.

    Skulltake is nice, it is, but... It only does anything for Wrathmongers which means you really need quite alot of mongers to make this worth it. These guys are also vulnerable to ranged attacks, which if they die to negates the battalion buff.

    Dark Feast is ok, i say only ok cuz its cheap and an easy way to get your battleline and supporting heroes down in 1 drop. Reavers tend to shatter so fast and without battleshock immunity and decreased Secrator range get ready to watch them fly off table. I do like this for a turn 1 long charge tarpit.

    The other mortal battalions i dont see getting much use but given that you get an artifact an CP, plus keeping drops low is important for us i could justify using any of the above or even a combo of 2 in 2k list.

    • Like 1
  2. 16 minutes ago, Rivener said:

    By bringing the battalion you get a CP (worth 50 points), plus a relic. Given how awesome our relics are now, that seems worth quite a bit. If you’re already bringing a Slaughterpriest and the Bloodstoker the Dark Feast can easily be VERY worth its points even if you don’t get optimal use out of the Reavers.

    Yeah thats a good point, also decreasing drops is priceless, but you could same the same for a bunch of these cheaper battalions now.

    Does anyone have requirements for Slaughterborn? Cuz Goretide super battalion looks playable (and amazing) in 2k game now.

  3. 1 minute ago, andysonic1 said:

    I should be playing a game this Sunday using Goretide, Gore Pilgrims, and Dark Feast and using all 70 of my Bloodreavers + my 20 Blood Warriors. I'm a little worried about not having much punching power, so I'm hoping the Mighty Lord + Blood Boil spam from 3 Priests + Judgements can make up the difference. No idea what I'm going to be facing yet.

    Yeah i like the Dark Feast but a) you need 60+ Reavers to even make it worth it b) man their so glass connon'y. But yeah overall punching power is gonna not feel great, however blood boil is still spammable to snipe what needs to be. Definitely give MLoK the trait and a gore cleaver. A warshrine is amazing in a list like this too... With that many Reavers i would pick one up if you dont already have.

  4.  

    6 minutes ago, Ravinsild said:

    How are we able to actually run and charge? Bloodstoker doesn't allow you to charge after running from what I'm aware of, it just buffs both, running and, separately, charging. 

    If you choose Goretide slaughterhost:

    Command Ability - Ever Onwards: During your movement phase, before you make a run move, you may use this ability on 1 friendly Goretide Bloodreaver or Goretide Blood Warrior unit wholly within 16" of a friendly model with this command ability. If you do so, that run roll is auto 6. In addition, that unit can run and charge this turn. Reavers kept their +1 run/charge banner, and you can still whip them for +3 run/charge, so this ability allows you to get a block of 40 across the field turn one

    I'm not positive but I'm pretty sure you can spam this with multiple CP.

    @andysonic1 I'm with you on the turn 1 tarpit Reaver blob. Im trying to do that and move in withg the Warriors on flanks for nasty turn 2 backline charge. Im thinking its best to let opponent go first (Secrator banner aint what it used to be) then hope for a double turn or good support system to keep stuff alive.

    • Like 2
  5. 3 minutes ago, andysonic1 said:

    don't think multiple Stokers is an effective use of your points. That said, I've placed my models out and it's not difficult to get 40 Bloodreavers in range of the Stoker for a turn one charge. The biggest problem with this is how obvious it is to your opponent. Anyone with a brain is going to deploy as far away as possible, denying you the first turn charge, or place all their chaff in front of you. Even so, being able to plant a 40 man unit of buffed up Bloodreavers on an objective or encroaching on your opponent's side of the board is very appealing. You could even spread them out to deny an area of the board and funnel your opponent towards your beefier units.

    80 points to rerwoll all failes wounds and buff both run and charge? Those are buffs that are good an anything. When was 80 points too much to spare for that? I would be more concerned about the hero slot. I'm gonna try running 2 and see how i like it.

    You can't always just deploy on the far end of board, first off deployment is a mini game in and of itself where you can mess with people. Secondly even ranged units have a RANGE wich forces most of them into the danger zone now with these run + charges, which previously wasn't considered.

    This new era of run + charge is going to make a world of difference.

  6. Just now, Ravinsild said:

    How would we work around a Slaanesh list? I have a buddy who has an extremely competitive list and I've never beat him with my death army. Last I saw he ditched his chaos knights and mauraders to go full daemon, and like every single unit (slight exaggeration but BARELY tbh) is 16'' move that can run and charge, with several -1 to hit auras and abilities to double hit. So they're super fast, hit really hard and have loads of debuffs, not to mention quite a bit of magic between daemon princes and keepers of secrets etc. 

    What do? 

    Keep all you're support pieces bubble wrapped. Move down field in formation. Debuffs are really potent. Warshrine would help and Killing Frenzy. The axe judgment would probably come in handy if he is swarming units. I think stuff like how to beat specific list comes with experience vs it but you gotta try different stuff don't do same thing each time.

  7. Khornes biggest weakness is by far shooting. We don't have things like ambush or any extra +1defense outside of lookout sir (wish Wrathmonger had an ability like Protector's stormshield), the whole slingshot idea is are go-to missle defense now.

  8. 4 minutes ago, ChaosUndivided said:

     You can have multiple Stokers and units of Warriors pluss they have reroll ALL failed wound rolls now. Besides you dont have to outright kill the ranged unit because now they have to target the Warriors who have gorefist and no respite.

    I checked warscroll no respite only works in combat phase and gorefist only vs melee attacks. Thats unfortunate, however, you have still tied the ranged unit up keeping all your key support pieces safe.

  9. 13 minutes ago, Bjornas said:

    That's still only one unit you're catapulting away though, and a modestly hitting one at that. If playing mortals with the old book taught me anything, it's to keep your front line intact.

     You can have multiple Stokers and units of Warriors pluss they have reroll ALL failed wound rolls now. Besides you dont have to outright kill the ranged unit because now they have to target the Warriors who have gorefist and no respite.

  10. 57 minutes ago, Rivener said:

    Bloodforged may end up being the real sleeper in this book, especially if you’re facing an enemy with no shooting.

    Sure but no shooting is unlikely. I think Slaughterborn and Bloodforged have a lot of potential. The multiple battalion in 2k list is definitely in play. But this is also why i like Bloodmad alot. With the run + charge and a Stoker buffing both running and charging that a guaranteed 14 inches for Blood Warriors, thats if you roll snake eyes on charge. This is the answer to shooting the army lacked before. Mobility is huuuge in this game. Stuff like this allows your guys to run right around screens and attack the back line. You're gonna catch a lot of people off guard with this kind of speed and even when they do wise up its gonna be hard to prevent.

  11. 7 hours ago, That Guy said:

    List I was looking at. Using the offense of the bloodforged, using the defense of the slaughterborn

    This makes me want to buy more reapers/mongers. Can you squeez Skarr in there? He seems useful here.

  12. 1 minute ago, HollowHills said:

    Agree, but I don't think Wysiwyg is a fun way to play if it stops you doing something which is easy for both players to understand, can be marked in your list and communicated before a game. 

    Etb counting as meat ripper axes, skeles with swords counting as with spears etc. Its a nicer way to play. 

    But different than if you said "my wrathmongers count as skullreapers" for instance. 

    I got 10 Skull Reapers/ Wrathmongers with magnetized weapons... Yes that 40 magnetized bits lol. But for what they cost and utility of both options i don't regret doing it.

  13. I want to expand on this Goretide slaughterhost + Bloodman warband idea cuz its what i plan on tinkering with first and most. Not because i think its a tournament winner but because for one i got the models and two it looks solid.

    I plan on 2x10 Blood Warriors and Magore's. Im not going heavy on these guys cuz their expensive, need a lil babysitting, and i want room for other stuff.

    Next im taking at least 1 unit of 10 Reavers for look out sir and to blood sacrifice with a Slaughter Priest. I might take another 20 man Reaver squad to act as a tarpit, the idea here is an early run + charge (whip if needed) to hopefully keep opponent off objective for turn or 2.

    I'm thinking a 10 man Skull Reaper unit to throw buffs on. This is gonna do a lot of the heavy lifting while i try to catch stuff out with the Blood Warrior's run + charge. I dont gotta worry about battle shock here and if im gonna focus on buffing a single unit im taking at least 10 of these guys, with their big bases their gonna be too unwieldy in more than 10, same idea for Blood Warrior's.

    The Aspiring Death is going to probably follow Reapers around or help a unit of Blood Warriors punch a hole thru something.

    The Secrator is probably gonna camp an objective, it depends if i bring warshrine or not. Also if he can keep up with anyone.

    I want at least 1 Stoker for that long bomb Reaver pit charge turn 1 if need be but mainly to babysit the Warriors and add to thier threat range. In fact i think i might take 2 to babysit both 10x Warrior units.

    Next im taking 2 Slaughter Priest with the altar rerolling blood boil im gonna nuke a enemy support pieces and pass out buffs and sacrifice for bt. Depending on my opponent im gonna bring the judgments too so i can test them. 

    Depending on point size of game (i play a lot under 2k cuz time constraints) im either taking another priest for buffs or the Warshrine. I think the shrine has better utility than 3rd priest as i still get blessing but will work good with my blob of Reavers if i go that route, otherwise, as support for the Reapers and/or judgments.

    After that whatever points are left over i would take a Korgy or CP or something... I haven't done math.

  14. This whole gorefist vs dual axe debate is a sticky subject for a number of reasons.

    First off yes you can get aloy of extra attacks on Blood Warriors but as someone else pointed out there is better things to dump that many buffs on. In addition to that alot of those buffs are situational and/or not guaranteed.

    Secondly someone raised the argument that the dual axe buff comes into play with the no respite rule, however, this is kinda a null point as to activate no respite you would of had to already have rolled numerous saving throws where gorefist could have been useful.

    Third, even if you reroll hit rolls of 1 you still have to make a 4+ wound roll and then the opponent get a no rend saving throw. The gorefist hit for a mortal on a save roll of 6 regardless of rend and are much more likely to not be negated.

    Lastly there is essentially a limit on the amount of attacks you can expect to make but depending on what you're fighting the number of saving throws could be dramatically high (think skeleton horde).

    When you get right down to it i would say gorefist are hands down better.

    • Like 3
  15. 48 minutes ago, Ravinsild said:

    Ah, I don't like the forced 4 battleline requirement, especially all those bloodwarriors. They're fine I just personally prefer to have my offensive power in Skullreapers. 

    Its ok if its what you're going for, i like 2 units of 10 and Magore. With the Goretide slaughterhost i could see this being a solid list. There is probably some good combo of units outside of battalion that can make this good.

     

    47 minutes ago, Zamik said:

    I think the Bloodied Saek model from that set would work out well too. Heck, buying Garrek's Reavers is cheaper than buying a standard Slaughterpriest, if you're willing to kitbash.

    Garrek' models are nice but they would look tiny compared to real priest.

    • Like 2
  16. The jugger lords demon axe is unmodified 6s now and his command trait is a questionable use of a CP in an army thats gonna want CP. All in all he is still fast'ish, killy, and sturdy. With right command trait and artifact he has potential. I still like the idea of him and some Skullcrushers rampaging across the field removing a vulnerable unit every turn if you can keep them from getting dug in too deep.

     

    Also didn't Karanak used to have +2 to unbind? I find unbind very flakey without bonuses. Where can we get unbind bonuses now?

  17. 21 minutes ago, Bjornas said:

    Which is why I'll be running mine (1x3) as just a bodyguard to my Juggerlord so he  can go around and kill stuff. Should be enough to chew through any medium-sized tarpits. It might even better to assign someone else as general so he can be more free. 🦅

    Yeah ideally this is what you're looking to do. Hit them so hard with charge that you can then follow up with something else to finish off the unit and then repeate.

  18. 1 minute ago, Ravinsild said:

    Yeah I've always had an eye on Chaos Warriors and Chaos Knights myself, I wonder if Chaos Warriors with great weapons may be more offensive or beneficial than Blood Warriors? I've never used them and I don't know if Chaos Warriors are good at all. Chaos Knights look cool as a model, but again no experience. I also love Mighty Skullcrushers but they just seem to be in a strange place now? What are they? A hard hammer unit? Didn't they used to be just a tank?

    Chaos Warriors make better anvils than hammets and for the point cost you're better off with Blood Warriors for the Goretide buffs.

    Chaos Knight model aged pretty well and still look cool till you compare them to Palladors then you see the age difference. Knights are really only good in 10+ size units and even still can be dissapointing, i would say Skullcrushers are better hands down but someone might debate that.

    And ya Skullcrushers are hammer, pin the unit you want to kill with Reavers but only on edge then charge in with all Skullcrushers.

  19. 3 minutes ago, Ravinsild said:

    Is there any place for any of the slaves to darkness units at the moment or is everything that's khorne bloodbound strictly better? 

    I still like warshrine. I plan to continue using Slaughterbrute too but just cuz i love the model. I would consider taking chariots or even CL on Manticore. The brute and chariots make great distractions and can soak up a bunch of arrows while your real force moves in for the kill. This is same reason i lile Karanak a lot, thier presence is so threatening the can cause your opponent to focus too much on them.

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