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Dekison

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Everything posted by Dekison

  1. for first point true - just thinking with all the changes why not make one skyport allow gunhowlers be battleline - almost turn them into mini raiders.
  2. question...why are frigates batteline and not just make gunhowlers battline a bit weaker and point cheaper.?
  3. I’m with you here - I don’t get how a technological focuses race doesn’t have more troops literally just steal ideas from any steampunk and use it.
  4. i was acutally going to ask - can we even use him? whats the penalty? etc - i feel like he should be more in touch with the old dwarces that survived rather then the new breed of fyreslyaers
  5. just my thought and again useing wh40k the MIXED part would mean the ranges are differnt and while that is versatile it would suck to have only 1-2 units be able to shoot from far away while some are more close to medium. as a space marine unit that makes more sense since they are able to take the hits and even in close combat stand their ground. the KO thunderes are almost more like the eldar ( the old ones) where you could sepcailize in a specefic ranged unit. or in real life - why give a group or archers a few guys with slings and some with rocks to throw and expect them to "adaptive" they gna get charged and rofl stomped. so for a "dawrf" army that used to be pretty tough they get rolled especially the ranged units.
  6. i feel the same with the price on it - of the gunhauler - im not sure - can it claim objectives?
  7. never mind going to answer my own question Kharadron Overlords Grundstok Gunhauler: -130 (now 130) - land speeder - 85 ish? Arkanaut Frigate: -40 (now 200) - rhino - 72 point Arkanaut Ironclad: -40 (now 380) - baneblade - 430 now i know its not the same as wh40k and aos but looking at the point cost - what makes me sad is the frigate. imo still not a viable transport ( then again maybe we cna compare it to the landraider ) but then we need a rhino equivlanat for a race thats kind of slow also anyone know of the answe rof mercs boarding ships now?
  8. being lazy here - anyone have a chart comparsion of the current point changes for KO?
  9. This is what games workshop needs to realize. For KO im actually ok if they lower the points on frigates and make them a bit weaker. Mentioned before I’m down for them to be flimsy rhinos
  10. Personally I wouldn’t want a “wizard” but maybe something like that more “magic-science” which is what a Khemists is kind of. So for summons to use a wizard what would he “summon” portals would defeat the purpose of airships. Hence why I’m more leaning to the admiral callin in reinforcements from the sky
  11. Probably a rewrite I don’t see why an admiral shouldn’t be able to “command more reinforcements” or a navigator help bring in more units - you know dear ships land there
  12. I’m not 100% sure but what I would do is just use KO as a fast moving option with the Endrinriggers or a frigate since most old warhammer dwarf armies are slow as long as you keep the points level low at like 10% you can be tournament valid I THINK
  13. lol yah i mean make it a add on thing like - Rod of embarking - cost 15 points? . Where the navigator groups with Order alliance and uses it as a tour guide
  14. Yah - cause as of right now the navigator is meh. I don’t think it would be to op because say we get a squad of fureslayers. lets be tea what’s to prevent them in more to get onto a sky ship? So to put a restriction on it just have a navigator be the one to help them get on and off
  15. ok just checked the card - https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/arkanaut-ironclad_ENG.pdf dont think so - WAN ok so what i feel a good change would be to maybe say if someone brought a navigator they could group with a certain NON skyfarer group to allow them ONTO a ship. makes sense? make people want to take the navigator a bit more no ?
  16. i feel like we need to change the battletomes a bit more like the skaven ones. where if we choose SPECEFIC clans or even just KO vs fyrslayers you cna get diff types of battleline. also curious - can ironclads carry fyreslayers ?
  17. i just thought of something - this could be a good thing for KO its a reason lore wise to expand units. now that skaven have airships the KO are going to need to defend better? so what better way than creating KO marines to combat other skaven airships. or KO grenadiers to bombard skaven airships. we know the skaven want to capture KO airships cause they scanvengers - and the KO prob dont want that....sooo...possbile incoming tank unit?????? 😮
  18. Oh great now our stuff gets stolen 😩 haha. Yah the lord ordinator is a great add on. I thibk in tournamanets u can do “forces of order” so don’t see why not.
  19. The ironclads is more like a bane blade. Baneblade point cost is about 430 ( checking on bathroom break at work here haha ) ironclad is 440 so costs more in a sense. Could be wrong I know the games are vastly different but when doing points one must treat it in terms of economics now than just tactics
  20. True to that. For a lore class that’s very air ship heavy we don’t get a lot of options. The frigate is great and all that but it seems to be similar to the “land raider” maybe wr need something more like the rhino cheap , weak ish , fast and deploys. Still dont get why we we don’t have paratrooper like units. Like imagine. _a unit that’s so heavy ( tank ) that can be dropped down slowly like Endrinriggers but once they leave they ditch the balloons and can only slog it on foot.
  21. Your not dumb this is all theory crafting. ehay you posted has merit and it has merit ; just in matched play where it’s usually hold an objective KO suffer since we don’t have a true unit to hold. our boats are strong but a boat should be flying around pew pew ing and that’s our sad issue.
  22. Good ideas ! What makes me so tilted on KO is that they do not have enough options or some stuff makes no sense imo. Make the chemist the “spell caster” crazy alchemy stuff. Why thr navigator dispels makes no sense. They should buff the ships more and like you said things like aether drones make them something like the ghost warriors warlocks where they can guide special say clock work dwarves.
  23. - new to the forum but i love my drwaves - not a super pro at the game but have been a warhammer fan for a long long time. i feel like the KO lack tank like warriors. And i was just thinking lore wise i may have an idea - dont know a name for them yet - but basically since KO are very "greedy" they would need a security force to protect aether gold right? now arknanuts sure as your basic warrior but im talking the best of the best arknaughts. like the fyreslayers hearthgaurds. so why not create a unit battleline where at the start of a match you get to " deep strike" these units onto an objective or enemy hero. - you roll 2D6 to see how bad the drop is ( i mean come on they have airships and we dont have paratroopers?) your opponent gets to choose where you land on the roll but cant place you off the table. so you land near objectives to hold them. this unit will not be able to move at all from this spot ( i.e they are protecting a rich vein of aether gold ) UNTIL relived by frinedly units. so basically they get somewhere first hold it and once the rest of the army comes they can hand it off and move like normal units. for non matched play just give them the ability to deepstrike anywhere they want. but wait what else would make a unit like that good yet not OP? so they drop in. and have riot shields and "shotguns" - their not assault units and they do NOT want to be moved. so shields prevent them from being picked away. - maybe give them a drop captain or something who can use a command ability to drop some kind of smoke to give them an increase of cover. ( harder chance to hit) and then like the CEllastar ballista allow them to set up a canon. - something usually seen on an airship. side note - the unit can be battleshocked OFF the objetive but they should have a very high BS.
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