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DestructionFranz

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Posts posted by DestructionFranz

  1. 13 minutes ago, Skumbaagh said:

    The warscroll also changed! No more halving damage and 5+ to negate both wounds and mortal wounds. Points on warscroll builder are still the same but they may have not yet been updated. Will it get cheaper or more expensive or stay?

    image.png.00e7495d697991459af418bd8f08beb3.png

    image.png.d8e58e1e816f712516d80a34e955bbb2.png

    Cheaper, of course. This is a big Nerf! 

  2. 21 hours ago, Arkahn said:

    2D6 on a 6, do not abuse ! 😂

    A really tanky MBMK can be Ironclad + Ignax scale, +1 save and 4+ save vs MW

    EDIT : Scurvydog faster 😅

    I think that the Purple Sun of Shyish does 2D6 automatically if  a model had more than 6 wounds. 

  3. On 9/28/2019 at 4:21 PM, Scurvydog said:

    If running with a Mawkrusha general you'd be crazy to not use Ironclad, that alone is so good a command trait it can overshadow the Ironjawz allegiance Warclans forced traits. At least it says add one to saves, so does not worth with etheral amulet which ignores modifiers, positive and negative, so keeps that cheese away, also unable to combo it with the reduce rend by 1 from ironsunz as they have a forced 1 CP trait (meh).

    A Mawkrusha with ironclad 2+ save, metalrippas claw on choppa/hacka combo for 8 attacks with rend 3 and the big un for +1 damage to fist and tails will be a terror to behold. Use a warchanter for more buffs and possibly the healing warbeat for laughs.

     

    Then, a wizard will cast a Purple Sun Of Shysh and will destroy our MawKrusha in one turn. 😞

  4. 3 hours ago, Chase said:

    @Malakree

    Hey so I've been playing AOS for just a little while. IJ is my favorite but I'm struggling in my community. IDK, LoN, BoK. The release of the book will be amazing but in the meantime I was wondering if you could help me a little with my army comp. Here is what I have

    1 MB on MK

    1 Footboss

    1 Weirdnob

    1 Warchanter

    1 Troggoth Hag (she tends to really pull some weight)

    Ardboyz - 10

    Brutes - 10

    GG - 6

    How many points do you usually play?

  5. 18 hours ago, Malakree said:

    Also, who's up for speculating about warscroll changes. I'll start.

    All IJ get +1 wound because we're tougher an arder dan dem humies an stunties. 

    Ggs spears getting +1 rend and damage on the charge.

    Brutes getting extra rend.

    Mawkrusha fists now do 6 damage instead of 3.

    Weirdnob gets 2 casts.

    If that is true I'll be an happy boy. 😇

  6. 18 hours ago, Malakree said:

    Also, who's up for speculating about warscroll changes. I'll start.

    All IJ get +1 wound because we're tougher an arder dan dem humies an stunties. 

    Ggs spears getting +1 rend and damage on the charge.

    Brutes getting extra rend.

    Mawkrusha fists now do 6 damage instead of 3.

    Weirdnob gets 2 casts.

    If that is true I'll be an happy boy. 😇

  7. 2 hours ago, Someone2 said:

    So are Beastclaw Raiders slowly phased out or what?

    I tried buying a hardback battletome a few months back at a local Games Workshop. Sadly the employee that day told me that had orders to sent them back to England just a week before. Not much later it became softcover battletomes. 

    Today I figured I still needed one and wanted to order one and I noticed that the Beastclaw Raider battletome is now a  webshop only product...

    Whenever a race is renewed, the battletomes will stay in stores till the new one drops. So I'm afraid this doesn't look good for us BCR players... A mixed Ogor tome hasn't had any rumours yet, nor would that be a good thing since the entire BCR speciality will be lost.

    Any thoughts/ideas on this matter?

    No worries BCR and maybe Ogors will appear very soon with a new Battletome. (Looking at the pictures in the Rumours Tread)

  8. 8 hours ago, Tropical Ghost General said:

    But neither of them are as cheap or give a 50/50 chance of extra CP each turn or have a 4+ shrug save against everything. Granted that the warscroll spell isn't great but it's still a super cheap caster option for a casterless faction 

    I totally agree with you. 

    Moreover Stonehorns and Thundertusks suffer against hordes, with Mork's Mighty Mushroom (casted by Fungoid Cave Shaman) you can deal with those kind of armies. 

  9. 3 hours ago, EMMachine said:

    So it's not sad that a rule of a book that isn't even used in the games basicly ignores most of the rules in case for allegiances.

    • That he can be used even if the faction isn't an ally
    • he can be general, though he is an ally

    It's basicly messes with the rules, creating holes

    And Ogors already have 2 wizards that can be allies (Butcher and Firebelly).

    I used to use the Butcher but for 140 is a robbery :-)

  10. 12 hours ago, MKsmash said:

    Actually, I disagree. While CP may be slightly more important for using the new generic command abilities, subbing in a couple Fungoids ultimately won't help. Two unbinds isnt enough to stop any magic-based army, so thats not worth it. Endless Spells, especially predatory ones, will ultimately be not worth it. Only the CP would allow Fungoids to be worth it. I think a pure BCR list, not counting the Beast Hammer of course, can still be very competitive without spellcasting. 

    The fact is, everyone knows BCR are underpowered and not very competitive. Therefore, not as many people know how BCR works. They don't prepare armies to deal with things like 4 Stonehorns. Their underestimating alone can be a huge advantage for us.

    We can show others, through simple Alpha Strikes and big-@$$ mammoths , that we are a force to be reckoned with, without the help of unnecessary things such as spells.

    Going for an BCR  Alpha Strike army is always risky, especially if you play against an expert player that knows how to protect and screen his crucial models. If you don't kill during the first round for instance Nagash, the Slaughter Queen, or, in general his general:P  you automatically lose. But of course is an option that has to be considered while playng BCR. Personally I like have much more options to play that just one way. This is because usually I use, in tournaments, a mixed Destruction army but with a big Beastclaws part. (because I like big Monsters) :).

     

  11. 1 hour ago, EMMachine said:

    The Malign Portent Errata still says that the Fungoid Caveshaman can be put in any Destruction Army, and the point Errata is still in use, even without using the Malign Portents book at all. I have quoted the entire thing in the post above. As long as GW doesn't change this the ruling is sadly still in use.

    It's not sad. It's always useful to have a little magic ****** in our army.  😀

  12. 2 hours ago, HostilSpike said:

    Cheers. The logic on the 6 Gore Gruntas was to try and maximize the spread/recipients of the Braggoth +1 Hit Buff. 

    If I drop the Fungoid (to get below 1/4 ally limit) and the 3 GGs that gives enough room for 40 Grots and Arachnacauldron which does seems like a much more rounded list.

    In AoS, unfortunately for Beastclaws, the hero phase has become much more important than in the past. So we need to add to our lists something like Fungoid and useful endless spells.  

  13. 16 minutes ago, HostilSpike said:

    So with the point reduction I've been trying mess about with some pure BCR after a few months of playing Mixed Destruction and I was wondering if this list would be any good? The idea is using the Icebrow Hunter for cheap 3rd battle line/2nd Aretfact holder and then using the extra points to grab Fungoids for CP generation and Unbind. 

    The group I play with are still slowly expanding the rules we use so we haven't started using Realm Artifacts yet which is a bit of a limiting factor. The other armies (in case it matters) are Nighthaunt, Idoneth Deepkin, Maggotkin of Nurgle & Seraphon. 

    Allegiance: Beastclaw Raiders
    LEADERS
    Frostlord on Stonehorn (420) - Artefact :  The Pelt of Charngar  
    Icebrow Hunter (120) - General - Command Trait : Everwinter's Master  - Artefact :  Ice Mammoth Skull Plate 
    Fungoid Cave-Shaman (90)
    Fungoid Cave-Shaman (90)
    UNITS
    2 x Frost Sabres (40)
    4 x Mournfang Pack (280) - Gargant Hackers
    4 x Mournfang Pack (280) - Gargant Hackers
    6 x Orruk Gore Gruntas (280) - Jagged Gore-hackas
    3 x Orruk Gore Gruntas (140) - Pig-iron Choppas
    BATTALIONS
    Braggoth's Beast Hammer (230)

    TOTAL: 1970/2000     EXTRA COMMAND POINTS: 1     WOUNDS: 125
    LEADERS: 4/6    BATTLELINES: 3 (3+)    BEHEMOTHS: 1/4    ARTILLERY: 0/4
    ARTEFACTS: 2/2    ALLIES: 180/400

    I haven't played with Gore Gruntas yet so I wasn't sure on best load out for them in the 6man unit.

     

    I like your list. In my opinion the Goregruntas are better in 3. 

    Saving 140 points you will be able to ally some Grots to keep objectives or some useful Endless Spells like Mork's Mighty Mushroom or Arachnacauldron (to have Itchy Nuissance). 

  14. 9 hours ago, Lightbox said:

    Morning all! I have been considering beastclaws as a potential new army (Because destruction is the only grand alliance I don't currently have anything from!) Whilst I know they are long due for an update I'd love for anyone to give any good pointers toward a good way to start collecting them. I'd presume the start collecting box would do them well? And is it better/more fun to go pure monster mash or do their yhetees, cats and cavalry do them well?

    I'd start buying 1 or 2 "Start collecti g".  

    Then if you would play a pure Beastclaw Raiders army I would buy some Yethees, a Fungoid Cave Shaman (used as ally). 

    Remember to magnetize the heads of the big monsters to have both options : Thundertusk and Stonehorn. 

     

    • Thanks 1
  15. 1 hour ago, Tropical Ghost General said:

    I have ordered the model because it a big **** off giant 😂. Is the fungoid still able to be allied in, as it doesn't have any of the keywords for BCR allies from the new GHB19?

    You can ally the Fungoid in every Destruction army, even in BCR army.

    The  Butcher is too much expensive for what he does.  The Fungoid is 50 points cheaper and he can use all the Gloomspite Gitz Endless Spells.  😉

    • Like 1
  16. 1 hour ago, novakai said:

    Destruction and being top tier doesn't seem to be in GW though process

    also no army should be on the same level as FEC in the first place, that was just an unbalance book to begin with

    I think the one of DoK , to be 2 years old, is by far the  wrongest book in history. 

    I think they were in a strong hangover when they wrote that book. Even with the point increase is still one of the strongest army if not the strongest.   

     

     

  17. 30 minutes ago, Walrustaco said:

    I'm hoping they actually make a new Ogor battletome within my lifetime

    I think the next one will be a mixed Ogor/BCR book, like the Gloomspite Gitz one. (Moonclans + Troggoth + Squig). 

    Logic wants this.  

  18. 4 hours ago, MKsmash said:

    Oh you definitely play for love. It's not really fair to compare BCR to other armies though, as nothing about them is fair compared to other armies.

    I have a really high expectation regarding the new Ogors/BCR Battletome. 

    I hope that GW Will create an army that can play at the same level of DoK or FEC. 

  19. 9 hours ago, MKsmash said:

    While the Sabertusks are not great, the strength of the Icebrow Hunter combined with them is usually enough to ****** over the enemy's squishy heroes (Wight King, Slaughterpriest, etc.). Plus, Sabertusks work well with Yhetees. Sacrifice a unit of 2 against an enemy unit to weaken them and waste their attack, and then use the 6" pile in to engage the weakened unit with the Yhetees.

    With Skal you pay 130 (!!!! ) points to appear some very week and unuseful units. You pay  what other armies do for free or for maximum a Command Point. 

    With the same  price for a battalion other armies do some very cool and destructive things. 

    So, my conclusion is, if you play Destruction you play Destruction just for love, not for win.  

  20. Finally the day of my 5 games Tournament arrived. Result 2/5 victories. 

    I managed to use the Gitmob like battleline.

    My list was: 

    Frostlord on Stonehorn X3

    Fungoid Cave Shaman

    Gitmob Shaman

    Gitmob Grots Archers x60

    Orruks x10

    Orruks x10

    Mork's Mighty Mushroom

    Arachnacauldron

    ______________________________

    Lost against Seraphon, Nagash, and Khorne. 

    Won twice against Stormcast. (Wiped out twice their army)

    I was very close to win with Seraphim and Khorne. 

    I was delayed in three turns by Nagash. 

    My best unit once again was the Gitmob battleline. 

    Best units that I faced were, of course Nagash (he killed two Stonehorns in two turn with hand of Dust) and the Bastilladon (save +3, ignore rend, reroll save rolls for the Battalion ability) . 

    • Like 2
  21. On 6/29/2019 at 1:33 PM, T e e t h p a s t e said:

    I’ve never actually read what the Arachna Cauldron does until now, seems like it would serve a really good purpose. I’m assuming I just use the Orruks as the fodder for it?

    It can be casted by Fungoid Cave Shaman. It's useful especially for Hand of Gork and Itchy Nuissance. 

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