Jump to content

That Guy

Members
  • Posts

    402
  • Joined

  • Last visited

Posts posted by That Guy

  1. 6 hours ago, Ranzou said:

    Ah there we go. It was already published on the app, but now on the community website as well. I'm going to keep my eyes open on the app from now on. Also funny remark, but is it just me or is the AoS app regardless of basically being a replica of the 40k app just so much better working. Besides now randomly the Arcane Tome artefact being broken(it doesn't allow you to pick a spell anymore on the app) i've not seen any weird point issues or stuff not working properly/crashes, which I do experience constantly in the 40k app. 

  2. 34 minutes ago, dmorley21 said:

    Look at the Knight of Regret rule. They changed it from “general” to “Nighthaunt General”. 

    😮 True. It's still wonky though. Why not just FAQ Knights of Regret for completeness. Now everything says Nighthaunt Hero/General is required, but for Deathless Spirits and Spectral Summons they specifically FAQ'd them for Nagash. Why not also just write a line about the Knights of Regret... It's fine like this I guess. but still. 

  3. 34 minutes ago, dmorley21 said:

    Just saw there’s Nighthaunt FAQ for in the app. They never advertised this, but it clears up how Nagash works. No bodyguard for him, but he does grant Deathless and Spectral Summons. 

    Perhaps they still have to roll out the faq on the website. I indeed see that Deathless Spirits and Spectral Summons works with him. But I don't see anything about the bodyguard rule whatsoever in that 26th of Jan FAQ. Not that i've been using the bodyguard rule with Nagash even once. I also didn't use deathless and spectral summons with him. Now... stuff gets interesting. I can now constantly bring my dreadblade to tactical positions, and when Nagash is in danger i can just summon a unit directly to him that also benefits from deathless! Simply amazing. 

  4. The cost can be reflected in the points cost though. I don’t know. I guess it’s a matter of preference. To me it always felt strange to be forced to make a minor hero like that a general. I know it’s an Isharran council member, which might reflect its lore a bit, but for the other Isharrans we don’t have to do something similar in order to use their iconic abilities. We’ll see what happens once the new tome drops. A lot seems to get uniform streamlined and simplified in the new 3.0 books.

  5. 6 minutes ago, Sonnenspeer said:

    Turning the tide is nothing you do during your game, only at the start of the first battle round you can declare that the Tides of Death table will be reversed.

    Yes, but only if your Tidecaster is your general… this is the point i’m trying to make. Why force us in taking the tidecaster as a general to do that? Just let the unit reverse the Tides at the start of the first battle round without it being our general. Just for picking a Tidecaster, we should be able to do it, not if we also take it as a general.

  6. 4 hours ago, DocKeule said:

    And the Tidecaster turning the tides. Until recently we could only ever use one of those in a game, now it is two CA once per game each max. 

    We will see.

    I just hope the Tidecaster gets the general requirement removed for it and can just once per game do it no matter the situation. I don't see what it matters for the tidecaster to be a general. I also wish that the king/volturnos keep their CA and can use it more often, not only during high tide. These situational buffs are nice and fluffy, but the army has enough of it so far. I'd rather see some consistency in the rules.

    • Confused 1
  7. 2 hours ago, nine7six said:

    does deathless warriors and reinforce battleshields stack so I get a 5+/6+ against mortal wounds? or do I have to choose the best save? I'm facing a friend with stormcast dragons and trying to figure out how to handle them..

    No, you don't get to ward roll twice per wound suffered. Since it's an older book their wording is not perfectly up to date with 3.0, but reinforce battleshields basically provide you with  a 5+ ward against mortal wounds. When 2 wards trigger at the same time that effects your ward roll, you must choose. So you pick your ward of 5+ against mortal wounds and get your 6+ward against normal wounds.  As per errata i quote:

    14.3 – Wards Replace the paragraph with the following: ‘Some abilities allow you to roll a dice to negate a wound or mortal wound. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model.’

    • Thanks 1
  8. 8 hours ago, Beliman said:

    3.0 only has a few models with CAs in their warscrolls (all others were removed), and all new battletomes have a lot less tables (artifacts, spells, etc...) and all their Abilities are completely simplified: 3 main abilities+1 subfaction ability (Nurgle seems to have the most "complex" ones...).

    Maybe it will be diferent, but I suggest to lower your expectations.

    Yeah… i do second this. But it will still streamline us with the rest of 3.0 and there will be some new highs and lows. A new book is always exciting. For now honestly i’m just going to wait for the book to drop. I’m done theory crafting till we have our new data. 😅

  9. 5 minutes ago, EnixLHQ said:

    I'm going to raise some angry spirits myself if I miss out on the cards this time around...

    Not going to lie, recently i started skipping on warscroll cards. I used to always buy them and they were great for their cost. But when it came to Orruk Warclans and Eternals. The price was so close to a battletome, that i'd rather just get the battletome. Hopefully it's just because they had a lot of scroll entries, because if that's the new normal, i'd rather not. Especially with all the FAQ errata updates that happen quite often these days. 

  10. 3 hours ago, DocKeule said:

    "Winter" should mean the books are released in February right?


    BTW: Since Thralls have been fixed this would be my crazy wishlist for the new book:

    - Change void drum from +1 save to 6+ ward for everybody: This would be a mixed bag. A better save can potentially mitigate more than one wound. On the other hand this would at least give us a small counter to mortal wounds. 

    - Soulscryer: There is no reason why he has to show up withing 6" of the table edge when he just appears out of thin air (or the aether sea). Have him just keep 9" distance to all enemy units and then he is pretty much OK.

    - Akhelian King & Volturnos: Should be able to use their command ability in every combat phase. (Maybe tune Volturnos down to D3 units). There are a lot of other heroes that have similar command abilities that can be used all game.

    - Eidolon of the Storm: Already mostly pretty good. The spear should probably be rend 3 and maybe even a little bit more damage.

    - Eidolon of the Sea: Well...increase the reach for the spell and even then reduce the points to maybe 300 or so? I like the concept but I can't really find the points especially with the increases for the important units lately.

    - Soulrender: A quick fix would be to let him use "lurelight" in every battleshock phase. But honstly I would like to see the whole warscroll be rewritten from scratch. This is such a great model. It should be tankier and as fighty as the Thrallmaster.

    - New models: I still think there are very few rolls that aren't filled yet. One idea I had a few days ago would be the aquaristic equivalent of Aetherwings. Just a low cost throw away unit to take objectives and take the first shooting early in the game. Maybe even some animal that is summoned through the aether see.



     

    Those are pretty reasonable requests, except that they only recently dropped points on the Sea Eidolon already. The spell lore is currently just not strong enough to warrant him vs the +1 wound bubble that the Storm gives. Void Drum change needs to go to 10+ and i'm down for that 6+ ward. I'll take that on Allopexes 😆 or honestly anything ofc. Soulrender I like to see it re-written as well. Perhaps make him a bit more tanky, than let him regularly function like a gothizzar in Ossiarch bonereapers and his hook ability when he kills others lets him revive others. Perhaps in a certain sub-faction he can revive better, or without kills. 

    -Models I'd love to see a non rider unit. Even the Leviadon has riders. I'd like just see a unit of killer crabs. Maybe something like spider crabs:

    Japanese spider crab - Wikipedia

    And we need a Kraken at some point... I know we already have the leviadon as a monster. But it would be amazing if we just have a pure monster of a kraken that is made for pure utter destruction. No aura buffs, perhaps aura debuffs and just pure utter destructive abilities and perhaps some tentacle shenanigans. I feel like this army misses this, pure beastie units.

      

    5 hours ago, DocKeule said:

    I think they changes that with the new box. Now Reavers als always battleline. But neither the app nor the warscroll builder have been updated yet.

    I stand corrected. I just checked and you are absolutely right! That's amazing. I'll probably play some more around with the lists once the tome actually drops in this case. I can try and make another 10 lists, but a lot of things are about to change drastically for us. 

  11. 10 minutes ago, lare2 said:

    Reckon it's a safe bet Arena of Shades will be out the same time?

    Probably a week to a few weeks beforehand. This is a pattern with battleboxes. It's honestly a marketing tactic, which clearly works for them. They put some early access units in the boxes including early access rules for them and existing units in the boxes. Afterwards they drop the tomes, warscroll cards, dice sets and maybe... some units, but that's a big maybe. 

    • Thanks 1
  12. 26 minutes ago, Garxia said:

    It's official guys! We can expect our new battletome around April.

    AoS BattletomeRoadmap Jan31 Roadmap

    It has the same art on the cover... even if I like it, hope it's temporary.

    Looks like it's our turn right after Idoneth and Fyreslayers. I'm very excited. Sad to see Ossiarch will be a while, but they got the Celestial tome update in the white dwarf. Are you guys ready?! It's an exciting time for the ghosts. 

  13. 6 hours ago, vinnyt said:

    @That Guy

    Something to consider is that I'm not sure reversing the tides in a new shark build is necessarily the ideal play for fuethan (I know, absolute heresy). You really want to get the most out of their shooting initially, and then commit them wherever you want. I'm extremely intrigued by the double thrallmaster 2x20 thrall list and definitely would like to see how that turns out without a turtle. Offensive thralls really don't like reversed tides, since the cover save turn 1 is super duper helpful for em. 20 is also getting a little bit close to the danger zone of thralls where you're gonna have to commit a lot of resources to saving them if they take a fair amount of damage. 5+ save and 1 wound on infantry is just rough without a cooked in ward save. The -1 to wound in combat is huge but also limits your speed a bit. Remember to not pile in outside of your bubble or you're gonna be super sad. 

     

    @DocKeule

    What turns me off of the namarti spam list is stuff like what just happened at LVO. 4 fulminators with 30 xbows are gonna evaporate basically any number of thralls. There's definitely space for reavers to put in some excellent work, but thralls are one of those things where they're gonna be super good in some matchups, but at the end of the day, you're getting 30 infantry wounds with a 5+ base save. They'll do quite a bit of damage, but there's a reason that grave guard spam builds aren't hitting top tables. 

     

    Since it looks like our new book is TBD, I've been fiddling with some lists and came up with:

    Vinny's Moving Castle mk 1:

    Fuethan

    Storm eidolon general with Cloud and reroll charge/runs

    Akhelian King w/-1 to hit mount trait 

     

    2x10 thralls

    1x10 reavers

     

    3x2 sharks with the brrt brrt 

     

    King is there to bubble out the rerolls for sharks on turns 1 and 3. This list pretty much starts as a bubble and then quickly redeploys wherever it needs to go. It's gonna struggle mightily against stuff like nurgle, but honestly that's a pretty brutal matchup for us rn. It should do ok against dragon spam and is a very good counter to the annihilator build that got T4 at LVO since stand and shoot from the sharks/reavers will cripple an annihilator unit while the sharks can remove raptors. Possibility here is to swap reavers for thralls and switch the king to Volturnos for the Big Bubble of Buffs. 

    or

    Vinny's Moving Castle mk 2:

    Fuethan

    Storm eidolon general with Cloud 

    Akhelian King general w/-1 to hit mount trait and reroll run/charges

     

    2x3 Ishlaen

    1x10 thralls

     

    3x2 sharks with the brrt brrt

     

    Very similar to the last list, but much more mobile and with screens that can tank more. Since I'm not flipping tides, the Ishlaen are gonna be at a 3+ unrendable on turn 1, and with lengthwise deployment, will still be able to screen the shark battery. Unfortunately this list HATES dragons and dealing with them is gonna be the Meta Question for the foreseeable future. 

     

    Wondering if anyone has had any experience with the new rules against Dragons and/or Nurgle. Work has been out of control recently so haven't been able to get any games in :(

    Thanks for the feedback! In my last list you could drop the tidecaster for Lotann than either make the Eidolon or thrallmaster your general and either also give them Lord of Sea trait or go for something more combat oriented, since now lotann boosts some bravery. 

    As for your lists. Your first one is simply illegal. Reavers are only battleline with an Isharran general. Your second list got me shaking to my core and i will steal *cough cough* borrow your list for further research.

    Also my all in Namarti Corps list:

    Spoiler

    Army Faction: Idoneth Deepkin
        - Army Subfaction: Fuethán
        - Grand Strategy: Dominating Presence
        - Triumphs: Bloodthirsty

    LEADER
    Eidolon of Mathlann Aspect of the Storm (330)
        - General
        - Command Traits: Born From Agony
        - Artefacts: Cloud of Midnight
    Akhelian Thrallmaster (110)*
    Akhelian Thrallmaster (110)*
    Lotann (75)*

    BATTLELINE
    1 x Namarti Reavers (340)*
    1 x Namarti Thralls (260)*
    1 x Namarti Thralls (260)*
    Namarti Thralls (130)*

    BEHEMOTH
    Akhelian Leviadon (380)*

    TERRAIN
    Gloomtide Shipwreck (0)

    CORE BATTALIONS:
    *Battle Regiment

    TOTAL POINTS: (1995/2000)

    Sadly it just about misses the single Battle Regiment. You’ll have to either drop Lotann or a Thrallmaster for that and than you can drop a thrall unit and put in a Shark/ 10 more Reavers. If you drop a Thrallmaster you can fit a lifeswarm endless spell, but you’d have to make your eidolon a wizard and with just a normal cast maybe that’s not so exciting. 

  14. 2 hours ago, DocKeule said:

    @That Guy I would probably try to find points for a turtle to get the +1 save and the +1 to hit for your Namarti. 

    Please give us a little report how the lost worked. I am still a little torn on the whole Namarti-focus.

    Hmmm i would like to and i know the turtle is top tier for the namarti, but i want my lists to focus the allopex units as prio 1. Adding the turtle means i have to cut them even more and i simply don’t want to. It would be an entire different list. I could drop some heroes and some thralls, but it defeats the purpose of the list in that case. I would end up with like 30 thralls benefitting from the turtle. The rest of the units really don’t. It’s why originally i had volturnos in there as well. His bravery made it so i could not drop any sharks if he was close and since he’s fast he can keep up and his command ability was able to buff the sharks, while always giving them re-roll 1’s to hit even for their shooting. I’ll cook up a namarti prio list as well and it will include the turtle. 

  15. 23 hours ago, DocKeule said:

    True. Lotann's buff on the other hand would also apply to Reavers in the shooting phase.

    I could imagine running two Thrallmasters (I only own one so far though) if I would go almost all in on Namarti (which I don't see me doing any time soon - at least not on a regilar basis). But for 390 or 420 points of Thralls I could not justify to bring 220 points for supporting heroes (295 when you also add Lotann) that will do very little on their own.

    I got lucky, I bought 1 box for my own and my friend wants to have a big amount of Fyreslayers, so we decided to just get a second box! I will convert/kitbash my second Thrallmaster. This is my concern too. in my list as it is now. If I put 220p down on support heroes for a 520p Thralls group. I could swap out for Lotann of course, but in case of only having thralls it won't benefit any reivers in the shooting phase of course, which means that I would have to drop the 5th allopex and the thrallmastes. I would able to fit Lotann with a unit of 10 reivers in that case.  I'm not sure if I like it more tbh. Dropping a thrall unit on top of that makes me 5p short of fitting a second 10 reivers, which means i would have to drop the Tidecaster as well. It's possible since the thralls already make up enough for the battleline. I would also be able to fit in a Soulrender for some minor revives, and to make reivers battleline. I could make the following list:

    Spoiler

    Army Faction: Idoneth Deepkin
    - Army Subfaction: Fuethán
    - Grand Strategy: Dominating Presence
    - Triumphs: Bloodthirsty

    LEADER
    Akhelian Thrallmaster (110)*
    Lotann, Warden of the Soul Ledgers (75)*
    Eidolon of Mathlann Aspect of the Storm (330)**
    - Artefacts: Cloud of Midnight
    Isharann Soulrender (90)**
    - General
    - Command Traits: Lord of Storm and Sea

    BATTLELINE
    1 x Namarti Reavers (340)*
    1 x Namarti Thralls (260)*
    Namarti Thralls (130)*

    TERRAIN
    Gloomtide Shipwreck (0)

    OTHER
    1 x Akhelian Allopexes (330)**
    - Harpoons
    1 x Akhelian Allopexes (330)**
    - Harpoons

    CORE BATTALIONS:
      *Battle Regiment
    **Battle Regiment

    TOTAL POINTS: (1995/2000)

    I do not dislike it, but I do love the use of 2 thrallmasters with a lot of thralls. another simple change, would be to simply drop my 5th allopex and bring 1 of the thrall units up to 20. So that way i would run 20,20,10 with 2 thrallmasters and 2 units of sharks. In this case dropping the tidecaster for Lotann is also possible, because the thralls fill all the battleline. A much bigger focus on melee combat in that case:

    Spoiler

    Army Faction: Idoneth Deepkin
    - Army Subfaction: Fuethán
    - Grand Strategy: Dominating Presence
    - Triumphs: Bloodthirsty

    LEADER
    Akhelian Thrallmaster (110)*
    Akhelian Thrallmaster (110)*
    Eidolon of Mathlann Aspect of the Storm (330)**
    - Artefacts: Cloud of Midnight
    Isharann Tidecaster (105)**
    - General
    - Command Traits: Lord of Storm and Sea
    - Spell: Steed of Tides

    BATTLELINE
    1 x Namarti Thralls (260)*
    1 x Namarti Thralls (260)*
    Namarti Thralls (130)*

    TERRAIN
    Gloomtide Shipwreck (0)

    OTHER
    1 x Akhelian Allopexes (330)**
    - Harpoons
    1 x Akhelian Allopexes (330)**
    - Harpoons

    CORE BATTALIONS:
      *Battle Regiment
    **Battle Regiment

    TOTAL POINTS: (1965/2000)

     

     

  16. 5 hours ago, DocKeule said:

    I would still switch one Thrallmaster for Lotann. You get the re-rolling 1s to hit at 25 points less (which might give you a triumph) also +1 bravery and he has a 5+ward.


    I have really been missing my Ishlaen Guard yesterday. Just some more durable units to stall the enemy (well against mortal wounds they would have been just as helpless) and more mobile units so get or slingshot if necessary anywhere I need the.

    My list yesterday:

      Reveal hidden contents

    Allegiance: Idoneth Deepkin
    Enclave: Dhom-Hain
    Grand Strategy: Beast Master
    Triumphs: Bloodthirsty

    Leaders
    Eidolon of Mathlann, Aspect of the Storm (330)*
    General
    Command Trait: Born From Agony
    Artefact: Arcane Tome (Universal Artefact)
    Lore of the Deeps: Tide of Fear

    Battleline
    10 x Namarti Thralls (120)*
    10 x Namarti Thralls (120)*
    10 x Namarti Thralls (120)*

    Units 2 x Akhelian Allopexes (250)** - Retarius Net Launcher - Reinforced x 1
    2 x Akhelian Allopexes (250)** - Razorshell Harpoon - Reinforced x 1

    Behemoths Akhelian Leviadon (380)* -
    Mount Trait: Ancient
    Akhelian Leviadon (380)

    Endless Spells & Invocations
    Prismatic Palisade (40)

    Core Battalions
    *Battle Regiment
    **Hunters of the Heartlands

    Total: 1990 / 2000
    Reinforced Units: 2 / 4
    Allies: 0 / 400
    Wounds: 106
    Drops: 4

     
    For a tournament in two weeks I have swapped one of my turtles. Not sure if that is the best move. Sure the damage output for other units is higher but being monsters they can give us up tpo five extra victory points from battle tactics. Could be important in a close game.

    So this will be my next shot a a more Namarti-based list now with the new rules:

      Reveal hidden contents

    Allegiance: Idoneth Deepkin
    Enclave: Dhom-Hain
    Grand Strategy: Beast Master
    Triumphs: Bloodthirsty Leaders Eidolon of Mathlann, Aspect of the Storm (330)*
    General
    Command Trait: Born From Agony
    Artefact: Arcane Tome (Universal Artefact)
    Lore of the Deeps: Tide of Fear

    Lotann, Warden of the Soul Ledgers (75)*

    Battleline
    10 x Namarti Thralls (130)*
    10 x Namarti Thralls (130)*
    10 x Namarti Thralls (130)*

    Units
    2 x Akhelian Allopexes (330)** - Razorshell Harpoon - Reinforced x 1
    3 x Akhelian Ishlaen Guard (155)**
    3 x Akhelian Ishlaen Guard (155)***
    3 x Akhelian Ishlaen Guard (155)***

    Behemoths Akhelian Leviadon (380)*
    Mount Trait: Ancient

    Endless Spells & Invocations
    The Burning Head (20)

    Core Battalions
    *Battle Regiment
    **Hunters of the Heartlands
    ***Hunters of the Heartlands

    Total: 1990 / 2000
    Reinforced Units: 1 / 4
    Allies: 0 / 400
    Wounds: 119
    Drops: 5

     

    Hmmmm, I will definitely pick me up Lotann for Namarti lists. he does seem to be good value with them.
    Although I do have to defend having a second Thrallmaster as well. Currently, RAW you can stack the abilities of the Thrallmaster. Meaning you can run 2 and play of 6's for 2 hits and -1to wound(which is what I would pick almost any time I play them unless I know for sure that I can overcome the opponent that turn, in which I would pick re-roll 1's and 6's to hit cause 2 hits.) Thrallmasters are also more dynamic than Lotann in use, they can pick 1 of 3 effects whenever you need them most. Lotann is stuck on just the re-roll 1's. Lotann with his 5+ ward, will on average have 1 extra wound, sometimes 2. On a minor hero with a low wound count, ward saves of 5+ aren't the greatest of great. There is something to be said about defense in that case as well. Thrallmaster has a 4+ save vs Lotanns 6+. Against -1 rend lotann will be straight up saving with his ward, while Thrallmaster will block 1/3rd of succesful wound rolls and against rend 2,  the thrallmaster will still have a save. Another point to make is that a thrallmaster can actually fight well with a solid statline and 2 damage. He benefits from his own fighting stance as well. When it comes to bravery I took the Isharran with the trait: Lord of Storm and Sea. It's basically a Lotann aura, but for 2 bravery.

    I really like your lists, your new one is fully amplified on defense(I often prefer extreme aggressive play), I would've liked a Thrallmaster in there for the -1 to wound as well, but you can't with your points. It's a nice balanced list, which I might try myself sometime! I really love the Leviadon as well. My favorite units overall are Allopex, Eidolon and Leviadon, they are just magnificent looking and get work done. The other units are great too though! These are just my favorites. Did your list fare well without the eels? Perhaps you are also so used to using the eels that you still need to get used to another setup perhaps. 

  17. On 1/24/2022 at 4:18 PM, DocKeule said:

    The King's main benefit is making the eels battleline. So in an Akhelian-heavy list he will probably still have a place. 

    If that is still the meta when the new book drops remains to be seen.

    Hmmmm… you planted the idea in my head now, that it might actually be fine to drop Volturnos in my lists. Although losing some bravery buff and the option to buff himself/ sharks with +1A, I do get the option to add a second thrallmaster and a 5th Allopex with a Net for some utility. Losing re-rolls to hit of 1 always isn’t too big of a deal, because of fuethan giving you 2 flood rounds, and re-rolls to hit 1 within those rounds. Am I putting too many points in the thrallmasters now for 40 thralls? By adding a 5th allopex I have a max of 110p to play with. If I don’t add the 5th and delete Volturnos i have 275p. This is where it gets flexible. With the Isharran gen, I could drop another thrall unit for a block of 20 reivers and add in a lifeswarm endless spell. There’s even options to add a leviadon. Also if… we would drop the tidecaster, now a Thrallmaster could be general. This is now the cheapest way to make eels battleline. What would you guys do in this situation? I do have to admit I love the sharks and I plan on running them  heavy within fuethan, but I feel a nice hybrid list of aggression is possible between the sharks and namarti. Currently I came up with this adjustment:

    Spoiler

    Army Faction: Idoneth Deepkin
    - Army Subfaction: Fuethán
    - Grand Strategy: Dominating Presence
    - Triumphs: Bloodthirsty

    LEADER
    Akhelian Thrallmaster (110)*
    Akhelian Thrallmaster (110)*
    Eidolon of Mathlann Aspect of the Storm (330)**
    - Artefacts: Cloud of Midnight
    Isharann Tidecaster (105)**
    - General
    - Command Traits: Lord of Storm and Sea
    - Spells: Steed of Tides

    BATTLELINE
    1 x Namarti Thralls (260)*
    Namarti Thralls (130)*
    Namarti Thralls (130)*

    TERRAIN
    Gloomtide Shipwreck (0)

    OTHER
    1 x Akhelian Allopexes (330)**
    - Harpoons
    1 x Akhelian Allopexes (330)**
    - Harpoons
    Akhelian Allopexes (165)**
    - Net

    CORE BATTALIONS:
      *Battle Regiment
    **Battle Regiment

    TOTAL POINTS: (2000/2000)

     

  18. 1 hour ago, dmorley21 said:

    Some thoughts:

    • Maybe we will be surprised by a large release for Nighthaunt? There's still two rumor engines that IMO are Nighthaunt and not part of this wave. Plus, I can't remember an army getting a new unit in a battlebox and then not getting a some other new stuff in their release. 
    • Nighthaunt now have three traditional shooting units: Krulghast, Chainghasts, and the new Craventhrone Guard. Add in the Tomb Banshee, Black Coach's option, and Olynder's shooting phase ability, and that's actually output in the shooting phase. 
    • This box contains no current battleline options. I'm guessing one of the three units will be getting a "battleline if..." 
    • I'm guessing the re-rolls from the Bladegheists and Spirit Torment will be gone. Bladegheists doing extra damage instead would be nice. 
    • Due to unit size, I would not be surprised to see the Myrmourn Banshees or the Craventhrone Guard be two wounds. It's weird to me that the Banshees were only 1 wound to begin with - their ability would work so much better if they were two wounds. 
    • Interested to see what the new warscrolls for these units are. Will probably wait to see that before getting the box. 

     

    Edit:

    Also ended up submitting the following list for the tournament next weekend:

    Nagash / Olynder / Spirt Torment with PotFW

    3 x 5 Hexwraiths / Chainrasps / Harridans

    We'll see how I do. Tom Lyons from Warhammer Weekly is also taking an Emerald Host list to the event. I don't know his list, but know he was debating between a Nagash list and a non-Nagash list. So should be interesting to see his list and how he does as well - he's gotten in a lot more reps than me lately with Nighthaunt. 

    It seems to be a coinflip, when looking at 40K. Hexfire battlebox between Grey Knights and Thousand Sons were followed up with just the codex, some dice and some cards. Same for Shadow Throne between Custodes and Genestealer Cults. But for the Eldar it seems a bigger release comes up. I really hope we get a plastic monster in faction. The gargant mercenary is nice, Mannfred does their thing that just naturally fits our playstyle(although some of his abilities go wasted). The Mourngul is a sad situation and I’d love them to put it on the table once more and look at it… but I want my ghostly pirate ship okay? Give Idoneth their Kraken so that we can have our ghostship, and I want it to have teeth so that it’s not just a behemoth, but also a monster. Regarding this box, I also hope they tackle the myrmourn, lovely lovely models, but they need some oomph of reliability. They do. It’s exciting to see all of these models though, because we know we’ll get their rules early. Perhaps the shooty unit will be a battleline if. Your list seems solid enough to pull through. Let us know how it goes.

  19. 17 minutes ago, Wordy9th said:

    Heartrender crossbow. 3+3+ -2 2 damage. d3 mortals on 6+ hit. SUMMONABLE keyword so they can be buffed in Gravelords. 140 points.

    /Dreaming over.

    Well… they do call them elite in the LVO post. And they say they unleash spectral bolts that pass through stone and steel. I think it suggests either high rend and/or mortal wound output. I think they might be in a similar position as Kruleboyz boltboyz in that matter. 
     

    I’m very curious to what the Scriptor will do. Maybe keep count on model kills, or maybe model revives? Now that would be interesting… a counter reviver. Also I’m lowkey happy to see that the Spirit Torment with Chainghasts are included. I believe they weren’t featured in any kind of discount box yet. 

  20. 9 hours ago, Jabbuk said:

    Thank you, that's very valuable. I see Mir Kainan coming back very often on these boards. When I build a list with Katakros and Soulmason, I seem to run out of points to put both Liege and Mir Kainan. I don't have an extended knowledge of the faction so I'm not sure if I lose to much by not including a Liege Kavalos, if I go the Mir Kainan way? Would anyone care to share their view on the value of either?

     

    The value of Mir Kainan lies in multiple reasons. For one, by spending your points on him, you also get Kainan’s Reapers as a seperate unit for free. So the points you pay for him also include his retinue. His retinue is very solid as well. Although only 5 man big, most of them have nadirite weapons(some of them hopefully released in future kits or as weapon upgrade sprues for mortek). The key thing about his retinue however is as long as you have a shield dude in there, they get to benefit from re-rolls to save. It’s a free shield wall. Use them on an objective somewhere. 
     

    Now when it comes to Mir Kainan himself. He is a very solid damage dealer with a solid statline, but when you roll those 6’s you deal a metric ton of mortal wounds. Normally only your wizards can deal mortals for you. And that segways me into the next point. He is in fact a wizard himself! That’s right. Take protection of Nagash on him and teleport shenanigan towards key objectives during the game and together with katakros you’ll be nearly undying in a Mortis Praetorian list and the 2+ to hit will be nice too. You can always mystic shield as well if you have the chance and in cover you’ll be at a 3+ Save vs rend 2 attacks. Devastating! 

    In terms of the Liege, he is great with catapults mostly and whenever you want +1 attack on a blob of mortek, just know that in case of Petrifex Elite, you rather use bludgeon when you attack for the rend -2 or when you get attacked shield wall(especially in Mortis Praetorians where your save tends to always be +1 because of Katakros). When it comes to Mortis praetorians your liege command ability +1A is a nice one to combine with counter attack as well, if you get charged. Currently both heroes have merit with the new command ability Unflinching coordination in which you can pick another unit to fight with right after a hero fought. Just know... this happens in a combat phase, meaning you can't shield wall, bludgeon or endless duty with that unit. Unflinching coordination can be devastating when you use it smart though. 

    • LOVE IT! 1
×
×
  • Create New...