Jump to content

Keilerei

Members
  • Posts

    70
  • Joined

  • Last visited

Posts posted by Keilerei

  1. I kind of get the Big Stabba thing and find it pretty smart, But I wonder wether this strategy might also be viable with pigs? I just finished 30 Boarboys and 10 Maniaks and actually I am not really eager in building 20 and more Stabbas especially it’s only 2 different models (show me your conversions if you guys made any)

    Pigs surely are more expensive and hurt more if main use is to screen and dictate opponents move, but they hold on longer and even cover more distance and after all have more board presence.

     

    Army Faction: Orruk Warclans
        - Army Type: Bonesplitterz
        - Army Subfaction: Icebone
        - Grand Strategy: Tame the Land

    LEADER

    1 x Wurrgog Prophet (150)**
        - Artefacts: Glowin’ Tattooz
        - Spells: Glowy Green Tusks

    1 x Wurrgog Prophet (150)**
        - Artefacts: Mork’s Boney Bitz
        - Spells: Glowy Green Tusks
        - Bonding: Krondspine Incarnate of Ghur

    1 x Savage Big Boss (65)**
        - General
        - Command Traits: Great Hunter

    BATTLELINE

    5 x Savage Boarboys (140)*
        - Bone Totem Bearer
        - Skull Thumper
        - Chompa

    5 x Savage Boarboys (140)**
        - Bone Totem Bearer
        - Skull Thumper
        - Chompa

    10 x Savage Orruks (165)***
        - Bone Totem Bearer
        - Skull Thumper
        - Chompa

    10 x Savage Orruks (165)***
        - Skull Thumper
        - Bone Totem Bearer
        - Chompa

    5 x Savage Boarboys (140)****
        - Bone Totem Bearer
        - Skull Thumper
        - Chompa

    5 x Savage Boarboys (140)****
        - Bone Totem Bearer
        - Skull Thumper
        - Chompa

    BEHEMOTH

    1 x Krondspine Incarnate of Ghur (400)

    ENDLESS SPELL

    1 x Soulsnare Shackles (50)

    OTHER

    5 x Savage Boarboy Maniaks (145)*

    5 x Savage Boarboy Maniaks (145)*

    CORE BATTALIONS:

    *Bounty Hunters

    **Warlord

    ***Expert Conquerors

    ****Bounty Hunters

    TOTAL POINTS: (1995/2000)

    Created with Warhammer Age of Sigmar: The App

    • Like 1
  2. Spoiler

    Allegiance: Sylvaneth
    - Glade: Heartwood
    - Grand Strategy: Take What's Theirs
    - Triumphs:
    - Season:
     

    Leaders
    Warsong Revenant (305)*
    - General
    - Command Trait: Spellsinger  
    - Lore of the Deepwood: Treesong
    Spirit of Durthu (370)*
    - Artefact: Greenwood Gladius  
    Arch-Revenant (120)*

    Battleline
    6 x Kurnoth Hunters with Kurnoth Greatbows (460)*
    - Reinforced x 1
    5 x Tree-Revenants (110)*
    5 x Tree-Revenants (110)*

    Units
    6 x Spiterider Lancers (420)*
    - Reinforced x 1
    3 x Aetherwings (65)*
    - Allies

    Endless Spells & Invocations
    Spiteswarm Hive (40)

    Core Battalions
    *Battle Regiment

    Total: 2000 / 2000
    Reinforced Units: 2 / 4
    Allies: 65 / 400
    Wounds: 113
    Drops: 1
     

    This could be a list I'd like to work with, but I don't have much experience with Sylvaneth so far, attending my first 1-dayer in a few weeks.

    I learned that Sylvaneth hate to be double turned and overall need to conduct the pace, so that's why I go for Battle Regiment. Which leaves me with just one artifact, would love to have the Arcane Tome on my Warsinger but bringing along Durthu without the Greenwood Gladius seems like a waste (but on the other hand, d3 is in other words just "1" and to mitigate that I could argue that I bring the Arch Rev)

    Bows as anvil and artillery plattform, Durthu and Lancers as scalpel, Tree Revs doing Tree Rev things and Aetherwings as cheap screen (Tree Revs are too valuable to use them primarily as screen)

    Not sure which season to take, Dwindling and Reaping are my first ideas.

  3. Spite-Revs alternative Models 

    I am playing around with the idea to write up a Dreadwood list. But I am not the biggest fan of their models, especially building and buying 20++ of them. Do you have suitable proxies in mind?

    (I love the Tree-Revs and run 2x min squads in every list.)

    • Like 1
  4. @bonzai this is my take on an Incarnate List:

    Spoiler

    Allegiance: Bonesplitterz
    - Warclan: Bonegrinz
    - Grand Strategy: Sever the Head
    - Triumphs: Inspired

    Leaders
    Savage Big Boss (65)**
    - General
    - Command Trait: Great Hunter  
    Savage Big Boss (65)*
    Savage Big Boss (65)*
    Wurrgog Prophet (150)**
    - Artefact: Glowin' Tattooz  
    - Lore of the Savage Beast: Gorkamorka's War Cry
    Wurrgog Prophet (150)**
    - Artefact: Dokk Juice  
    - Lore of the Savage Beast: Power of the Were-boar


    Battleline
    30 x Savage Orruk Arrowboys (435)***
    - Reinforced x 2
    10 x Savage Orruk Arrowboys (145)***
    10 x Savage Orruk Arrowboys (145)**

    Units
    4 x Savage Big Stabbas (160)*
    - Reinforced x 1
    4 x Savage Big Stabbas (160)*
    - Reinforced x 1

    Behemoths
    Krondspine Incarnate of Ghur (400)
    - Allies

    Core Battalions
    *Bonesplitterz Rukk
    **Warlord
    ***Hunters of the Heartlands

    Total: 1940 / 2000
    Reinforced Units: 4 / 4
    Allies: 400 / 400
    Wounds: 164
    Drops: 11

    I tried the Krondspine recently with a 1.5k Drakkfoot list and even though it might be scary to have the Incarnate in Wildform, losing it's bond, it gets even punchier just be careful not to have anything friendly within 3" of it, or be the only thing in (run &) charge range.

    Going to try it with Bonegrinz, even though the All-out-Attack Aura might be cool I think the "can't retreat" ability is even stronger. Having your opponents frontline pinned with die Krondspine, while being pestered with 150 Arrowboy shots could be the way for me. The Big Block with AoA and 1x Inspired triumph makes even focus fire a bit scary.

    Might take the Lifeswarm, for discussed reasons, but I think the almost guaranteed Triumph might be more useful, idk yet.

  5. On 4/12/2022 at 5:34 AM, Shirtripper said:

    Thanks to the recent 4-1s from @Belmail, myself, and a few other Savage Big Bosses, Bonesplitterz is officially at the top of the meta since the IDK/FS book release and sitting at a 53% winrate since the Maggotkin book!

    unknown-8.png

    Congrats @Shirtripper and @Belmail but stop!!! Let us still fly under the radar and suprise everyone with our naked butts.

  6. 2 hours ago, AlmGandix3 said:

    It also might be nice for the denial play style due to units in ragne not being able to retreat

    Denying retreats gives me Bonegrinz 2.0 flashbacks. Charging the incarnate and maybe a few Big Stabbas in and pestering the Opponent with our ****** arrowboys shooting 

    • Like 1
  7. 23 hours ago, Cdance93 said:

    Interesting! For example in my current list I run 30 savage with stikkas but the only real reason is to create a giant tarpit

    I just went to an event, ran Kraggy, Prophet and Big Boss General, 2x 5 Boarboys, 10x Maniaks and 30x Savage Boys with Stikkas.

    It’s quite fun to have this amount of bodys who are nearly unshiftable. But the Great Hunter trait was mandatory for moving my footguys forward. 8“ + 5“ + auto 6“ , they could tag an objective early and defend it confidentaly, or you set them up in two rows in front of your enemy as a Big unpassable wall, while you score with the rest.

    I think a Big blob is super versatile and brings a lot to the table (wounds) But 3x 10 dudes would have probably done the Same Job. And with Not just one Unit you can spread out more and control the Board better. The 30 Man Unit won‘t erase anything, so be more of a nuissance, than an actual threat.

  8. I am attending a 1-day tournament in a few weeks and I wanted to share my list with you guys, and maybe get some input from you. I played a few rounds so far and am very pleased on how it works, shooting heavy opponents might mean trouble for me, or anything that hinders my movement. The list is more about board control, than killing stuff. Sure Kragnos is a beat stick, but the output is very swingy, A few mortals here and there and maybe u get Tusks off on your maniaks and it is partytime. But actually you want to bind your opponent in his deployment zone. Until he chew through one or two of your pig units Kragnos will charge again and lay waste, while your other units grab and secure objectives and battle tactics. The Maniak Weirdnob is the general with Fast'Un so you get him where he is needed or zip out of danger and frees up your Wurrgog Prohet for staring at the frontline, should you opponent decide to go after your general.

    The successes I had so far where wins against, Fyreslayers, LRL, Ossiarch Bonereapers, Seraphon. Sure they all do more damage or are tougher than you, but you have the mobility and resilience to play the objectives, playing more kunnin' than brutal. Deciding where to charge what with whom (erase screens and just sit in your opponents way, go Boarboys, going in for the kill charge with Maniaks, opponent is likely to go for "Break the ranks" Maniaks or Kragnos. 
    The Prophet is surely our best warscrolls, I just want to finally add, He stared down, Nagash, Gotrek, Windspirits and 2 Bastilladons.

     

    Spoiler

    Allegiance: Bonesplitterz
    - Warclan: Icebone
    - Grand Strategy: Get Dem Bones!
    - Triumphs: Bloodthirsty

    Leaders
    Maniak Weirdnob (100)*
    - General
    - Command Trait: Master of Magic
    - Mount Trait: Fast 'Un
    - Lore of the Savage Beast: Glowy Green Tusks
    Wurrgog Prophet (150)*
    - Artefact: Glowin' Tattooz
    - Lore of the Savage Beast: Glowy Green Tusks
    Kragnos, The End of Empires (720)*

    Battleline
    5 x Savage Boarboys (140)*
    - Chompas
    5 x Savage Boarboys (140)*
    - Chompas
    5 x Savage Boarboys (140)*
    - Chompas

    Units
    10 x Savage Boarboy Maniaks (290)*
    - Reinforced x 1
    10 x Savage Boarboy Maniaks (290)*
    - Reinforced x 1

    Core Battalions
    *Battle Regiment

    Total: 1970 / 2000
    Reinforced Units: 2 / 4
    Allies: 0 / 400
    Wounds: 136
    Drops: 1
     

     

    • Like 2
  9. 6 hours ago, Aakkxxzz said:

    Been building and testing Big Waagh lists, and am so surprised at how little I see the Breaka-boss on Troggoth getting mentioned or used. 

    Their damage output is insane, especially considering how cheap they are. Better damage potential than anything Ironjaws/Kruelboyz has outside of the Maw-Krusha. 

    In an army that's better suited for castling/counterstrikes than alpha strikes, why aren't more people using them? 

    What am I missing? 

    He does have a lot of potential, but then again, its only potentially for him to spike. I personally think he can be quite good in Big Waaagh, especially if he benefits from the +1 to hit/+1 to wound and beeing teleported with Great Green Hand of Gork to counter his slow movement, also benefitting from +1 to charge might get him where he hurts. 

    But he mainly does inflict fear in your opponent, use it to your advantage, he is just 180 points.

  10. 23 hours ago, 5kaven5lave said:

    Errrr… It reminds me a bit of Skaven artillery, except it’s even more feast-or-famine. Do find myself rolling a 1 fairly frequently. Mind games are key though, it definitely gives monster-heavy lists something to think about and if you roll well the damage spikes massively.

    Love the idea of the SBBs by the way, may well have a game with them one time. I generally like the idea of trying to include some Bonesplitterz but every time I think about a unit I like (eg. Boarboys), I look at the IJ equivalent (Gruntas) and decide against them. 

    Sure Gruntas are the way to go and probably the strongest warscroll in the our book, but there might be point changes around the corner, and Boarboys will become more legit. I actually like to charge them early  to get rid off some pesky screens (Glowing Tusks, helps pretty reliably) or I use themselves as super mobile screen, again farming idealy some Waaagh points. I think they are pretty decent in our early game since we need to stay alive until round 2-3, having enough WP to smash. With "Zog 'Em" and "at the double" your pigs could pin your opponent in his deployment zone, or you are lucky and have them with the help of "Get 'Em" and their warscroll drummer on +2 to charge early. Again using them proactive to farm WP, later in the game when you have "smash & bash" online they won't benefit much from it, but until then they should have bought you enough time to slog forward with your Brutes or you are cleaning up with Gruntas.

    • Like 1
  11. 1 hour ago, Iksdee said:

    I've bumped up the point total to 1500 to make it a bit more fun. How would u rate this?

    LEADERS
    Gordrakk the Fist of Gork (560) - General
    Wurrgog Prophet (150)
    Wurrgog Prophet (150)

    UNITS
    5 x Orruk Brutes (160) - Jagged Gore-hackas
    10 x Savage Orruks (165) - Chompas
    10 x Savage Orruk Morboys (155)
    10 x Savage Orruk Morboys (155)

    TOTAL: 1495/1500 WOUNDS: 109

    I personally like this list a LOT!! The Wurrgogs are brilliant, I recently stared down Nagash and it was an epic face-off. Mawkrusha is always fine. The Morboys with "smash- and bash 'em" are mega fun, during "Waaagh!" should you call it, every model has 5 attacks after they charged, even a 3+ save model recieves 8-9 dmg on average, without any support.

  12. Your budget on points does not leave you many options. Maybe go for a 10 man squad Savage Orruks and to min size units Ardboys just to have some bodies on the board and to synergize with your two heroes. I find Big Waaagh a lot more defensive than IJ. You need at least 2 turns to get "Bash 'Em", so take stuff that stays around a bit. 1000 pts Big Waaagh is already not our best discipline and taking a Mawkrusha is a handicap in my opinion. But Maybe I am wrong and take 2x 5 Brutes or 2 units of Gore Gruntas and smash face. 

    • Thanks 1
  13. I am happy to get some input on the two following mixed Big Waaagh lists. I would love to have all of the 3 factions, even though I am well aware that Bonesplitterz are sadly pretty lackluster.

    Bacon

    Spoiler

    Allegiance: Big Waaagh!
    - Grand Strategy: Predator's Domain
    - Triumphs: Bloodthirsty

    Leaders
    Snatchaboss on Sludgeraker Beast (315)*
    - Mount Trait: Smelly 'Un
    Swampcalla Shaman with Pot-grot (105)*
    - Lore of the Swamp: Nasty Hex
    Wurrgog Prophet (150)*
    - General
    - Command Trait: One Wiv Da Beast - Power of the Were-boar
    - Artefact: Glowin' Tattooz
    - Lore of the Savage Beast: Power of the Were-boar
    Orruk Megaboss (140)**
    - Artefact: Destroyer
    Orruk Warchanter (115)**

    Battleline
    10 x Gutrippaz (180)**
    5 x Orruk Ardboys (85)**
    5 x Orruk Ardboys (85)**

    Units
    6 x Man-skewer Boltboyz (240)*
    - Reinforced x 1
    6 x Orruk Gore-gruntas (300)**
    - Jagged Gore-hackas
    - Reinforced x 1
    10 x Savage Boarboys (280)**
    - Chompas
    - Reinforced x 1

    Core Battalions
    *Warlord
    **Battle Regiment

    Total: 1995 / 2000
    Reinforced Units: 3 / 4
    Allies: 0 / 400
    Wounds: 152
    Drops: 5
     

    The idea is to try and farm Waaagh points early on, putting the Boarboys up front to hold off the opponent from objectives, maybe a bit expensive for a "throw-away unit" but it might serve as a first strike (avg. 15 wounds against 4+ save with Green Tusks if they charged).

    Boltboyz's ranged support damage avarages around 8 wounds on a 4+ save target.

    Gore Gruntas with +2/+2/-2/2 are just ridiculous, even the Snatchaboss and the Footboss (+Destroyer) are unexpeted lategame threats in Big Waaagh.

     

    Sunday Roast

    Spoiler

    Allegiance: Big Waaagh!
    - Grand Strategy: Hold the Line
    - Triumphs:

    Leaders
    Orruk Weirdnob Shaman (90)
    - Lore of the Weird: Da Great Big Green Hand of Gork
    Orruk Warchanter (115)
    Gobsprakk, The Mouth of Mork (300)
    Wurrgog Prophet (150)
    - General
    - Command Trait: Voice of the Great Green God
    - Artefact: Glowin' Tattooz
    - Lore of the Savage Beast: Gorkamorka's War Cry
    Wardokk (80)
    - Lore of the Savage Beast: Power of the Were-boar

    Battleline
    30 x Savage Orruks (495)
    - Stikkas
    - Reinforced x 2
    10 x Orruk Brutes (320)
    - Pair of Brute Choppas
    - Reinforced x 1
    10 x Orruk Brutes (320)
    - Pair of Brute Choppas
    - Reinforced x 1

    Units
    3 x Man-skewer Boltboyz (120)

    Core Battalions
    *Battle Regiment

    Total: 1990 / 2000
    Reinforced Units: 4 / 4
    Allies: 0 / 400
    Wounds: 164
    Drops: 3
     

    This is like a list a few entries earlier, 2x Brutes in Big Waaagh are just nasty. Teleporting 60 Wounds with a 6+ Ward is just wickedly entertaining and Gobsprakk is included for the utility he brings with his spell lore.

    • Like 1
  14. I recently ran this list:

    Allegiance: Ironjawz
    - Grand Strategy: Hold the Line
    - Triumphs:

    Leaders
    Megaboss on Maw-Krusha (495) in Battle Regiment
    - General
    - Boss Gore-hacka and Choppa
    - Command Trait: Ironclad
    - Artefact: Amulet of Destiny (Universal Artefact)
    - Mount Trait: Fast 'Un
    Gordrakk the Fist of Gork (580) in Battle Regiment
    Orruk Warchanter (120) in Battle Regiment
    - Warbeat: Fixin' Beat

    Battleline
    3 x Orruk Gore-gruntas (170) in Battle Regiment
    - Pig-iron Choppas
    3 x Orruk Gore-gruntas (170) in Battle Regiment
    - Pig-iron Choppas
    3 x Orruk Gore-gruntas (170) in Battle Regiment
    - Jagged Gore-hackas
    3 x Orruk Gore-gruntas (170) in Battle Regiment
    - Jagged Gore-hackas

    Units
    3 x Man-skewer Boltboyz (120) in Battle Regiment
    - Allies

    Total: 1995 / 2000
    Reinforced Units: 0 / 4
    Allies: 120 / 400
    Wounds: 103
     

    Since we are only allowed to have one mount trait, I figured maybe bringing Big G could be feasable. I faced off against KO (EMiDS, Gotrek, 10x Thunderers, 6 Skywardens, 2 x 3 Endrinriggers, Ironclad all in Barak Urbaz)

    The 5 up Ward-Save together with Ironclad is amazing, my General tanked 4 activations of Gotrek and survived with 2 wounds. Gordrakk did not do much, except kill my opponents general and drew a lot of attention towards him. All in all I played more the objectives and battletactics and redeploy in conjunction with our mad as hell opens up a lot of technical playstyles. We are still and maybe more then ever super CP hungry, so my advice bring all the Fungiods, or Weirdnob with Artefact or Wurrgogs you have. 

    The Boltboyz in 3's are lackluster, as they are now. Not super bad, as this list in particulary needed to divert my opponent as much as possible, but this list needs a wizard and mystic shield.

     

    The game finished 26 to 9 for Ironjawz, I would have been tabled in round 5 for sure, but we have a lot of ways and movement to deny our opponents from scoring or cheeky enough to score ourselves.

  15. 3 minutes ago, ShaneHobbes said:

    If I recall correctly you dont get extra artifacts/mount traits per battalion anymore but instead get to spend Enhancement points on additional upgrades if any core battalions grant you Enhancement points. Feel free to correct me if I'm wrong.

    Yeah you are right. Paragraph 27.3. But Thanks anyways.

  16. Double Cabbage: In Aos2 and in our still current Battletome it is said, that, for every battalion we can give a 2nd /3rd Mawkrusha a mount trait. How do you guys interpret the paragraph into AoS3, while battalions as such have been squatted, but with Core-Battalions around, you can still giv all of your cabbages traits?

  17. 10 hours ago, PlayerJ said:

    What I wanna try:

    -Warlord battalion-

    Megaboss on mawkrusha 

    Killaboss on gnashtooth

    Swampcaller shaman

    Wardokk

    30x arrowboys

    6x manskewer bolt boys

    -Vanguard Battalion-

    Warchanter

    3x gore gruntas 

    3x gore gruntas 

    I recently tried out a few of your mentioned units. If you don‘t mind, I‘d like to share my thoughts.

    the Mawkrusha is amazing, the steep point hike, seems justified. As he can have heroic actions and rampage, I ran 2 MBoMK and had a blast! Wardokk still the best support character we have followed by out warchanters, nothing really changed except command Ranges and a cheeky use of the Universal Prayer Curse can make the difference for your arrowboys.

    Because they got kind of worse. They never were the cream, but the volume did it for them. Now there is a lot stuff with good armor and it’s easy to get +1 to save, 30 arrowboys shooting a +3 save target results statistically in 4 wounds, wich is ok but a lot of points. Standing and shooting is not doing much either. So getting off curse within 9“ Inches might be a thing, but Hard to pull off.

    Gore Gruntas in 3s are fine, with warchanter buff they still dish out Lord of damage and counting as 6 Models helps in capturing objectives, sometimes Even without fighting, of Said objectives are held by eg a small squad of Liberators.

    cant say anything about the Kruleboyz yet, but Dominion is on it’s way.

  18. 13 hours ago, Shirtripper said:

    Remember that in general there will be fewer attacks going out in melee combat with the new coherency rules and that stacking shield bonuses only comes to a max of +1 after all modifiers apply, so it's likely you can get a block of Orruks to to keep a 5+ even after -2 Rend attacks, which there won't be very many of, and the ward save will occasionally help too.

    While not as durable as Chaos Warriors, I think a block of 30 will be difficult to shift without significant resources by an opponent.

    It’s still bad. There is not a lot of big rend around and high volume attacks laugh at 5+ saves. What used to be our  anvil +3 / +6 ward is now just a pretty costly wound sink.

    I tried out my block of 30 against LRL and 15 bladelords, maybe it was the match-up .But they just died in 2 rounds of combat, without doing much to the bladelords (quod erat demonstrandum)

    I will try them a few more times, but the chance of them going back to the shelf ist pretty high.

    • Sad 1
  19. IDK -  Pretty good I guess. Sadly Namarti will still not be very viable. But everything else is super fine. Sharks beeing monsters and having access to their rampage stuff ist neat. Maybe you could argue their damage output will be less effektive, due to coherency and not beeing able to stack Volti buff (which was braindead anyway) but eels are still good in smaller units. But I dont play them a lot.

    Orruk Warclans - "What have they done to my boys?" joke aside, it feels like we were hit pretty hard. Our base size and short attack range on our normal infantry (e.g. Ardboys and non-spear Orruks) can be a problem, as well as reinforcement rules makes it even harder to consider taking them. Your are also not able to stack buffs on maybe your big block of spearboys anymore having them on a 5+ all the time, does not make them attractive. We are also losing our Mighty Destroyer spam, which hurts a lot. And lastly, we lose all of our battalions, no Gorefist, no Kunnin Rukk and no Ironfist.... But Mawkrusha got better, should they stay at their current points, they are excellent, and maybe Brutes will be supperior to Ardboys, finally!

  20. 47 minutes ago, EnumaEilish said:

    The vertical coherency is mostly for terrain. If some models are on a cliff, they're still in coherency with models on the ground as long as the cliff is less than 6 inches.

    I think that describes what I actually ment. Just for clarification, we still can do conga lines and larger units of cav. But say one model is standing in Top of terrain, More than 6“ apart from the rest of it’s unit, measured from table to Cliff, in that case it’s outside of the Box and broke coherency?

  21. 7 hours ago, Mutton said:

    I would love a more viable way to bring GA Destruction to the table. Half my armies are destruction, and I feel out of all of the grand alliances, Destruction is the one most at home in a messy soup of different races/factions.

    And I think we should be able to run said soup! I mean Gordrakk has been sold, as the one, who get‘s mad respect by anyone inside his faction.

    So give us a viable „Grand Alliance Destruction“ this could also be their u.s.p. mix it all up. Veterans of the old Orks & Goblins era will be pleased and new players might branch out, after adding a few models to their army, they might ne interested to start a new force.

    Big G should also not be omega level strong, I would hope he might work like a Katakros or Glutos buff piece for the soup.

     

    But yeah, new models are always fine! But do not get rid of Bonesplitterz, I just made several drunk „I am finally doing it“ purchases of BS and my wallet would be super sad...

  22. With Broken Realms GW introduces a new narrative und rules for our beloved wardollies. And there might be something around the corner for destruction at some point, heavily speculating, that it might feature Gordrakk and the forces of destruction in their path of, well, destruction I guesss.

    What are your hopes narratively and rules wise?

    Is Big G going to use bis Godbeast battering ram to tear down the city of Excelsior, does Skragrott got something sneaky up bis sleave?

    I personally wish, beside some warscroll changes and maybe a new wave of Orruk models in general, for a Big Waaagh battalion, something to make ist worth  to bring a united and mixed force of Greenskinz might be cool.

    What are your thoughts?

  23. On 4/3/2021 at 12:04 AM, Vasshpit said:

    Hey peeps, I'm looking to get some answers in regards to shootas. Now I know the general consensus is stabbas with hand weapons are the best with spears coming up next  BUT I'm looking to hear about how shootas have been used effectively. 

    I'm planning a heavy conversion project and haven't decided what to build my grots as. 

    I really do like the idea of shoota grots backing up troggs with -1 to hit and some plink damage. Seems like they'd just get ignored, apply a debuff, and cause a few wounds here and there. 

    Thanks in advance. 

    You are right, they are underutilysed, but it’s sadly because they are not very good. 1 Bad shot on a short distance, even with 51 bows (+nets =60) avarages you with 4 wounds inflicted on an enemy Unit with a 5+ save. Just take more troggs to the frontline with your other  troggs. 
     

    If I include Shootas in my list, it’s almost always a block of 20, for sitting on my homeobjective, or teleporting them, with a possibly hidden squad of fanatics.

    • Like 1
    • Thanks 1
×
×
  • Create New...