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Charleston

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Posts posted by Charleston

  1. 14 hours ago, Skarband said:

    Hi did someone use skullreapers spam list? 

    Define Spam List? 20+ Models? I doubt it. But a buffed unit of 10 can really shine quite easy with tons of hits and potential mortals. They don't need much support, rather propper targets that provide them the rerolls. To build a spam list the usual Bloodsecrator and Bloodstroker are a solid support choice, especially as latter one helps them to land a load of save rolls for the opponent to roll.. Also the "ignore -1 rend" battalion is really solid to improve durability. Brozen Flesh Prayer for +1 to save is another good option to keep them around for longer, meanwhile killing frenzy isn't that necessary. Sadly we lack a propper way to give them +1 Rend which would be a huge improvement.

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  2. I like the hero rules but to be honest the monster rules look like a huge load of additional actions going on each turn. Having to get 1 per turn instead of all 4 would be more than enough. Still, this is so far only my first impression and the first games will show how well it works out

  3. 19 minutes ago, Chikout said:

    The single most effective way to deal with shooting is with improved scenery rules. I think it's important to wait until we see those before we panick. Also it's probably a full month until the box comes out. There is plenty of time to give us the info we need. 

    I am actually quite reluctant to more terrain. While it may affect shooting I also see a huge disadvantage for bigger units. It is already a pain to move thoose 30+Bloodletters without terrain, having to position them inside and around terrain (especially the old wildwoods *shiver*) if really pure pain. Without adjusting the Battletomes (remove horde bonuses and modifiers like "if unit X has more than Y Models than BUFF Z is applied") I am a bit afraid this might feel like a shizophrenic middleway between armies smashing together and skirmish. But it is too early to speculate with no access to the full rule set

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  4. The impact of the new board size is actually quite forseeable:

    • Shooting Units with a long range profit from more targets beeing in range
    • Repositioning Units, summoned units and reserves will suffer from less free boardspace. With 48x72 there is always a place to put down that arkanaut frigate, with 44x66 it is more easy for your opponent to place models in a way that obscure them
    • Meele units may be happy about less travel until combat. This might end up feeling quite boring/nasty when thinking about high velocity armies like IDK, Slaanesh, Orruks (moving twice).
    • Ranged units with shorter range profit from more targets to pick from within range, meanwhile they will be easier bound in combat
    • Objective games get more accessible for armies with slower units as it should become easier to travel between objectives. For the same reason it may become harder to hold an objective. 

    I can't tell if the new board size will speed games up or slow them down. Less "yeah I move my dudes there" actions in early stages but instead more actuall rolling for shooting/charges.

    • Like 2
  5. 25 minutes ago, drkrash said:

    I noticed it as well, but in the context of the voice-over, it was referring to the beginning of the Age of Sigmar, when Khorne was the Big Bad.  I didn't take it as a hint of a comeback.  On the contrary, I see no place at all for Khorne in the near future in the way the narrative is shaping up. 

    Well, narrative can change quite drastically as we have seen witrh BR Kragnos. A new entity appears, is OP and gathers the whole destruction álliance for an assault and then gets banished within minutes. The same way Khorne could appear 2 weeks after the new set drops, get some love, and evaporate for the next 12 months. It is quite hard to tell exactly what will happen in the narrative as not all breadcrumbs we get dropped by the writers lead to releases and vice versa we have several storypoints that appeared out of nowwhere

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  6. I love the new box! While the armies contained are nothing for myself I really admire the work of the designers! Especially the new Orks are a well done faction at the fist glance: The cunning, cruel and more serious really does AoS a favor while still having enough room for some goofy detials that made me chuckle. They strongly remind me of mordor orks as we know them from the lotr franchise. New stormcasts are also beautiful sculpts. I hope on the table these mix well with the older sculpts

  7. Talking about Soups, I recently noticed how bad I miss Chaos Daemons having their own tome. I really love the touch of the 40k one: An army that is actually soup made from so vibrant motifs that they compete against each other even in the artstyle. Like, each color is screaming for your attention. Each deity has it's own section and it will never become a homogenous army, which is great! I wish GW would finally support CD's in AoS. The current Legion of the First Prince is not more than a little fun experiment centered around a single character...

    Wouldn't it be actually quite easy to merge Deamonic Rules into a single Battletome? Get the Belakor-Undependend rules from LotFP, get the 4 Locusts, get 4x3 God Dependend Generals-Traits and Artifacts, grab some spells from the lores. Extra flavour could be added by providing god-dependend battalions, maybe even a mechanic like hedonites pretenders that allows to get a general for each deity. 

    This would lead to a freakin awesome battletome which, which btw would lure more players to play multiple chaos factions

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  8. 13 minutes ago, novakai said:

    i wonder does the book come with a Mix destruction allegiance that centered around Kragnos like for what they did for Be'lakor?

    I would assume so. Althrough It somehow seems like the expected siege of Excelsis will not be pivot point of the new edition.

    Kragnos Warscroll is...brutal. 

  9. 5 minutes ago, zilberfrid said:

    Engineer, Doomwheel and all three variants of Skryre acolyte.

    3 Stormvermin. 

    It's like a bit worse half from the FEC vs Skryre box we had some years ago. Depending on the price point it may still be a good deal.

     

    Khorne is btw the only Chaos deity to not receive any love in BR :(

  10. People tend to really underestimate the damage of the Sorcerer on Manticore. The rider has still a D3 Damage profile while the mount can go nuts on many targets. When playing STD I prefer him over the Chaos Lord on Manticore. Tides change when playing Khorne and getting access to the sweet gorecleaver and hew the foe combo

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  11. While I started my DoK recently I have to agree that finding content for them is a bit harder. Beside the mentioned facts (Expensive range, high power level, hard to paint, limited model range) I also think that DoK are written in a quite shallow way and lack reasons for sympathy. Morathi is the single pivot point of the faction. All units are so far described either as her loyal fanatics or her creations, with really not much surface to have sympathy for the faction. I would argue that most people play them for the powerlevel/killyness or for the look, but not many care for lore because there is simply not much.

     

  12. 7 hours ago, Vonzki said:

    Hello guys, simple question passing through.

    - How do you build your Bloodreavers in case of MSU?
    Do you build all three command options (horn blower, standard bearer, champion) for each unit of 10?
    If that so, do standard bearer and a horn blower attack the same way as other guys with meatripper axes?

    Thanks in advance for the help here, I was wondering about it for a while now. 

    Usually the "command unit" of a squad (Musician, leader and banner) are concidered to wield the same weapons as the other squad as long as the warscroll doesn't specify anything else. You see this in most warscrolls in the first scentence about equipment (A Unit of Bloodreivers is either equiped with A or B).

    Due to available sculpts it can happen that the musician or banner wields a smaller weapon (it is hard to model a 2H axe when the model wields a banner in one hand).

    • Thanks 1
  13. 41 minutes ago, FeralMulan said:

    God I really want the Coven Throne to be good. I genuinely think the spell can be good if it goes off as you can shut down an important enemy unit with her. Imagine stopping a greater demon or a blob of Boars from doing ANYTHING for a turn. Then again, melee Deathstars aren't exactly the flavour of the month, so who knows if this will matter. 

    But maybe the CA will be enough. Having all 3 buffs in one package is worthwhile on its own I feel.

    The point about the spell is that it only shutdowns attacks against the throne itself

  14. 2 hours ago, Aren73 said:

    The issue with the Coven Throne being the powerhouse you just mentioned is that it makes it extremely desirable. It will feature heavily in tournament lists. Which will just encourage GW to nerf it

    Beside the great CA the Coven Throne offers not very much in terms of damage or support. It doesn't scale well with the Kastelani skill as most attacks of the profiles are mount or mount aequivalent. The survivalability is also limited, althrough not bad. Manfred provides and Aura with a similar buff, at least in offensive terms, while also hitting harder and beeing a more powerfull caster. Also, concidering the price point, I think we will see far less Coven Throne in 1-2 months than people are talking about the unit right now.

  15. 11 minutes ago, Erdemo86 said:
    Spoiler

     

    Her are my thoughts so far:

    So I read all posts now and I’m really wondering why no one ist talking over Radukar? He summons 10 wolves, is a powerhouse in combat and his Command Ability gives +1 Attack in a 18 inch Bubble! 
     

    Also what i think is very very very strong is kastelei with Rousing Commander! Once per Battle +1 A +1 wound in a 12 inch Bubble? Wtf 

    Coven Throne is a No Brainer.+1 Hit +1 to Wound and + 1 save.

    Blood Knights and Grave Guards very good units!

    Prince V let a other Hero Attack in the Hero Phase? Yes please.

    Grave sand kastelei artifacts makes your save 5++ for one round. 
     

    Kastelei seems for me to be the best Bloodline. This are the things that shine for me and say I’m competitive. So let’s try to make a list out of them with some comments of combos. Really want to know your opinion, maybe I’m wrong, but this looks for me like a very very very strong list:

    Prince Vhordrai      (455 points) (Powerhouse, CA Ability: Let Radukar or CT attack in the Hero Phase)

    Radukar     (325 points) (summons 10 wolves, +1 Attack bubble)

    Coven Throne (310) (gets Grave Sand and Commander: 1 turn Deathless save 5+ Bubble and +1 Atk +1 W Bubble, Command ability! 

    3x 5 Bloodknights (585 points)(Battleline)

    20 Grave Guards (280 points)( So our Allegiance ability’s is not completly wasted, we can bring back wolves and/or Guards, also +1 atk from Radukar or can be buffed by ct)

    Total: 1950 points +50 for 1 Cp

     

    what do you think??

     

     

    Bloodknights and Coven Throne are really a good combo but I am not sure if Vargheists or VLoZD are not better targets as they are faster and less reliable on the charge to succeed, althrough also less likely to survive. I also see KASTELEI as a great choice here, with the chance of simply rolling over the opponent. 

    • Kharadron Overlords: High Mobility, a load of different ranged profiles. Allows you to move across the whole board and picking your fights
    • SCE: Elite Paladins can be played as snipers. Anvilguard Tournament Meta was a thing for a while and I think you can get some inspiration from thoose lists
    • CoS: Cities have a load of shooting Profiles, althrough they rather do not fulfill the elite requirement you desire. Still, when mixing some SCE and focusing on tanks or other big guns instead of 20-30 handgunners itmay be a thing for you. Check them out as the versatility of the list makes it an everything-is-possible-faction!
    • Mawtribes: Althrough not 100% shooty (as you will still do a big chunk of damage in meele) an Undergut list could be what you are looking for.
    • Skaven Skryre: Honestly, Skryre is part fun and part madness. Warpcannons, big nasty spliced up weapon rat ogors and doomwheels are elite, fun and deadly (althrough you never know who will suffer more, you or your opponent)
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