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Charleston

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Posts posted by Charleston

  1. What is your opinion on a Bloodthirster of Insensate Rage with the Reapers of Vengence Trait and the Angarth-Blade-Thingy? Hitting on a 2+ with one-rerolls seems to push this guy pretty much. Fightning twice allows to wreck something and also AOE-MW´s. Yes, it requires an battalion for the second artifact beside the obligatory one, but may be worth it.

     

    Edit: Nevermind. The Artifact only affects heroes as target

  2. Just now, chord said:

    Super disappointed on Forbidden Power.  We are drowning in endless spells. 

    I was hoping for campaign books like the Realmgate Wars so we could have a living narrative. 

    Maybe it may cheer you up that FP is not all about new Endless spells. It seems rather like a supplement which can be used for bigger and more immense battle, like old Apocalypse in 40k. The Endless Spells are just an gimick so they can still include some models inside.

    By the way, did anyone noticed that Nagashs head is one of thoose?

  3. Just now, RuneBrush said:

    Gut feeling is an airbrush/spray gun - quickly get those base colours on.  It could equally be a new line of washes that act as a dip.  Could see both of those as solid extensions to the Citadel Paint System.

    Especially as the video hints a method to paint a lot of miniatures fast, thoose two are really solid guesses....I guess

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  4. As I had a terrible night it was a neat distraction that I could check those previews like 30min past upload. Althrough none of the release affects a faction I play I am yet amazed by the quality of the previews. Thoose Slaanesh Models are simply amazing, the Fyreslayers deserved a BT soon and forbidden power may be a nice addition, too.

    I noticed 2 other things:

    1. GW had explicitly said last year that the last adepticon was going to be their biggest announcement. And it was with Idoneth and several other news. This time it was supposed to be a "normal" Preview Seminar. Therefore it would be unfait to compare thoose two and call it a lack of good news.
    2. I get the vibe from Warcry that all thoose different Tribes we are introduced to may be related with Darkoath. I start beliving we won´t only get "the barbarians" but several different tribes for StD that are specialised on different things
  5. 14 minutes ago, Beliman said:

    After reading the last 10 pages... I must say that we need more rumours, wishlisting or some falset/real leaks as soon as possible...

    Yeah, maybe we should send some Emails to GW and kindly ask them to look if the guys in the leak department are still okay 😮 I am really worried...what if there was an accident or something? Maybe the potatoe-cam broke... :(

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  6. 52 minutes ago, Skreech Verminking said:

    Don’t mind if I do.

    should we throw some good old, still living and not cursed French nobility into the mix?

    Actually just have a reboot of some Bretonian models running under the FEC-Names (Knights as Crypt Horrors, Hero on Pegasus as Varghulf and so on) would be an amazing thing by gw, even when they would sell it only for a brief period of time :D

  7. Do we have some hints on the size of the Adepticon-Releases? Last year it was pretty amazing with all the Idoneth Deepkin stuff.
    I would guess on the following ones:

    • Gutbuster Battletome (maybe merged with BCR)
    • Darkoath Info (we currently have...none...really...we know they are coming but don´t even have vague information)
    • Seraphon Battletome + Usual stuff
    • Maybe another Forbidden Power Trailer
    • Something 40ki-sh, maybe first bigger swing of Sororitas?
    • New Skirmish game
    • New Specialist game stuff

    But honestly....It could be anything. GW is pretty solid on the matter of leaks. I wouldn´t wonder about anything that hasn´t been mentioned yet on an rumour thread.

  8. I guess the fact that all factions of dwarf players are somehow discouraged about their army or actually the ruleset is also the reason, why the rumour of a combined book was a hot topic here a month ago. While I understand criticism about it, merging 3 different factions back into one, it would allow smoother army building. In my opinion it would require a bigger merge, like the Gloomspite one, adding a load of new units to "forge" the new alliance into one factions.

    Btw I really wonder why GW didn´t release any new post whfb chaos dwarfes. The bare concept of evil dwarfes is cool and rather rare in broad fantasy worlds. There is a wagon load full of design possibilities for evil dwarves who are alligned with Chaos.

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  9. They buffed the Bloadsoaked Banner for Bloodletters. Flat Charge Reroll without any conditions. Thats actually quite awesome.

    In general: Most mechanics that were simply confusing people were cut and replaced by something new. Also so "Tricks" the Community found in the old book were simply fixed. Yet I wouldn´t call that book weak. Yet I still dislike two things:

    • Judgements beeing bound to Priests and not to Bloodtithe, forcing Slaughterpriests and Warshrines, with the first one beeing actually really an autoinclude. This also alters Khorne Lorewise again from the God of War, Fight and Bloodshed who doesn´t care for whorship into a rather cult/religious thing. Not sure how much I like it.
    • Deamons lack acess to the new Judgement-Stuff. Therefore a mono-daemon-army is rather punished than enforced. Mixed Army is the way to go I guess
  10. Thank you all for your input! I enjoy to read all your viewpoints and found a lot of good advice here! As I am currently not able to play for some weeks due to exams so I have a short break from the game. I guess with 40k and Shadowspear maybe a longer one. I will for sure check the gw store out again as I miss to play against some of the dudes from the store and their awesome armies. For the last game before the break I adapted the "Play as the dice fell"-Mindset which helped me to snap out from expectations a little bit back into joyfull game so will keep it.

    • Like 1
  11. A mixed unit of Beasts and Beastmasters would be an awesome flair unit for Darkoath, too.

    From now on: Theorycrafting on Units we don´t even know we may get one day:

    Due to AoS Rulesetting it would be easy to include having the same profile for the master and beasts and creating diversity by weapon loadout and rules. It would be important to keep in mind that we currently have spells to sniper out single models so the survival of the packmaster shouldn´t decide about how usefull this unit may be. Or, if, it should be a theme similar to the Slaughterbrute were loosing the master means switching modes for the unit. What would be really a tricky point is morale tied to the packmaster. Loosing him leading to a drop down to 3-4 Bravery would be deadly for such a unit. On the other hand it would be a more rewarding target for such sniping-spells and abilities and could improve the feeling and usage of such spells (improving battletomes by creating valid enemies and so on) as long as it doesn´t punish the fielding player too much. Therefore a mechanic like on the slaughterbrute which shuts down normal damage for potential, but more unreliable, mortal wounds. Like "If this Unit doesn´t contain a Beastmaster do not make any attacks with it´s meele weapons during the Combat Step . Instead roll a dice for each enemy model within 1" of this unit. On a roll of X+ this models unit suffers a Mortal Wound". As Downside the Beastmaster could allow rerolls and wield a potent weapon which would be lost after being slain. This would give such a hypothetical unit an interesting touch in gameplay as the controlling player as the opponent could trigger some neat decisions. Do I wan´t to dish out better normal damage? Or do i require rather Mortal Wounds? How can I sacrifice my Beastmaster when needed? Do I want as an enemy to kill the beastmaster to tune down the offensive potential of the unit but risk it to surpass my defense as mortal wound? Do I want to hurt this unit and risk the beastmaster to die?
    This would be potential to some preatty amazing game design here.

    • Like 1
  12. On Warcry:
    My guess would be a Chaos Only 1vs1 (in terms of models) Skirmish for Chaos Heroes fightning each others. I don´t think any other factions will be added as even the alone place warcry takes place is a high security chaos area.

    On Chambers:
    It could be anything. And althrough Stormcasty in first appeareance I doubt it to be Order/SCE Only. I Would rather guess it is really a new addon-concept like endless spells are.

  13. 1 minute ago, Kramer said:

    Haha we know they are repackaged and that so far nothing repackaged has been squatted. The conclusion that that means it’s means they are not being squatted is called a syllogism if I’m not mistaking.  

    Nothing from the mouth of the company who makes the descisions, only conclusions drawn from comparisons with different similar situation (

    those are very telling in my mind, but we still don’t KNOW anything. We ASSUME a lot ;) 

    Uff, this topic again....yeah, I´ve seen it a few times here so I hope I can handle it in one post without triggering a discussion and a mod hat:
    Some people like me like to use the term of "knowing" stuff on topics that seem to follow patterns or just seem to be the only reasonable outcome for future. Only because it was not confirmed by gw it doesn´t mean we can´t don´t know that gw is going to follow an expected pattern. 

    We know that GW is about to optimize profit. Therefore we know that repackaging models would lead to a financial loss in case of squating the faction and is therefore not an option. This could be even expanded to the statement that we know that gw will only risk the cost of a repackaging if they are sure to regain it with an additional financial win over time.

    • Like 1
  14. 33 minutes ago, SlaaneshCultist said:

     

    It's to mitigate the fact that Total Carnage is no longer unsavable in any way and now just does mortal wounds. I think it's a good change overall. 

    Well, against a 6+ Save against Mortal Wounds Model it still deals on average 6.7 MW on normal trigger and 13.4 MW with the 16MW trigger.

    Against 5+ Save it would be "still" 5.4 MW on avg and 10.7 on the 16 Wound Trigger. So actually still a buff I guess?

  15. Althrough thats only a 13.8% chance (5/36) for the D6 damage on unbind with that new general trait, it is still another way to get unbinds. I just recently noticed how powerfull magical supermacy may be in a game and beeing able to contest that to an enemy without even using mages is quite awesome. For usual two armies having wizzards compete in terms of cast/unbind rolls. It´s like "You can stop me from using my magic as dps source, but I can stop yours too". Kind of a unwritten deal within the rules. Khorne is totaly able to shut it down for a comparable low cost. This Trait is another option to do so as we get another new option for unbinding that is not tied to a unit, a prayer nor an artifact.

    I like it

    • Like 1
  16. On 3/11/2019 at 11:48 AM, Retro said:

    Rumour from /aosg/, so a good chance it is made up. But hey, it's the rumour thread not the fact thread 🤣

    Rumors from Dakkkadakka
    >New ogor faction on the way
    >Enormous models, each is about twice the height of a current ogor model and even fatter
    >Armies will consist of only a handfull of them, but they will each hit like small monsters
    >Food/fire theme, Butchers will be the main heroes of the faction
    >Centerpiece model is a butcher riding a massive pig dragging a cauldron of gore
    >Will be called Gutbusters, but most current ogor models will be squated

    I would rather doubt the last part due to repacked Ogors and Cannon which ain´t even webstore only. But the idea of an "Knight"-Counterpart in form of Ogors/Gargants for AoS would be amazing, especially as AoS wouldn´t be messed up by such a faction like 40k is due to a different ruling (like: Anything can reliable wound anything )

    • Like 2
  17. 3 hours ago, MKGipson said:

    In the first Officially Sanctioned crossover, the Tyranids finally make it to the Realms!  Think on it - Stormcast vs Termagaunts! Tyranid Endless Spells!  The mind boggles!

    This would be actually a great way to add new destruction forces that are actually new. The only thing that bugs me about the current state of destruction is that it lacks something new besides of Orruks, Ogors and Gits. Althrough the design attempts are on quite good(Ironjaws as elitist-orruks or BCR as Snowstorm-Ogors) to awesome(Mushroom Goblins and Savage Orruks)-Tiers yet they are still only Orruks, Goblins and Ogors.

    Wishlisting: We could really need at least one destruction force that is different. My toughts were all about some elementals that manifest to destroy, maye with a wildfire theme. But always-hungry-nomnominsects would be a good way to go, too. Althrough latter doesn´t fit the AoS Universe at it would be Lorewise maybe too dangerous, with insects having rather exponential growths in such themes and so on.

  18. Well, I didn´t expect the Endless "Spells" to be bound to a Priest. To be honest this actually bugs me a bit as Slaughterpriests therefore become a mandatory unit which always reduces the possibilities of armybuilding (for example: A mono Deamon list can´t hope to use these Endless "Spells" without a priest?). I actually hoped for a simple "Pay X Bloodtithe Points to cast around any hero" or even "After a units get slain you may place one of these things on the board and pay Bloodtithe as upkeep". There are several possibilieties for a fluffy, diverse, way of using these models and currently gw hinted us a rather insipid solution. Yet I would wait for the warcom-article about these spells, maybe it drops today

    • Like 1
  19. To the topic of a new Idoneth-Battletome: I really wonder why they should get a new battletome as the current one is pretty nice in all terms. The Endless-Spells could be simply delivered with Data-Cards. The rules would be available anyway on the app or online as warscroll. Therefore no need for a new tome only to add 3-4 Spells. Also it would rather harm the faction in a similar way SCE-Players get pretty unhappy when forced to buy another Battletome. Again.

     

    Khorne on the other hand is pretty much different:
    The Tome may not be too old but yet there were a lot of changes. The whole summoning-part, changed profiles with wrath and glory, units missing in the battletome like the slaughterbrute which got the keyword after the battletome and so on. Also the new endless prayers will most propably be tied to bloodtithe and therefore require even more ruling-updates...therefore Khorne gets the Battletome for cleaning up the current mess, which is great as it is a pretty iconic faction. Also some old design-flaws are currently changed. Newer armies get their tribe-rules for free, simply by playing given enclave,chamber, whatsoever, old factions had to buy expensive mega battalions for this for example.

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