Jump to content

Paniere

Members
  • Posts

    112
  • Joined

  • Last visited

Posts posted by Paniere

  1. The horrors' warscroll says that you must allocate wounds and Mw to pinks if there are any left.  On the other hand, when a unit fails a BS test, feeing models count as slain , no statement about allocating wounds . So I 'm guessing if I can remove brims or blues as result of a failed BS test

  2. 1 hour ago, mmimzie said:

    Kairos is abit better now but only in that now his damage table is flat 6 bringing him to where infernal gateway is. 

    That said i give it to the LoC if for no other reason that a bonus -1 to hit from feather charm (getting to -2 to hit in melee?? -1 to shooting) or other artifacts like eternal amulets, his command ability being a summoning and damage force multiplyer, and his ability to fit into the good Battalions. 

    Infernal gate way off the pop is average 6 mortal wounds that's pretty beefy. 

    This combines to a model that can teleport up close turn 1 
     

    Would be lovely but LoC  can not teleport via changehost

    • LOVE IT! 1
  3. 7 minutes ago, Grimrock said:

    Out of curiosity, where are people seeing the warscrolls? I watched the GMG review and it was too blurry to make anything out clearly. I've been tearing my hair out waiting for the app to update or the warscroll links to go live on the gw site haha.

    There are clearer reviews, like "the dark artisan 's" one

    • Thanks 1
  4. 5 minutes ago, Gwendar said:

    It just means it won't be able to conga line if you want to cast that spell on yourself.. same kind of deal OBR have with Mortek Guard if they want their 6+ FNP from the leader in the unit. That said, the caster is the whole unit, so I guess it's different in this regard? So yeah, potentially incentivising you to keep them in giant blobs instead of lines of Horrors spread out across the board... 

    ...not that you can't still do that though.

    I'm stilll baffled.

    1) If a horror unit wants to cast it on itself, it must be in an approximately 19 cm bubble. This formation won't be kept forever due to splitting and piling in combat, so the bonus will be useful for 1 turn.

    2) If a horror unit wants to cast it on another horror unit, the latter must be adjacent and with 15cm diameter, never happening

     

  5. Another note, is it just me or the wording of Horrors' signature spell is unnecessary ambiguous?  Channeled pink fire: 6+ to cast: "pick 1 friendly horror unit wholly within 6 of the caster and visible to them" ...Does this mean that you must keep all models into a bubble of 6" diameter to be elegible to cast it? This micro range also makes it very hard to cast it on another nearby horror unit. also. how can a unit not being able to see itself? This makes me thing that this spell is intended to be cast on OTHER horror units, making it possible only if you tag em in 2 very close bubbles, physically impossible as numbers wil ltend to grow...I'm baffled by this wording

     

  6. 1 minute ago, Gwendar said:

    True, but with that spell and the ability for being at 20+ models (which it almost always will be with the splitting) you're getting them down to 3\4\-\1 which isn't terrible for a unit that also has a 6+ FNP. That's a pretty great BL unit in my opinion and I still see 2x20 or 3x20 being a staple.

    That said, yeah, it's obvious the casting role has shifted more towards heroes, which I'm fine with. Time will tell what works well. The Changehost list requiring 8 units is a high tax and 3x20 + the LoC and the Battalion is already high and leaves little room for anything.

    I'm doing the math right now: My selected Heroes+batallion take up 910 points and I still need to field 3 Battlelines plus 2 other units to fulfil the changehost requirements. I can't field a 20 pinks unit, although I'd love to, because that would require 400+200+200 in pinks, leaving 290 points for the remaining 2 units plus endlesses. Unless you have hundreds of blues and brims, you want to fill the last 2 slots with 3 flamers+1 exalted f, plus 70 points in endless, not enough imo

  7. I've read the last few pages of this topic and there are so many inaccuracies just because people hasn't actually read the tome but instead they have listened to inaccurate readings of it . I just read all scrolls of the units I own and intend to play ( demons)  and I'll try to fix some errors or point things out in random order:

    1) no, vortexbeast is not present in this tome

    2) ogroid spell has changed, no more summoning of brims but healing D6 instead

    3) Pinks got a major nerf in casting ability but due to the new splitting mechanic has become a big blob which will contest most of the objectives. Pinks are wizards ONLY if they are 9+ models, which means that units of 10 will not cast if they get a couple of casualties. In addition, thy can cast only their signature spell , nothing else included endless for as I read it. to compensate this casting nerf they get better  shooting with better odds, too soon to tell if the trade is worth

  8. 5 hours ago, tea_wild_owl said:

    you roll a number of dice equal to the number of models, and for each roll of 6 a model is slain.  it does not specify the roll to a model, so as usual you can remove as normal (by unit owner's choice)

    thanks! reading the english wording(which I hadn't up to now) makes it very understandable indeed. My own language description is ambiguous

  9. as title says. when a purple sun hits let s say a 10 models unit, do I roll 10 dices and my opponent removes casualties as he prefers, or do i roll 1 dice for every single model and , if a 6 is scored, that model must be removed. Note that in this way special weapons, banners etc could be killed and cohesion could be  broken. which is the correct approach ? thanks!

  10. My apologies if this came up before in this topic or elsewhere but I'm not an IJ player. My opponent had one  ardboys unit from his ardfist batallion destroyed, bringing its total down to 2 units left. He spent 1 cp with his wc to bring one unit back, then kept spending cp's to bring another unit back up to a total of 5 ardboys units. Was this worked out as intended ? Can you spend multiple cps on this CA bringing back 10-men-strong units indefinitely, or at least up to 5 which is the batallion limit? Thanks for helping out guys :)

  11. I started AoS and Tzeentch for these same reasons, but I ended up loving the demon face and nowadays I only use the GS+changhehost. With your list you will have a fun intro into the AoS DoT mechanics but you will realize soon that you aren't exploiting its magical potential at all, being unable to cast enough spells and moreover lacking all the summoning models

  12. I had my first tournament last weekend. My changehost went pretty well considering  my greatest opponent  has been the time limit.  I went through 4 units swaps, 11 spells, then movement phase, summoning and  shooting with everything, numbers increasing with summoning. This was very time consuming and in 2 out of 3 games I couldn't play more than 2 turns. Consequently I drew one, won one by 1 point and lost one by 1 point. In the long term I probably would have ended winning them all considering my heroes were full life and had plenty of summoning options. How do you deal with speeding up your game? Andy hints and tips very appreciated thanks :)

    • Like 1
  13. 6 hours ago, Keilerei said:

    Hi. I want to start a Tzeentch army next  year. And I am not sture if the models I like are competitve. I love  the Tzangors and I want to go range heavy. So skyfires, acolythes, Support heros and magic. I absolutely dispise the Horrors, flamer etc. models. I heard changehost is strong and u always should take pinks, but I cant stand them. I am not a super competitve Player, but I would  like to know weither I can leave them out and probably miss on summoning, and still use the Potential of the tzangors?

    sounds like the witchfire coven is your way to go. Big acolytes battlelines, 9 enlightened + shaman on disk

  14. On 11/11/2019 at 6:06 AM, Freejack02 said:

    Damn this thread is pretty dead lately! I've recently come back to playing DoK, and am looking at horror spam (seems to be a common build) - which endless spells to people prefer besides Balewind? Seems like several will be necessary to keep pumping out Fate points; is that a correct analysis?

    I currently run purple sun, geminids, pendulum, BV, spellportal.  Palisade or gravetide too if there's space

    • Like 1
  15. On 10/9/2019 at 12:39 AM, RUNCMD said:

    Since the points drop for Pinks and Changehost Battalion being a more viable option, have many people been taking this list to any friendly games / tournaments and if so, would like to share their experiences?, thoughts on the list or any suggestions/things to think about when using it?

     

    I am yet to play a game with this list as I will be using it for future comps, and will report back here after!

    I have played a dozen games with CH so far, no competitive environment but tournament rules nonetheless. I'm still very far for mastering this batallion, it requires a lot of thinking, positioning and decision making. The slightest  error and your paper casters  will get wiped out. If I have the certainty of going first, I usually deploy at least 2 units of pinks as close as possible to enemy lines, then at the start of my hero phase I swap them, gaining 9 inches towards the enemy. Then I release 2 powerful endless spells, combining the destiny dices, and +2 or +3 rerollable casting rolls (LoC comand ability and blue scribes). Then I can run back in the movement phase to defend my rear lines. So far so good. My learning curve gets steep when the Changeling comes into play. I must deploy him in the opponent zone, but not too close to the enemy's heroes in order not to get discovered. At the same time, it must me within 27" from the LoC to teleport something nasty behind the enemy  lines . Honestly, so far I've always failed to use it effectively, very hard to master but potentially very funny

    • Like 1
  16. On 9/26/2019 at 10:13 AM, simakover said:

    so im get many more model for tzeentch army. can i build decent Changehost? or some variation? dont have many blue/brims

    im have next:

    1 box of acolytes
    2 box of pink horrors
    3 box of blue/brim horrors
    SC: demons(plan to convert chariot into Blue scribes, so would have 10 pinks, 5 screemers, herald, ex flamer and 3 flamers)
    3 box of enlightened
    1 Lord of Change
    1 Gaunt summoner
    1 Ogrioid Thaumaturge
    1 Magister
    1 warband of shadespire(eyes of the nine)
    1 Shaman on disk
    1 Changeling

    You have enough demons for a very good changehost, maybe 10/20 blues for summoning.  You are only missing 5/7 endless spell. The only arcanite I field in mine is the GS

     

  17. I'm in the wargaming world for so long but my local friends are more into boardgames and rpgs. I know they'd fancy try this new (for them) world out, but they are held back by the entry costs. I find this game perfect for whoever wants to drag more people in wargaming. This is the main reason I will buy it and it's not a point that the 2 guys at GMG even considered because they are after the perfect skirmish game, comparing this one with more complex and refined engines but surely less friendly to newbies

×
×
  • Create New...