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Posts posted by Paniere
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Here's a scenario where the tome shines: cast it with Kairos in host arcanum, getting a total of +9 extra inches (3" for the tome and 6" for the extra move given by that coven). Now you can snipe with 6 flat MW a key support hero within 27" in sight. When you roll for casting, you can reroll results which doesn't show any 6s or double 1s, giving the spell a 55% chance of being unstoppable.
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30 minutes ago, Gwendar said:
Yeah I proposed a list like that awhile back after speaking about it on Discord.. might be one of the most oppressive/easy win lists in the game. Also means not many people would actually make any attempt at doing it IRL because of the amount of models you would require.
I played it just once last year when the new tome came out , the game took 5 hours so not doable in tornaments but great fun. My opponent skipped the movement phase from turn 2 onwards.
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🔺
Try Multitoudinous host deploying 40 pinks like this, then casting pendulum where the arrow stands, regrowing units with 1s on BS, lifeswarm and batallion ability. GG
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The splitting mechanic is indeed both strong and fun. The only counterside , besides $$$ cost, is that in a tournament setting with a set time limit of 2 hours and a half usually, it will slow you down making it hard to finish all the 5 turns
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14 hours ago, PiotrW said:
If I may share a random Tzeentch-related thought observation:
Is it me, or are the Horrors an insidiously costly unit? Real money-wise?
I mean, they have this "split into two lesser daemons when killed" ability. Which seems very fun But it means that, for every box of Pink Horrors, you need also to buy two boxes of Blue Horrors. Because every Pink Horror killed will turn into two Blue Horrors... Thankfully, Brimstone Horrors are included in the appropriate number in the Blue Horrors box - otherwise, it would mean you'd need to buy two boxes of those, too!
Overall, if we go by GW's officials prices, you'd need to pay 75 GBP to field 10 Pink Horrors. Quite a lot of money for a unit of 10 smallish critters...
Or am I missing something here?
GW says that you are not forced into buying blues/brims, just use the "petty vengeance" rule (5+ MW when removing a pink). GW also knows you won't
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42 minutes ago, Craze said:
I have one question: If I summon a Lord of Change during the game can he pick a spell from the spell lore? If no, is this somewhere mentioned in FAQ or errata? Thanks!
Yes
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[EDIT ] Found my answer: Mastery of magic mechanic makes the dice changing count as unmodified
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so, if i m getting it straight, if my GS on disk gets one rend 1 wound in melee, he will not be able to save it using DD (since his 6+save gets modified by rend but not by the +2 from disk)?
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any reason why the gaunt's disk's profile in SdT is different from all the other disks in the DoT book?
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8 hours ago, Deadkitten said:
Allegiance: Chaos
Lord of Change (380)
Changecaster, Herald of Tzeentch (110)
The Blue Scribes (120)
The Changeling (120)
20 x Pink Horrors of Tzeentch (400)
20 x Pink Horrors of Tzeentch (400)
20 x Pink Horrors of Tzeentch (400)
10 x Brimstone Horrors of Tzeentch (60)
10 x Brimstone Horrors of Tzeentch (60)
10 x Brimstone Horrors of Tzeentch (60)
10 x Brimstone Horrors of Tzeentch (60)
10 x Brimstone Horrors of Tzeentch (60)
Multitudinous Host (160)
Extra Command Point (50)
Geminids of Uhl-Gysh (60)
Total: 2500 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 139
Going to a 2.5K event in a few months. Definitely more "funsies" so no Changehost. I think the Pinks might be better 20-20-10-10? I want them as wizards w over 20 models for the +1 for as long as possible, but if I split them up and drop a unit of Brimms I can pick up another 60 points for an endless spell. I'm wondering if I should try to work Bridge into the list? Thoughts on just 20-20-20 Pinks?
in my similar 2k list I snucked in a pendulum for a turn 1 shananigans, generating averagely 28 blues to be' brought back via lifeswarm, DD 1 on BS and the batallion ability. seen the great amount of wizards and endlesses, darkfire demonrift is a must too imo
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2 minutes ago, Grotruk said:
And probably wasn't intented at the beggining ><. But at least it's clear now.
it worked in the previous tone and it still worked with the new one. then they oversaw the BS immunity shenanigans and put a patch in the wrong way ( instead of modifying the wording in the core rules about BS and modifiers), this way overnerfing horrors survivability. now we need to roll a natural 1 to bring back horrors IF we have the chance to , before they get down ro blues only, so from 0 to 1 time a game
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14 minutes ago, GeneralZero said:
Rule question about gaunt summoner: is the free summoning (of pink horrors 😉 ) counting as a spell i.e. gives a Fate point?
no...it just consumes 1 cast attempt, but the summoned unit can cast its own signature buff
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my 2c on how balancing things out. 1) rewrite aura of mutability , too strong 2) if you take the changehost batallion, no arcanites allowed ( no fatemaster, no gaunt summoner). 3) modify changehost: either 1 teleport or 2 but within 18/27". Thoughts?
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don't overrate the Changeling, since turn 1 he will do nothing else giving locus in enemy territory. if he survives turn 1 then yea, he s great
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guys you can't do that, the Changeling arrives at the end of movement phase in turn one so no spells
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i m fought between a 4 heroes configuration, leaving 50 pts for endless spells (so no geminids), and a 3 heroes one leaving 110
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2 hours ago, Sedraxis said:
Am I missing something or can Changehost lists just lock an entire army into dealing with 150-200 wounds of horrors before they can leave their deployment zone and contest objectives?
Seems bonkers
my first game with new book was testing changehost+host duplicitous. I tool turn one , teleported 20+10 pinks in Front of 1 unit of gore gruntas and 1 unit of 30 arboyz, then I shot and charged using dd. the plan was to pin them there . at the start of my second turn both my units were wiped out
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it s virtually impossibile to keep 20 pinks and 9 flamers in the 9" bubble for +1to wound once they start splitting .
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16 hours ago, Acid_Nine said:
Yea this was the list I was concerned about, and yes this is a major issue of balance from what myself and at least two other people in my game store has thought about. This is the kind of list that could just kill the game from what I have seen, and kinda makes me pessimistic for AoS. But, the sky hasn't fallen yet, and I didn't build / paint 2,500 points of idoneth just to give up now. At least this could deal with the Petrifax elite problem people have been having, but from what I see I don't know if there is a counter to this.
Kinda makes me wonder how this made it past the play testers. Everything in the book seems at least passable, but this seems like the sky is actually falling.
tried this list and found quite a few issues that math can't include. Main problem is that you need to keep at least 31 model whilly within the 9 " bubble for +1 to w . then when pinks double up i n size this become even harder. if tou decide to split up your army in 2 separate forces, they will sub perform for lack of buffs, so you are forced to keep the big 1300pts bubble in one spot. now, in battleplans with many objectives like scorched earth where you have to spread out, this is a big issue, expecially against armies with great movement or teleports. So, in conclusion, the dmg threat is real, but not unbeatable if the opponent or the plan force a split
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two players should always exchange lists before deploying , nothing hidden except your thoughts😀
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3 minutes ago, mmimzie said:
I think it would be 300 but looking at it I think they'd lose the option to be battleline listening to the guerilla miniature's guy.
the wording is clear: Horrors are battleline if they contain no blues/brims. Also they cost 100 only if they contain no pinks
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10 minutes ago, mmimzie said:
So the 10pink + 10 blue unit is 300pts
400 imo
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9 minutes ago, mmimzie said:
The list I'm looking at is guild of summoners with change host
Guild of summoners
LoC general + feather charm
Fate skimmer
Fluxmaster
Changecaster
Changecaster
10pinks +10blues
10 pink horrors
10 pink horrors
10 brimstones
Purple sun
Pendulum
Gravetide
Bale wind vortex
1990
Debating swapping grave tide for burning head for the reroll 1s aura as the Pink's.might be enough of a wall. Both do about the same damage otherwise.
2070 points according to my rusty math. I think a unit of 20 horrors costs 400 points if there are 19 brimstones + 1 pink
Mount traits on a named character's mount
in Rules Questions
Posted
I'm going to necro this post because I cannot find a definitive position by GW on this matter. It appears that RAW you can still give named characters' mounts despite this clearly appears not intended. Did I miss a faq out? What the faq