Jump to content

Dr Ben

Members
  • Posts

    121
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Dr Ben

  1. 1 hour ago, Kugane said:

    They are all kind of exoskeletons rather than bones, but all made out of bone. So my bet is that the bones are somehow remoulded into these armour-like shapes. Because of that i *think* they may look nice uniform in colour? 

     

    1 hour ago, Overread said:

    Aye but then again the army is likely comprised of many different legions and groups  and that the different subfactions within it might have their own production sites. You could thus have different units from different "source" backgrounds within the same armed force. There might even be ties from the souls used to empire them to the source of the bones which forms them. 

    Nagash or his bio-mancers might have found that if you take bones and souls from the same source region there's a greater performance of compatibility between the two. So those regions might well take on their own distinct colouration on the armour. 

    Heck the fact that its manufactured means if you wanted to you could REALLY get creative and artistic with the painting. Heck some might start to paint themselves like Roman statues were painted to try and re-create tehir history on their newly built bodies. 

     

    4 hours ago, XReN said:

    I slightly dissapointed by the lack of armor plates, I'd prefer seeing thigh guards (or greaves) and helmets on all Mortek guards and some more on Stalkers, that would be nice for more spots of color different from the bone.

    I found the complaints that the 'skeletons' have noses kind of amusing. That's really a minor detail compared to  say, all their limbs or the fact the cavalry seem to have a rib-cage which goes all the way down to their pelvis. Anatomical accuracy was definitely not the aim. They essentially are made of armour plates and wearing more armour plates. 

    I agree with Overread that you can paint the exoskeletons however you like with no requirement to paint them bone. Painting them all Chamon style if you want to go full Necron is one obvious example and would be a very quick paint job with a metal primer. My favourite idea so far is getting a bunch of slaanesh and idoneth bits then making them into a giant crab army. 

    • Like 3
  2. 26 minutes ago, El Syf said:

    The four limbed things just really don't do it for me, but if Morghasts can be included as others have speculated it's all good. Maybe Morghasts get a Ossiarch Bonereapers warscroll profile like the black coach ended up with two profiles?

    In the Warhammer weekly review they reported the GW reveal team said in the preview seminar that the morghasts would be included .

    48 minutes ago, pacoxo said:

    Am I the only one that doesn't like this army at all? Is like a Tomb King and a Necron had a weird child 

    It is a bit like that. Its totally fine not to like them, as long as you don't hate other people for liking them (which you haven't so its all good).

    2 hours ago, DarrinTheOccult said:

    "Necropolis Stalkers, for instance, are infused with the souls of four legendary warriors apiece, giving them the ability to shift personalities mid-battle in order to change their fighting style. "

    I also noticed this, which is clearly a hint of their rules. They insist in the article on Katakros being the best strategist of the mortal realms, so maybe he has some rules like multiple command abilities or so...

     

    The ability to shift fighting style sounds interesting (as long as its not too complicated). My uneducated guess would be something like the Sequitor ability to chose to be more defensive/offensive. 

    As for things about Katakros being the best strategist in the realms...… the community articles tend to be a bit hyperbolic. You may well be right, but personally I wouldn't assume too much about his actual warscroll from those comments. Although from the aforementioned preview seminar it sounds like he does have very interesting rules involving having to fight all the various attendants in the diorama in turn before Katakros himself steps off his dias to fight you personally, which makes him more powerful the more wounds he takes.  

  3. 1 hour ago, sandlemad said:

    Some sort of future Kurnothi thing? A ponytail or... literal tail

    Could be, but it would have to be something new from the range. It doesn't look like the tails on the beastgrave kurnothi which have little spikes at the end. Their fire-hair all transitions from red to orange, I know its greyscale but I'd imagine there would be a bit more of a dark to light transition. Also I really need to procrastinate less...……..

  4. 12 hours ago, Overread said:

    Without spamming the thread up but seeing some old Dreadfleet kits reminded me of Pirates of Blackwater (great series shame it never got finished). I do wonder if one day GW might bring back Dreadfleet in a new form for AoS because darn their ships were fantastic and fleets of fantasy ships would be epic for the setting  - combined of course iwth the odd dragon and sea serpent and kracken and god only knows what else! 

    They seem to be making a lot more spin off boxed games recently. Aeronautica imperialis isn't a million miles away from dreadfleet as an idea. I'd say the odds aren't bad on dreadfleet being re-invented as a new boxed game.

    2 hours ago, Uvatha said:

    The armours and weapons are really Morghast-style and I like it because they are the very first models which attracted me while I was passing in front of a GW shop gallery some time ago, and which made me start this hobby :)

    So far I understood that we have:

    1. A single same voice speaking over the 3 trailers: a general in life and emperor in death, destroyed and reborn, who survived Storm God's hammer and freed from his prison. This last statement links to the old entity (old ally of Nagash) released from the Midnight Tomb by Lady Olynder?

    2. A Mortarch (of Bones?). But I am not sure if the  previous entity old ally of Nagash is the Mortarch itself, or if a new Mortarch is acting on behalf of the released entity. The main character/general in the 3rd trailer has a shield with a figure which looks a lot like the entity released from Midnight Tomb (mouth wide opened + magic runes). Does it mean that this character with the shield is the Herald of the army, but no necessary the  Mortarch itself (like the Knight of Shrouds was a Herald for the Nighthaunt)?

    3. An ambassador/tithe collector,  a distinct character going from city to city to announce the coming of the army and the collect.

    4. A well organised legion/type of army of bones constructs, marching in with banners, in Asian and Morghast style (no wing but undead mounts) and catapults ...throwing what? (green magic?)

    1. This seems to be accepted as almost certainly correct, but I'm not sure it has been officially stated in so many words (yet). 

    2 and 3. Your theories seem as good as any. Skulls and runes are common motifs so personally I wouldn't read too much into that bit - but that's not to say you're wrong.

    4. Pretty much. Certainly looks like green death magic. There definitely seem to be Asian influences in the helmet shape and other details. Infantry, not quite a horse/bird head (undead gryphcharger or demigryph?) cavalry and catapults are definitely in and who knows what else. Most of the troops look skeletal with uruk-hai style swords or spears and shields. The boss (mortarch?) looks like he has lips on the lower half of his face/mask so not sure what's going on with him. 

  5. 6 hours ago, Double Misfire said:

    Slaanesh, Legions of Nagash?

    If there are seven sets of fixed Cities of Sigmar allegiance abilities to choose from, I can imagine Hammerhal's will be suitably vanilla enough to not warrant taking up room with a generic option.

    Fair enough. It definitely could be that way. 

    Slaanesh does force you into a sub-faction but I don't think it limits your choice of warscrolls dependent on sub-faction. So that probably doesn't parallel with Cities of Sigmar especially well. 

    I think Legions of Nagash is a better parallel. Legions of Nagash effectively was grand alliance death when it was released. FEC was missing but all the other death sub-factions were included. Yes it does force you into a sub-faction, but the Grand Host of Nagash is basically your default option with a generically useful ability for most armies you might build*, and you can opt into the other more specifically focussed and restrictive sub-factions if you want. As you describe, Hammerhal could easily fulfil a similar role in CoS. It could easily be the effective default option with universally useful abilities which don't favour any particular units strongly (like the bravery buff it has in firestorm) and little to no restrictions on which units you take.

    So I can also imagine that and I think that would work just fine. Its just not what I anticipate them doing. Partly because the stormhost/temple/enclave/skyport/lodge etc. system has been the most commonly occurring way of doing sub-factions. More importantly, the whole idea of 'build your own free city' is one of the best bits of the faction for me and plenty of other people. Forcing you to be 'like hallowheart, but not hallowheart' wouldn't ruin it, but it would detract from it. I hope/expect GW rules writers will be aware of this and write this part of the hobby into the book like the 40k team has done with the recent Space Marine codex (in the Warhammer community articles at least). 

    *I mean legions innumerable extra regeneration not chosen guardians 1 extra morghast attack!

  6. 19 hours ago, Mcprowlington said:

    I really hope not, i know freedom of choice to mix any unit with any allegiance ability sounds great and all, but this would just be horrendously boring. It'd turn the process of army building from a puzzle of pros and cons, to a scramble of just find the best traits and slap that keyword on your army. Then GW has to be especially careful not to make any of the traits too powerful because any KO, DoK, fyreslayer, etc army can grab that keyword instead of their own and with all of these armies given access to a choice of 7 new faction traits you can rest assured something is going to end up broken somewhere. And when it does, and one set of traits ends up being blatantly better than the rest you can be sure GW will respond by nerfing the best units CoS has access to rather than simply adjusting the trait, leaving that previously OP city balanced at the cost of the rest now being borderline unusable. 

    I think its probable we will get the option to make our own free city with a choice of command trait and artefact and access to all the warscrolls. I can't think of any other allegiance where you are forced to take a sub-faction. This is always balanced by having the most powerful abilities tied to the sub-factions. So, I think we will get an enhanced version of the existing mixed order made available where you can choose from anything in the book, but you will probably be better off taking one of the city specific sub-factions in nearly all situations.

    21 hours ago, Sethiris said:

    I seriously doubt that to be honest. They will probably divide the city allegiances the same way they did in Firestorm, possibly with the exception of some factions being merged. So I doubt that you'll be able to field Wanderers within a Tempest's Eye or Phoenicium allegiance for instance. (except possibly as allies of course)

    I'd also be surprised if they didn't stop you trying to get 'best of both' by going tempests eye and allying in a phoenix or whatever. Rules wise I anticipate this being like with the current Skaven arrangement where you can't ally pestilens into a skryre list etc.   

    16 minutes ago, Kamose said:

    Oh my god!  I hope this is true because it comes with my favorite piece of Fantasy terrain...the outhouse!  I've had many a game where the  objective was to get to the outhouse and hold it "til the bitter end"!  Essentially a wargame representing a lax day for food prep standards at Burning Man set in a grimdark fantasy world. 

    Also that Watchtower is pretty nice! It would actually be interesting if this is the case.  That would be the first piece of army terrain that's garrisonable (I think).  Its also very fitting for the theme of the army.

    Firstly, lol, I'm so playing that scenario. 

    Secondly I agree. Interesting if it is true and you can garrison. Its got that nice balance between being quick and easy to paint tabletop standard (just base coat grey and drybrush!) or heavily customisable if you want to go the extra mile on the paint job or make your own (giant tree-house for living city, helipad for tempests eye etc. etc.)

  7. 6 hours ago, Gorks Pokin' Finger said:

    Would it come as a surprise if Cities of Sigmar go on pre-sale along with Gotrek on the 7th?

    It would come a week after NOVA, where they possibly might show more of CoS and the Orruk Warclans battletome. 

    Plus, Gotrek could easily fit into  CoS as a named character that could lead all the duardin (and other manlings and aelflings) on the battlefield. 

    And don't forget we still have to get through the rest of the space marines vanguard releases. So it's possible Orruks gets pushed back to O(rru)ktober. 

    With the new blackstone fortress expansion coming out we've now got everything release from the UK games expo preview in May. 

    Gotrek was the next mini revealed after that so it makes sense that he is coming out soon with the book. Not sure that means anything for CoS though. The Gotrek model was part of its own Black Library thing. 

    Also we've got the new hammerhal herald which is Beastgrave -amber bones are the new shadeglass apparently (looks like we're getting all bones all the time until Christmas this year). I am probably totally incorrect but I kind of expect a 'freeguild needs you!' hammerhal herald poster before the CoS release. So I think this is a hint we will see the beastgrave release very soon and before CoS.  

    14-08-BeastgraveHype.png

  8. 25 minutes ago, Still-young said:

    The feet look like they’re coming out of a broken sarcophagus in that picture to me. It actually looks a lot like the image Warfiend posted above. 

    Fair enough. So... the explanation for walking around with a sarcophagus stuck to your back is that it is one of Nagash's ironic punishments for something?

  9. 1 hour ago, Blueraven84 said:

    Not a throne, you can see it in the first part of the video

    emperor.png

    You're right. That is really weird. 

    2 hours ago, Still-young said:

    I imagine he’s got it on his back, rather than being a walking sarcophagus. 

    It might just be the shadow (I'm looking at it on my phone) but the feet look massive as if they might be sarcophagus feet. Odd though it seems at face value, walking sarcophagus isn't beyond the realms of possibility given that silhouette. 

    Alternatively, Undead turtle king back for vengeance against IDK for years of turtle cruelty.....

    • Haha 2
  10. 18 hours ago, HammerOfSigmar said:

    Next week will be the preview of Imperial Fist, Salamander, Iron had and Raven Guard, so probably no AOS news, we might need to wait till next Saturday or Sunday to get some AOS news.

     

    16 hours ago, Still-young said:

    We don’t know how quickly the rest of the supplements will be out, they haven’t even said what they are yet (although the 4 you said are the obvious picks).  Next week will be some or all of the new Space Marine units; infiltrators, eliminators, dread-thing, new transport, new lieutenant. 

    Blood angels players going into the black rage and smashing their keyboards reading this thread 😛

     

  11. 2 hours ago, madmac said:

    It's not the units, it's the three finecast heroes. Not to mention their one plastic hero comes with a built in square base that includes part of his foot. Would be nice to see some replacements but with the merged Orruk book I'm not sure how likely that is.

    Similar problem to Ogors and their extensive range of finecast heroes/units that will probably be fully or mostly purged with the Mawtribes book.

    I agree that replacement for the bonesplitterz characters doesn't seem likely in the immediate future, but you never know I suppose. Ogors have at least the new tyrant confirmed and some suspiciously out of focus models in the new trailer so it's a bit more rosy looking for mawtribes. Comparing new and old tyrants I don't think the old tyrant will be missed that much.  Maneaters are super characterful (if expensive) models so it would be a shame to see them go, but they don't add all that much battlefield-wise to the other foot slogging ogors. The gorger sculpts aren't in the same class, but their deep strike adds more tactical flexibility (or at least it would if they could do anything worthwhile after the deep-striked). In an ideal world we get plastic maneaters who can deep-strike like proper ogor ninja's should be able to....

    We'll have to wait and see if the old finecast mawtribes get gitz, skaven or mercs only treatment.

  12. 46 minutes ago, zilberfrid said:

    Counts as what, exactly?

    • Not the empire cannon, that's already gone (and GW said it could not the other way around).
    • Ballista's would be weird (and the elf ones are probably also gone now, so the only ones left are Sigmarines).
    • Rocket launchers? They don't even look halfway alike.
    • It does not look remotely like a gyrocopter, gyrobomber, gun hauler, frigate, steam tank or ironclad.

    And that is all there is for order artillery.

    Why not have it count as a rocket launcher. Its an artillery piece which isn't accurate but can do a ton of damage. That could be a cannon. It's not perfect, but noone is not going to misunderstand what it does and have a bad play experience.

    Almost all the rest have easy and intuitive understandable proxies with the remaining stuff. Again not perfect, but by no means a disaster. If they don't racially keyword the warscrolls they won't even be proxies, they will just be the thing. Here's my attempt at a list (apologies to anyone who has already done this somewhere on the forum):

    Tiranoc chariot - scourgerunner chariot aka elf horse chariot

    Lion chariot - drakespawn chariot aka elf monstrous chariot

    Lion ranger - wildwood rangers

    Glade guard - darkshards or even upgrade to shadow warriors or sisters of the watch

    Spell-weaver/archmage  - sorceress aka elf magician probably best, human wizard variants wouldn't be a problem for me though

    Archmage or noble on dragon - sorceress/dreadlord

    Swordmasters - greatswords/executioner

    skycutter - freeguild general on Griffon if high warden variant or (ok so this is a stretch) grundstock gunhauler if you have the ballista variant

    dragon blades - probably drakespawn knights aka elven heavy cav, dark riders or wildwood riders at a push

    wood elf heroes /dragon knight heroes - whichever other foot heroes you want really. No reason you couldn't have an elven freeguild general.  Other wood elf heroes will sub for nomad prince, waystrider makes a perfectly good assassin.

    Gunmaster - cogsmith

    organ gun - volley gun

    thunderers/dwarf warriors/quarrelers - just their direct human equivalents

    unforged - fyreslayer doomseeker i guess, either that or a warden king on spring break
    warrior priests/witch hunter - excelsior war priests

    war alter would have to be a lumiark or hurricanum i suppose. Both have bolts of smiting and holy aura's of some description, so again not unintuitive from a gameplay persepctive. 

    Just now, Ollie Grimwood said:

    Defo the rockets, angle the barrel up and its a howitzer. The model comes with shell rather than shot anyway.  With a little modelling you could even make it into a mortar 

    agreed, was writing the post above!

    • Like 4
    • Thanks 1
    • LOVE IT! 1
  13. 4 minutes ago, zilberfrid said:

    There's a lit of might be and whatever, but my current mood is "Well, they'll just churn out a few extra Sigmarines, and use the new warscrolls to invalidate options we already had".

    They stated a handful of models were going to be squashed. This is not a handful.

    I play Freeguild, and I don't like the crossbowmen or guards, so I was already heavily converting, but seeing what general they left for us makes me wonder if they ever played the faction. That's objectively the worst looking and loaded general one could choose.

    The amount of models retired is a surprise to me, and judging by the reactions online other people too. 

    In the specific case of the freeguild generals the one random foot guy remaining should mean the warscroll is included. I think it might be as simple as the retired models all having KF or Karl Franz on them somewhere which doesn't make sense in the current AOS timeline. Still got the griffon though which is still a sweet model. 

    The wood elf characters had a lot of redundancy and are old metal sculpts so its not totally surprising they are going to legends. Lion rangers and postmen also not surprising anyone (shame about the sky cutter though). The old dwarf thunderers and warriors are classic dwarves but aren't up to modern sculpt standards. Plus the old battle for skull pass mini's are very common on ebay so it makes sense they want to take those out of circulation. I guess maybe the new warscrolls will just say 'gunners' or 'crossbowmen' and not specify a race so you can still use your old beardies?

    The dragons and elven mages are very surprising to me. I think those dragons still look pretty sweet and they were even occasionally popping up in tournament reports. I also thought the loremaster would be showing up in virtually every cities of sigmar list for that awesome buff spell, sadly no. 

    I'm still trying to figure out why get rid of all the devoted of Sigmar leadership but not the flagellants themselves. Maybe just low demand? Maybe new plastic witch hunters/warrior priests on the way?

  14. 1 hour ago, Cambot1231 said:

    RIP my 40X beautiful Glade Guard  5X Waywatcher Lords.  This just might break me out of the hobby 

    Were you taking your 5 waywatcher Lords in a tournament list? Awesome if you were, but it doesnt seem likely.

    If you just play for fun with friends then you can still play them just fine. They've got warscrolls and I don't think many people would object to including them in the allegiance for allegiance abilities, command traits, artefacts etc. 

    It will be annoying if they do get missed from the battle tome(which we still don't know 100% until official confirmation*). But no reason you can put them on the table and snipe ****** like Robin hood/Legolas/insert favourite legendary archer. 

    Also if you're playing with legacy wood elves forest dragons are awesome in the activation wars. 

    *ok so we got official confirmation 10 minutes alter...… d'oh

    • Like 1
  15. On ‎7‎/‎27‎/‎2019 at 3:58 PM, JackStreicher said:

    New wanderers will all be „hooved“ Satyr-like creatures..?

    look at his feet, the length, position and overall pose suggests hooved elves.

    Hooved elves incoming! :}

    It would make sense to me to have a wardancer like faction spun out of the wood elves like DoK was spun out of old dark elves (and everyone expects angel/light elves to be spun out of high elves). On the other hand I prefer to think its a goth elf wearing new rocks until there is hard evidence otherwise.

     

    On ‎7‎/‎25‎/‎2019 at 10:47 AM, riddlesworth said:

    Beastgrave Warbands

    - Stormcast Sequitors (from Dreadfane - expect a full expansion)

    - Banshees (from Dreadfane - expect a full expansion)

    - Free Peoples OR Wood Aelves

    - Savage Orcs (lead by a shaman hoo yeah)

    - Beastmen

    - Ogors (giant wolves or double ironguts...)

    - Slaanesh themed band

    - Nurgle themed band

    BONUS - Daughters of Khaine replacing one of the others

     

    New mechanic - models that take up 2 hexes (cavalry) OR terrain hexes

    We had that scaly tail rumour engine a while ago. What about a seraphon band - maybe that tail is a kroxigor with some skink buddies?

     

    20 minutes ago, WathLab said:

    But the Equation Beastgrave = Moutains = Dwarves seems very appealing to me.

    Maybe totally unexpected Chaos Dwarves ???

     I like the way you're thinking. We do have 1 official non-FW chaos dwarf in warcry incoming after all. Personally, I'd love to see some new dispossessed with characterful underworlds sculpts though, I know its a very worn out fantasy trope but I do like my dwarves old-fashioned, drunk and grumbling.

    • Like 3
  16. I think movement is another issue for some monsters. Nearly all the monsters you see played (in competitive list reviews anyway) can fly. Monsters on foot are relatively easy to chaff and often hard to position so that you can use their higher damage per inch to good effect. I think it could help (and be fun) if some monsters got a rule added to their warscroll which gave them some kind of line-breaking movement effect. I know several monsters have a d3 mortal wounds on the charge type rule, but I think extra movement would be more helpful in many situations. From an emotional point of view it feels a bit anti-climactic when you charge a stonehorn into a unit of 10 elves/ungor/goblins etc. and they just stop it dead. I don't know exactly how would implement it or if anyone knows of similar mechanics in other games, my top of the head idea is something like "when making a charge move this model can move over units with a wound characteristic of 1 as if they could fly".

    p.s I know thermal rider cloak exists as an option for heroes (and who doesn't like a rocket powered woolly mammoth or t-rex) but I think this thread is primarily about non-hero monsters

  17. 52 minutes ago, dekay said:

    I do hope for some cross-faction bonuses though, such as freeguild generals' banners boosting bravery of duardin and aelf units too. Some buffs like this would do wonders to make the Cities feel like a legitimate faction and not a compendium of minor races.

    I think we definitely will see some effects based on city keyword and some based on race/subfaction as well. Similar to how the verminlord warbringer cast dreaded death frenzy on any skaventide but their command ability only effects clan verminus, or how nurgle can be all nurgle, maggotkin only, nurgle demon only, nurgle mortal only etc etc.  

    47 minutes ago, dekay said:

    That's a valid point. However, if I recall correctly, Gitmob are listed as an ally in Gloomspite battletome and yet they disappeared from the game shortly after, so no guarantee this holds any weight for battletome designers.

    Agreed no guarantees, but up until now they have kept the minor subfaction keywords for some allegiances. I think FEC can ally deadwalkers and deathmages but not LoN for example.

    3 minutes ago, Tankman said:

    Also want to know what they mean by your general can take an advisor or retinue. 

    It means you can play not one mighty witch hunter, but units of 5! The smiting of the unrighteous will be immense!

  18. On ‎7‎/‎21‎/‎2019 at 7:24 AM, overtninja said:

    Whoever it ends up being, the voice sounds a lot like Jim Cummings doing his Razoul the Head Guard voice from Aladdin.

     

    3 hours ago, soots said:

    re: Pirate

    The voiceover for the tithe video is Jamacian accent. This is associated with pirates.  And ive definitely seen krakens in artwork.

    Asian music. Im not sure what to make of it. definitely oriental. Chow Yun Fat played Sao Feng in Pirates of the Carribean.  Perhaps we are going to get Pirates of Carribean soup with Asian/Cathay and Jamaican/Pirate units.

     

    They definitely don't sound like the Jamaicans I know. On the other hand, people in this thread have also seem to have suggested the owner of that voice might be Mongolian, Chinese, Egyptian or Von Carstein (Eastern European I suppose). 

    Whilst it doesn't seem very clear which real world accent the voice is meant to have, I think we can all agree with overtninja that it definitely does sound a lot like Jim Cummings (it reminded me the most of Minsc).

  19. 17 minutes ago, Double Misfire said:

    Good shout, though I'd go Luthor Harkon if we're going nautical vampire, he's a much more established presence (having appeared in 20 years worth of undead + Lustria background), and was and End Times mortarch.

    All said, Noctilus is a Phil Kelly pet character, so who knows? (Mundvar the Cruel anyone? 🙄🤷‍♂️😉)

    This was speculated on a few months back when we first saw the kraken in the lake lethis art. Given that much of the design work is already done for TWW2 it kinda makes sense they would make use of it and bring the vampire Coast to TableTop. But the vampire Coast have a very classic pirates of the Caribbean feel. To me at least, the tithe teaser doesn't have that kind of vibe. 

    • Like 1
  20. 5 minutes ago, xking said:

     

     

     

     

    Hundreds of cells are smashed asunder and the souls within released to recorporeate. Occupants trapped since before the Age of Myth emerge, blinking in the light. Ancient magisters and mages, disgraced vampiric aristocrats, snarling greenskin warlords, ice-hearted queens and Sigmar-touched heroes, blind loremasters, duardin kings and arrogant Skaven clan-lords; all of these and countless others burst from captivity and seek to make good their escape.

    Anarchy reigns as battles are interrupted by the resurrection of beloved heroes, the return of long-lost loved ones and the sudden recorporeation of nemeses long thought slain. Some souls are trammelled once again, of course, but many more escape.

    This was a year ago now and I don't remember any of the new releases being linked to this part of the story directly. I do wonder if we will see any Great Oubliette escapees being included in the official lore or if they were just giving us something to build into our own narratives. The suggestion about the next stormcast chamber made above, maybe with some anvils of heldenhammer special characters, would be a possible future direction for this lore nugget (there will be another stormcast chamber at some point after all...)

  21. Looking at the webstore I make it AOS 21 battletomes vs 40k 24 codices as it stands. That counts blood angels/dark angels/space wolves individually but not all the various white dwarf supplements etc.

    I think consolidation like the new orks tome makes sense to reduce the number of books they need on shelves whilst opening new gameplay opportunities. But the reduction in books hides an increase in gameplay complexity. The amount of gameplay novelty for each new release will naturally trend downwards as you add more of them over time. As the novelty decreases that risks ever more temptation towards power creep and/or rules bloat in new releases to compensate.  

    I love seeing new armies come out and I'm sure GW said to expect new AOS 2.0 tomes for everyone by the end of 2020 so I expect we'll continue on a roughly similar release trajectory for another 12-18 months or so. I don't know if GW market research people have figured out what the golden number of battletomes is, but it does seem like at some point the emphasis will have to switch from adding whole new armies to emphasising campaigns, updates, small numbers of new centrepiece models and releasing new ways to play with the same minis like apocalypse, kill team and now warcry for AOS.

     

    • LOVE IT! 1
  22. 34 minutes ago, Charleston said:

     

    In general GW seems to use the Soup Armies in a new manner with the Cities. This one is quite fun as it is really into the soup theme. Also it is kind of a "new old" thing. We basically get a new faction without new models. We can assume that the included Factions won´t see a tome on their own in the near future. Still there is the question, what the Cities will consist of and what units will be removed.... 

    Ogors are quite interesting: Having only one new hero it may be a sign of them getting a Tome soon as well as be Part of one of the 2-Faction Sets. Rumours about such a box with wanderers are already around for some time. But why would gw only show the Ogor half? Maybe it is linked to the Cities of Sigmar, as they will contain wanderers? Maybe it is related to the Tithe. Maybe something completly different (Release in a SC!-Box?). Also we have a new Lore Elements mentioning the Bone Pact.

    WHU Seasons 3 may once again include new elements like Nightvault did with magic. Also we have some elvish and centaur like looking new models. A lot of room for speculations here, especially as centaurs are something new to AoS

    My (high speculative) guess is you've answered your own question on 'Why show only the ogre half' of a theoretical elf vs ogre box. The new centaur and elf from ghur look like a 'wild elf' new faction to me. possibly styled off an expansion of the old wardancer concept similar to how DOK was drawn from old witch elves (with centaurs instead of medusae/medusas) . But separate to wanderers who seem to have been folded into free cities (also the same with other old dark elf stuff). And hey presto you have an interesting battle box of slow tough ogres vs fast and fragile elves, centaurs and friends. 

    PS RIP swordmasters 

×
×
  • Create New...