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Sartxac

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Posts posted by Sartxac

  1. God battle vs mixes skyre verminus skaventide:

    Allegiance: Soulblight

    - Bloodline: Necromantic
    Mortal Realm: Shyish

    Leaders
    Vampire Lord on Zombie Dragon (440)
    - General
    - Deathlance & Shield & Chalice
    - Trait: Mist Form
    - Artefact: Ethereal Amulet
    - Lore of the Vampires: Vile Transference
    Coven Throne (260)
    - Lore of the Vampires: Amethystine Pinions
    Vampire Lord (140)
    - Mount: Flying Horror
    - Lore of the Vampires: Amaranthine Orb

    Battleline
    5 x Blood Knights (200)
    5 x Blood Knights (200)
    3 x Vargheists (150)

    Units
    5 x Dire Wolves (70)
    - Allies
    10 x Grave Guard (140)
    - Great Wight Blades
    - Allies

    Total: 1600 / 1650
    Extra Command Points: 1
    Allies: 210 / 330

     

    For battles of little points non competitive Soulblight is funny army, the zombie dragon with mist form and ethereal amulet is a genious general vs battelines and weak strategic heroes. Mist form is excellent.

    • Like 1
  2. 2 hours ago, Scurvydog said:

    How should they change then? 4 of them is 280, charging in they actually have the exact same damage output as 4 ironguts for 220 without counting the pistol. They also have more movement, more wounds per point, a tribe dedicated to them basically and also the everwinter allegiance ability to possibly deal mortal wounds in the hero phase.

    When not charging they do indeed fall down to around 70% of the output of 4 ironguts, but is that not how it should be? They are faster, more durable and got possible mortal wound output in the hero phase, is that not sort of balanced? I would not call them completely... gutted. Also the hand weapons and Gargant hacker is basically identical in output against a 4+ save, better or worse saves will improve and reduce the value of the weapon loadouts respectively. It is more a question if you want to reflect mortal wounds or get 2" reach, which should not be completely discarded for its importance.

    Other problem with the attacks of +4 in a army that are bad dispelling spells is that one spell of -1 to hit dececreases our damage otpout 33% (ironguts decreases  25% but have one ability to repeat hit, wound and save rolls). We are comparing mournfang packs with gore gruntas. This orruks don't have this weakness (only 20 % if they charge or 25% without charge).

    I'm happy with BCR but afer few battles i think that we have little problems that If GW wanted could solve it easily.

  3. On 12/3/2019 at 12:31 AM, Ignatius "Nate" T said:

    Hey all just a couple quick updates to my recent experiences. I’ve been trying to cram as many games as possible with my Legion of Blood as possible. 

     

     

     

    AD08C73B-4F3D-4C83-AB97-507049488F5C.jpeg

    How do you do this pretty conversion? I love it.

    On 12/3/2019 at 12:31 AM, Ignatius "Nate" T said:

     

     

  4. 2 hours ago, Amradiel said:

    I heard that he cheated/played the army wrong. Something about doing mortal wounds where he shouldn't 😣

    Are you saying that others competitive players don't knew the rules of the mawtribes? 

    For other part, in the tournament the others players were be in the middle low positions. Specially the beastclaw players. The player in the top 5 only did spam of 36 ogors.

  5. On 11/25/2019 at 5:18 AM, Hebroseph said:

    The CA is decent, the relic is one of the better ones forced on you for taking a tribe. Our spell lore is in the running for one of the best in the game, except for the 7 to cast on most and no "good" ways to get bonuses.  I think it was Doom and Darkness review where he said casting spells in mawtribes is like gambling. You are just hoping one goes off, not counting on all of them to go off." Or something along those lines and thats pretty close to the truth. Our spells are so decent, that just one going off is enough to help your army win whatever fight its about to embark on and that is saying something. I just see so many people say they played into army X with +1/2/3/4/whatever to deny and they didnt cast anything all game. 

    Has anybody had any success with Firebelly and a balewind vortex? Seems kinda cheeky and sneaky to hang out behind your line and deal consistent mortal wounds to people who engage your gluttons. 

    The relic of bloodgullet tribe only works well in a frostlord. You must wound an enemy with his weapon, is easy in the case of frostlord (4 attacks of +3+3 with rend -1) but is very poor in a huskard (3 attacks of +3+4 without rend).

  6. 4 hours ago, Thamalys said:

    Also, if you just so happen to run two VLoZDs in your army... a double shooting + charge from them = almost everything turns in to gory chunks of bleeding meat (for the greater glory of our beautiful Queen, of course).

    I have never rented use two dragons. 880p in LoB for a poor damage outpout. Though I use his cp he only do 10 wounds vs unit with +3 save or 16,85 to +6 save and missile attact that do 3 with rend -3 (is a very good shoot). Isn't bad, but we are paying 440p. 

    In my county I use this dragon, i'm not considering this as a bad minitiaure but neither good. We don't have still mount trait, we have good arteacts but don't have good battlations for take advantatge of this (only deathmarch or legion of sacrament for sacrament legion) or good methods for win more cp. For me is a standard hero for 440p.

    I'm wrong when compare hero monster of a army that have any type of units (monsters, cavalry, good wizards, standard fliyng units as Vargheist, good hordes, etc) vs hero monster of a army that only is good killing units in melee (as ironjawz). 

  7. Yesterday i did a battle with this list:
    Allegiance: Ogor Mawtribes
    - Mortal Realm: Aqshy
    - Mawtribe: Bloodgullet
    LEADERS
    Frostlord on Stonehorn (400)
    - General
    - Command Trait : Nice Drop of the Red Stuff!
    - Artefact : Splatter-cleaver
    - Mount Trait : Old Granitetooth
    Huskard on Stonehorn (320)
    - Blood Vulture
    - Artefact : Thermalrider Cloak
    - Mount Trait : Metalcruncher
    Butcher (140)
    - Cleaver
    - Lore of Gutmagic : Blood Feast and Greaz Debyge.
    Butcher (140)
    - Cleaver
    - Lore of Gutmagic : Molten Entrails and Bibracker.
    UNITS
    4 x Mournfang Pack (280)
    - Gargant Hackers
    4 x Mournfang Pack (280)
    - Gargant Hackers
    BEHEMOTHS
    Stonehorn Beastriders (300)
    - Ogor Mawtribes Battleline (Beastclaw Raiders General)
    BATTALIONS
    Eurlbad (140)

    Vs Non competitive army of skavens and blades of khorne

    Allegiance: Khorne more Skavens
    - Slaughterhost: The Bloodlords

    Leaders
    Bloodthirster of Insensate Rage (270)
    - General
    - Trait: Slaughterer's Thirst
    - Artefact: Halo of Blood
    Slaughterpriest (100)
    - Blood Blessing: Blood Sacrifice
    Arch-Warlock (160)

    -General. More more wrap Power. Deranged Inventor
    Grey Seer on Screaming Bell (220)
    -Artefact: Suspicuous Stone.
    Battleline
    5 x Blood Warriors (100)
    - Goreaxe & Gorefist
    10 x Bloodreavers (70)
    - Reaver Blades
    10 x Bloodreavers (70)
    - Reaver Blades
    20 x Clanrats (120)
    - Rusty Blade

    Units
    3 x Stormfiends (260)
    3 x Warplock Jezzails (140)
    3 x Warplock Jezzails (140)

    Behemoths
    Soul Grinder (250)

    Endless Spells / Terrain / CPs
    Hexgorger Skulls (40)
    Wrath-Axe (60)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 135

    After the battle i think that army of enterely or mostly  Beastclaw Raiders is the weak version of a competitive Ironjawz list. 6 objectives in the map, the add points equally to the actual round.

    The battle trait Might Makes Right is excellent, with only one big monster i conquered the objectives. The problem is the magic, with only the Khorne Skulls my butchers didn't nothing in the battle (-2 to cast spells) despite having the mawpot... Two vultures were insufficient to sniper one hero of 5 wounds (the Bloodthirster killed my Beastriders in the turn two after his double turn).

    Use Eurlbad is very good. We need take other mount trait and artefact, the use of the mawpot to heal our units is pretty. With a big effort our Mournfag packk could kill anything in a charge (+2 charge with the Granitetooth and his natural +1, the cp of the huskard St and the spell to do one attack more with all melee weapons). I loss only for 1 point (36vs35) in this funny battle.

    • Like 2
  8. 1 hour ago, Thamalys said:

    Well, that’s pretty good as a best case scenario...

    I usually run two units of 5, and they have very rarely disappointed me. You can easily get them into cover, easily pile them in in such a way to avoid the most of the opponent retaliation, the minus two bravery thing is huge (more often than not forcing your opponent to spend precious CPs), if they are 16” away of anything they are in by definition because of the guaranteed charge (that’s some serious threat range), you can screen them real well with a single unit of 5 dire wolves, and you can have them dealing very reliable damage by spending a single CP (VLoZD command ability, re-rolling all failed hits). While your opponent is busy trying to get them off the table (intrinsic healing plus vile transference can keep them there quite a long time, and if the enemy doesn’t have rend, good luck to him...) your VLoZDs can get stuff done elsewhere...

    In a nutshell: I like them very much! I am not saying they are THE best unit to run in LoB, but they certainly do their job quite well for their points - I think. Very personal opinion, of course, biased by the fact that I love the models and their lore (albeit I had to go for conversions as most people out there...)

    But put in cover 5 blood knights isn't easy. If they charge this turn (the only moment when do damage) they aren't in cover. And in the next batte turns you need the 5 completely inside or above a terrain element. I also think that they are the best LoB unit.

    For your other message. Desaffortunately I'm agree with your opinion about the mortarch, they are very overcosted (except Arkhan) but today VLoZD with ethereal amulet and aura of dark majesty can't do nothing vs other actual monster (as Maw Krusha, bloodthirster of rage, 6 gore grunta, etc) because the damage that he does is poor.

    • Like 2
  9. 1 hour ago, Kramer said:

    My bad. Rereading it I see you meant it for the tyrant and butcher only. 
    why it’s expensive I’m guessing it’s the survivability your paying for. Looking at my collection Lord arcanum 160, knight incantor 140,  chaos sorcerer 160. All 1 cast wizard with some useful extra ability that you pay for. Sorceress 90, battlemage 90, great bray shaman 100. All 1 cast as well but 5 wounds 6+ save. I’m guessing the price is due to its survivability. Only exception I have, not including big things/monsters like verminlords, is the grey seer 140. Two caster with good ability but still only 5 wounds at a 5+ save. 
    So that would be my explanation for the cost of the butcher. But who knows 💁‍♀️ 

    regarding the thunder tusks I’m sticking to my guns. A 100 pts reduction to make them playable equals Between 25% and 33% points reduction depending on what’s riding them. To me that means they are far outshined by the other options in the book for their role. If they’re good enough at their role the points won’t be the problem. (Again I don’t know if the 100pts argument holds true haven’t played with thunder tusks yet. Just going with it for the sake of argument.)

    You don't pay more for the durability, my vampire lord cost the same points and is more durable (5 wounds, +4save, can take a blood chalice that heals d6 wounds, heals 1 wound if kill any model in the fight phase), similar damage outpout. And can fly 10", have good support abilities as the slaughtermastes and 1 cp that do 1 attack more with all melee weapons of any death unit.

    For other band, the vampire don't have unique spell but the unique spell of the Slaughtermastes is ridicolous. Is lvl 1 mage, but for my is very easy do +2 to his rolls of spells (+1 in legion of sacrament and other +1 6"near to the mortis engine or other +1 near 18" to the corpse cart that only cost 80p). I don't need my magician near 1" to the neanderthal kitchen or take a specific cooking tribu.

    If you want a good magician the butcher must be the general of your Bloodgullet Mawtribe and take a other artefact (that implies pay one battalion).

    And the firebelly of 120p... We don't have any method for add nothing to his rolls ans his specific spell is poor.

  10. Allegiance: Legion of Blood
    - Mortal Realm: Shyish
    LEADERS
    Neferata Mortarch of Blood (380)
    - General
    - Lore of the Dead : Fading Vigour (Deathmages)
    Vampire Lord on Zombie Dragon (440)
    - Deathlance & Shield & Chalice
    - Artefact : Ethereal Amulet
    - Lore of the Vampires : Amethystine Pinions
    Necromancer (130)
    - Lore of the Deathmages : Overwhelming Dread
    UNITS
    5 x Blood Knights (200)
    40 x Skeleton Warriors (280)
    - Ancient Blades
    10 x Zombies (60)
    5 x Dire Wolves (70)
    10 x Zombies (60)
    5 x Dire Wolves (70)
    5 x Blood Knights (200)
    10 x Zombies (60)
    TOTAL: 1950/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 150

    VS

    Allegiance: Destruction

    Leaders
    Megaboss on Maw-Krusha (460)
    - Boss Gore-hacka and Choppa
    Orruk Warchanter (110)
    Orruk Warchanter (110)
    Orruk Weirdnob Shaman (110)
    Orruk Megaboss (150)

    Battleline

    Units
    6 x Orruk Gore-gruntas (320)
    - Pig-iron Choppas
    15 x Orruk Ardboys (270)
    10 x Orruk Ardboys (180)
    5 x Orruk Ardboys (90)

    Battalions
    Ardfist (120)

    Total: 1920 / 2000
    Extra Command Points: 1

    Orruk warclans win with a major victory for points.

    My review:

    - Blood knights are a good hammer of paper.  On a charge of one of this unit to 15 Ardboys they only killed 3 ardboys and this orruks killed 3 blood knights (the Arboys had +1 damage and fading vigour...). 

    -The outpout of dagame of the VLoZD is pretty poor. I think that today is little overcosted. At least in comparrison with the Maw-Krusha or other actual monsters of similar points. He was death by a charge of 6 gore grunta.

    -Neferata is strategic support character. But i think that Arkhan is much better. She has two spells but don't add nothing to his rolls, you need use his cp every turn and this affect the use of other cp, do a similar damage of VLoZD  but is much less resistance. She could be killed for a unit of 10 Ardboys,

    In the battle i destoy 0p of orruks and him destroy my 2000p. But we had similar victory points in the last turn. Removing my wolves I was able to captured his objectives and the mechanic of revive a unit of 40 skelletons with 1 cp was determinant to kept my objectives.

     

     

    • Like 1
  11. 42 minutes ago, Grimoriano said:

    Legion of blood, orb of enchantment.

    The problem is that he played with a ball of Syll'Esske, the Vengeful Allegiance, Shalaxi, keeper of secrets and seeker chariot. With the orb only one of his leaders don't fight, my dragon continues to fight last and need to resist a enormous quantity of attacks.

    And he wins 20-30 points for invocations every round...

  12. Hello, I played a game vs Slaanesh with this list:

    Allegiance: Legion of Sacrament
    Mortal Realm: Shyish

    Leaders
    Arkhan the Black Mortarch of Sacrament (360)
    - General
    - Lore of the Dead: Fading Vigour (Deathmages)
    Necromancer (130)
    - Lore of the Deathmages: Overwhelming Dread
    Vampire Lord on Zombie Dragon (440)
    - Deathlance & Shield & Chalice
    - Artefact: Ethereal Amulet
    - Lore of the Vampires: Vile Transference

    Battleline
    40 x Skeleton Warriors (280)
    - Ancient Blades
    40 x Skeleton Warriors (280)
    - Ancient Spears
    10 x Zombies (60)
    10 x Zombies (60)
    10 x Zombies (60)
     I had used zombies as a screen 2.5" in front of skelletons in order to  pilling 3" with skeletons in the moment that his keepers carge the zombies. The zombies was separated 1" among them for the pass of bases smaller 1" of the skelletons and grave guard.
    Units
    10 x Grave Guard (140)
    - Great Wight Blades
    10 x Grave Guard (140)
    - Great Wight Blades

    Total: 1950 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 160

    I don't remember his spells and the battalion that he used:

    Allegiance: Slaanesh
    - Host: Syll'Esskan Host
    Mortal Realm: Aqshy

    Leaders
    Syll'Esske, the Vengeful Allegiance (200)
    Shalaxi Helbane (340)
    - Living Whip
    Infernal Enrapturess, Herald of Slaanesh (140)
    The Contorted Epitome (200)
    Keeper of Secrets (360)
    - Ritual Knife
    - Artefact: Thermalrider Cloak

    Battleline
    5 x Chaos Warriors (90)
    - Hand Weapon & Shield
    5 x Chaos Warriors (90)
    - Hand Weapon & Shield
    5 x Chaos Warriors (90)
    - Hand Weapon & Shield

    Units
    1 x Seeker Chariots (120)
    1 x Chaos Warshrine (160)

    Endless Spells / Terrain / CPs
    Mesmerising Mirror (60)

    Total: 1850 / 2000

    Battle in Knife to The Heart. Realm Ghur.

    Summary: major victory for Slaanesh in only 3 rounds. Killed points: Slaanesh: 640points and two revived units of 10 grave guard and 40 skelletons.  LN kill only 0p of Slaanesh.

    Any idea for winning vs slaanesh with legions of nagash?

     

    • Haha 1
  13. 15 minutes ago, Infeston said:

    I am honestly very disappointed. I try to be not so negative, but everything which GW released for Destruction this year (despite Gloomspite Gitz) seems pretty mediocre rules-wise. They even nerfed our strongest units again. So even our only good unit (Thundertusk) is not worth taking anymore. And even after all some of these nerfs they didn't really adjust anything points-wise.

    I mean they were so many new battletomes and they often included better rules for most of the models.  But everytime something is released for Destruction it always turns out to be pretty mediocre or bad. 😞 

    I have honestly expected so much more rules-wise. I still buy the book. But I have the feeling this will be one of the only Destruction releases for a long time. And for me, at least, it seems pretty mediocre.

    The adjustments, again, seem like GW only listened to players fighting against BCR instead of the people who really play BCR.

    Edit: But maybe I shouldn't been complaining. I have been waiting for a battletome since the beginning of AoS. Maybe there are rule-combinations which turn out to be great, which I don't realize at this moment. But all I have seen seems pretty mediocre to bad. Sorry if I might have been to negative. I know that negativity is not liked in these forums. But I just needed to express my frustration somewhere, because I waited such a long time for this and it hasn't turned out that great. 

    I'm with you.

    With the cp for attack as the monster didn't receive damage, i was thinking that the thunderstruk would be a extraordinary good unit (6MH range 18") always regardless the damage. The AOS ultra sniper. GW just killed this dream.

  14. The nerfeated thunderstrusk for the same cost... Ridicolous (only 30p less with the frostlord). Must be exist extraordinary habilities of alliange for become good this sobrecosted monster.

    For tother band, the frostloord on tonehorn for 400 is decent... But,  I'm expected for the mountain traits, in comparisson with other actual monsters as ghoul king on therrorgeist, keepers or the orruk in dragon of 460p, the beastclaw need better habilities than the showed for GW.

    Good for the other units.

  15. 23 hours ago, annarborhawk said:

    True. That's why I like the Frostlord on Stonehorn in addition to the Huskard. I realize that's more points.  I tend to shy away from Thundertusks as overrated anyway.  If you are going the Thundertusk route, it's better to have multiple ones anyway.  The way I play it, it's either all hard-hitting melee - meaning Stonehorns, Yhettis and Mournfang OR  multipleThundertusks at range screened by other stuff.  In my experience, when I try to do a little bit of both, it is not as effective as doing one of the two all-out.  Probably just my preference/play style.

    I don't have any yhetty because maybe in the future batteltome they woul be out fired.

    I thing like you, the Thunderusks ar very overcosted. For 300-420p they only have one shoot attack while they don't receive more of 3 points of Damage (6MH vs 3.5MH in average). In a charge the frolstlord on this mount do this melee damage in average:

    3   3,74
    4   5,07
    5   6,39
    6   7,72

     

    The first column is the salvation of the enemy unit and the second the average damage. Whithout charge... He does only:

    3   3,39
    4   4,59
    5   5,80
    6   7,00

     

    While a bloodthirster of 270p whithout charge does:

    3     8,194444444
    4     9,409722222
    5     10,625
    6     10,625

     

    more mortal bounds in its surroundings. And can fly and have best faction abalities. But i use this mounster because can kill a important mortal khorne hero with only one shoot in 18".

    A frostlord on Stonehorn does:

           
    3   9,06 13,45
    4   11,81 16,49
    5   14,57 19,53
    6   16,33 21,48

     

    First columns it the enemy salvation, second the average damage and the thirstly the average in a charge.  Is good, but is a hero of 420p, in comparisson with other actual big monster is a bit worst (less damage, bad movility, poor command ability, only a good skill for split the enemy damage...).

    For other band the huskard on Stonehorn with the Euribad (1 point of damage for his melee weapons that includes the mount) does:

    3   9,14 15,59
    4   11,89 17,61
    5   14,64 20,04
    6   16,06 22,12

    Similar average damage but better ability for does attack firstly one unit of 4 stonehorns. Hold a little number of attacks but cost less points and the idea is use his big power in charge for strategyc moments.

  16. Respect the double turn mechanics. This isn't unbalanced. 

    The player who can choose the first player know that if begin first the other player has a huge probability to do a double turn in any round. This isn't a concept of lucky.

    Secondly, as in the real live i like the existence of rock, paper scissors mechanics. For example, slaanesh have a huge advantatges vs elite army, and elite army of idoneeth with his cavalry have good advantatges vs horde army that can't control the bravery. The problem is the existence of armies very competent vs any strategy as Slaanesh, skavens or FEC. And the armies as Beastclaw Raiders, Gutbusters, Kharadron or Slave to Darkness that are very poor vs any type of army. They need a god actualitzation as orruk warclans.

  17. How do you look this list for a competitive battle of 2000p vs mortal khorne?

    Allegiance: Beastclaw Raiders
    Mortal Realm: Shyish
    Huskard on Stonehorn (320)
    - General
    - Chaintrap
    - Trait: Massive Bulk
    - Artefact: Ice Mammoth Skull Plate
    Frostlord on Thundertusk (420)
    - Artefact: Ethereal Amulet
    4 x Mournfang Pack (280)
    - Gargant Hackers
    4 x Mournfang Pack (280)
    - Gargant Hackers
    Stonehorn Beastriders (300)
    - Option: Chaintrap
    2 x Frost Sabres (40)
    2 x Frost Sabres (40)
    2 x Frost Sabres (40)
    2 x Frost Sabres (40)
    2 x Frost Sabres (40)
    Eurlbad (170)

    Total: 1970 / 2000
    Extra Command Points: 1

  18. 5 hours ago, Raptor_Jesues said:

    Maybe im missing something for the spanish terms but the math seems a bit off. For example: how can vhordrai go from 13,72 wounds on average against 6+ save with his power on, to 18,34 wounds with his power and charging? The charge just gives him +1 damage on the lance wich has 4 attacks (so +4 damage on a perfect round of attacks, mind you, not on avarage), how can the average damage go up by 4,62? Something is wrong

    Because in Soulblight army he repeat all +1 to hit in a charge with dragon warriors bloodline ability. This include the mount. And the 18.34 includes his enchantress in his self (+ 1 to hit and wount with his lance).

    When I says VLoZD and Vhordrai are in Soulblight army i includes this bloodline in all of my calculations.

  19. Prinche Vhordhrai vs Vampire Lord on Zombie Dragon:

    Average damage comparisson (the standard desviation is similar in between models):

    Standardad Vhordrai and Standard VloZD (lance) (bettween in Soulblight army):

    Vh

    Enemy salvation   Average Damage
    3   7,04
    4   8,99
    5   10,94
    6   11,72

     

    VLoZD

    Enemy salvation   Average Damage
    3   6,44
    4   8,25
    5   10,06
    6   10,83

    Vh Charge:

    Salvación enemigo   Daño medio
    3   9,01
    4   11,47
    5   13,93
    6   14,77

    VLoZD Charge:

    Salvación enemigo   Daño medio
    3   8,02
    4   10,23
    5   12,45
    6  

    13,29

     Vh with sanguinari:

    Salvación enemigo   Daño medio
    3   8,37
    4   10,66
    5   12,94
    6  

    13,72

    VLoZD with his cp:

    3   8,01
    4   10,25
    5   12,50
    6   13,47

     

    Vh with sanguinari more charge:

    Salvación enemigo   Daño medio
    3   11,38
    4   14,44
    5   17,50
    6   18,34

     

    VLoZD with his cp more charge:

    Salvación enemigo   Daño medio
    3   9,09
    4   11,61
    5   14,13
    6   15,10

     

    For attacks vs rend inmunities take the average damage for +6 salvation and mutiply for 1/3 if the enemy have +3, 1/2 if the enemy have save of +4, 2/3 if he have +5 and finally 5/6 if he have +6.

    The missile attack of Vhordrai is more better than the shoot attack of VLoZD but this have a more versatile CP and can take artefacts and one habilitie if he is the general and cost 40p less. I only take Vhordrai in a competitive list in Soulblight with other dragon.

    In legion of blood the dragon is very better:

    VLoZD legion of blood:

    Salvación enemigo   Daño medio
    3   8,15
    4   10,41
    5   12,67
    6   13,56

     

    VLoZD LoB Charge:

    3   9,33
    4   11,89
    5   14,44
    6   15,33

     

    VLoZD LoB more his cp:

    3   10,12
    4   12,93
    5   15,73
    6   16,85

    VLoZD LoB Charge more cp:

    3   11,57
    4   14,74
    5   17,91
    6   19,02

     

    from tip: for 460p Mega Boss on Maw Krusha (can take hability and artefact more mount-trait):
    standard:

         
    3   12,96
    4   16,89
    5   20,81
    6   23,56

     

    Also, in the charge he do 2.67 mortals.

  20. I have disobeyed you and i complete my army of Beastclaw Raiders more Gutbusters for this next batteltome.

    This is my complete army:

    Allegiance: Destruction
    Frostlord on Stonehorn (420)
    Frostlord on Thundertusk (420)
    Huskard on Thundertusk (360)
    - Chaintrap
    Frostlord on Thundertusk (420)
    Tyrant (160)
    - Massive Ogor Club
    9 x Ogors (360)
    - Ogor Clubs or Blades with Iron Fists
    8 x Frost Sabres (160)
    4 x Mournfang Pack (280)
    - Gargant Hackers
    4 x Mournfang Pack (280)
    - Gargant Hackers
    4 x Mournfang Pack (280)
    - Gargant Hackers
    4 x Mournfang Pack (280)
    - Gargant Hackers
    6 x Leadbelchers (280)
    3 x Ironguts (180)
    Thundertusk Beastriders (320)

    Total: 4200 / 2000

    In the next weeks, I will be putting photos with my work of painting and building.

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