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Sartxac

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Posts posted by Sartxac

  1. 15 minutes ago, JackStreicher said:

    That’s a bit self-righteous isn‘t it? If you loved your black knights for example (I have 20 of them), then the book is a wet towel slap to the face.

    If you have a hell lot of converted generic foot vampires: Slap in the face

    If you‘d actually loved to play Nagash: Third slap in the face

    All the Chariots and Palanquins remained boring and overcosted: Slap 

    Magic Lore: Slap

    Actually Creative new rules, since this book is new, no longer a gap filler: Massive slap

    Magic Items, about 40-50% are one use only with a chance to do nothing: Slap

    Bat Swarms: Slap

    Mortarch Stats: Slap

    Neferata actually using her spy network in the rules: Slap

    Most Battle Traits and abilities have a too small wholly within range: Slap

    Almost no synergies (why should a Wught King grant a Bonus to deathrattle as their Leader, that‘d been absurd!): Slap

    Gravesites: Slap

    Fell Bats: ???

    If you expected well adjusted points: Massive Slap

    That‘s the negatives.

    ——————-

    On the Good side:

    Blood Knight became better

    Some Battle Traits are actually cool and thematic (Kastelie), Vyrkos, Legion of Night (partly), Vyrkos (this faction might be the best)

    Zombies + Corpse Carts are good

    The Vamptaures are good (yet not everybody likes them)

    that‘s it imo.

     

    ——

    A little background: I‘ve been playing Vampires since 2012. I loved LoN, though it had its weaknesses. Yet it was fun to play.

    When I compare these two books I feel that the fun has been replaced by blandness and unnecessary rules changes (no more lance charge for Black Knights, yet they cost a bunch of points)

    overall: Yes I am angry. I don‘t feel like I overreacted, yet this book is truly one big slap in the face. The rules seem outdated.

    I‘d wished for a reimagining of the warscrolls with actually cool new abilities that make the army and its units viable and fun. Especially the Coven Throne and the Palanquin would have needed a complete overhaul imo. The way things stand now they made unity no body played before worse or insignificantly better, which avails to nothing. 😕


    I love that at least some people like it, all the best to you guys and girls. Yet I am feeling unexpectedly disappointed especially since this book will be around for another 2-5 years before anything will change. 

     

    I agree except for the part of Covern Throne, i think that has a extraordinary useful spell. You coult stop any miniature during 1 turn (obtain a +10 with 3 rolls is easy).

    Maybe in AOS3 every miniature that charges would fight first (like 40k). Very useful for Mannfredd and Blood Knigts.

    The problem is that we haven't mount traits again. I'm not sure that Vampire Lord On ZD and Vhordrai will be good miniatures and the stats of the vampire dragon with +4 to hit... I think that Vhordrai need her spell in hirself and +7 whithout plusses is too bad in the actual meta... You need a corpse cart or a mortis engine to do this best. And now the mortis Engine is worst... (now can't heal death miniatures)

     

  2. have anyone seen the Neferata or skeletons warscroll?

    I think that Covern Throne, Blood knights, zombies, Mannfred and a few more are useful. I'm not sure that Princess V would be better now

    A lot of attacks on +4 (the bats are a joke, 3 attacks per model on +4+4). 

  3. 34 minutes ago, Raptor_Jesues said:

    100%, probably even the base vampire lord still has the +1 attack CA. Rend is not too hot but they make up for it very well with raw power, after all rend -2 is only like a 17% damage increase from rend -1.

     

    VS a save of +2, rend -2 do a 50% more damage than rend -1.

    Vs save of +3, rend -2 do a 33.333% more damage than rend -1.

    Vs save of +4, rend -2 do a 25% more damage than rend -1

    Vs save of +5, rend -2 do a 20% more damage than rend -1

    • Thanks 1
  4. 13 hours ago, Riff_Raff_Rascal said:

    The ol' mortar team models you say? Well you certainly can use them..IMG_0007.JPG.eb13ed0dd72381816361724ad814641a.JPG

    My secret: clone the little bugga's

    0804191644-01.jpg.23c8b4079643c9df4373b7008463f41b.jpg

    I did some early experimentation with rubber molds and plastic epoxy. Their shape and minimal appendages made it way easy to retain quality. 

    Yes, I use this models.

     

    *Apart of pungua, Cult miniatures has also a excellent line of rats.

    https://cdn2.myminifactory.com/assets/object-assets/5f33e50c37e99/images/720X720-untitled-262.jpg

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  5. 13 minutes ago, Skreech Verminking said:

    That’s one way.

    you can also use clanrats and some greenstuff to build them some slings with poisoned wind globes.

    another build I really liked was the Stormvermins with Irondrake guns as acolytes.

    Then there are a few 3rd party companies that sell either their own bits that can be used on clanrats or vermins and some of them even have their own acolytes that look amazing.

    for example punga miniature.

    they really do sell some great models.

    although the price isn’t to great either 

    I use proxyes with GW bits in order to could play in official stores. In spain i usually see 3d prints of cultist miniatures patreon.  For 30 euros you could buy beatiful hordes of acolytes with excellent models. 

    Ratfolk grenadier regiment is the name.

  6. 2 hours ago, DocKeule said:

    Main problem with there Skryre lists ist that the acolytes make them very expensive. They cost more than some other armies cost at all.

    Other than that I would give one stormfiend the warp-grinder to be able to have them pop up (btw: you have six stormfiends in your list but eight weapon options).

     

    Sorry, was a mistake. They only have shock gauntlets not Doomflayers 

    I have proxyes as acolytes like the old blood Island team weapons.

  7. Hi team,

    What do you think about this list?

    Allegiance: Skaventide
    Arch-Warlock (160)
    - General
    - Command Trait: Deranged Inventor
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    Warlock Engineer (110)
    - Artefact: Vigordust Injector
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    Warlock Engineer (110)
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    One-Eyed Grunnock (480)
    - Allies
    6 x Stormfiends (520)
    - 2x Windlaunchers
    - 2x Ratling Cannons
    - 2x Doomflayer Gauntlets
    - 2x Shock Gauntlets
    20 x Skryre Acolytes (200)
    5 x Skryre Acolytes (60)
    10 x Skryre Acolytes (120)
    10 x Skryre Acolytes (120)
    Vermintide (40)
    Warp Lightning Vortex (80)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 480 / 400
    Wounds: 132

    I think that the combo of the 6 stormfiends with a extreme shoot attact, the giant works as a tank or hammer. Skyre Acolytes by screens except the group of 20. With vermitide we can control our bravery problems with stormdiends and skyre acolytes.

    With three skyre hero we could reamin our stormfiends combo without problems.

    • Like 1
  8. Is Anyione afraid with the future existence of miniatures like primarchs or c'tan for AOS in every army? Miniature that only can receive 3 wounds as maximum for turn.

    This tipe a miniatures are a big counter for all behemot lists as Boulderhead. In 40k all armies these type of miniatures are slowly and every army has enough misile attacks to do this damage in the shoot phase, avoiding the melee with this heroes. 

  9. 7 hours ago, Overread said:

     

    Sons also has the bonus that their key model can be allied into any AOS army. As a result I suspect many who build a Son's army might well collect two or more armies from different Grand Alliances and thus will get a Giant for each one. Thus ending up with being half way to 2K without even trying to build a Son's army. Adding a few more giants and one mega giant to that is trivial then and they've got a whole new army that works differently to the others. 

     

    HI, Could be allied in competitive games? In a skyre army could be interestant.

  10. 16 hours ago, Beastmaster said:

    I don’t know. A gaming console is a piece of pretty sophisticated electronic hardware (even though such things are easily mass-produced nowadays), while a Gargant miniature or two is basically a piece of pressed plastic (even though well designed etc.). In my mind, they should be priced on completely different levels for me to say „That’s a fair offer“.

    I admit, I never understood capitalism. 

    The price of the products is in order to recover expenses and obtain benefits.

    The videogame has a potential sales of millions units while the gargant has a potential sales of hundreds or thousands units. Due to this, the margins of benefits for unit sold can be more smalls in videogames.

    Maybe the mold have a cost of 11,000 ponds or more, you must pay designers (miniature and game) and the costs of the shops.

  11. Two question:

    Malefic Hunger of my Abhorrant on zombie dragons means that could all my dragons/therros in 16" repeat all wound rolls (1,2)? I see this extraordinarily broken. 😁

    If i add Ferocious Hunger to a therrorgheist and i obtain 3 attacks more, Could the monster do 6 attacks with fanged maw? I can't believe this.

  12. 13 hours ago, Frowny said:

    I'm endlessly disappointed by Yetis. Super cool, fun, neat tricks but ultimately just don't do enough damage to justify themselves. 

    3 gluttons will take an objective from an enemy squad of 10 reliably. 3 yetis, even striking first, won't. And their enormous bases and short reach mean you can really only ever use squads of 3 or the extras won't fit, even with their pile in range.

    My last game, it was an ogor mirror match. My 3 yetis piled into 12 gluttons that had already fought, killed one. Next turn they activated ahead of the gluttons and killed another. Gluttons fought back and since I got the perfect engage only downed 1 in return. I fought again on my turn and got a 3ed before losing all of them. And that was nearly perfect for them, 3 combats with almost no return attacks due to their sneakiness and they still could barely get their points back. When their best just doesn't do it, it doesn't offset the other games where they just get charged and die.

    maybe with the ability of pile from 6' you could fight first with two units of 3 yetis in the combat phase.

    you could do 6damage to a unit with save +3 or 8damage to a unit with save +4 whitout take wounds. But the difference of damage is important (around 50%), and are worst for take objectives. As a minimum, are more fast and resilient than ogors gluttons:

    image.png.6dad9cf5bdee284d3aa6dbfd0ea345d4.png

     

     

  13. Hi team,

    today i use this list with exit vs tirants of blood:

    Allegiance: Skaventide
    Thanquol on Boneripper (390)
    - 4 Warpfire Braziers
    - Lore of Ruin: Warpgale
    Arch-Warlock (160)
    - General
    - Command Trait: Deranged Inventor
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    Warlock Engineer (110)
    - Artefact: Vigordust Injector
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    Grey Seer on Screaming Bell (240)
    - Lore of Ruin: Death Frenzy
    40 x Clanrats (200)
    - Rusty Blade
    - 2x Standard Bearers
    - 2x Standard Bell Ringers
    40 x Clanrats (200)
    - Rusty Blade
    - 2x Standard Bearers
    - 2x Standard Bell Ringers
    10 x Stormvermin (100)
    - Halberd & Shield
    6 x Stormfiends (520)
    - 2x Windlaunchers
    - 2x Ratling Cannons
    - 2x Shock Gauntlets
    Purple Sun of Shyish (50)
    Prismatic Palisade (30)

    I use 80 clanrats as a wall, 40 with 10 stormvervin and grey sheer on screaming well, with the 6 stormfiends behind. 

    The arch-warlock near to a gnawhole while was doping the stormfiends, the other mage between the stormfiends and thanquol.

    Thanquol was between 0-1" to the second line of the other 40 clanrats.

    I begin the round and kill one bloodthirster of rage using the windlaunchers and one unit of 20 bloodletters with the ratling cannons. I use command point of thanquol to use 2 command points for free and my clanrats run 14" to a objective. 

    Thanquol works very well, endure one fight phase vs other bloodthirseer of rage and kills this monster. This remains as a good mage at the moment that appears the Hexgorgers Skulls.

  14. 3 minutes ago, Vasshpit said:

    Skeletons: Too static. The Underworlds warband is amazing.

    Black knights/Hexwraith kit: Great kit just showing its age a bit.

    Ghouls: Compared to the Underworlds warband these are definitely not up to par.

    These are just a few I can think of. 

    i not have the same opinion for skeletons. I like static miniatures for big hordes.

    Other miniatures that needs a upgrade:

    Blood knight

    The dragon rider of VLoZD

    • Like 1
  15. 13 minutes ago, Scurvydog said:

    Unfortunately the models are impossible to buy and at this point Lost Kingdom only sell the 3d files for printing and do not manufacture any models and I do not own or know anyone with a decent 3d printer :/ 

    If I did, I'd probably consider a saurus army, but both getting the files and then finding a 3d printing company to make it for me is really a bothersome and expensive process...

    Oh, this is sadly.  Few years ago they sold minitaures printed in 3d in their matrices. I don't knew that this model of negocy was cancelled, maybe due to a low sales (they had models of orks and other armies). I can't undertand this.

  16. 3 hours ago, Scurvydog said:

    A LOT from the seraphon model range, saurus warriors and knights and everything finecast. Everything finecast for all factions really. 

    Sat with my friends, me putting together a razordon missing half the teeth, with bubble holes instead, one friend with a malformed Varghulf and the other with the saddest sabertusks you have ever seen. The guy with the Varghulf is completely new to the hobby and was in disbelief how poor a product the Varghulf was compared to his plastic kits.

    You can see the miniatures of Lost Kindgom, they have a lot of better seraphon units than GW. For example:

     

    Screenshot_20200918-122226_Wallapop.jpg

    Screenshot_20200918-122217_Wallapop.jpg

    • Like 1
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  17. 52 minutes ago, PlasticCraic said:

    You can fit in a Hunter with the Eurlbad if you want that deepstrike (as long as you're not using him for damage output with the Skaal):

      Hide contents

    Allegiance: Ogor Mawtribes
    - Mawtribe: Boulderhead

    Leaders
    Frostlord on Stonehorn (400)
    - General
    - Artefact: Brand of the Svard
    - Mount Trait: Black Clatterhorn
    Frostlord on Stonehorn (400)
    - Artefact: Alvagr Rune-tokens
    - Mount Trait: Metalcruncher
    Huskard on Stonehorn (320)
    - Blood Vulture
    - Mount Trait: Old Granitetooth
    Hrothgorn (160)

    Battleline
    2 x Mournfang Pack (140)
    - Gargant Hackers
    2 x Mournfang Pack (140)
    - Gargant Hackers
    Stonehorn Beastriders (300)

    Units
    3 x Hrothgorn's Mantrappers (0)

    Battalions
    Eurlbad (140)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 84

    I don't think that's a bad little army.
     

    I think that your list is pretty interesting. I'm sure that i will copy your list. Thank's.

    • Thanks 1
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