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Nickmoss90

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Posts posted by Nickmoss90

  1. I like this a lot. My army is almost the same but I seem to need a little more sustain in every game I play. Also I have played many games with 15 bounderz and  I can't seem to make use of the full 15. I plan on taking something like this. I like the idea of the small unit preventing the larger units getting charged etc. Shaman spells vary not sure if there is 100% go to and no swap-ability. let me know what you think. I like the idea of hand of gork for one sham and I guess squig lure, but IDK... hmm New Roster.rosz

  2. Mollog hmm. I like the model shame about the cost he should be 140 max watch this space GHB 2019. I am calling it now he will be reduced. Cool abilities and very tanky I guess very good to hold an objective.

    I played a 1.2k game with him he almost died 2 times healed back up tanked like a boss.

    • Like 1
  3. I wouldn't get your hopes too high. I can't see many adjustments tbh a few units and battalions. I can see them adjusting the units they think they will sell most of. Currently the squigs don't seem to be played very much and I can see a discount here, also some of the larger units like the mangers and large spiders. I can't see them taking more than 20 points away thou. I presume they are testing things with tweaked points as we speak.

    • Like 2
  4. 2 hours ago, kamuffinz said:

    Right here!

    I'd love your opinion on my post above with 1k lists.  

    Looking for opinions on the following:

    1) In 1k (even 2k), thoughts on Loonboss on Giant Cave Squig, in 1k I'd have to cut some Bounderz down to 10.

    2)  Hand of Gork vs Squig Lure if you're only taking one spell?

    Attacked is my 2k Gitz list. Look if interested :)

    gitz 2k squigs.pdf

  5. 3 hours ago, kamuffinz said:

    Just wondering everyone's thoughts on a 1k squig focused list with and without the Giant Cave Squig...hoping I can get a few of you to weigh in on the two lists here.  

     

    The difference is the Loonboss on Giant Cave Squig in exchange for 5 more bounderz.  I'm also open to any other suggestions for a 1k.  

    1kGiantCaveSquig.pdf 4.38 kB · 6 downloads 1kNoCaveSquig.pdf 4.2 kB · 3 downloads

    Firstly awesome lists. 

    I personally really like the loon boss on cave. I think the random movement of our squig cav need a little something to help them along. The command ability of the loon on cave squig does just that and also working for your loonboss on mangler gives him a possible move of 21 inches which is insane add and charge and holy ******.  I really like the more randomness of having larger models than large hordes which makes games more dramatic and less about the average amount of DMG you can do. Hope this helps. Cheers 

  6. 20 minutes ago, Skreech Verminking said:

    Just got notified that the Looncurse arrived in my local store.

    looks like I’ll be joining you lads soon.

    hope you don’t mind a Skavenplayer amidst your group (don’t worry I want betray you guys😀, although I have 12voices in my head telling me other wise, but just trust Us-us, we are-are very trust worthy)

    Most have sold out. You better run and get a box

  7. 14 minutes ago, Malakree said:

    Probably 20 shootas and another 20 stabbas,with stabbas?

    The 20 shootas give you that unit to play around with and see how you feel, in game experience really is the best way to develop an opinion.

    The 20 stabbas gives you more flexibility with your blocks. You can run 60/40/20 or split use 20 stabbas on their own for 40/40x20/20.

    If you're play aggressive then I'd definitely recommend trying a unit of 60. We have enough CPs to inspiring presence and a massive unit of 60 is a nightmare to shift. It also makes them an even better target for buffs etc.

    I prefer the squigs tbh. I watch people playing games and the stabbas just seem to blob around not doing very much. Such a slow unit. This is my view. Shame the loon shrine has no benefit to squigs. 

    I understand 60 is hard to shift but with the use of endless spells a unit of 60 can soon disappear.

    Who else is building a list around squigs with a few shamans for spells?

  8. Any tips for basing? 

    Currently I have added small pieces of cork to make rocks / uneven ground painted them black, then painted the whole top of the base Rhonix hide. Not sure what do do next. Thinking of adding some small pieces of grass.

    Any tips / pictures to show me would be amazing! 

  9. 4 hours ago, Arkahn said:

    In my opinion if you want some Bounderz and a regular Mangler, you should use the Squig Rider Stampede battalion and I dont really see the meaning of just 3 Rockgut.

    Here my list around Squig, even with Skragrott, I chose to make the Mangler boss the general because of Fight Another Day and Skragrott is still really worth the point (+1 to cast, 2 casts...)

      Reveal hidden contents

    Allegiance: Gloomspite Gitz
    Mortal Realm: Ulgu

    Leaders
    Loonboss on Mangler Squigs (300)
    - General
    - Trait: Fight Another Day 
    - Artefact: Sword of Judgement 
    Loonboss on Giant Cave Squig (110)
    - Moonclan Stabba
    - Artefact: The Clammy cowl 
    Skragrott, The Loonking (220)
    - Lore of the Moonclans: The Hand of Gork
    Fungoid Cave-Shaman (90)
    - Lore of the Moonclans: Squig Lure
    Webspinner Shaman (80)
    - Lore of the Spiderfangs: Venomous Spiderlings

    Battleline
    6 x Squig Herd (70)
    6 x Squig Herd (70)
    60 x Stabbas (360)
    - Stabbas & Moon Shields

    Units
    10 x Boingrot Bounderz (200)
    10 x Boingrot Bounderz (200)

    Battalions
    Squig Rider Stampede (140)

    Endless Spells
    Mork's Mighty Mushroom (80)
    Scrapskuttle's Arachnacauldron (50)
    Scuttletide (30)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 156
     

     

    Firstly thanks for your input.

    Tbh I like the models and their melee damage output + adds a little shooting which I like and I can see them being useful aiding a unit/ to soften one.

    The battalion is cool and I will no doubt try it out. I like Skrag as the general for the cp generation, I have not yet had a game where the control of the moon was important. I have also thought about making the mangler boss the general, when used with battalion I think it makes a lot of sense. 

    I am waiting for the looncurse to be out to fill my army up.

     

     

    • Like 1
  10. I am slowly building my army up. My aim is to be a bit competitive yet really fun to play. I like the casting and the speed of units. Nice CP generation to make the most of the units. I would have preferred two fungoids but hey ho. 

    let me know what you think I can always change up the spells a little but I like the idea of removing chars with spells from across the board. Idea is to stop the charge on to my hard hitters with the herds and then fly over my units to hit them with charges. Etc I know the mangler with boss is a good target for spells early on, that is why he has the loonstone to stop a few mortals.

    The Fungoid and madcap will probs take squig lure and itchy nuisance.

     

    2kGitzlist.pdf

  11. 1 hour ago, svnvaldez said:

    I also think that this restriction was introduced in GH1 and stated that the restriction was a matched play restriction. Back then it was perfectly fine to cast multiples of the same spell in open play.

    I think in AOS2 they moved this rule from the GH to the core rules. Meaning even in open play your only suppose to cast 1 spell of the same name a turn. Here is the rule on pg8 of the core rules.

    image.png.9c2c16a0758180f2779fca55d07af7db.png

    Thanks for all the help. # best community

  12. 36 minutes ago, Malakree said:

     

    This is correct.

    "Summon morks mushroom" is a spell and subject to all the normal spell rules. That means I'm matched play it can only be attempted once per hero phase. It's called the rule of one.

    In open play you can do what you want.

    Thanks everyone. Sorry in advance.

    If I took multiple wizards with the same spell. Can they all attempt to cast their spell in the same hero phase? 

    Sorry just thinking about what to buy next/ army builds .. 

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