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Posts posted by warhammernerd
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This is the 11th edition of Hammer I’ve played. These changes, whilst big, seem pretty manageable and will I suspect make for a far better, more rounded, elegant and strategic game. I’m all in.
Whenever things seem to be getting rough in Hammerland, I look to Nigel Stillman's (a former Gdub legend) time immemorial wisdom.
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This is flipping great. Blood Knights are going to be an ABSOLUTE menace.
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8 minutes ago, Erdemo86 said:
Where is that information from, that you can only use unleash hell 1 time per turn?
There isn’t, it’s speculative
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Hi I’m Adam and I’m a listaholic.
SOULBLIGHT BUILDS
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Allegiance: Soulblight Gravelords
- Lineage: Vyrkos Dynasty
Wight King on Skeletal Steed (130)
- General
- Command Trait: Driven by Deathstench
- Artefact: Standard of the Ulfenwatch
Gorslav the Gravekeeper (0)
Torgillius the Chamberlain (0)
- Lore of the Deathmages: Overwhelming Dread
Watch Captain Halgrim (0)
Radukar the Wolf (755)
- Lore of the Vampires: Amethystine Pinions
20 x Grave Guard (280)
- Wight Blades & Crypt Shields
20 x Grave Guard (280)
- Wight Blades & Crypt Shields
30 x Deathrattle Skeletons (255)
10 x Dire Wolves (135)
10 x Dire Wolves (135)
1 x Vargskyr (0)
3 x Vyrkos Blood-born (0)
2 x Kosargi Nightguard (0)
Quicksilver Swords (30)
Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 170
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Allegiance: Soulblight Gravelords
- Lineage: Kastelai Dynasty
Gorslav the Gravekeeper (0)
Torgillius the Chamberlain (0)
Watch Captain Halgrim (0)
Radukar the Wolf (755)
Vampire Lord (140)
- General
- Command Trait: Rousing Commander
- Artefact: Grave-sand Shard
5 x Blood Knights (195)
5 x Blood Knights (195)
5 x Blood Knights (195)
40 x Deadwalker Zombies (230)
30 x Deathrattle Skeletons (255)
1 x Vargskyr (0)
3 x Vyrkos Blood-born (0)
2 x Kosargi Nightguard (0)
Ravenak's Gnashing Jaws (30)
Total: 1995 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 173
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Allegiance: Soulblight Gravelords
- Lineage: Legion of Night
Vengorian Lord (280)
- General
- Command Trait: Unholy Impetus
Necromancer (125)
- Artefact: Morbheg's Claw
- Lore of the Deathmages: Overwhelming Dread
Mannfred von Carstein, Mortarch of Night (380)
6 x Vargheists (310)
6 x Vargheists (310)
30 x Deathrattle Skeletons (255)
Mortis Engine (200)
Chronomantic Cogs (80)
Extra Command Point (50)
Total: 1990 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 117
——
Allegiance: Soulblight Gravelords
- Lineage: Vyrkos Dynasty
Necromancer (125)
- General
- Command Trait: Kin of the Wolf
- Artefact: Standard of the Ulfenwatch
- Lore of the Deathmages: Overwhelming Dread
Belladamma Volga, First of the Vyrkos (200)
- Lore of the Vampires: Amethystine Pinions
Gorslav the Gravekeeper (0)
Torgillius the Chamberlain (0)
- Lore of the Deathmages: Fading Vigour
Watch Captain Halgrim (0)
Radukar the Wolf (755)
- Lore of the Vampires: Amethystine Pinions
10 x Dire Wolves (135)
10 x Dire Wolves (135)
40 x Deadwalker Zombies (230)
40 x Deadwalker Zombies (230)
1 x Corpse Cart with Balefire Brazier (80)
1 x Vargskyr (0)
3 x Vyrkos Blood-born (0)
2 x Kosargi Nightguard (0)
Deathstench Drove (100)
Total: 1990 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 193
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Allegiance: Soulblight Gravelords
- Lineage: Vyrkos Dynasty
Prince Duvalle (200)
- Lore of the Vampires: Amaranthine Orb
Necromancer (125)
- Lore of the Deathmages: Fading Vigour
Vampire Lord on Zombie Dragon (435)
- General
- Deathlance
- Command Trait: Hunter's Snare
- Artefact: Sangsyron
- Lore of the Vampires: Amethystine Pinions
40 x Deadwalker Zombies (230)
40 x Deadwalker Zombies (230)
40 x Deadwalker Zombies (230)
5 x Blood Knights (195)
5 x Blood Knights (195)
1 x Corpse Cart with Unholy Lodestone (80)
1 x Corpse Cart with Balefire Brazier (80)
Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 186
——
Allegiance: Soulblight Gravelords
- Lineage: Kastelai Dynasty
Vengorian Lord (280)
- General
- Command Trait: Rousing Commander
- Artefact: Grave-sand Shard
- Lore of the Vampires: Amethystine Pinions
Neferata, Mortarch of Blood (365)
- Lore of the Vampires: Amethystine Pinions
Prince Vhordrai (455)
- Lore of the Vampires: Amethystine Pinions
5 x Blood Knights (195)
5 x Blood Knights (195)
5 x Blood Knights (195)
10 x Dire Wolves (135)
10 x Dire Wolves (135)
Soulsnare Shackles (40)
Total: 1995 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 121
——
Allegiance: Soulblight Gravelords
- Lineage: Legion of Blood
Vampire Lord on Zombie Dragon (435)
- General
- Deathlance
- Command Trait: Sanguine Blur
- Artefact: Soulbound Garments
- Lore of the Vampires: Vile Transference
Neferata, Mortarch of Blood (365)
- Lore of the Vampires: Vile Transference
Necromancer (125)
- Lore of the Deathmages: Overwhelming Dread
40 x Deadwalker Zombies (230)
5 x Black Knights (120)
5 x Black Knights (120)
10 x Dire Wolves (135)
1 x Corpse Cart with Unholy Lodestone (80)
10 x Blood Knights (390)
Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 147
——
Allegiance: Soulblight Gravelords
- Lineage: Vyrkos Dynasty
Gorslav the Gravekeeper (0)
Torgillius the Chamberlain (0)
- Artefact: Standard of the Ulfenwatch
- Lore of the Deathmages: Overwhelming Dread
Watch Captain Halgrim (0)
Radukar the Wolf (755)
- General
Belladamma Volga, First of the Vyrkos (200)
- Lore of the Vampires: Amethystine Pinions
40 x Deadwalker Zombies (230)
30 x Deathrattle Skeletons (255)
10 x Dire Wolves (135)
1 x Vargskyr (0)
3 x Vyrkos Blood-born (0)
2 x Kosargi Nightguard (0)
10 x Blood Knights (390)
Quicksilver Swords (30)
Total: 1995 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 182
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How does the deathrattle skeleton, ‘Skeleton Legion’ work if triggered for a second time due to vanhels? Do you still roll a number of dice equal to the total models lost in that phase, even if X amount has already been returned to the unit in their previous activation OR do you first deduct the amount of returned models from the total rolled amount of dice?
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Yes, but we 100% need some charge bonus in form of cogs if that’s to be remotely effective. 9” is unlikely and could easily leave Manfred swinging in the wind.
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'When you pick this unit to fight, roll a dice for each model in this unit that was slain in that phase. On a 4+, you can return that model to this unit.'
Just wanna double check this..
In my previous hero phase I cast Vanhels off on a unit of 30 Skeles. It comes to my opponents turn and and I have that same unit of 30 skeletons in combat with X. Its my opponents priority and they elect to fight my before my skeletons killing 10. It cycles back round to my unit of skeletons, and before I attack I see how many return, I roll average and 5 return. My opponent has no more units to fight, so I choose the Skeletons to fight again.
Do I:
a) roll 10 dice again, as that is how many models died in previously in this same phase (understood you wouldn't be able to raise above the units starting number).
or
b) now only 5 dice to return models as 5 have already healed?
If its option (a) Skeletons are not half bad.
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And the fact that with Vanhels, skeletons are getting two stabs at regenning. Its pretty stubborn.
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Bought two, sold one.
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1 hour ago, Neil Arthur Hotep said:
For what it's worth, I am planning to pick up Kritza and Annika next week for the models and will probably throw them into a list occasionally.
Kritza is really janky at the moment, since his "Scurrying Retreat" triggers every movement phase after he dies once. Even if he already got resurrected. And his "copies" dying should give you more "Scurrying Retreat" triggers, too.
Him just coming back onto the board wherever you want is kinda nice. It could make a difference in scenarios with heroes capturing objectives. Especially since he can be your general in additon in a Vyrkos list.
And he's still a hero, so at least he can provide Deathless Minions, the Vyrkos +1 to wound and Inspiring Presence. Not too bad for a small hero that you don't care about losing.
Annika is kinda tanky, which is fun. 6 wounds, 4+/4+ (so Phoenix Guard levels) and heals herself completely if she kills something. Probably impossible to grind down by no-rend attacks. I don't see a real role for her in the army, but she aight.
He is rad, but he dies and then if he comes back you don’t test again until he dies again. Anyone who try’s to play this any other way, ie having multiples of him on the tabletop is only doing so because they think read as written supersedes read as intended. For 95 points, he is ace as is. Obviously if you had multiples of him running around the board he would cost a lot more AND be stupidly broken. But sure...
That said, as is, he in an excellent way of ensuring any Vampire lord buffs in the form of battle traits, such as ‘The Strength of The Pack is The Wolf’ (+1 to wound WW 9” of a Vamp lord) are really hard to shut down. He simply can’t reliably be sniped off the board. Such a great rule, and means him not being a wizard is no big deal.
Annika, likewise makes an excellent nuisance unit running around the flanks. Annoyingly hard to shift for crappy units, small footprint and not too shabby output.
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1 hour ago, Raptor_Jesues said:
alas black knights suck really hard as kinda of does the wight king. If i were to deathrattle i would just pick skellies as an anvil and grave guard as the hammer
They have a worse save, and less output - yes. But, they are skeletons on skeletal horses which come back after they’ve died, what’s not too like? They also do a much better job of acting as a mobile screen than skeles or zombros. Direwolves are, in all honesty better. But, Black Knights are deathrattle and can be made to pile in and attack twice....
But really, in this list they are a bit pants. They are best in Vykros, and in Deathmarch and with a ton of buffs. But equally, I sorta feel fine with them being a bit pants.
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Hey all, Has anyone managed to find a screen grab of the Vykros artefacts massively appreciate a DM. Cheers me dears. X
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6 minutes ago, Erdemo86 said:
I think the intention of Gw was that they can charge, but some people read between the lines, you know...
I’d put my pinky on them being able to charge. People saying one thing or the other is indicative of the lack of clarity and therefore for an immediate FAQ, and the imminent arrival of AoS 3.0 which may well change in he wording of some core rules.
TLDR, don’t sweat it. I’m sure it will work as we imagine.
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Having used the former soulblight and legion of night threads a bit, I’m all for maintaining separate threads. What tends to happen otherwise, is the predominate sub faction posts drown out everything else and it becomes a bit of an echo chamber.
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7 hours ago, Aren73 said:
No, that would just be sad and so unproductive. How about, instead of bashing what I have to say you instead try convincing me why you think some things are good? I'm somewhat reasonable I'm up for convincing. Just give me a good argument.
We can try approaching this like two adults, both of whom see an aspect of what's there, where we can both learn from each other?
If you lock all the negative people in one place then it will just make an echo chamber and no-ones opinions will change. But if we're all talking together then maybe we can cool off each other's extreme opinions and arrive at a reasonable consensus?
I was thinking wight king to make the grave guard batteline, but then I sacrifice the command trait...
Legion of night would make the Vargheists battleline but I don't like the rest of their rules sadly
Kastellai would be cool to make the Blood Knights battleline, I'll probably still have to take some tax units there though, not into running 3 units of BK.
In think really I have two options. Either I push into Vyrkos and have a wight king and a large block of Grave Guard (with that +1 to wound they are tasty).
Or I go for the full vampire route with Kastelai, which I do think is probably weaker but does sound more fun.
Firstly please take it all with a truckload of salt. I’m deliberately being provocative and having a poke.
That said, I have tried, and tried and tried. And it’s a bit like Brexit or Antivaxxers, it’s a lot of effort for very little comeback. If you don’t wanna play them, cool. If you wanna play them, weeeee. It’s not really an argument, it’s just opinions and this format isn’t conducive to changing opinions. Plus, my meme wins the internet today. XWe don’t really need to reach a consensus, cos it’s all opinion and all are fine. Doesn’t mean I need to agree with yours tho.
+++ MOD EDIT +++
Warhammernerd has been contacted about this post and has agreed to not be abrasive in the future. I’m leaving it as is so people can see what has happened and I don’t want to pick apart the thread and ruin the flow. -
Beginning to feel we need two separate threads, the lovers and haters.
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1 minute ago, Malakithe said:
See this is just completely wrong. The battalions havent been 'improved' because all the LoN ones are gone. These are all new. And mostly bad. And might not be useable in 3.0 anyway.
All the spells on almost all the warscrolls are bad and too hard to cast except the Coven Throne. The Lore of Vamps is straight trash except the speed spell. Deathmages is good at least
The sub factions...they are unimaginative and lock people into certain lists. Thats not fun at all.
Sir, with all the respect you entail, I have to say you are talking bunk. But that’s fine.
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3 minutes ago, JackStreicher said:
Yup. Why would I pay 40€ for a disposable objective grabber? They‘re worth 20€ max the way they are right now.
Great. More for the rest of us at pre-order. My heart is literally welling up for you. X
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10 minutes ago, drcrater said:
So I come here to ask to the experts because I want a zombie army since forever. Seeing all the leaks, how viable do you think a full deadwalker army is? I mean, corpse carts and zombies have decent warscrolls, but I don't see a super lot of rule support for them appart from the battalion. Also, I fear that having only three deadwalker units, it could turn to a pretty boring-looking army. Damn, if only Gorslav could be taken alone... (also is not exactly exciting the idea to paint 100+ zombie bois only for the aesthetics)
Very. They have excellent new rules, massive inprovement. Zombies and Raynard gang plus some corpse carts. Win.
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1 minute ago, Boar said:
I mean new look being more badass, not being reflected in abilities. And partly I assume about new high monetary cost for them. Point cost/damage, utility is different thing altogether
Your cross because a new model, that you want, which is stunning and a vast improvement over the old junk, isn’t as badass as you’d like? Fair enough.
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13 minutes ago, Malakithe said:
Its not claiming when we all have seen the leaked stuff and can compare them side by side. Its literal fact as this point. So when the majority are 'claiming' that the book is mid-tier meh at best and most stuff was nerfed thats not guessing, opinion, or conjecture. Thats straight up fact and we have a reason to be upset after all this hype up from GW
Again, totally refute that. No one has played with it. No one has played AoS 3.0. And until there is actual results and data, everything anyone says is simple conjecture and opinion.
SOME old warscrolls have been adjusted down, others adjusted up.SOME old points have been adjusted down, others adjusted up.
All battalions have been improved, some more than others.
All spells have been adjusted, most of them positively.
All sub-factions have been improved.
A bunch of completely new warscrolls have been written, which on the surface all seem playable.
Having read all the warscrolls, played competitively for a while myself and someone who been playing hammer for 30+ years I can safely say they have done a really good job of delineating clear roles for everything. This has, in some cases meant toning down some units so their aren’t multiple units competing for the same role.
Am I sad at loss of bat swarms, sure.
Am I sad about fellbats getting a new model, being included in a useful batallion, being buffable in multiple different ways, whilst having a points drop and a loss of an old rule which I never once used, no.
It goes on.
It’s opinions. And opinions are like a-holes, everyone has one and they all stink. Mine included.
Just the negativity with ANY and ALL releases always outweighs the positivity, and I’m jamming a branch in the spokes of that wheel.
If you don’t like my opinion, cool beans.
It’s toys.
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Just now, Boar said:
I think it was about their new looks.
The old look was hardly in keeping with their rules either? They are 75 points. Move 14”. What’s not too like?
Scope of change for AoS 3.0
in Age of Sigmar Discussions
Posted
I'm going to go out on a limb and guess that certain armies and certain units will be exceptions to some of these rules. But having this is as a base for everything is great, becuase it provides the designers with greater lattutitude in terms of making each faction different. I wouldn't worry, I highly doubt GW are gonna to do anything which thematically and literally chnages the way armies designed as armies play and look on the table, by which I mean Skaven, Gobbos, Undead etc. Other armies, will I suspect be inched away from spamming their best units which is a good thing.