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Liquidsteel

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Posts posted by Liquidsteel

  1. Protectors will best be dealt with by the Grave Guard, Blood Knights will struggle due to the save stacking they can do so avoid them.

    Prime can guarantee a 12" charge so can potentially hit something 17" away from where he drops, worth bearing in mind.

    Only 3 attacks turn 1 though if he drops straight away.

  2. On 12/31/2021 at 2:31 AM, vinnyt said:

     

    Apex Predators:

    Leaders capture objectives (but can then walk away, presuming that other heroes don't then sneak onto the objective). Eidolon is tailor made for this one.

    Aside from the excellent advice, please note that you lose the objective if you no longer have a friendly leader within 3", so you can't move off it, but you can put a slower Leader on it the turn after whilst the Eidolon goes hunting.

    • Like 1
  3. On 12/29/2021 at 7:08 PM, Liquidsteel said:

    I had a mini break from Nagash today with 2 games against my friends Slaanesh, obviously in my favour but was fun taking Vhordrai and Bella out for a spin.

     

    On topic, I next plan to test new Nagash with a slightly different build to before, running a brick of 10 blood knights with the lifeswarm in support. Between rally and lifeswarm you're looking at potentially 3 knights returned "for free". 

     

    Vamp Lord slots back in to unlock the additional endless spell. Certainly not as efficient offensively but the aim is to play with two main threats, bats for unleash hell, one unit of knights flanking if needed.

     

    It could end up just a gimmick but I'm excited to try it.

     

    Allegiance: Soulblight Gravelords
    - Lineage: Kastelai Dynasty
    - Grand Strategy: Hold the Line
    - Triumphs:

    Leaders
    Nagash, Supreme Lord of the Undead (955)
    Vampire Lord (140)
    - General
    - Command Trait: Rousing Commander
    - Artefact: Grave-sand Shard
    - Universal Spell Lore: Levitate

    Battleline
    10 x Blood Knights (390)
    - Reinforced x 1
    5 x Blood Knights (195)
    20 x Deadwalker Zombies (115)

    Units
    3 x Fell Bats (75)

    Endless Spells & Invocations
    Emerald Lifeswarm (60)
    Umbral Spellportal (70)

    Core Battalions
    *Battle Regiment

    Total: 2000 / 2000
    Reinforced Units: 1 / 4
    Allies: 0 / 400
    Wounds: 95
    Drops: 1
     

    So I tried this list out, managed a Win vs Nurgle and a draw vs Stormcast, though the Stormcast was hardly their best list (no dragons or longstrikes).

    In general you can certainly feel the power level has dropped. Goes without saying, but losing reroll 1s to hit and save is massive on Nagash and Blood Knights. Both games I felt I was losing models far easier, which is true.

    For Nagash himself, Damage wise he feels quite swingy in combat now, though when you can combine AoA with Finest Hour and roll well on your D6 damage you can just obliterate a lot of things. Survivability is way down, due to the combination of losing his rr1s, his regular Ward, and not being able to heal in combat. Lifeswarm was actually rather clutch in game two; after surviving on one wound he was back to full after 2 turns of hiding.

    The new command ability is also interesting, I had my brick of 10 Blood Knights on a 2+ save (Mystic Shield) with a 4+ ward rerolling 1s (command ability plus Grave Sand Shard) for a turn and they tanked like 1,000 points of Stormcast including 10 Protectors and a Prime, only lost 5 models over 2 turns I think.

    The bringing back extra models when rezzing was nice, I managed to draw the game thanks to two failed Rally's still giving me 1 Blood Knight each turn, which saved me my Grand Strategy. Lifeswarm was underwhelming on the Knights, primarily because they had 2 wounds left when I summoned it, and rolled a 1 on the initial set up, meaning I only healed 2 wounds and didn't get to proc a resurrection as I was healing not returning slain models.

    Ultimately though, a brick of 10 is unwieldy if you play with a good amount of terrain as it not only makes coherency harder to manage, but engineering retreat and charge becomes tougher with such a large footprint.

    I think I'll be benching Nagash for the time being, I want to get Mannfred out again and possibly some Grave Guard. I still prefer the elite style lists and blood knights en-masse are still good, just not AS good and when you have 955 points invested in a monster that no longer does it all, you need enough around to support that.

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    • Thanks 1
  4. The below is how much damage an All out Attack and Finest Hour Gatebreaker does to a Monster, including the chucked rock, but not including the Mortals on the charge (D3). They get to reroll 1s on the stomps and grip and might have +1 to hit if they take the Hero/Monster loathing.

    So if it charges you, you need +2 to possibly survive and +3 to probably survive.

     

    image.png.e8007d4d93d3b6c28dd04e788037703e.png

    • Thanks 1
  5. 19 hours ago, Wordy9th said:

    While we're on the subject of movement, I feel this and positioning are some of the big challenges with the army that requires a fair bit of experience.

    Simply put, maneuvering all your pieces into place with so many bodies, trying to get your main hammer with 4 inch move made of paper into contact while keeping baby vampire lord not sniped seem to be my main challenges while playing.

    Paticularly, what are people's main strategies for screening and positioning in a list like this (or any soulblight list that isnt nagash and 25 bloodknights) when you're forced to go first and you're looking at the potential looming double? I've played around 11 games so far against mainly melee heavy armies and I'm dreading going up against some kind of meta stormcast castle with six longstrikes and countercharging fulminators.

    I've felt this way ever since my first army was Nighthaunt/LoG with 100+ models.

    Actually piloting a large army, be that many units or hordes or both takes additional skill and preparation, not to mention time during the game.

    I have always found myself erring on the side of more elite style lists because of it.

  6. I've been riding the Blood Knights train for a long time now so haven't got much recent experience with either unit, but initially I was running Grave Guard with Bella and Radukar etc, just one unit though.

    My main tactic was to deploy both the GG and a unit of Zombies in the grave, then have both set up at the same time with the zombies acting as a screen. Depending if the opponent had 3" reach or not the GG could sit 2.5" behind the zombies in order to counterpunch, as opposed to popping out and trying for a 9". 

    Then Radukar can combo the following turn.

    You're probably looking at turn 2 onwards for the main combats I guess.

  7. 2 hours ago, Btimmy said:

    I've been playing with a Vyrkos list that I think is pretty nice, not sure how different it is from your sort of standard list. The 2x20 GG prove to be very reliable at murdering everything. I tend to try to split them up with one supported by the baby vamp lord and one near the necro. The Big vamp lord is a very mobile big dmg threat (dmg 5 lance on the charge with 3+1d3 attacks if flaming weapons goes off), and both Belladamma and the necro are fairly difficult to snipe due to the bodyguard ability. One worry is always the baby vamp general getting killed early, but I haven't had too much problem using LoS in my deployment and then pinions to get him where he needs to go after. Not much to do against LrL, but at least Belladamma means if he gets killed I still have a general and they probably put a lot of shooting to finish off a 5-wound hero so my crackback will be pretty good. 

     

    Love to know peoples thoughts or comments, and happy to answer any questions about the list!

    Allegiance: Soulblight Gravelords
    - Lineage: Vyrkos Dynasty
    - Grand Strategy: Prized Sorcery
    - Triumphs: Inspired

    Leaders
    Belladamma Volga, First of the Vyrkos (200)*
    - Lore of the Vampires: Amaranthine Orb
    Vampire Lord (140)*
    - General
    - Command Trait: Pack Alpha
    - Lore of the Vampires: Amethystine Pinions
    Vampire Lord on Zombie Dragon (435)**
    - Deathlance
    - Artefact: Sangsyron
    - Universal Spell Lore: Flaming Weapon
    Necromancer (125)*
    - Artefact: Arcane Tome (Universal Artefact)
    - Lore of the Deathmages: Decrepify

    Battleline
    20 x Deadwalker Zombies (115)**
    20 x Deadwalker Zombies (115)**
    10 x Dire Wolves (135)*
    10 x Dire Wolves (135)***

    Units
    20 x Grave Guard (280)***
    - Great Wight Blades
    - Reinforced x 1
    20 x Grave Guard (280)***
    - Great Wight Blades
    - Reinforced x 1

    Core Battalions
    *Warlord
    **Battle Regiment
    ***Hunters of the Heartlands

    Additional Enhancements
    Artefact

    Total: 1960 / 2000
    Reinforced Units: 2 / 4
    Allies: 0 / 400
    Wounds: 153
    Drops: 8
     

    I think that looks like the ideal set up for 2 x 20 GG to be honest, looks fun as well.

    I would maybe consider making the VLoZD the general as he's harder to kill but it paints an even bigger target on him, though that may then take heat off of your foot vamp. You will get use out of Pack Alpha on him anyway as he'll always be using some form of command ability each turn. 

    Did you also maybe consider Hunter's Snare to have him count as 14 on objectives?

    The only other consideration I might have is whether Radukar the Beast could be utilised, thanks to the new rule where a Summonable unit can fight immediately after, he could potentially be buffing up two units of Grave Guard whilst also allowing him to fight followed immediately after by one of them.

    • Like 1
  8. 5 hours ago, Warbossironteef said:

    Anyone here currently running or test  30x Wolves and Bella? It sort of seems ridiculous at first but in practice could bring a lot of things to the army. 

    I was curious about positioning and deployment if you have experience using it! I only have 10 wolves right now.

    I'm hoping to mess around with something like the below on TTS. If you can make the 30x Wolves work as a tarpit unit it would be interesting. I also think Grave-sand Shard has some potential. It makes your Blood Knights even more tankier the turn they crash into something. It can be used in any Hero Phase too. Lacks high rend, but Bloodknights can get +1 attack, exploding 6s and Rousing Commander. I think it's an interesting list! 

    Allegiance: Soulblight Gravelords
    - Lineage: Kastelai Dynasty

    LEADERS
    Vampire Lord on Zombie Dragon (435)
    - General
    - Command Trait: Rousing Commander
    - Deathlance
    - Artefact: Grave-sand Shard
    - Universal Spell Lore: Flaming Weapon
    Radukar the Beast (315)
    Belladamma Volga, First of the Vyrkos (200)
    - Lore of the Vampires: Amethystine Pinions
    UNITS
    30 x Dire Wolves (405)
    5 x Blood Knights (195)
    5 x Blood Knights (195)
    20 x Deadwalker Zombies (115)
    20 x Deadwalker Zombies (115)
    TOTAL: 1975/2000 WOUNDS: 165

    I like Grave Sand Shard, I've been running it in Kastelai for a long time now, solid Artefact and combined with Nagash you can get Blood Knights on a 4+ rr 1s Ward.

    On the subject of 30 Wolves, I think the list needs to be 1 drop in order to successfully pin the opponent in turn 1. Too many other 1 drop lists around right now.

    You are also likely best going Vyrkos with Spoor Trackers for the extra 3". This puts the Wolves on a 25" (3 + 10 + 6 + 6) inch threat range turn 1.

    • Like 1
  9. 4 hours ago, Kaizennus said:

    I think with this list you’d at least want pinions on the v.lord. He’s going to have a tough time keeping up with blood knights and his artefact and CT both have limited ranges.

    Possibly, though with an auto run he can be where he needs to be. Both items are single use so really its just turn 1 or 2 then he's free to do whatever. 

    He would also be on duty for getting whichever endless Nagash doesn't cast out, as you can only cast one I think.

    Levitate on the blood knights could be spicy but it's just there to see right now.

  10. 22 hours ago, JackStreicher said:

    If you use common sense it is clear that’s an oversight. That’s my last word on this.

    This comes down to a matter of what type of player you are and what you're looking to get out of a game, it's not for you to decide how it should be played.

    If you're looking to take out an event and eek every last drop of "jank" out of your army and the TO allows it then great. Don't begrudge someone "abusing" something, look how Lumineth Foxes turned out!

  11. I had a mini break from Nagash today with 2 games against my friends Slaanesh, obviously in my favour but was fun taking Vhordrai and Bella out for a spin.

     

    On topic, I next plan to test new Nagash with a slightly different build to before, running a brick of 10 blood knights with the lifeswarm in support. Between rally and lifeswarm you're looking at potentially 3 knights returned "for free". 

     

    Vamp Lord slots back in to unlock the additional endless spell. Certainly not as efficient offensively but the aim is to play with two main threats, bats for unleash hell, one unit of knights flanking if needed.

     

    It could end up just a gimmick but I'm excited to try it.

     

    Allegiance: Soulblight Gravelords
    - Lineage: Kastelai Dynasty
    - Grand Strategy: Hold the Line
    - Triumphs:

    Leaders
    Nagash, Supreme Lord of the Undead (955)
    Vampire Lord (140)
    - General
    - Command Trait: Rousing Commander
    - Artefact: Grave-sand Shard
    - Universal Spell Lore: Levitate

    Battleline
    10 x Blood Knights (390)
    - Reinforced x 1
    5 x Blood Knights (195)
    20 x Deadwalker Zombies (115)

    Units
    3 x Fell Bats (75)

    Endless Spells & Invocations
    Emerald Lifeswarm (60)
    Umbral Spellportal (70)

    Core Battalions
    *Battle Regiment

    Total: 2000 / 2000
    Reinforced Units: 1 / 4
    Allies: 0 / 400
    Wounds: 95
    Drops: 1
     

    • Like 1
  12. 4 hours ago, Nightseer2012 said:

    So Nagash, 3x 20 Skeletons, 1x20 GG, a Vampire Lord, and Umbral Spellportal gets you to 1955.  I like the idea of LoB to give the Lord Soulbound Garments and Arcane Expertise.  Soul-Crushing contempt meshes well with LoB and Nagash’s spells, but that really depends what army your fighting.

    Or easily go Vyrkos to get the +1 to wound on the GG, Sangsyron on the Lord and go for extra choppiness.

    Either way, it is all Summonable, so your getting those bodies back.  All depends if your aiming for “fun vs winning” I suppose.

    Better taking 30 / 10 / 10 and adding a Necromancer for Van Hels. Still fits in a 1 drop.

  13. Sounds interesting, you'll definitely have to see how it plays out.

    I don't actually own the Coven Throne myself, can't really be bothered building and painting one as it stands.

    One thing to note, is that the the spell Shudder only prevents the unit targetting the throne itself, so Grave Guard nearby would still be free to be attacked.

  14. 3 hours ago, Neil Arthur Hotep said:

    I have been messing around with a Legion of Blood list with a Coven Throne and Grave Guard. I think with the coordination stuff and the free casting/unbinding bonuses, that list might finally be workable.

    What are you thinking?

    I've been trying to put something together that includes Neferata and a VLoZD, the below could be fun.

    Spoiler
    Allegiance: Soulblight Gravelords
    - Lineage: Legion of Blood
    - Grand Strategy: Prized Sorcery
    - Triumphs: Inspired

    Leaders
    Vampire Lord on Zombie Dragon (435)
    - General
    - Deathlance
    - Command Trait: Sanguine Blur
    - Artefact: Amulet of Destiny (Universal Artefact)
    - Lore of the Vampires: Amethystine Pinions
    - Mount Trait: Foetid Miasma
    - Martial Expertise
    Neferata, Mortarch of Blood (365)*
    - Lore of the Deathmages: Decrepify
    Vampire Lord (140)*
    - Universal Spell Lore: Levitate
    - Arcane Expertise

    Battleline
    20 x Deadwalker Zombies (115)*
    20 x Deadwalker Zombies (115)*
    10 x Deathrattle Skeletons (85)*

    Units
    5 x Blood Knights (195)**
    5 x Blood Knights (195)**
    20 x Grave Guard (280)**
    - Great Wight Blades
    - Reinforced x 1
    3 x Fell Bats (75)*

    Core Battalions
    *Battle Regiment
    **Hunters of the Heartlands

    Total: 2000 / 2000
    Reinforced Units: 1 / 4
    Allies: 0 / 400
    Wounds: 140
    Drops: 5

     

     

  15. 1 hour ago, Lich King said:

    Coordination is very, very good. Pestilential breathe is a great bonus too.

    Legion of Blood may be the best Bloodline now.

    A possible combo could be Legion of Night with the Coven Throne as the General, taking Unholy Impetus.

    Coven fights first, proccing +1 attack to a nearby unit of Grave Guard, which the throne has buffed with its Command Aura.

    • Like 1
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