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Joseph Mackay

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Posts posted by Joseph Mackay

  1. the complaints about slaanesh mortals is hard to sympathis with when you have things like:
    -Flesh-Eater Courts - 12 warscrolls-7 are heroes,4 kits - most of the heroes are made from the Ghouls or Horror boxes, which doing so leaves you with models you cant use
    -Fyreslayers - 13 warscrolls-10 are heroes,7 kits- rediculously small model range but more heroes than you can fit in a list
    -Skaven - at the very least should have had some of the metal/resin models redone in plastic
    just to name a few. Fyreslayers needed some new units to break up the repetitive nature of building and painting them. Flesh Eaters could have done with some new stuff too although im not too sure what, maybe some small Dire Wolves type unit?
    i understand the current plan seems to be update the old books to 2.0 as quickly as possible, whuch means not every army will get new models, but it seems those who need them the most are the ones who miss out

    also, Slaanesh are looking like they wont be a fun army to play against, most of the rules previewed so far are all about turning off your oppenents rules. i got put off Flesh Eaters due to complaints about them being op and that sucked all the fun out of playing them for me,  its looking like i best avoid slaanesh for the same reason

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  2. since 2017 until late last year, Fyreslayers were my main army in aos. sadly i was getting a bit bored of them, within my group i basically auto won in Duality of Death and lost everything else. i dont think the army was bad, it was definately down to how i was playing them. however i did get bored of them and moved on.

    after playing 2 games with the new book vs Stormcast and Beasts of Chaos, heres a bit of what i think

    -Throwing Axes: disappointed they were nerfed to 5+
    -Runes: small complaints. movement one nerfed to 2" and the throwing axes one was nerfed to bring the axes back up to 4+ why?
    -lack of magic defense really hurts a lot more now than it used to pre endless spells. at least our one artefact for it is no longer once per game
    -Magmadroths: cool that you can take 5 with Lofnir. the abilities being tidied up is good, the extra wounds, attacks and most of the mount traits are great, still die to a stiff breeze as always
    -Hearthguard Berzerkers: they always felt overcosted b efore but now i think theyre great. theyve survived better than vulkites
    -Vulkite Berzerkers: extra wound is great, normal axe attacks are better, no damage save hurts a lot (see below about points costs), Berzerker Fury is a bad rule, ours is once per game yet khorne get it all the time on a unit thats much better
    -Infernoth: my favourite model of the prayers and i think it hs great rules. my only issue is you need a lot of priests to really take advantage of this and the other prayers
    -Grimwrath Berzerker: greatly improved, my favourite foot hero. i look forward to game 3 where i plan to try a list using 10 or more of them (since they dont have the LEADER tag, you can take as many as you want but they cant be your general)
    -Points: so heres the real dowside to the new rules (apart from not getting any new units). it feels like the points are based on what the units used to do and not what they do now. Vulkites cost too much at 160 without the damage save, Hearthguard Berzerkers could maybe go up by 20. magmadroth points are around the wrong way Runesmiter should be the cheaper one. battlesmith isnt worth 140 for what he does now (+1 save instead of reroll saves)

    ive got a coule of list ideas i still have to try out before i fully form my oppinion, but so far im not enjoying playing them as much as i once did and i feel like i might end up going back to my Flesh-Eaters :/

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  3. On 4/20/2019 at 7:55 PM, Aleser said:

    Sylvaneth warband for shadespire got warcsroll and there are some new keywords so their tome is around prob. Also I never saw shadespire band with weapons they are not using in AoS so we might se maybe new kit with revenants with bows. 

    The Chosen Axes, has a Vulkite Berzerker with a 2-handed axe (cant remember its name but nothing else in the army has that weapon)

  4. 6 minutes ago, cofaxest said:

    KO actually does not have AA . I mean they have AA that does not effect the army outside of deployment phase.

    im sorry, what? alleigence abilities are made up of Battle Traits, Command Traits, Artefacts and Skyports (or Stormhosts, Khaine Temples, Fyreslayer Lodges etc for other armies). they most definately do have battle traits that can affect more than just deployment

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  5. i think weather or not Ironjawz and Bonesplittaz are combined, depends on if Ironjawz get any new models, and unfortunately i dont think any exisisting battletome armies that get updated this year, will recieve anything other than a new character within a dual box like Flesh Eaters and Skaven.
    my thoughts are that Fyreslayers werent combined with other dwarfs as they may not be sure what to do with dispossed yet, and so they got a disappointing release. Flesh Eaters were sort of the same, they couldnt be combined with anything to make the book bigger as within their lore most of them despise nagash.

    basically my prediction going forward is that the following armies will only get terrain and/or spells with their battletome
    -Seraphon, Sylvaneth, Khardron Overlords, Tzeentch, Bonesplittaz, Ironjawz

    Beastclaw Raiders will probably be combined with the other Ogors in an upcoming book that probably comes with some new models
    Everchosen will be combined with Slaves to Darkness and come with new models (mostly Darkoath and Varanguard on foot)
    Soulblight will most likely see a standalone release, or a brand new death army will come out

    as a side note, can Kharadron Overlords please stop going on about how desperately you NEED a new book and expecting to be the next release. except for Khorne, theyre updating the aos1 books without allegience abilities/those who got them in the ghb first, which means youll be one of the last few to be updated.

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  6. i and the chapterhouse lawsuit, disagree with you that basically nothing in the model range is copyrightable. i dont fully understand how foreign laws work around copyrights/trademarks as its a bit different here, but i believe the way it works is that the models in isolation cant be protected but in the context of a miniatures game with the background etc, they can be. Fyreslayers as an example, is obvilously a very uninque theme that id never seen before (aside from the warhammer fantasy slayers that inspired them). fact is egyptian skeletons and plate armoured knights cant be protected, nor can aztec dinosaurs which is why lizardmen were changed in the story. and besides, Stormcast have basically taken over the plate armoured knights them of bretonia only instead of horses they have reptiles and bird creatures

  7. look, we all get it. its unfortunate that Tomb Kings and Bretonia were discontinued, but the fact is they are NEVER coming back (at least not as you know them- cough Flesh-Eaters are Bretonia cough 😛 )

    they were discontinued for 2 reasons.
    heres the main reason. you can blame people like Chapter House Studio or whatever they were called and all the the people who bought third party products instead of GWs. thanks to that lawsuit, gw changed their whole release plans, mainly if if doesnt yet have a model it doesnt get rules. this saw the 7th edition Dark Eldar and many other codex in 40k gutted of their named characters. effectively what happened is CHS decided they could make models gw made rules for but had not yet released the model for (tyranid creatures, named characters). after the lawsuit and that situation gw renamed anything that was 'too generic' to copyright (Imperial Guard became Astra Militarum etc), Tomb Kings and Bretonia were deemed too generic to be protected by trademark/copyright and thats why theyll never be back

    the second is most likely low sales. they wouldnt discontiue something that was selling very well

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  8. 13 hours ago, Lucentia said:

    The thing that makes it a possibility in my eyes is that, as far as I'm aware,  all the models for Underworlds represent existing units in AoS, or units that will exist at least (Though this was more true for Shadespire than it is for Nightvault, where Mollog is a distinct type of Dankhold Troggoth, and the Briar Queen is a wholly unique character).  But in any case it looks like the Sylvaneth warband are going to include some kind of revenant with a bow, which could certainly just be a standalone thing for Underworlds, but to me suggests the possibility of an expansion for the Sylvaneth range to match.

    just fyi

    The Chosen Axes, Fyerslayers warband from Shadespire. the leader is a Auric Runefather while the other 3 are Vulkite Berzerkers, one of which has a 2-handed axes(fyresteel Greataxe? or something) which has no mention of exisiting in the battletome and isnt an option for normal Vulkite Berzerjers

  9. 22 hours ago, Grumulzag said:

    So I know it's a bit of a longshot but I've seen some rumors about older Battletomes getting updated this summer (with new rules, their own terrain pieces, endless spells, etc.) and I'm wondering if the Beastclaw Raiders were apart of these rumors or whether I'll have to wait a while before an update?

    i dont know where the rumor came from or how valid it is, however if we assume its true, i wouldnt expect any army that had alligence abilities printed in their battletome to get updated, with the exception of maybe khorne due to Wrath & Rapture (the changes from that will no doubt be applied to the other daemon units making the whole book near useless due to the amount of erratas). id expect the following battletomes to get updated:
    -Everchosen (rolled into Slaves To Darkness with the rumored Darkoath release)
    -Skaven Pestilens (rolled into a combined Skaven book like Beasts Of Chaos)
    -Fyreslayers
    -Ironjawz
    -Flesh Eater Courts
    -Seraphon (i expect a retcon of their background making them phyiscal living creatures once again and removing the daemon keyword)

    this is just speculation on my part, but it makes sense to update these before things like Sylvaneth, Beastclaw Raiders or Kharadron Overlords

    • Like 1
  10. 27 minutes ago, ballstowall said:

    I'm thinking about picking up DoK, however, I keep hearing people say they're op. Is there a way that I can make a toned down army list? I'm thinking about getting the battleforce box. In addition, I want to bring in dark elf allies for a more fluffy list, but won't have the money to do that until down the road. 

    instead of going heavy on Witch Elves, you could try the Medusai units, theyre still powerful but arent op

  11. im not sure id agree with anything being overcosted in the battletome (maybe Reavers i guess, i see no reason to take them when the Allopex and Leviadon have better shooting, though i do like the models), maybe the turtle could drop 20pts just so id have the points to be able to run 4 😛 
    eels and volturnos i think are undercosted though (volturnos would be fine if his command abilitiy couldnt be stacked though), one thing i think is inconsistant between the 2 types of eels though, according to the background, the eletr- whatever creates the Ishlaens ignore rend (which is always active) and the Morrsarrs spears (which is once per game). maybe they should tone done the Morrsarr ability but no longer once per game? makes no sence why one is all game and the other is once per game

    the sharks, id like a points decrease if taken in units rather than indivauls, but otherwise i think theyre fine. they play like Leviadon-Lite

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  12. ive played around with 2x Allopex and 2x Leviadon in a list, and although i dont think id run 2 Leviadons again, i like how they did.

    if people arent taking them because 'eels are better' then i think that supports my thoughts that eels need to go up in points

  13. i like Anvils for the attacking in the hero phase, it also triggers their mortal wound ability

    i wont run big units as i feel the risk of losing 100pts models to battleshock is too great, a big unit is also going to be focused down as much as possible so will take casualities (i dont scions them as i want their spells active). 3 small units is kind of harder to focus down. using command points to auto pass battleshock isnt an option as i need the CPs for the Anvils ability and without battalions i dont get extras

  14. so since AOS2 came out, i love the Dracolines and ive been trying to basically run a cat spam list. ive had mixed results.
    generally they shred most things they touch, but against mass shooting lists or something like nighthaunt that ignores rend, they just sort of fall apart.

    ive experimented with 5 units of 3 with the mounted Lord Arcanum and 4 units of 3 with 2 mounted Lord Arcanums, but the best results ive had was from something like this (i dont remember the exact list)

    Allegiance: Stormcast Eternals
    - Stormhost: Anvils of the Heldenhammer

    Leaders
    Lord-Arcanum on Celestial Dracoline (240)
    - General
    - Trait: Deathly Aura
    - Artefact: Soulthief
    - Spell: Stormcaller
    - Mount Trait: Pride Leader
    Knight-Incantor (140)
    - Spell: Chain Lightning

    Battleline
    5 x Judicators (160)
    - Skybolt Bows
    - 1x Shockbolt Bows
    5 x Judicators (160)
    - Skybolt Bows
    - 1x Shockbolt Bows
    5 x Judicators (160)
    - Skybolt Bows
    - 1x Shockbolt Bows

    Units
    3 x Evocators on Dracolines (300)
    - Lore of Invigoration: Terrifying Aspect
    3 x Evocators on Dracolines (300)
    - Lore of Invigoration: Terrifying Aspect
    3 x Evocators on Dracolines (300)
    - Lore of Invigoration: Terrifying Aspect

    War Machines
    Celestar Ballista (100)
    Celestar Ballista (100)

    Total: 1960 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 101

    it still needs some tweaking to really work, but it did alright compared to the prior lists ive tried

  15. dwarfs and khorne dont do magic, people just need to accept that and move on.

    those armies should however be compenstated by either being able to ignore the affects of magic or have an easier time of shutting down magic
    i dont buy the suggestion that khorne is compenstated for lack of magic via their melee abilities

    also, i dont play competitively so please help me understand why Overlords are concidered to be so bad? because the only change im really aware of is the Thunderers warscrolls changing to reflect the actual box contents so you cant build units of 5 mortars anymore

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  16. not every faction needs to, or should have access to magic and endless spells though

    Kharadron Overlords, Dispossessed, Fyreslayers, Khorne (except for Archaon) all lack magic without allies and none of them really should have magic. instead they should have ways of dealing with magic (dispossessed banners ignoring spells for example)

    its the same with shooting, not every army has access to it, and some just shouldnt

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  17. in regards to the rumour of updated battletomes coming for older 1st edition books, why are people expecting Kharadron Overlords to be one of them?
    im aware people think theyre bad right now, but as that is a newer book with allegience abillities etc i wouldnt expect to see them getting anything at the moment.

    the books i would expect to be updated are those 1st edition books without alleigence abilities/ghb alleigence abilities such as Everchosen (basically confirmed due to Darkoath), Flesh-Eater Courts (again, basically confirmed with Carrion Empire), Fyreslayers, Skaven Pestilens (beasts of chaos type Skaven book), Ironjawz.

    Slaanesh are basically confirmed to get a book with new models and id say at this point Khorne needs a new book due to the scattered rules and faq/erratas making the current book almost useless (daemon warscrolls at least are due to be updated to match the new rules from Wrath & Rapture-all the Hell Blade weapons)

  18. Ishlaen Guard compared to Blood Sisters (same points cost, both battleline if a certain general is taken), i feel the guard are too cheap
    -4+ save ignoring rend (3+ if charging or 1st turn-alleiegnce ability) vs 5+ (with 6+ damage save-allegiance ability)
    -3 sets of attacks 3 (4 for champion),1.D3 at 3+ 3+ 0 1 (2 damage for one of those) vs 3 at 3+ (2+ for champion) 3+ -1 1 and an addintional causes a mortal wound on 4+ (3+ for champion)
    -move 14" plus fly vs 8"

    im not sure the points are fair you know? the eels just look better in every way (except no mortal wound output)

  19. 8 hours ago, Asore23 said:

    Hi everyone!i was think of maybe start playing Idoneth, but i heard most of the lists are eel squads spamming, is it true? Are namarti that bad? And the sharks?

    I was thinking about buing the christmas army box but so many players from where i play said it's no  worth it. Do you have suggestion for a noob?

    Thanks!

    ive only played one game using Deepkin and most games against them were eel spam.

    my limited opinion is:
    -Thralls arent bad but unlike eels, are weak to mass shooting (i had a unit of 10 kill 3 retributors, but my unit of 20 got decimated by shooting before it could do anything)
    -i feel like maybe you have to focus on either Namarti or Ahkelian, mixing them i think limits what you can take and maybe isnt the best option for trying to win.
    -eels are just insane haha. both playing with and against them, i feel like something isnt right. i dont know maybe theyre too cheap. Volturnos command ability makes them completely broken (although only during High Tide) especially if you use it multiple times

    i always liked the models when they came out. i bought and painted Volturnos and was planning to do a sea creatures llist with all the eels, sharks and turtles. but with how good the eel spam lists seemed to be, it sort of put me off them and its taken a while for me to get past that

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