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Joseph Mackay

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Posts posted by Joseph Mackay

  1. 8 hours ago, Forrix said:

    Soo... The Battlesmith just went Last Chance to Buy. Has there been an instance of them listing a model that's switching to web-store only or being repackage as Last Chance? It seems completely insane that they would eliminate a key model for a faction only 2 months (ish) after it got a new Battletome. Maybe a new sculpt?

    i think its an error based on how the webstore processes stock levels. stock is probably low and there wont be any more made for quite some time

  2. played my first game using Sylvaneth vs a shooting Stormcast list,mission was Blood and Glory, i lost turn 4.  here was my list

    Allegiance: Sylvaneth
    Mortal Realm: Ghyran

    Leaders
    Spirit of Durthu (380)
    - General
    - Artefact: Glamourweave
    Branchwych (80)
    - Deepwood Spell: Verdant Blessing
    Arch-Revenant (100)
    Akhelian King (240)
    - Allies

    Battleline
    10 x Tree-Revenants (160)
    5 x Tree-Revenants (80)
    10 x Dryads (100)

    Units
    3 x Kurnoth Hunters (200)
    - Greatswords
    3 x Kurnoth Hunters (200)
    - Greatswords
    3 x Kurnoth Hunters (200)
    - Greatswords
    3 x Akhelian Ishlaen Guard (140)
    - Allies

    Battalions
    Free Spirits (120)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 380 / 400
    Wounds: 111

     

    a few notes
    -i didnt really bother with Command Traits and Artifacts due to the new book coming out, i havent fully looked at the current stuff
    -Verdant Blessing was a pointless spell as i only had access to 2 Woods anyway

    a few opinions/observations
    -Tree Revenants are overcosted. their ability to teleport has been given way too high of a premium. it is my opinion that pretty much ALL units that come as 5 per 80+ points should have 2 wounds each
    -Kurnoth Hunters rule about command abilities is great with the Arch Revenant
    -Durthu didnt get to do much unfortunately as hes too slow and i didnt have the trees to move him quickly
    -Sylvaneth it seems rely on the Wyldwoods way more than i had expected

    i was building my sylvaneth with a theme in mind, basically trees with swords (pretty much those are the models i like. i dont like Dryads and would rather not use them). Treelord Anicent and Kurnoths with bows are the exceptions. Spite Revenants ill be running a completely different theme.

    anyway, Durthu leading a horde of sword-weilding trees is something i would like to make work, Kurnoths not being battleline hurts (dont worry, i understand theyd be op if they were) and Tree Revenants seem too fragile and expensive

    • Like 2
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  3. i expect no battletome announcements until Sylvaneth is sorted out.

    id also hazard a guess that gw dont announce anything until they actually have the product finished and in their warehouse ready to ship, so that delays dont really affect anything (keep in mind that Sylvaneth had not actually been announced, they only made that statement about it being delayed because of the leak)

  4. 11 hours ago, Charlo said:

    They don't need a special terrain as they have gravesites

    yes i feel as if the gravesites are effectively the terrain piece for LON

    11 hours ago, Charlo said:

    The main thing I can see happening that requires a new book is the release of another entirely new death faction based on Deadwalkers/ Deathrattle... Or even Soulblight... Surely most of these units should be available in LoN (as what happened with Nighthaunt) but a new book capturing all the units the army can use and their up to date scrolls would be necessary by then.

    i disagree on this point however. Legions of Nagash can only take certain Nighthaunt units, with that in mind if Soulblight/Deadrattle etc got a separate book i think it would be perfectly fine to restrict LON to the units currently available so as to encourage the use of the new Allegiance and so as not to repeat the mistakes of Nighthaunt where the units are better outside their own allegiance

  5. 2 hours ago, Mirage8112 said:

    I might be in the minority, but I still think there’s a good chance that it is a deepwood spell not but if bears an FAQ. If it gets faq’d not, or it’s even mentioned in the FAQ immediately after release, I won’t think that anymore.

    there are other factions have have a all wizards/priests in X army know x spell/prayer in addition to one chosen from the spell lore etc

    Verdant is not a Deepwood spell

  6. 5 hours ago, Sactownbri said:

    I know that one drop is very appealing. I have not found the Stampede or Squigalanche to be very reliable or effective.  Stampede is sill too random and the 6" pile in is very situational and dependent on the moon. Since you are not running Skragrott the moon abilities will often disappoint and can't be counted on to be there when you need them. 

    I'd consider taking a Fungoid Cave Shaman with the Arachnacauldron and possibly a Balewind Vortex. Squig Lure and Hand of Gork are far more reliable than the Battalions for managing movement and he can get you an occasional additional command point to give you more opportunities to max you run at 6". 

    ill concede i dont much like the Squigalanche but i do like the Squig Rider Stampede. Skarggrot i like but the fact he must be the general for his abilities conflicts with my theme

  7. so ive got 2 halves of Looncurse, trying to plan what to buy next. what do you think of this list?

    Allegiance: Gloomspite Gitz

    Leaders
    Loonboss on Mangler Squigs (300)
    - General
    - Trait: Fight Another Day
    - Artefact: The Clammy cowl
    Loonboss on Giant Cave Squig (110)
    - Moon-cutta
    Loonboss on Giant Cave Squig (110)
    - Moonclan Stabba

    Battleline
    5 x Squig Hoppers (90)
    5 x Squig Hoppers (90)
    5 x Squig Hoppers (90)

    Units
    10 x Boingrot Bounderz (200)
    10 x Boingrot Bounderz (200)
    10 x Boingrot Bounderz (200)

    Behemoths
    Mangler Squigs (240)

    Battalions
    Squig Rider Stampede (140)
    Squig Rider Stampede (140)
    Squigalanche (90)

    Total: 2000 / 2000
    Extra Command Points: 3
    Allies: 0 / 400
    Wounds: 126

     
  8. no. its a AOS2.0 book, so far none of those have been redone, and shouldnt be until the last of the AOS1 battletomes have been updated

    (to the person who said Khorne got a new book for no reason, the faqs and erratas made that book pointless. they were also an AOS1 book)

  9. 22 minutes ago, Inquisitorsz said:

    So there's a couple things with this run rule. 

    First of all..... lets look at it this way. 3 units of hunters + durthu getting a guaranteed 6" run AND being able to run and charge is just beyond broken.
    I'd love it, but that's just way too strong.

    there are much worse things in the game that can run and charge (Fyreslayers Magmadroth plus any units wholly within 12 comes to mind. they can also auto run 6)

  10. 12 minutes ago, SleeperAgent said:

    I have been fighting this battle since day 1. Everyone says unrendable is worth the extra cost. Im willing to just give up ethereal to cut the cost in half. 

    Sidenote, people say Ethereal is so powerful and is included in the cost, ok then how about Ethereal Amulet is removed from the artefacts? Im tired of people who get 3+ saves taking it and mystic shielding. 

    i think Ethereal may have been asigned a points cost thats too high, hopefully thats fixed in GHB19.

    as for the Malign Sorcery artefacts, it has always been my opinion that those should be restricted to Grand Allaince armies only or armies that dont yet have their own Allegience abilities. they keep getting nerfed because of the top tier armies abusing them. no one complains about a Dreadlord on Black Dragon taking Doppleganger Cloak or Ethereal Amulet

    • Like 1
  11. Allegiance: Nighthaunt

    Leaders
    Vampire Lord (140)
    - Mount: Flying Horror
    - Allies
    Kurdoss Valentian, the Craven King (220)
    - General
    Reikenor the Grimhailer (180)
    Spirit Torment (120)

    Battleline
    20 x Chainrasp Horde (160)
    3 x Spirit Hosts (120)
    3 x Spirit Hosts (120)

    Units
    20 x Bladegheist Revenants (320)
    20 x Bladegheist Revenants (320)
    5 x Bladegheist Revenants (90)
    2 x Chainghasts (80)

    Battalions
    Shroudguard (110)

    Total: 1980 / 2000
    Extra Command Points: 1
    Allies: 140 / 400
    Wounds: 111

     
  12. Allegiance: Sylvaneth

    Leaders
    Spirit of Durthu (380)
    - General
    Branchwraith (80)
    Arch-Revenant (100)

    Battleline
    10 x Tree-Revenants (160)
    5 x Tree-Revenants (80)
    5 x Tree-Revenants (80)

    Units
    3 x Kurnoth Hunters (200)
    - Greatswords
    3 x Kurnoth Hunters (200)
    - Greatswords
    3 x Kurnoth Hunters (200)
    - Greatswords
    3 x Kurnoth Hunters (200)
    - Greatbows
    3 x Kurnoth Hunters (200)
    - Greatbows

    Battalions
    Free Spirits (120)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 117

     
    • Like 2
  13. thoughts on this list? only issue i have with it is i cant fit in a Treelord Anicent, i dont like the Dryads either theyre only here because ill probably end up with the models anyway

    Allegiance: Sylvaneth
    Leaders
    Spirit of Durthu (380) - General
    Arch-Revenant (100)
    Battleline
    10 x Dryads (100)
    10 x Tree-Revenants (160)
    10 x Tree-Revenants (160)
    Units
    3 x Kurnoth Hunters (200) - Greatswords
    3 x Kurnoth Hunters (200) - Greatswords
    3 x Kurnoth Hunters (200) - Greatswords
    3 x Kurnoth Hunters (200) - Greatbows
    3 x Kurnoth Hunters (200) - Greatbows
    Total: 1900 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 122

  14. thoughts on this list?

    Allegiance: Nighthaunt
    Leaders
    Kurdoss Valentian, the Craven King (220) - General
    Reikenor the Grimhailer (180)
    Battleline
    3 x Spirit Hosts (120)
    3 x Spirit Hosts (120)
    3 x Spirit Hosts (120)
    Units
    10 x Bladegheist Revenants (180)
    10 x Bladegheist Revenants (180)
    10 x Bladegheist Revenants (180)
    10 x Bladegheist Revenants (180)
    10 x Bladegheist Revenants (180)
    4 x Chainghasts (160)
    4 x Chainghasts (160)
    Total: 1980 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 107

  15. 1 hour ago, AverageBoss said:

    That would get me to quit Death honestly. It gets really old really quick seeing my army being split apart, then stitched back together,
    only to see it split apart again. I like having my vampires leading an undead army that includes ghosts. Can't do that with LoG.

    Grand Alliance Death would still allow this however

    going forward, you cant expect Legion of Nagash to get all the new stuuf. if the next Death battletome is Soulblight or Deathrattle for example, id be very surprised if LON get access to any of the new units released for them aside from what they can already take.

    Nighthaunt being allowed in LON created a problem where those units are better outside of their own allegience, any future death book will solve that problem by simply not allowing it to happen in the first place

  16. my thoughts

    with Legion of Grief now a thing, from the looks of it, combining the best parts of the Legion of Nagash and Nighthaunt allegience abillities, i hope they remove Nighthaunt units from Legion of Nagash unless you run the Legion of Grief allegience.

    i have a major fear that GHB19 is going to increase the points of certain Nighthaunt units (Grimghast Reapers) simply becease they werent costed with the Legion of Nagash abilities in mind. nobody runs Nighthaunt allegience (around here at least) because the units simply preform better under the Legion of Nagash allegience, and i think this is a massive problem that needs to be fixed

    id like to see Nagash faq'd out of Legion of Grief but that seems unlikely to be honest, he is the god of death afterall and the Nighthaunt work for him

    Olyander being forced as general if you take her is on par with the other legions and their mortarch, however its unfortunate that you lose the -2 bravery command trait because of this

  17. looking at starting Nighthaunt (either Nighthaunt allegince or Legion of Grief allegince but not interested in running them as Legion of Nagash)

    im interested in the following units: Reikenor the Grimhailor, The Craven King, Lady Olyander, Bladeghast Revenants, Spirit Hosts, Black Couch, Mymroan Banshees, Chainghasts, Chainrasp Horde

    im not really sure where to start. Soul Wars and the other starter sets seem of low value to me as id only really want the Chainrasps, maybe the heroes and Banshees.
    Reikenor and Craven King are very high on my priority list for starting the army and at least one of them will be used in every list. i think im wanting to lean towards a horde of Bladeghasts.

    any thoughts?

  18. so with Looncurse, it seems ive started a Sylvaneth army (i wanted the box for the Squigs)
    with that being said, im not entirely sure where to go from here (im aware of the new battletome, but lets go off the current rules for the sake of keeping it simple)

    the units i prefer the models: Durthu, Treelord, Treelord Anicent, Alarelle, Kurnoth Hunters, Tree Revenants, Spite Revenants, Arch Revenant

    im more interested in themes and just having fun, not really concerned with being competitve, however it is worth mentioning that i occuasionally play against competitve lists. i like to win but its not a major point.
    with that being said, can Sylvaneth be good without Dryads or the small heroes?

  19. 22 minutes ago, GeneralZero said:

    Which is great already!

    im not sure why you would think that is great. everyone needs to put their bias aside in regards to armies having a 2nd tome whiles others dont even have 1.

    a lot of these updated tomes really needed new models/units added to them. Fyreslayers, Flesh-Eater Courts, Sylvaneth, Kharadron Overlords, Ironjawz all suffer from not having enough variety. these spells+terrain releases arent a good thing if they prevent the tomes who really need new stuff from getting it

    • Like 2
  20. unfortunately, and as sad as it is for those armies, i think at this point its safe to assume that any army with an existing battletome that gets updated (Seraphon, Kharadron, Tzeentch, Ironjawz etc) will only get the Endless Spells + Terrain (maybe a Hero model) release.

    i expect there are 2 exceptions to this however.
    -Slaves to Darkness/Everchosen will get new models (Darkoath), how they are released however is anyones guess. for all we know theyll release darkoath via warcry and then end up as a spells + terrain only release
    -Soulblight/Deathrattle. if either of these are the upcoming Death battletome, then itll be a Gloomspite/Slaanesh type release, as neither one can function properly as a standalone faction with what they currently have

  21. as long as the rules have completely changed and the wyldwoods no longer block line of sight like normal trees do (assuming you can still summon them) then im ok with people using the old ones (within reason), but if they still get the rules for normal trees plus whatever extra then no i probably wont allow the old ones as they appear to have a larger footprint than the new ones (and certain people within the community will try to game the system of '1-3 wyldwoods' as clearly the new trees represent a single tree as each 'wyldwood' rather than the current base with 3 trees as a 'wyldwood' some people will try to play it the old way and i cant be bothered dealing with that sort of cheating)

    this is all speculation of course as we dont know how the new ones will function

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