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Aren73

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Posts posted by Aren73

  1. 6 minutes ago, Sception said:

    VampFF May10 DeathlessMinions1ixmv

    Shoot.  I didn't notice at first, but Deathless Minions has changed to 'Wholly within'.  That's a pretty big slam against running larger skeleton and zombie units.  Gross.

    That's another pretty significant nerf to the core faction rules now.  And afaict nothing we've seen so far is really an improvement.  Starting to feel a bit nervous here.

    I see this as a great sign. This could point to the warscrolls themselves being stronger. 

    Also, a nice move away from the basic LoN faction, which is further underlined through each of the subfactions being based on a vampiric bloodline. Really glad this isn't just a reskin of LoN. 

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  2. 1 minute ago, Nactigal said:

    I'll reserve my judgement until the end, but the endless legions ability is so tough to trigger. I hope it isn't a focus out our book.

    BR 1: our units are likely not destroyed/we likely haven't destroyed much

    BR 2: killing really starts, though wetter forced into an akward choice of get deathless minions mid board or endless legions back board. If we make a 5+ roll and a gravesite is open we get a (likely slow) 100pt unit t3

    BR 3+: summoned units won't likely be able to act in time to affect the outcome of the game.

    That's why you set up the gravesites near home objectives, so that the resurrected units can grab them while our heavy units push up. 

    A 5+ becomes a 4+ as soon as you kill an enemy unit, not hard. There'll probably be multiple turns where you kill 2 units, or one turn where you kill 3+. No benefit to killing units on T1 fits with our melee-only-units turn 2 charge theme. 

    This rule really promotes throwing skeleton/zombie units up the field as fast as possible, through whatever means possible. 

  3. 2 minutes ago, shinros said:

    In the white dwarf they talk about this, the god-beast might of also been Nagash in a guise, it's up in the air really. But it does lend some mystery to the bloodline. 

    The May White Dwarf is out today? 
    Hoping to see some overviews of that battle report in it...

  4. 1 minute ago, Sception said:

    I'm not sure I agree with that.  The new endless legions only bringing back zombie/skeleton units at half strength to me sounds like you absolutely want to be deploying your infantry units at maximum strength, so that if you get any units back from endless legions they'll be good for more than chasing unclaimed objectives.

    That's definitely one take on it. It's not bad on hordes. But I could totally see having say 3 units of 20 (or even 30) skeletons, chucking them up the board with whatever movement shenanigans you can muster, then when they die bringing them back to babysit backfield objectives

    It makes units of 20 skeletons go from being a non-threat to being a nuisance. 

    You can use this rule either defensively or offensively, which dictates whether you'll be taking medium or large units, respectively.

  5. Interesting rules take though. The new rules seem to promote a Multiple Medium Units of skeletons/zombies kind of play. Like MSU but MMU.

    I for one am excited for a playstyle that isn't forced down either massive hordes or MSU. I've always enjoyed most taking the middle path and having variety in unit sizes

    It means that suddenly having 3 units of 20 skeletons is fun, or 2 units of 30.  You don't need to go 40 or 10 and nothing inbetween. 

    • Like 1
  6. We set up 2 gravesites at the beginning of the game. 

    At the end of our (not every) battleshock phase, roll dice + number of enemy units killed, on a 5+ spawn back one destroyed skellie or zombie unit from a gravesite (wholly within 12, outside of 9 of enemy). 

    Awesome! Love this rule. 

    Aside from that we keep Deathless Minions and Locus of Shyish. 

    Legion of Blood can take Black Knights as Battleline, Avengorii can take T-gheists and Dragons as battleline. Vyrkos - all Vyrkos heroes count as generals. 

  7. 10 minutes ago, warhammernerd said:

    I too would love a return to the customisation of Vamps from old world fantasy, but I'm not sure why we should be rewarded with greater granularity that any other faction in the game, aside from sub-faction differences? 

     

    Idoneth get mount traits, why should they get more customisation than we do? 

    Ogors get big names, why should they get more customisation than we do? 

    I'm sure there are other examples too. 

    Also, as @Neil Arthur Hotep has said, it's those customisations that add flavour to the game. 

    Not every faction needs to be the same cookie cutter format, otherwise we would be rioting about our lack of shooting units. But we're not, because it adds flavour. 

    • Like 1
  8. Sounds good, so I imagine something like the hunger, deathless minions and skeleton or zombie heal mechanics? 

    On another note, I've had time to think on the apparent lord profile and it's not too bad - as long as that's the baseline and we get some customisation to go with it. It's GW saying that "even the weakest, magic focused vampire lord is as strong as this" which is fine. 

    But, we need an extra level of customisation. Bloodline (dynasty), vampire power and artefact to be able to make proper caster or blender lords. 

    What are your thoughts on what a blender or caster v lord would be like? 

  9. 35 minutes ago, Erdemo86 said:

    Didn’t someone posted 2 weeks ago everything about soulblight? He said also Max unit size of skellies will be 20. Everything of his predictions seemed true till now. And it was before warhammer fest leaks. 
    edit: here it is: it was on the 30 of April!! This can’t be random luck.

     

    18AB181E-A2C6-418D-8908-931E44A9B6FB.png

    Nowhere there does it say that max unit size is 20. They just said that the amount of attacks per model doesn't increase with the size of the unit.

    Unless you're talking about a different post by the same guy? 

  10.  

    1 minute ago, Thamalys said:

    Obviously too early to draw any sensible conclusion, but Duvalle's 3+ save is most welcome. The fact that the hunger heals D3 is also most welcome. 

    Can't wait. I just can't wait. 

    I apologise if this has been discussed already, but... are we assuming that LoN are being replaced by this battle tome?

    Yes, in fact GW have confirmed that LoN will be "retired" and SBG "is the way to go". 

    I still don't think it's a direct replacement, but it definitely seems like SBG will be keeping a lot of the LoN dynamics, at least around Gravesites. 

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