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SzPtr

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Posts posted by SzPtr

  1. Hi, I am building the following list:

    Allegiance: Gloomspite Gitz

    Leaders
    Skragrott, The Loonking (220)
    - General
    - Lore of the Moonclans: The Hand of Gork
    Fungoid Cave-Shaman (90)
    - Lore of the Moonclans: The Great Green Spite
    Loonboss (70)

    Battleline
    60 x Stabbas (360)
    - Stabbas & Moon Shields
    6 x Squig Herd (70)
    6 x Squig Herd (70)

    Units
    5 x Loonsmasha Fanatics (140)
    5 x Sporesplatta Fanatics (120)
    6 x Rockgut Troggoths (280)
    3 x Fellwater Troggoths (150)

    Endless Spells / Terrain / CPs
    Geminids of Uhl-Gysh (60)
    Scuttletide (30)
    Purple Sun of Shyish (50)

    Total: 1710 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 145

     

    Main idea is:

    • Skargrott casting endless spells, make the important teleports successfull, generate CP
    • Fungoid nearly the same
    • Loonboss to take care of the grots, buff them to throw mortals on 6s
    • the buffed blob of stabbas would march up, tarpit and hold objectives.
    • sporsplatta buff the stabbas and/or provide protection from shooting if needed
    • loonsmasha to make the opponent to think twice, if wants to charge
    • squigs just objective grabbers, screeners
    • Rockugts would be a hammer, kill anything they can
    • fellwater may go with either grots, so could achieve -2 to hit, or support the rockguts

    I want to have a heavy hitter hero too, but I cant decide if it should be a Loonboss on Mangler, or Troggboss. Their points are nearly the same. The main idea is to teleport it behind the lines of the opponent, to make some noise and kill some screened heroes/OB catapult etc. For this I want to have a hero, to reroll charges, to make more chance that the charge is successful after the teleport. I dont know if should choose the loonboss on mangler to make more dmg, but may die easier, or the troggboss to probably put some smaller heroes into its pocket, and maybe make some more noise as it could be more tanky than loonboss on mangler.

    What do you think?

    Or just remove the 2 unit of fanatics, and use both of them:D 

    • Like 1
  2. Hi all, what do you think about this list? I plan to use it as I love the squig heavy lists, however not sure if I should bring Skragrott/Battalion, or should I leave out one of them? Was thinking on Skragrott for his handcannona and with the cauldron would be really handy, while the fungoid generates cp and babysits the grot unit. Snuflers are to give extra attack to anyone who is in need of some extra attack. What do you think? What would you change to make it more stable/reliable?

     

    Allegiance: Gloomspite Gitz
    Mortal Realm: Ulgu

    Leaders
    Loonboss on Mangler Squigs (300)
    - General
    - Trait: Fight Another Day 
    - Artefact: Doppelganger Cloak 
    Skragrott, The Loonking (220)
    - Lore of the Moonclans: The Hand of Gork
    Fungoid Cave-Shaman (90)
    - Artefact: Talisman of the Watcher 
    - Lore of the Moonclans: Itchy Nuisance

    Battleline
    40 x Stabbas (260)
    - Stabbas & Moon Shields
    12 x Squig Herd (140)
    6 x Squig Herd (70)

    Units
    10 x Boingrot Bounderz (200)
    10 x Boingrot Bounderz (200)
    6 x Sneaky Snufflers (70)

    Behemoths
    Mangler Squigs (240)

    Battalions
    Squig Rider Stampede (140)

    Endless Spells
    Scrapskuttle's Arachnacauldron (50)

    Total: 1980 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 162
     

  3. 3 hours ago, Sigwarus said:

    I have made this list to answer the FEC meta. 

    Manglerboss (cloak, fight another day) 

    Madcap shaman (ichy nuisance? 

    Fungoid cave shaman (hand of gork) 

    Loonboss

    60 stabbas

    40 shootas

    20 stabbas 

    15 boingrut bounderz 

    5x2  loonsmasha

    Snufflers 

    Geminidis 

    Opinions? 

    The key to fight FEC is capitalizing on their already bad 4+ to hit. Also you have to have several ways of taking on the fighting first lord: mangler, ichy, fanatics, boingrut impacts, bows :)

    Having lots of bodies helps. 

     Thinking on something liket his. The scream of those Flayers are bad for us, as our bravery is low. Difference is I try it with Skragrott, with his cp generation I should be able to bank enought to save the bravery tests, plus shooting 28" for the casters causing dots, and hopefully breaking the artefact with spell, sounds really handy to me. The one big unit of fanatics are for stressing my opponent, "where they could be?! as if they are released, they will hurt badly. 2 units of boingrot can snipe the heroes behind frontlines, and harder to tarpit 2 units. Scuttletide is for purely causing dmg for the heroes in the back as well, and if a ghoul horde arrives, it will be a handy blocker too. With sporesplattas and loonboss, one of the stabba unit will be a considerable threat as well.

    Quote

    Allegiance: Gloomspite Gitz
    Mortal Realm: Ghur

    Leaders
    Skragrott, The Loonking (220)
    - General
    - Lore of the Moonclans: Itchy Nuisance
    Loonboss with Giant Cave Squig (100)
    - Artefact: Gryph-feather Charm 
    Fungoid Cave-Shaman (90)
    - Lore of the Moonclans: The Hand of Gork

    Battleline
    12 x Squig Herd (140)
    60 x Stabbas (360)
    - Stabbas & Moon Shields
    40 x Stabbas (260)
    - Stabbas & Moon Shields

    Units
    10 x Loonsmasha Fanatics (280)
    5 x Sporesplatta Fanatics (120)
    10 x Boingrot Bounderz (200)
    10 x Boingrot Bounderz (200)

    Endless Spells
    Scuttletide (30)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 195
     

    What I maybe will change, is to bring only a minimal unit of squig herd, and the cauldron.

  4. 9 hours ago, RaritanAnon said:

    Some good points. I agree, after a bit deliberation, that Skragrott is probably a must-have. And making him general loses me nothing, since I shouldn't be in extended combat with the Manglerboss unless I roll really badly. If so, I have the Doppelganger to fall back on. 

    Secondly, is a third unit stronger than making both bounder units 15 strong? Not sure on that one, to be honest. 

    Thirdly, I like the 24x squig herd, they're punchy, but not super durable. Then again, the alternative is Grots, which aren't really durable either. Plus, unless I add in a Loonboss, Snufflers, and maybe even Loonsmashas, I'm not really maximizing on them. At least that's how I feel. Whereas I don't need to babysit the squigs as I know they're mostly there to tie things up and probably die quickly. If talking hammer and anvil, they're like an anvil made of feathers. Plus, if I'm using them as a Vanguard, I don't have much for objectives. I feel like GG is a horde army and I'm trying to fight against the grain. 

    On squigs, I feel like you either take min size 6man squigs and use them as a speed bump, or you take max size and actually use them for damage. That was my initial idea with the snufflers but they weren't able to really capitalize on anything due to their squig herd being decimated by two terrorgheists. 

    I'm currently trying to see if I can fit 40 Stabbas in a list somehow. This is sort of what I've figured. If I use the grots as screens, I can safely Hand of Gork the squigs into somewhere else, and use their reroll charges to get the 9" charge, hopefully. 

    Screenshot_20190324-183357_Chrome.jpg

    I have the same issue now. PLayed against FEC who had the following list:

      Allegiance: Flesh Eater Courts
    - Grand Court: Court of Delusion - The Feast Day
    Mortal Realm: Ghur
    Leaders
    Abhorrant Archregent (200)
    - Artefact: The Dermal Robe 
    - Lore of Madness: Blood Feast
    Abhorrant Archregent (200)
    - Lore of Madness: Spectral Host
    Abhorrant Ghoul King on Royal Terrorgheist (400)
    - Artefact: Gryph-feather Charm 
    - Lore of Madness: Monstrous Vigour
    - Mount Trait: Gruesome Bite
    Crypt Infernal Courtier (120)
    - General
    - Trait: Dark Acolyte 
    Battleline
    9 x Crypt Flayers (510)
    3 x Crypt Flayers (170)
    3 x Crypt Flayers (170)
    Battalions
    Deadwatch (110)
    Endless Spells
    Chalice of Ushoran (40)
    Cadaverous Barricade (30)

    Total: 1950 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 94

    My list was:

    Allegiance: Gloomspite Gitz
    Mortal Realm: Ulgu

    Leaders
    Loonboss on Mangler Squigs (300)
    - General
    - Trait: Fight Another Day 
    - Artefact: Doppelganger Cloak 
    Loonboss on Giant Cave Squig (110)
    - Moon-cutta
    - Artefact: Betrayer's Crown 
    Fungoid Cave-Shaman (90)
    - Lore of the Moonclans: Squig Lure
    Madcap Shaman (80)
    - Artefact: Moonface Mommet 
    - Lore of the Moonclans: The Hand of Gork
    Battleline
    6 x Squig Herd (70)
    6 x Squig Herd (70)
    6 x Squig Herd (70)
    Units
    10 x Boingrot Bounderz (200)
    10 x Boingrot Bounderz (200)
    10 x Boingrot Bounderz (200)
    Behemoths
    Mangler Squigs (240)
    Battalions
    Squig Rider Stampede (140)
    Squigalanche (90)
    Endless Spells
    Malevolent Moon (50)
    Chronomantic Cogs (60)
    Scuttletide (30)
     

    Total: 2000 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 134
     

    It was a pure massacre. I managed to kill the unit of 9 flayers, but after that he summonned new units of flayers. The terroirgheist spammend the 12 mortal hits and the shooting of the flayers is horrible as causing mortal wound. This low bravery army was a snack for them.... Not to mention the double turn...not to mention feeding frenzy...

    Now I am thinking on this list, to counter this ugly list:

    Allegiance: Gloomspite Gitz
    Mortal Realm: Ghur

    Leaders
    Skragrott, The Loonking (220)
    - General
    - Lore of the Moonclans: The Great Green Spite
    Loonboss with Giant Cave Squig (100)
    - Artefact: Gryph-feather Charm 
    Fungoid Cave-Shaman (90)
    - Lore of the Moonclans: The Hand of Gork

    Battleline
    12 x Squig Herd (140)
    60 x Stabbas (360)
    - Stabbas & Moon Shields
    40 x Stabbas (260)
    - Stabbas & Moon Shields

    Units
    10 x Boingrot Bounderz (200)
    10 x Boingrot Bounderz (200)
    10 x Loonsmasha Fanatics (280)
    5 x Sporesplatta Fanatics (120)

    Endless Spells
    Scuttletide (30)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 195
     

  5.  

    47 minutes ago, Malakree said:

    😥 sorry, part of the reason I make the arguments is to see if someone can prove me wrong. With the aleguzzler the problem stems from the stupid drunken stagger rule. The mangler has no "negative" so it's literally just finding the rights points value.

    I do feel like they pegged the gloomspite book a little conservatively on points with the exception of boingrots. I honestly don't think they need a points increase, just drop everything else. 

    I'm exactly the same as you when it comes to the dankhold troggoths, I love them and the models but at 220 I can't help feeling they are maybe 60 points overcosted. That's not going to stop me playing, testing and trying to make them work though!

    Looking at the responses I do feel I need to make some things clear though. With regards to my posts.

    1. Firstly, in case you haven't noticed I place a lot of value on utility. That being all the little extras a model brings which aren't just damage. This means that the mangler, which is purely a beat stick, is always going to look unappealing to me. This is most certainly a playstyle preference and not everyone is going to agree.
    2. Second is to echo what was said earlier about the fly rule, I know I downplayed it but honestly one of the big strengths of the three squig units IS the fly rule. Combined with their potentially high movement it forces the opponent to act suboptimally in some ways to compensate. Used properly in conjunction with other units in the book it gives a real leg up.
    3. Third. What I've ended up doing here is very much playing devils advocate in order to show all the flaws because the playerbase as a whole can already see the positives. It's unique wound table being something you yourself brought up.
    4. Lastly. You will notice that everytime I've been bringing it up I've been trying to talk specifically about the basic mangler, not the mangler boss. This is because for all it's 60 points more you get the ability to run an artefact and use it's command ability. The fact those two things so heavily impact my view on a model should  hopefully bring into focus the first point of just how much I value utility.

    Manglerboss

    It's been a little buried but both @Skeekrit and I commented on how impressed we were with the squig herds at heat 1. I think they might be the unsung heroes of the new gloomspite book.This matters because unlike stabbas they have the SQUIG and I feel like we as a community haven't realised just how important it is for squig lists. Manglerbosses are the perfect compliment to a big squig herd unit, they two provide everything the other needs to really be effective. Whether that's a screen for the mangler or a hero for the inspire/RR1 to wound. 

    As artefact carrying heroes the Manglerbosses also serve a similar role to the Troggboss. They provide a high wound hero to take and hold the objectives which want an artefact or wizard, this makes the mangler infinitely more useful in my opinion. To show what I mean by this here's an initial list I just cooked up.

    Only your 2 wizards don't benefit from your command abilities. You have the Fight Another Day Doppleganger Manglerboss, 172 wounds without taking stabbas/shootas and the Redcap Mushroom makes a SoJ Manglerboss a legit threat to heroes because it specifically states "Reroll ALL hit/wound rolls" not "Reroll Failed" which lets you use it to fish for those tasty D6 mortals.

      Hide contents

    Max profile Manglerboss on the charge with a Redcap SoJ vs a Mawkrusha with Ironclad (3+ Reduce Rend by 1).

    graph.php?q=r:610:5:d6:m300;r:433:5:1:m2

    ~50% odds to straight up kill the Ironclad Mawkrusha unless it has any other tricks.

    Ultimately though it really comes down to playing the army you want, if that means 4 manglers in your list then go for it. What I'm discussing here is a lot to do with perfect optimisation and very fine levels of detail, it's how I think. I'm not always going to be right and would be more than happy for you to prove me wrong. I definitely don't think we have come close to how good Gloomspite lists can potentially be.

    This list looks really good, however you don't use any new endless spells. Is it on purpose and you dont like them for reasons, or just it was a fast list cooking? 

    What about the loonking? His abilities could be handy as well even if it is not your general. Would it worth to exchange the 2nd loonboss on magler to loonking + cauldron?

    • Like 1
  6. 46 minutes ago, Malakree said:

    I really don't like the manglers for their price point, either version. That said Fight Another Day brings the Manglerboss up a ton in my eyes, combined with doppleganger like you've suggested it becomes a very credible threat, this is especially true given the ridiculous nature of the Ghoul King on Terrogheist at the moment as it gives you something which could potentially kill it.

    For the normal mangler my instinct would be to drop it for more bodies, another 10 boingrots with 40 points to upgrade your Loonboss to a Loonboss on Giant Squig for the +3 move. You could instead increase your battleline to 60/12/12 for the wounds/bodies. I think like the Dankhold Trogg the Mangler is just overcosted.

     

    Without the mangler, I could not bring the battalion ( plus I love the modell 🙄). I am still thinking on if even the battalion worth it, but in this case I have 4 units with reroll move so they are more reliable, one more artefact(still did not figure out what to choose) and one more cp.

  7. I am thinking on this list, maybe for competitive as well. What are your thoughts? For artefacts I am thinking on dobbleganger cloak for Loonboss on mangler. What do you suggest as a second artefact? I bring 3 units of boingrot to max out the battalion with the 2nd mangler, so it will be "just"  8 drop instead of  11.

    Grots would be tp-d on objectives/screening and later on mangler behind the lines to handle the protected heroes. Loonboss on foot will be with stabbas to buff them and to avoid battleshock. Squigs would take objectives as well while the boigrots and loonboss on mangler makes some noise and use the stabbas as anvil for sreening.


    Leaders
    Loonboss on Mangler Squigs (300)
    - General
    - Trait: Fight Another Day  
    Loonboss (70)
    Fungoid Cave-Shaman (90)
    - Lore of the Moonclans: Squig Lure
    Madcap Shaman (80)
    - Lore of the Moonclans: The Hand of Gork

    Battleline
    6 x Squig Herd (70)
    6 x Squig Herd (70)
    40 x Stabbas (260)
    - Pokin Spears & Moon Shields

    Units
    10 x Boingrot Bounderz (200)
    10 x Boingrot Bounderz (200)
    10 x Boingrot Bounderz (200)

    Behemoths
    Mangler Squigs (240)

    Battalions
    Squig Rider Stampede (140)

    Endless Spells
    Scuttletide (30)
    Malevolent Moon (50)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 161
     

  8. 23 minutes ago, Malakree said:

    Shift to 60x60x20 Stabbas, this will free up 30 points. 
    Shift one of the Loonsmasha units into a Sporesplata unit freeing up another 20 points.
    Spend those 50 points to get the Arachnocauldron. 

    You can then cast Arachnocauldron on the Gobbapalooza in order to give them access to the entire Lore of the Moonclan, also works really well on Skragrott. Since you have a lot of stabbas you can easily offload the d3 mortals each turn. Also remember that your wizards can cast your endless spells or realm spells if they are in use.

    Sounds as an interesting idea, but not so sure how good would be that 20-stabba-unit, however putting in them the fanatics would be a cheaper backstab after they are wiped out behind the frontlines. What maybe concerns me, is that 2 huge blob of stabbas would be durable enough for a 2k game. A second unit of Loonsmasha  could be handy dealing with bigger guys such as stonehorn, mawkrusha etc. Well, I will have to test both builds to check results :D 

  9. Quote
      26 minutes ago, Malakree said:

    Just so you know, the Gobbapalooza can't take spells from the Lore of the Moonclan as they lack the Hero keyword which is required to do so. It limits their usefulness but with the endless spells you are actually fixing it that somewhat. 

    Yeah I missed that and Azyr tricked me

    However in this case I can live without that spell for the gobbapalooza,  or I could decrease the 60 stabba to 40, so I will have Fungoid Cave shaman in the frontline to cast this spell. But not sure that is really needed.

  10. 19 minutes ago, Malakree said:

    Just so you know, the Gobbapalooza can't take spells from the Lore of the Moonclan as they lack the Hero keyword which is required to do so. It limits their usefulness but with the endless spells you are actually fixing it that somewhat. 

    Yeah I missed that and Azyr tricked me

    • Sad 1
  11. There are so many squig-realted lists, but now I am thinking on a pure grot list, with some casting.

    The plan is to buff up a 40 and 60 unit of grots as the front line and keep the line. sporesplattas, snufflers are buffing them, and the loonboss is spreading the command ability to them. While this 2 units are holding the line, the wizards are spreading their love.  First of all drop the mushroom in the back of their frontlines. this will be a stable dmg dealer until unbided(If I am the second in the 1st turn, the dmg will be caused twice, once for the summoning and once for the new battle round.). Geminids will help to decrease more the hits and attacks of enemy units, so the grots can hold the line longer. The 3rd unit of grots will be sent behind the frontlines as well, and release the fanatics against those who are moved away from the mushroom.

    What do you think? Or what would you change in this list?

     

    Allegiance: Gloomspite Gitz

    Leaders
    Skragrott, The Loonking (220)
    - General
    - Lore of the Moonclans: The Hand of Gork
    Loonboss (70)
    - Artefact: The Clammy cowl 
    Battleline
    60 x Stabbas (360)
    - Stabbas & Moon Shields
    - 9x Barbed Nets
    - 2x Moonclan Flag Bearers
    - 1x Badmoon Icon Bearers
    40 x Stabbas (260)
    - Stabbas & Moon Shields
    - 6x Barbed Nets
    - 1x Moonclan Flag Bearers
    - 1x Badmoon Icon Bearers
    40 x Stabbas (260)
    - Stabbas & Moon Shields
    - 6x Barbed Nets
    - 1x Moonclan Flag Bearers
    - 1x Badmoon Icon Bearers
    Units
    1 x Boggleye (48)- The Great Green Spite
    1 x Shroomancer (48)- The Great Green Spite
    1 x Brewgit (48)
    1 x Scaremonger (48)
    1 x Spiker (48)
    5 x Loonsmasha Fanatics (140)
    5 x Loonsmasha Fanatics (140)
    5 x Sporesplatta Fanatics (120)
    5 x Sneaky Snufflers (70)

    Endless Spells
    Mork's Mighty Mushroom (80)
    Geminids of Uhl-Gysh (40)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 194

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