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Skeekrit

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Skeekrit last won the day on January 15 2018

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About Skeekrit

  • Birthday 12/13/1979

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  1. He has great mortal wound output, is good value, and the Wardokk can heal him. @Malakree is very good at using him. I haven't tried him yet, but I am getting my value out of the Ardfist before it is changed in June (I expect a change in the GHB to points of either Ardboyz, Warchanter, Ardfist or all of them). The nice thing about the other two lists is that they have some variation in them, so are a good way of finding out what you like. The problem with my list is that if you don't like Ardboyz having painted 75 of them... it can be a bit annoying 😄
  2. Go Bonesplitterz Big Waaagh instead of Ironjawz then? Lots to paint, but probably could work?
  3. I posted this to some friends last night following Sheffield: I played Sheffield Slaughter this weekend and threw some thoughts on twitter (@Skeekrit) but thought some of you may be interested in what I took and the games Army: Big Waaagh! Orruk Megaboss; Brutish Cunning; Metalclaw Rippa Warchanter Warchanter Weirdnob; Great Green Visions; Hand of Grok Ardboyz (20,20,20,10,5) Ardfist Command Point Game 1: vs Big Waaagh! Lost - I charged 20 buffed Ardboyz into 15 buffed Ardboyz. Killed 2, he killed 8... then Goregrunta boss killed Megaboss in one turn; meaning I couldn't attack with him. Boo - bad @Malakree :) Game 2: vs Skaven Won - I cleared the chaff (night runners) then 40 plague monks killed 20 Ardboyz; 10 Ardboyz killed all Plague monks, and they killed me back with Death Frenzy Stormfiends shot off another 20 unit, but I got the 4+ to get the unit back; and took his home objective. Win; although couldn't kill Stormfiends Game 3: vs Nurgle Won - Great game; we were swapping objectives, but my 20 Ardboyz came back and priority roll meant opponent couldn't react. I walked onto his other objective and got unassailable lead. Game 4: vs Idoneth Deepkin Won - Just not enough bodies; so I could afford to lose lots. Gotrek killed 40 Ardboyz, and again I only got one unit back; but he couldn't catch my early lead and the armies of bodies in my army. I did fail all my hands of Gorks including 2 double 1s with +3 to cast... oh dear! Game 5: vs Ogor Mawtribes (Stonehorns) Lost - Stonehorn army... ouch! I took first turn, cast hand of Gork but tried to badly hurt one of the Stonehorns. I did 7 wounds; but he killed 11 Ardboyz meaning I couldn't take the objective. The Stonehorns then killed the world. I made a big mistake though - I fought near the Mawpot, which meant it was always refilled and healed 23 wounds over the game. Hopefully I learn from this Ardfist - great fun, but I only brought 4 units back out of 16 opportunities (4+ required) so a little disappointed with that. It's such a swingy roll. I may swap Megaboss and one unit of 20 for a Mawkrusha at the next tournament.
  4. For those who don't follow @Chris Tomlin on twitter - he's furiously painting for RAW! He has promised us an update when he gets on top of the painting.
  5. I think we could make Gitz into a 3-2 or 4-1 army with practice. @Malakree is correct - I made lots of mistakes at Sheffield (including the fluff of 2 Gargants) - and then mistakes in some of the games at GW Heat 1. I do have the advantage of having played a Grot horde army for a very long time, so I know what most things can do, but the fiddly bit went wrong a few times. I think we will need kind draws to get back to @Donal's 5-0 standard! And I do agree that Skaven seem very good, but I can only play with one alliance due to time constraints otherwise I get very confused. And I love destruction... or Grots! Also edit: Sorry, this is the Ironjawz chat... @Malakreeconfused me
  6. It feels more rounded as an army. Lots of units in it I've not used yet, but the three wizards and three endless spells is nice, especially with the range on the Scuttletide (I really love this spell - especially as my opponents seem to hate it!)
  7. I would look at these 4 units as ways of getting points back. What do you want them to do (especially the Squig Herd). It looks like it's there for battleline 'tax' but is neither small enough to be sacrificial or big enough for a hammer. Loonboss - try him and see if you like his ability. If he's not the general (I assume Skagrott will be) his ability is a bit more difficult to use - especially if you charge or Hand of Gork the unit of 60. I would also echo @Skabnozeon the fanatics... consider dropping one, or trying the Sporesplatta fanatics to get the 20 points.
  8. I did indeed like them a lot. I've use 1 x 24 Sheffield and 2x24 Heat 1 and I can't think of a time they underperformed from my expectations (unlike the Gargants they replaced). They are definitely along my style of play (hordes, lots of wounds, battleshock immunity near Shrine) which many people will not like (or want to paint). With the objectives in AOS2 (apart from places of power) being mostly number related having 2 wound models, with 2 attacks and small rend is great. I was initially worried about the 1" reach but with 20 models they just sit in 2 ranks of 10, and most of them can attack most of the time. Oh - and they are twice as resilient as the Grots to things which cause wounds per model (ie warpfire throwers... or own own Moon)
  9. I would certainly echo @Malakreeon the Loonboss on Giant Squig. The Boingrots feel like they need the 3" additional movement to compensate for the random element of 2D6" movement. Help to mitigate the inevitable low roll when you need it most.
  10. I did use the 6s = mortals in most of the games, but it was less than stellar. Lots of enemies with -1s to hit.
  11. Some of this is my fault, but the Loonboss was rarely near enough the stabbas. This is part of what is making me thinking of dropping the Loonboss, Shootas, and 1 Madcap for Skragrott.... lots to consider before the next outing but really liking the book
  12. I have now played 10 games and I haven't finished a single game on fewer than 5 command points! Need to find something to spend them on. (1 Fungoid only).
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