I posted this to some friends last night following Sheffield:
I played Sheffield Slaughter this weekend and threw some thoughts on twitter (@Skeekrit) but thought some of you may be interested in what I took and the games
Army:
Big Waaagh!
Orruk Megaboss; Brutish Cunning; Metalclaw Rippa
Warchanter
Warchanter
Weirdnob; Great Green Visions; Hand of Grok
Ardboyz (20,20,20,10,5)
Ardfist
Command Point
Game 1: vs Big Waaagh!
Lost - I charged 20 buffed Ardboyz into 15 buffed Ardboyz. Killed 2, he killed 8... then Goregrunta boss killed Megaboss in one turn; meaning I couldn't attack with him. Boo - bad @Malakree :)
Game 2: vs Skaven
Won - I cleared the chaff (night runners) then 40 plague monks killed 20 Ardboyz; 10 Ardboyz killed all Plague monks, and they killed me back with Death Frenzy
Stormfiends shot off another 20 unit, but I got the 4+ to get the unit back; and took his home objective. Win; although couldn't kill Stormfiends
Game 3: vs Nurgle
Won - Great game; we were swapping objectives, but my 20 Ardboyz came back and priority roll meant opponent couldn't react. I walked onto his other objective and got unassailable lead.
Game 4: vs Idoneth Deepkin
Won - Just not enough bodies; so I could afford to lose lots. Gotrek killed 40 Ardboyz, and again I only got one unit back; but he couldn't catch my early lead and the armies of bodies in my army. I did fail all my hands of Gorks including 2 double 1s with +3 to cast... oh dear!
Game 5: vs Ogor Mawtribes (Stonehorns)
Lost - Stonehorn army... ouch! I took first turn, cast hand of Gork but tried to badly hurt one of the Stonehorns. I did 7 wounds; but he killed 11 Ardboyz meaning I couldn't take the objective. The Stonehorns then killed the world.
I made a big mistake though - I fought near the Mawpot, which meant it was always refilled and healed 23 wounds over the game. Hopefully I learn from this
Ardfist - great fun, but I only brought 4 units back out of 16 opportunities (4+ required) so a little disappointed with that. It's such a swingy roll.
I may swap Megaboss and one unit of 20 for a Mawkrusha at the next tournament.