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Mutton

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Posts posted by Mutton

  1. 1 hour ago, Neverchosen said:

    It is funny that you saw this in competitive terms whereas I was like awesome Sarlacc pit causing Earthquakes is so fun.

    The idea of this army sounds fun. But bad rules are almost never fun. This could have had fun rules, but instead it's 5+ to do 1 mortal wound every so often. Is giving a unit -1 Bravery fun? What part about doing almost nothing every so often is the fun part?

  2. I like how the Fyrelsayers army of renown gets 2+ ignore ward rampages and strike last on monsters, and the Ogre army gets a giant random chart where every entry is f***ing horrible. If there was ever a perfect indicator for the disparity between Order rules and Destruction rules, this it it.
     

    • Like 1
    • Confused 2
    • Sad 1
  3. 1 hour ago, Jagged Red Lines said:

    Wonder if they'll update the gorger warscroll at all to allow them to be taken in units. Or if this will be a unique unit similar to other warcry bands.

     

    My assumption is that this Warcry pack will be the new Gorger warscroll and the old one will be phased out. For the love of all I never want to see that hideous ancient Gorger model ever again.

    • Like 4
    • Thanks 1
  4. Three things from 40k that I hope get ported over:

    1) Engagement range of fighting in two ranks. GET RID OF WEAPON RANGES.
    2) Battleshock causing units to be unable to capture objectives rather than removing models.
    3) Normalize a better curve for Bravery stats. Having a range of 4-7 is much easier to balance than what we have now (4-10+)

    • Like 7
  5. 22 minutes ago, Chikout said:

    Are you in America? I heard the new stuff was limited to just a couple of boxes per store there. 

    Man, that's f****d up. The first AoS product in ages that I actually want and I can't even get it without buying it direct at GWorkshop's inflated MSRP.

    • Sad 1
  6. 1 hour ago, CommissarRotke said:

    that witch aelf is so randomly placed that I didn't understand what this artwork is for. Maybe supposed to be a 2-page spread in 4.0 tome?

    The problem is that there's no motion being conveyed in the body language. So it just looks like she's standing there, having a nice chat instead of charging headlong into the fray.

    • Like 9
    • Haha 1
  7. Can someone explain how Trugg's army is supposed to work? The article is annoyingly vague. It's a Regiment of Renown, so can you not take it with a Gitz army like the other Regiments we've had? If so that would absolutely suck, his whole gimmick works around sharing his magic buffs. He doesn't seem that great just by himself.

  8. The Pontifex is exactly like Skragrott when their latest book released. She's going to be taken in every single list until she gets bumped up to around 240--and even then, she'll probably be in most lists because her utility is bonkers. Her unlimited wizard nuke is stupid, bad NPE by the way.

    And if we're going to talk about under costed Cities units...that Alchemist Warforger is at least 50 points too cheap for having a free mystic shield every turn and one of the best prayers in the game.

    • Like 7
  9. 13 minutes ago, Chikout said:

    As to those to say that Duardin are terrible, you can put them in Misthavn to give them more mobility. Hammerers  have  perhaps the best  melee profile of any infantry unit in the game. Without too much difficulty you can get them to hitting on 2 with 6 auto wounding,  wounding on 3, rend -4 damage 2 with strike first. That only takes two buff pieces. If you’re willing to settle for rend 3 you only need the warden king as a buff piece who they handily give a 4+ ward save to. That’s not bad. 

    Those people are crazy. Duardin are quite strong. Ironbreakers are a 150 point unit with a 3+ save and free 4+ ward on the enemy turn. Try breaking through a wall of 20-30 of those dudes. Their only weakness is mortals outside of the combat phase. But that's almost literally every unit's weakness in this game.

    • Like 2
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