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Mutton

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Posts posted by Mutton

  1. 20 minutes ago, Grungnisson said:

    With TOW at the moment, I'm beginning to have this funny feeling that a lot of people are about to realise that all this time they'd been nostalgic for the world. Not so much for the game.

    Willing to bet that at least half of the population clamoring for Old World are people who never played WHFB but are deeply invested in Total War.

    • Like 9
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  2. 5 hours ago, Gitzdee said:

    I dont get why people think fighting is all that Destruction does. They do trade, work as mercenaries, have religion, have strongholds and leaders. They just dont try to have some higher calling most of the time. They do have Waaaghs but to my understanding are they pretty rare. Skragrott and Gordrakk and Gobsprakk are whole other beasts entirely. And we got Kragnos. Destruction doesnt like to bow down to the other Grand Alliances, and gives them all a reality check from time to time to show them whos boss.

    Because these narrative stories rarely portray them as anything more than endlessly raging mooks. It's similar to how humans/Cities are almost defined by their role as cannon fodder. Technically they both have intricate societies and motivations, but you'd never know it most of the time.

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  3. I'm a die-hard Destruction player, and I actually like Kragnos. He needs better lore than just "argh, me angry, me smash," but at least he's an attempt at something more creative for the Destro alliance. 

    Even I'm sick of seeing the exact same orcs/gobbos/giants/etc. we've been inundated with for decades.

    Kragnos 9/10, Lore 3/10.

    • Like 8
  4. 1 hour ago, Gitzdee said:

    Big Waaagh is starting to feel like the trashbin of Orruk Warclans.

    Big Waagh is the opposite. It's the high life for Orruks. They get to cherry pick all of the best units from the others and use them with great allegiance abilities. Big Waagh drags down the other subfactions by making it difficult to balance them without lifting BW into the stratosphere.

    • Like 1
  5. 10 minutes ago, Ejecutor said:

    Imo if they release such kit would be only for FEC. I dont see multi faction kits being a thing anymore.

    The most egregious slap in the face was them releasing an awesome new Avatar of Khaine with Eldar, but not giving it any rules for DoK...despite them also having the Avatar of Khaine. But no, we're stuck with the tiny T-posing idiot.

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    • Haha 2
  6. 9 hours ago, Beliman said:

    Btw, the Ogor Army seems good to me. Gutbusters and Gorgers keywords seems enough to build an army, and playing around a terrain is exactly the weird gameplay that this Armies of Renown should have.

    If by good you mean playable and fun in a narrative context, yeah. It's horrible if you're looking for something more competitive. But like you said, the Armies of Renown really shouldn't be too good.

  7. With the rumors circling around the idea of 5 Dawnbringer books instead of 4, I'm curious to see which the next will be. There's been such a constant teasing for The Summer King, it's hard to imagine him being anything other than the finale. But we also have mentions of widespread Khornate mobilization. 

    I'm wondering if the next book will be the Summer King, but the final, semi-secret 5th book will be Khorgas Khul's ascendance, bringing him back into the lore in a major way. This would pave a path for the alleged Vandus remaster--the two being rivals. OR...

    ...I know everyone has basically decided that the 4th edition box will be SC vs Skaven...but what if it's a revamp of the 1st edition box? Resculpted Vandus, prosecutors, liberators, etc., vs. Ascended Khul?

    Just some interesting thought experiments.

    • Like 5
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    • LOVE IT! 2
  8. Beetle tree man is way too cheap for how insanely good he is. He's basically an auto-include in any Sylvaneth army, that's for sure. I mean, Bloodthirsters are reasonably decent in the game right now, and they're only like 20-40 points cheaper than this dude; and Belthanos is waaaaay better than any of the greater daemons.

    • Thanks 1
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  9. 18 minutes ago, Beliman said:

    I don't think it is that random. You get to chose what ability to use each turn, it's just that you can't chose any ability that requires more points than your roll.

    Let's see what they have first before going doom&gloom.

    You roll 2D6 and pick equal to or lower than the value. That's random. You're always going to pick the higher valued item. But just to be clear, you're only rolling 5 times a game, at the start of each round. Even if you somehow rolled a 12+ on every round, it would still be a bad ability because the opponent can pretty easily avoid it with the units that matter and a 50/50 shot at D3 mortals isn't anything to write home about.

    I'm not trying to be doom & gloom here. I'm just stating facts. It's a poorly thought-out ability that will waste game time every round trying to calculate your roll, figuring out who's "vulnerable," and then rolling another die to maybe do 1 or D3 mortals. This is a replacement for your subfaction by the way...so you're sacrificing extra impact mortals with the Meat Boys, extra rend on your Gun Lads, or double spell boogaloo with your Butcher Dudes.

    But hey, maybe the army's enhancements section is god tier and they've left out a crucial, earth-shattering addendum to the rule that turns everything on its head. It's happened before. Hell, if Gorgers end up being one of the best units in the game, giving them run+charge could be reason enough to take the army.

    • Thanks 1
  10. 1 hour ago, Neverchosen said:

    It is funny that you saw this in competitive terms whereas I was like awesome Sarlacc pit causing Earthquakes is so fun.

    The idea of this army sounds fun. But bad rules are almost never fun. This could have had fun rules, but instead it's 5+ to do 1 mortal wound every so often. Is giving a unit -1 Bravery fun? What part about doing almost nothing every so often is the fun part?

  11. I like how the Fyrelsayers army of renown gets 2+ ignore ward rampages and strike last on monsters, and the Ogre army gets a giant random chart where every entry is f***ing horrible. If there was ever a perfect indicator for the disparity between Order rules and Destruction rules, this it it.
     

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  12. 1 hour ago, Jagged Red Lines said:

    Wonder if they'll update the gorger warscroll at all to allow them to be taken in units. Or if this will be a unique unit similar to other warcry bands.

     

    My assumption is that this Warcry pack will be the new Gorger warscroll and the old one will be phased out. For the love of all I never want to see that hideous ancient Gorger model ever again.

    • Like 4
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  13. Three things from 40k that I hope get ported over:

    1) Engagement range of fighting in two ranks. GET RID OF WEAPON RANGES.
    2) Battleshock causing units to be unable to capture objectives rather than removing models.
    3) Normalize a better curve for Bravery stats. Having a range of 4-7 is much easier to balance than what we have now (4-10+)

    • Like 7
  14. 22 minutes ago, Chikout said:

    Are you in America? I heard the new stuff was limited to just a couple of boxes per store there. 

    Man, that's f****d up. The first AoS product in ages that I actually want and I can't even get it without buying it direct at GWorkshop's inflated MSRP.

    • Sad 1
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