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Eevika

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Posts posted by Eevika

  1. 3 hours ago, peasant said:

    Nurgle IS in horrible shape now. Probably the worst 2nd edition book. 

    Hey I play nurgle and can easily beat top tier armies its just that I have 80 plague monks, a Verminlord Corruptor and Plague Furnace doing all the work. 

    • Haha 1
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  2. 17 hours ago, Crowvus said:

    Nicely done!  Only thing is Skaven makes plague monks even more powerful.  You lose blades but gain +1 to hit, +1 to wound, +4 bravery at max strength, gnawholes, and great plagues among others.  Only thing in your list that's isn't skaven are glottkin and plaguebearers.   Makes me sad. 

    Yeah but in skaven I cant play Glotkkin thats the problem 😂 this is also probably one of the best nurgle lists you can make.

  3. 5 minutes ago, Dreadmund said:

    For some reason I thought Glot was a single spellcaster, but you're right. It looks like a good list. I gotta get some plague monks eventually. Sometimes it feels like the strongest Nurgle lists contain the smallest amount of actual Nurgle models as possible lol.

    Yeah I built this list around the Glottkin as I bought him and after that started looking at lists. I realised that the best way to make a Glottkin list good is just to build a rat buffing list. I have themed my army around the allegiance of Nurgle and Pestilence rading Ghyran and it won best army at the tournament aswell. 

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  4. 1 minute ago, Dreadmund said:

    If only the Glottkin was 20 points cheaper, you could ally him in to Skaven Alliegence instead and drop those dead weight plaguebearers for another 40 plague monks :D Honestly I think 360 points on 3x10 Plaguebearers is too much, since they seem to be purely for the battleline tax. You could swap them out for minimum unit size chaos warriors to save 90 points. That would leave you with 120 Points left over. That's enough to squeeze in a sorcerer to cast Blades instead of Glottkin, leaving Glottkin free to use his warscroll spell to buff the Monk's durability by doubling their wounds characteristic.

    Playing Skaven I would not get blades and would lose summoning and run + charge from the tree. The plague bearers have a job I deploy them infront of everything to take a punch and then I counter pumch with all the monks. Also Glottkin is a double caster so he can cast his own spell and blades. 

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  5. Played a one dayer this weekend with my brand new nurgle army.  Placed 3rd out of 10 players beating DoK and FeC but losing to Ironjawz after some huge misplays. The ironjawz player also won the tournament as he is the best player locally. I do feel like this list has a lot of potential when played better 

     

    Allegiance: Nurgle
    Mortal Realm: Ghyran

    Leaders
    The Glottkin (420)
    - Lore of Malignance: Blades of Putrefaction
    Verminlord Corruptor (280)
    - General
    - Trait: Pestilent Breath
    - Artefact: The Witherstave
    - Lore of Virulence: Glorious Afflictions
    Plague Priest on Plague Furnace (200)

    Battleline
    10x Plague Bearers (120)
    10x Plague Bearers (120)
    10x Plague Bearers (120)
     
    Units
    40 x Plague Monks (280)
    - Foetid Blades
    40 x Plague Monks (280)
    - Foetid Blades

    Endless Spells / Terrain / CPs
    Extra Command Point (50)
    Warp Lightning Vortex (100)


    Total: 1970 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 183
     
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  6. 1 minute ago, Moldek said:

    What I mean is that people are not going to buy a 60$ unit and spend 10 hours painting it if it can get nerfed at any point. The time and monetary investment is very significant, and GW have to take that into account in their policies.  People need to know that their rules are going to be halfway stable for a while or they won’t get invested in the game.

    To be clear I’m not against adjusting rules but I think the hobby is too different from videogames for it to be a straight comparison. Plus video games get a ton of perfectly accurate data and metrics.

    I have invested about 1k in lol skins knowing everything might chance at any second. 

    • Like 1
  7. 2 minutes ago, Moldek said:

    If people had to photoshop the skin of each hero themselves after buying them at a high price, remember all of their stats, and read each patch note; then had to physically go to a lan party to play a game, that would be a fair comparison.

    I don’t get how people expect GW to apply a digital model to a physical product. It’s a completely different way to play, a completely different investment. If they changed the rules weekly most people would give up in my opinion.

    Just make everyone use the app for warscrolls. Update the app. Thats it. Announce larger changes just like FAQs right now. 

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  8. On 10/15/2019 at 3:30 PM, IneptusAstartes said:

    A truly balanced game would be like chess - both players using the exact same armies with the exact same terrain and starting points. Considering all the armies and playstyles, true balance would be next to impossible. And as previous posters said, new armies are released taking the older ones into account, so in general armies with newer rules are overpowered in comparison.

    I always find this funny in the age of video games like league where you have 130+ champions, 200+ items... and so many variables but every single champion is between 55-45% winrate. Its not hard to reach balance it just takes a lot of updating of the rules when problems arrise. Something GW does not do.

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  9. 1 minute ago, sal4m4nd3r said:

    Please share as your formulating! I would love to see it!I think of all the way nurgle can buff a huge block of NURGLE bestigors and get giddy. 2 wound bestigors. 4 attacks on the charge and mortals on 4s!? 14" base move with natural run and charge! Lord of blights can give a -1 to hit. 

    Lord of plagues with gyrestrike can be surprisingly killy! Add in Grashrak Fellhoof's spell. and you have a dude with rend -1 doing d6 hits on 4s, that each do d3 damage LOL

    Well my list is built around the Glottkin becouse I love the model so I was looking around what synergises the best with him and the answer is. RATS!

    Heros:

    • Glottkin
      • Blades of Putrification
    • Verminlord Corruptor
      • General
      • Witherstaff
      •  Pestilent Breath
      • Glorious Afflictions
    • Plague Furnace 

    Units:

    • 5x Putrid Blightkings
    • 5x Putrid Blightkings
    • 5x Putrid Blightkings
    • 40x Plague Monks
    • 40x Plague Monks

    Plan is to just turn Plague monks in to a missile to destroy everything. I kitted the monks with staffs so with Glottkin + Charge + Furnace its 300+ attacks. Get the rerolls from Verminlord and you deal an avarage of 110 mortal wounds with Blades of Putrification. 

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  10. Just now, sal4m4nd3r said:

    And I’m curious to see if the boneboinger army uses this mechanic. Much like we saw always strike last start with a trickle and then it was everywhere.  I’m not full on abandoning the DPR build/mechanic. Just getting ready to jump ship to a new strategy. 🙂

     

    Yeah im building a full dmg nurgle list

  11. 2 minutes ago, Kasper said:

    Hearthguard Berzerkers are pretty close to tanks. It is an example of a unit that I personally don't find enjoyable. It causes tons of issues in casual play and in general it is just not really fun to face against.

    But is it really fun to just smash plague monks in to Witch elves and the one who hits first destroys the entire enemy unit. 

  12. Just now, Kasper said:

    Honestly I would rather not see it at all, so I'm okay with healing generally being weak and only good in few specific scenarios. I want models on the table to die, it is no fun and actually rather frustrating to play against an opponent with a model that just wont die but keep killing your stuff.

    I would like there to be actual tanks in the game. I think only Gotek and Frosthearth Phoenix are the only true tanks right now. When everything is just a super high damage dealer or support piece nothing has personality 

  13. 34 minutes ago, Kasper said:

    Healing isn't bad at all on tanky units with high save and FNP ontop. The moment the unit isn't tanky, sure the healing isn't great and you are likely better off casting a damaging spell on the opponent.

    Gotrek comes to mind, and you can also make a rather tanky Megaboss on Maw Krusha with 2+ save and 4+ against spells/endless spells. Healing D3 or D6 isn't meaningless on those models when 1 single wound actually translates into multiple attacks/wounds in reality due to saves.

    Its just sad that most units with healing dont get a dpr at all. Goes to waste there

  14. In my honest opinion GW points hero phase healing abilities way too high when dpr is infinitely better. In the worst case scenario your hero who relies on healing to be tanky might go trough 3 combat and 2 enemy shooting phases before getting a single opportunity to regain wounds when a hero with dpr can constantly block wounds. How is this balanced in anyway? My personal experiences with this include Troggoths and Nurlge units.

    • Confused 2
  15. 8 minutes ago, Fundre said:

    Hi 2 questions here,

    Question 1: How do we apply modifiers to save rolls? An example: My sequitors have a 4+ save with the reroll save ability. My opponent has rend of -1. So i save on 5s rerolling however my oponent said i can't reroll any 4s rolled cause they technically didnt fail as the modifier of rend is added at the end. My problem is, the sequitors' rules states failed saves can be rerolled and a 4 in this case is a fail? Was this correct?

     

    Question 2: Ive seen players play obstacles differently. Example, my unit is standing behind a fence, about 1" high, some opponents iv've played just ignore this with regards to movement but other players say you have to take the fence into account so 1" up and 1" down essentially adding 2" to my move/run/charge. Is this correct?

     

    Thanks in advance for reading and and answering

    Modifiers are applied after rerolls. So with the ability to reroll failed saves you can indeed only reroll 1,2 and 3 in this situation.

     

    I believe the 1" up and 1" down is the correct way to play terrain but I'm not 100% on that but locally we rule it like that. 

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