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Nezzhil

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Posts posted by Nezzhil

  1. 15 minutes ago, Sarouan said:

    Mordheim is the living proof that a game doesn't need to be balanced or have "good rules" to be played and loved.

    It's funny you mention Necromunda, because the version before Mordheim was exactly the same situation : using rules of 40k edition as its core mechanisms. It wasn't that balanced as well with experienced gangs vs less experienced ones.

    But 40k 2ed was almost a skirmish game. If you played, 40k was a bad game, so complicated and plenty of rules that doesn't make any sense. The 2ed ruleset was perfect for a game like Necromunda but really bad for a big game.

  2. 28 minutes ago, 01rtb01 said:

    Strange as there's a fair whack of people that'd say mordheim is one of the best rule sets

    The choice of Fantasy as a combat system was silly and unbalanced. At that time games like Necromunda or Confrontation were alive and more balanced, deeper and satisfactory.

    • Thanks 1
  3. 6 hours ago, Sarouan said:

    Mordheim isn't difficult to learn, but it has a lot of clunky mechanisms that come from the fact it was a mere adaptation of Warhammer Battle rules to a more skirmish level - even so Battle was made for mass battle games. That's why there are a lot of weirdness in its core rules, and for example why armors are completely useless in the game (critical hits tend to completely nullify them, and if it's not, it's the save modifiers from weapons / strength that are way too easy and common to have...saves were already way too low from the start, anyway). If you knew the edition of Battle from that time, it was actually very familiar and easy to move from one to another...and that was the intent, IMHO.

    Warcry isn't at all the "anti Mordheim". If you read its background, it's actually quite grim. Surrounding is hostile, death is at every corner and there's a heavy hint on the futility of these bands' actions in the way most of them die in the dark with their dreams of glory and riches unfulfilled.

    But the difference with Mordheim is that Warcry's campaign rules don't translate very well that, because they're meant to be balanced and less frustrating than Mordheim. Wounds are in most cases temporary, death of one of your miniatures in campaign mode is rarer and, in most time, quite without real consequences (you replace the lost guy much more easily, and the "progress" system is so light that it doesn't really matter if you lose an "experienced fighter".

    On the other hand, Mordheim campaign rules are cruelly random, it's easy to completely mess your band because of a few bad rolls and the way you gain money to recruit / equip more guys punishes you really hard if you actually play the scenario to the end (ie fight to the last model). Basically, if you lose a Mordheim game, you tend to get punished in the campaign phase because if your heroes were out of action during the game, well guess what, they're also your only money makers - so they give you no money. It leads to stupid situations like routing voluntarily as soon as you lost the minimal numbers of fighters and keep your heroes away from action so that they can search optimally for wyrdstone in the exploration phase.

    In Warcry, you care not for your models because they have no depth. In Mordheim, you better care not for your models because they die / get crippled to the point of being useless easily (even your warband, before you simply make a new one from scratch). I'm not sure Mordheim is really that narrative friendly on that matter, TBH (I mean, if you get unlucky with some wounds rolls / got your band heroes wiped out and you just restart your band because it's otherwise unplayable, it's not really narrative driven either).

     

    And I said that as a Mordheim player, who started from the very first day it released to still nowadays, 25 years later. ;) I'm just very aware of Mordheim's flaws, what it is and what it is not. And I certainly don't paint a lovelier picture of it because of nostalgia's bias. I'm not demeaning Mordheim players at all...I'm just amused at how some people tend to believe Mordheim is way better than it actually is / was (mostly those people don't play anymore or certainly not the core rules without heavy "patches" / fanmade rules to make the rules better, which is not my case).

    The truth is that Mordheim was a bad skirmish game even when It was released. Mordheim have a few competitors and all were better on system gameplay or balanced games, even Necromunda from the same company was way better.

    • Like 2
    • Confused 3
  4. 4 hours ago, GloomkingWortwazi said:

    I hadn't given it a thought. I feel like Warhammer Quest is in a weird spot now... Blackstone Fortress was a triumph, but Cursed City was not well received even after the initial issues. It makes me wonder where it sits on their list of things to do.

    If we're getting a Mortal Realms WQ and not a 40K WQ next, then Talaxis or the ruins under Embergard / in Ashenmount seem like interesting contenders if we're sticking with what we know. Having said that, I think usually WQ comes from somewhere unexpected that isn't tied to current lore events I don't recall the Silver Tower being a lore focus at the time, nor Hammerhal, a newly discovered Blackstone Fortress or Ulfenkarn.

    Still, now I'm wondering when we might see the next WQ.

      

    I wish! Updated squiggly spiders with night goblin riders 😍. One can dream lol

    Cursed City was well received and was sold out before the preorder. The problem is that was unprofitable because of the increase of cardboard and logistics. The second wave and expansions were well-received but the margin was really low.

     

    About the problem of the cardboard you can check a lot of kickstarters were ruined that days because the savage increase of costs.

    • Like 1
  5. 7 minutes ago, Clan's Cynic said:

    Priority Roll article for 4.0. Nothing new here, just more marketing talk and another reiteration that it'll stop you selecting Battle Tactics if you take it. Also a tease that list building/composition has changed somehow, but that'll be in another article. 

    If I win the priority and let my rival to have a double turn then he will score less

  6. 1 minute ago, GloomkingWortwazi said:

    Yes, correct.
    My point was that the planning for Factory 4 was/is to wrangle some of the items that make up the core products back into onshore production and realign each factory for project costing, logistics and taxation purposes.

    This was rumored to include mainline rules related books and media and offshore plastic. We likely won't see this payoff for some time, especially due to the setbacks they have had with getting Factory 4 happening. This wasn't a "now" kind of speculation, but a "planned for now and executed later" kind of speculation. A ground up rewrite seems like the time to prepare for what they plan on doing with these offshore plastic kits and may indicate to us if production is planned to continue onshore for them partial or at all.

    I doubt they will move all these products to the UK. They were Made in China because of the low cost and the not hurry to be "In Stock". It is more possible that they will make them irrelevant for the new edition before the process of moving all the equipment to the UK

  7. Just now, GloomkingWortwazi said:

    For now, yeah. I believe the intent is for this to change with the resolution of the Factory 4 planning.

    Who knows, the rumours said that books are gonna be printed in the UK and they are still printed in China

  8. 10 minutes ago, GloomkingWortwazi said:

    Yeah that was why.
    I do remember hearing a rumour a while back that they were looking at getting the tooling pulled and shipped to them though? Not sure on the validity of that though.

    Either way, if they're no longer fabing it in China, or if they refab in GB, they need to decide to keep or toss them from the rules eventually. Wondering if this might be a catalyst for swinging one way or another.

    They are still made in China.

  9. 17 minutes ago, The Lost Sigmarite said:

    Correct me if I’m wrong but didn’t GW produce the endless spells in China instead of Lenton ? And that’s the reason they stopped releasing new ones at the end of 2nd edition ?

    Yes, and maybe. We don't know exactly why they reduce the priority of endless during second half of that edition.

    The question now is what changes we are gonna get, because endless and terrain faction will suffer big changes.

  10. 7 hours ago, Chikout said:

    Thank you for sharing but this is meaningless without context.  Maybe all endless spells are rubbish now, or wizards points will go up to reflect their ability to cast endless spells, or each army will only be able to choose one, or one of the modular rules packs will add points later.
    As for weapon choices it makes sense with no weapon ranges in melee. (Incidentally what about long range weapons?) There is sometimes minimal differences between weapons. This is one hits on threes and wounds on fours but the other one does the opposite. Combining them both doesn’t make a massive difference to the result of combatbut would save a lot of time in the game. When there is a bigger difference will we be having more warscrolls like the Kurnoth hunters?

    If endless spells are normal faction spell lore and require a spell slot like others is easy to understand why are free now.

  11. 3 hours ago, BarakUrbaz said:

    They literally don't have spiders in ToW Orcs and Goblin army list and Lizardmen are a legacy faction, I dunno what you're looking at. 

    Spider riders, Araknarok, Goblin Hero Spider rider, night goblins (except heroes) and savage orcs are in army lists but not shown in photos.

    • Like 2
  12. I only want to say something:

    - The old cycle was that Kurnothi was gonna receive a big bunch of kits.
    - The new cycle is that Orruk Warclans is going to be splitted.

    Please, repeating too many times something in this forum don't become taht thing in a rumour or a possibility. Mind calm.

    • Like 2
  13. 16 minutes ago, ScionOfOssia said:

    I don’t even think that’s likely- Darkoath don’t fill the same niche, and there’s really not many ranges left to update to AoS: 

    CoS (Assuming Dwarfs and Elves stay) need those done, but that could be handled by a 2nd Wave.

    Bonesplittaz, who I could see going along with the end of Big Waaagh! since it seems likely Kruleboyz and Ironjawz get their own Vanguards and Battletomes.

    Skaven, who are getting theirs in a few months.

    Ogors, who it would shock me if they were more than 2 years out from theirs.

    Beasts, who are the only ones rumored to vanish, but have faction terrain, endless spells, and could probably be AoSified fairly easily by leaning into mutation and wild monsters. 

    The only reason they would be going would be that the TOW team had enough influence to make it so, or GW wants to further bloat the second largest battletome in the game. 

    The actual Orruk Warclans Vanguard is gonna be the Orruk Warclans Spearhead.

  14. 4 minutes ago, Garrac said:

    The moment they remove Pestilens and Eshin armies for dumbification issues I stop any atempt of playing AoS at all and leave this forum forever

    If they remove Pestilens and Eshin is because all the clans would be unified.

  15. 4 hours ago, Beliman said:

    It seems that there will be a lot more changes:

    01.jpg.4316a8d805ab8e25998021bf8e642a17.jpg

    I'm excited to see this new iteration of AoS, to be honest,  I'm not a fan of all the stuff introduced in 3.0 . Let's hope for the best with 4th edition.

    So, about rules, Matt, Phil and Ben talked about the USR and is seems that there will be only a few (some examples where common weapon abilities, champion, music and stanrard bearer), let's see what happens with all the crazy AOS abilities. Another point is that the rule's team worked on all the warscroll with their miniatures in mind, trying to adjust the rules with what you see on the table.

    My main issue is the discrepancies that AoS has, everything needs to be designed within the same structure. And I hope that we don't lose any flavour in the process.

    If you require a reset as a designer is because there are not gonna be changes, it is a new system and you can expect new things coming. AoS 4.0 doesn't exist it is NEW AoS

  16. 1 minute ago, Ejecutor said:

    I have a question for those of you who know more about dates, guys.

    I check every day a second-hand site and today I found this:

    image.png.b6a5bbffd17e6172b21c4cce68c6d61a.png

    I clicked in the CoS out of curiosity and he is saying that it would be released on April 20th.

    image.png.e940b599fb64bcbff65980df2e039ee9.png

    Is it even possible for someone to know already that release date?

    It is because Wyrdhollow was released last April week past year.

  17. 2 hours ago, Elarin said:

    My source has been wrong in the past, so we'll see - I'm not 100% confident with my date and your timeline makes a lot of sense as I've heard that GW has been trying to make the biggest new thing to be released on the first Saturday of each month, but it hasn't always been possible lately.

    Your source is right but he is expecting one week preorder

  18. 43 minutes ago, Elarin said:

    The launch box will be released on the 29th of June. We will see all contents of the box during a preview in May, but I guess they will start showing some single models earlier like last year with 40k.

     

    I heard preorder is 22th and It will come first July week after two preorder weeks.

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