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ACBelMutie

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Posts posted by ACBelMutie

  1. 17 minutes ago, Ahn-ket said:

    Only the spells mentioned on his warscroll because he missed the necessary keywords to get LoN spells and he isn't part of a nighthaunt alliance so he hasn't access to NH spells

    Thanks for the answer. My last question about GoS is about the alternative version, GoS with Mortality Glass. I have read this post

    Can I use this warscroll instead of the GoS with Nightmare Lantern warscroll? Is it valid?

    Greetings

  2. 19 hours ago, Honk said:

    If you’re using „legacy“ rules you are good, otherwise not sure.

    that said, 300 points is pretty steep. The skills are cool, but 8hp at 3+ is very squishy. If you pair that with neferatas spell you can rocket launch stuff into the enemy...so tricky question and official tournament wise I don’t know

    I'm still a big noob as I said before. I haven't play a lot Warhammer, but I think Arkhan + VLoAT can be usefull with double movement for Reapers or Black Knights for example. You can make a full attack with such a big movement.

    Greetings

    PD: The calculator has been improved a little (more options): https://whcalculator.000webhostapp.com/

    • Haha 1
  3. 4 minutes ago, CaptainSoup said:

    GW has a list of PDFs for old models that do not have a proper warscroll in any tomes. There is one for Vampire Counts:

    https://www.games-workshop.com/resources/PDF/AoS_Compendiums/warhammer-aos-vampire-counts-en.pdf

    In that document you'll see a Warscroll for the Necromancer on Nightmare and it will also tell you that Master Necromancer on Abyssal Terror can be used as Arkhan the Black, but that's it.

    Sorry, I wanted to ask about the VLoAT, but you said it's valid. That's interesting. I wonder if it's a good unit.

    Greetings and thanks for the answer!

  4. I testes 15 Black Knights and 30 Grave Guards yesterday. I didn't success using the BK, but the GG did a nice work. I used a VLoZD as my General for the +1 attack and to repeat to hit. GG made a  good job, but I need to test them with another additional attack.

    On the other hand, I'd like to ask a few questions:

     Is the "Master Necromancer on Abyssal Terror" still allowed? Or is it obsolete? The same question about the Necromancer at horse.

    Greetings

  5. 16 minutes ago, ogmaadn said:

    Not only because of base size but also  all buffs and synergies that exist for GG within a Legions of Nagash army battalions such as Deathmarch (better movement, more regeneration potential...) where they are actually mandatory for the battalion. Same happens with some other battalions. (besides they count as Battleline on a GHoN army, for example).

    And I don't think GG has a worse attack by any means: they have a better "to hit" stat (3+) and their damage is doubled if they roll a 6, so they are actually better imo offensively speaking.

     

    The battalion increases the price even more. Remember Reapers have 2" range attacks, that's why I said they have better attack. 

    Greetings 

  6. I underestand your idea, but just one question, why shoun't I use 30 Reapers instead of 30 GG? Less cost, better defense, better attack (rerrolls to hit) and better movement. GG has advantaje in the base size.

    Greetings

    PD: I have updated the calculator a little. Damage can be a number between 1 and 99, or 1D3 or 1D6. I need to fix a few things: https://whcalculator.000webhostapp.com/

  7. I have no idea where to post this. I have been working in a Warhammer Dice Roll Simulator. This is a beta version because I want to add new features and use a style sheet with some cosmetics. You can test it here: https://whcalculator.000webhostapp.com/

    Take care when you use the calculator. If you choose several checks to hit, for example, the result will be incorrect. If you write D3 in damage, it'll show 0 or an error. I said it's not finished yet.

    Greetings

  8. I have Vapire Counts / Legion of Nagash / Nighthaunts. Everything is painted at different levels. My army has the following:

    • 179x Zombies
    • 186x Skeleton Warriors (old and new ones)
    • 43x Grave Guard
    • 21x Black Knights
    • 5x Blood Knights
    • 5x Hexwraiths
    • 7x Fel Bats
    • 2x  Bat Swarms
    • 2x Black Coach
    • 1x Zombie Dragon
    • 1x Terrorgheist
    • 4x Necromancers
    • 2x Melkhior
    • 1x Zacarias on Zombie Dragon
    • 20x Dire Wolves
    • 9x Spirit Hosts
    • 20x Glaivewraith Stalkers
    • 4x Vampire Lords
    • 2x Banshee
    • 4x Wraiths
    • 1x Coven Throne
    • 1x Mortis Engine
    • 1x Neferata
    • 1x Wight King
    • 1x Corpse Cart
    • 40x Tombs

    Allies

    • 50x Ghouls
    • 1x Vargulf
    • 6x Crypt Horros

    Other

    • 1x Great Unclean One
    • 1x Morbidex Twiceborn
    • 1x Glottkin

    I want to get a full Nighthaunt army and a full Nurgle army after that. I also need to convert some square bases into round ones.

    Greetings

    PD: I have a necron army too, but this isn't the correct forum...

  9. 5 hours ago, Honk said:

    but also grave guard could be a good option 3+\3+ reliable damage, buffed by lord of N, van hels ready... suck on this spooky ghosts and his unit regeneration will not be able to keep up with that amount of slice‘n‘dice

    GG hit hard, but they need to hit first because they aren't too resilient. I know my enemies will go with 30 Reapers, so 6+/6+ save isn't enought. I need to shield them to attack first. I think I could use 5 Hexwraiths just to run over a big enemy unit trapped in combat. I can deal several mortal wounds and retreat behind my own units.

    I need also to test the endless spells.

  10. That expected damage is against 5+ save (Black Knights have no rend). The correct one should be this one:

    graph.php?q=r:334:45:2:m000;r:544:10:1:m

    Just a few more questions:

     Can Guardian of Souls heal Skeletons if he is part of GHoN? I think he can't because his spell says "Nighthaunt", but I'm not 100% sure about it.

    On the other hand, I'll face against two nighthaunt players soon at 1250 points match. I'm not sure if I should go Sacrament or Grand Host of Nagash.  The magic of Sacrament could be usefull if I use any Endless Spells like Geminids of Uhl-Gysh against his hordes. However, GHoN is very resilient if I go with two groups of skeletons and has a good offense (Lord of Nagashizzar). I can use some nighthaunt units like reapers instead of Black Knight and deal a good amount of damage with a decent summoning. What do you think about it?

    Greetings

  11. I have been making rolls for a while to compare Reapers and Black Knights (360 points):

    Reapers

    Vs Save 6+ (1 wound eache miniature)  => 4/3/-1/1 repeating to hit. 15 miniatures x2 attacks + the bell.

    • 19/1 hits => 17/1 wounds => 21 dead (17 + 2 wounds bell and 2 mortals).
    • 24/1 hits => 16/1 wounds => 20 dead
    • 21/0 hits => 12/0 wounds => 12 dead
    • 24/0 hits => 19/0 wounds => 19 dead
    • 17/0 hits => 10/0 wounds => 10 dead

    When you said the Black Knights could be very good when buffed, I wanted to test them against the Reapers for the 4++ save. The test:

    Black Knights (buffed +1 attacks)

    Vs Reapers (save 4+) => 15 miniatures x 3 attacks, 15 x2 attacks (horses) and charging. 3/3/-/2 and 4/5/-/1

    • 33/14 hits => 18/6 wounds => 9/4 unsaved => 22 dead
    • 30/17 hits => 24/4 wounds => 17/3 unsaved => 37 dead
    • 29/19 hits => 20/8 wounds => 11/4 unsaved => 26 dead
    • 22/13 hits => 16/5 wounds => 8/3 unsaved => 19 dead
    • 28/18 hits => 19/7 wounds => 13/3 unsaved => 29 dead

    I made 4 tests for GG and Skeletons that I'll post later (Vs save 6+, 5+, 4+ and 4+ repeating failed rolls).

    Greetings

    Edit:

    Grave Guard

    Test 1: Vs save 6+, 10 miniatures dealing 2 attacks at 3/3/-1/1.

    • 12 hits => 8/2 (two dices were sixs) wounds => 12 dead.
    • 13 hits => 6/2 wounds => 10 dead.
    • 13 hits => 7/1 wounds => 9 dead.
    • 13 hits => 8/2 wounds => 12 dead.
    • 16 hits => 7/3 wounds => 13 dead.

    Test 2: Vs save 5+:

    • 17 hits => 5/4 wounds => 5/3 unsaved=> 13 dead.
    • 15 hits => 7/2 wounds => 7/2 unsaved => 11 dead.
    • 14 hits => 5/4 wounds => 4/3 unsaved => 10 dead.
    • 14 hits => 3/4 wounds => 3/2 unsaved => 7 dead.
    • 19 hits => 8/4 wounds => 6/3 unsaved => 12 dead.

    Test 3: Vs save 4+:

    • 16 hits => 7/5 wounds => 5/4 unsaved=> 13 dead.
    • 15 hits => 6/3 wounds => 3/2 unsaved=> 7 dead.
    • 17hits => 9/0 wounds => 7/0 unsaved=> 7 dead.
    • 14hits => 6/2 wounds => 1/2 unsaved=> 5 dead.
    • 14 hits => 5/4 wounds => 4/1 unsaved=> 6 dead.

    Skeleton Warriors

    Test 1: Vs save 6+, 20 miniatures 3 attacks at 4/4/-/1

    • 22 hits => 11 wounds => 11 unsaved => 11 dead.
    • 22 hits => 12 wounds => 11 unsaved => 11 dead.
    • 31 hits => 20 wounds => 16 unsaved => 16 dead.
    • 30 hits => 15 wounds => 13 unsaved => 13 dead.
    • 30 hits => 18 wounds => 14 unsaved => 14 dead.

    Test 2: Vs save 5+:

    • 32 hits => 12 wounds => 9 unsaved => 9 dead.
    • 26 hits => 12 wounds => 9 unsaved => 9 dead.
    • 29 hits => 19 wounds => 12 unsaved => 12 dead.
    • 34 hits => 15 wounds => 8 unsaved => 8 dead.
    • 30 hits => 11 wounds => 5 unsaved => 5 dead.

    Test 2: Vs save 4+:

    • 25 hits => 14 wounds => 7 unsaved => 7 dead.
    • 24 hits => 12 wounds => 6 unsaved => 6 dead.
    • 23 hits => 10 wounds => 4 unsaved => 4 dead.
    • 27 hits => 9 wounds => 7 unsaved => 7 dead.
    • 34 hits => 13 wounds => 6 unsaved => 6 dead.
  12. 21 hours ago, Honk said:

    Tough question and the answer is : if you really want!!!

    And 20-30 strong block of gg slices the world, while a .04 cal block goes nowhere...

    I probably need to test them more. They are quite expensive and need Lord of Nagashizzar to be strong. I will try to use them in my next battle. I also want to test the black knights in a big group too, but I also think that 30 Reapers are probably easier to use than 30 black knights.

    Greetings

  13. On 12/13/2018 at 9:54 AM, Bademeister said:

    just my two cents to Grave Guards. I think they are one of the best options in Death. Wehn you choose the great Weapons, they got a +3/+3/-1/1 (or 2 Damage on 6s to Wound).

    normaly i play a unit of 20 Models. Most of the time 10-15 of them swing their weapon in a fight. In a Grand Host of Nagahs list, i allways pick Ossific Diadem and Lord of Ngashizzar. If you pick a Vamipre Lords Blood Feast and the Necromancers Danse Macabre, you will hit with only 10 Graveguards 41+41 Hits. 4/9 (~44%) will wound, thats 36 Wounds! (+ all the 6s to Wound)

    Even with no Buffs 10 of your Guards will do ~9 Wounds

    I usually play against armys with rend (-1 most) so I usually think 40 wounsds are better than 20 wounds with a save of 6+. Warrior Skeletons can make the GG rol for a cheaper price, so why should I use GG insteado of the WS?

    Greetings

  14. Thanks for the advices guys! I'll try the Hexwraiths deeper.

    Today I used dire wolves to shield (first time I use this tactic) my skeletons warriors against charges and it worked pretty well (Vs Idoneth). I'll probably test the Black Knights (I love these miniatures a lot!) in a few days, but I'm not sure if 30 Reapers are better than 15 Black Knights. They are more consistent and they have less drawbacks.

    I have a question and I don't want to open a new post. Necromancers can redirect unsaved wounds, but how is it applied?

    Example: Necromancer is general and has ossific diadem. The enemy get 10 hits with damage 2 against the Necromancer with Rend "-". I'd do:

    1. Try to save the hits with the 6+ save of the Necromancer. Example: 1 saved, 9 in.
    2. Try to avoid the damage with ossific diadem (6++) . Example: 2 damage avoided, 16 in.
    3. Try to avoid the damage with the alligance hability (6++). Example: 2 damage avoided, 14 in.
    4. I try to redirect the 14 unsaved wounds to a warrior skeletons unit (4+). I roll 14 dices and 7 goes for the skeleton unit.
    5. The Necromancer is dead, but I can avoid the 7 wounds on the skeletons if there is another Death hero near the unit using Deathless Minions (6++).

    Is it correct?

    Greetings

    • Confused 1
  15. Thanks for the advices. I made a test charging with 15 Black Knights against 30 Reapers (360 points Vs 360 points). I used the 4++ save and the 6++ save of the nighthaunts.

    The results were:

    h = hits
    w = wounds
    Attacks: knights / horses

    Test 1: 19h /15h => 16w / 4w => 18 dead
    Test 2: 21h / 15h => 13w / 5w =>9 dead
    Test 3: 18h / 13h => 14w / 4w => 9 dead
    Test 4: 23h / 9h => 16w / 4w => 17 dead
    Test 5 21h / 13h => 17w / 5w => 15 dead
    Test 6: 26h / 10h => 16w / 4w => 11 dead

    After that I attacked with the reapers against the black Knights (6+ save because of the rend -1 and I used the 6++ save of the Death in the last column):

    Test 1: 19h => 9w => 8 wounds => 8 wounds (4 dead)
    Test 2: 33h => 19w => 16 wounds => 12 wounds (6 dead)
    Test 3: 32h => 21w => 17 wounds => 13 wounds (6 dead and 1 wounded)
    Test 4: 18h => 13w => 11 wounds => 6 wounds (3 dead)
    Test 5: 23h => 15w => 13 wounds => 11 wounds (5 dead and 1 wounded)
    Test 6: 31h => 19w => 17 wounds => 14 wounds (7 dead).

    You need a good position to be able to charge and get the 2 damage and 3/3 to hit and wound. I didn't use the comand trait lord of Nagashizzar because it's very difficult to get that bonus when charging and getting 15 miniatures for combat.

    About hexwraiths... do you think yo can run over a big unit of 30 reapers or 40 chainrasps? For example, the hexwraith unit is in combat and has 7 miniatures left. They retreat over the nighthaunts and thanks to the movement they can deal several mortal wounds. I don't know if you can retrear moving 2 inches ahead and then go back, is it legal?

    Greetings

  16. Hello. I'm quit new in this game, so I'm still testing some units with bad results. Horde units are pretty solid, but when I use a big unit like Vhordrai or Manfred, it's a big waste of points. Finally I go back to horde units again.

    I have tested Arkahn and I think it's very interesting and nice to rule with spells but when I want to use another mortarch, I have problems using them.  Apart from the heroes, do you think black knights or blood knights are worthy? Hexwraiths are better in sustain and can deal mortal wounds, that's nice in my opinion.

    The last question I had was about Grave Guard. A block of 40 skeletons is better than a block of 20 GG, so why should I choose the GG? Because they aren't hero dependent?

    Greetings

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