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Posts posted by ACBelMutie
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Hello
We are having some questions about the rules about flying units when there is an obstacle covering them. A friend says that if a unit fly, it can be targeted even if there is an obstable in the middel, so the questions are:
- Can a unit of Castigators shoot a unit of Reapers if they are behind a Citadel Wood?
- Can Alarielle (who fly too) shoot a unit of Reapers if they are behind a Citadel Wood?
- Can a Guardian of Souls cast a spell to a unit of Reapers if they are behind a Citadel Wood?
- Can Arkhan cast Mistic shield to a unit of skeletons if they are behind a Citadel Wood?
- Can Arkhan cast Mistic shield to a unit of Reapers if they are behind a Citadel Wood?
- Can Arkhan stay over a tree of a Citadel Wood?
- Can a Zombi climb a tree of a Citadel Wood?
Greetings
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The Wight King with Axe is a pretty model, but Wight King with blade on Horse is still a better option -more attacks and movility.
I think 1x10 Black Knights are better than 2x5, because if you want to get objectives with a quick unit, use Dire Wolves. They cost 70 points and they move 10", so you have 2x5 Dire Wolves for 140 points instead of 2x5 Black Knights for 240 points. You get 100 free points to expend in other units.
Greetings
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Let's start!
Legions of Nagash
- 4x Cairn Wraith
- 1x Coven Throne
- 3x Guardian of Souls
- 3x Lord Executioner
- 1x Mannfred von Carstein
- 1x Nagash
- 3x Necromancer
- 1x Neferata
- 2x Tomb Banshee
- 7x Vampire Lord
- 1x Wight King
- 3x Zombie Dragon
- 1x Terrorgheist
- 1x Mortis Engine
- 128x Skeleton Warriors
- 120x Zombis
- 35x Dire Wolves
- 40x Chainrasps
- 2x Bat Swarms
- 25x Black Knights
- 5x Blood Knights
- 1x Corps Cart
- 5x Fell Bats
- 20x Glaivewraith Stalkers
- 39x Grave Guard
- 30x Grimghast Reapers
- 5x Hexwraiths
- 3x Legion Black Coach
- 6x Spirit Hosts
- Total: 11895 points
Kharadron Overlords
- 90x Arkanaut Company
- 3x Arkanaut Frigate
- 1x Arkanaut Ironclad
- 4x Grundstok Gunhauler
- 2x Aether Khemist
- 1x Aetheric Navigator
- 2x Arkanaut Admiral
- 1x Brokk Grungsson
- 1x Endringmaster
- 21x Endringriggers/Skywardens
- 10x Gundstok Thunderers
- 19x Longbeards (allies)
- Total: 4750 points
Maggotkin of Nurgle
- 5x Putrid Blightkings
- 1x BloabRotspawned
- 2x Chaos Sorcerer Lord
- 1x Great Unclean One
- 1x Horticulux Slimux
- 1x Morbidex Twiceborn
- 1x Orghotts Daemonspew
- 1x Chaos Gorebeast Chariot
- 1x Chaos Chariot
- 10x Chaos Knights
- 24x Chaos Warriors
- 40x Plagued Monks
- Total: 2992 points
Tomb Kings
- 37x Skeletons
- 14x Chariots
- 15x Knights
- 2x Giants
- 1x Necrosphinx
- 1x War Sphinx
- 2x Catapults
- 1x Casket of Souls
- 3x Liche Priests
- 2x Necrotecs
- 1x Scarab Prince
- 1x Tomb Herald
- 3x Tomb King
- 1x Tomb King in Royal Chariot
- 1x Tomb Queen
- 6x Carrion
- 9x Necropolis Knights
- 6x Sepulchral Stalkers
- 36x Skeleton Archers
- 10x Skeleton Horse Arches
- 35x Tomb Guard
- 3x Tomb Scorpions
- 8x Tomb Swarm
- 10x Ushabti
- Total: 7609 points
Greetings
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30 minutes ago, Dr. What said:
This faction has completely captivated me. I absolutely love the lower model count and the aesthetics. While some of the heads do bother me (and the Priest guy, like why are you wearing a tombstone?), I'm hoping to kitbash with some Tomb Kings kits. The new infantry + Tomb Guard heads and maybe weapons/shields to give them a little variety could look great. I'd love to mix in some sculpts like Khalida/the Cask of Souls priest if multiple wizards are needed.
I know some people were hoping that it'd be Tomb Kings restored (I was too), but the Ossiarch Bonereapers really fit into AoS and I'll definitely give mine some Egyptian flair.
I love the tombstone he has on it! It's quite unique!
Greetings
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I have a tournament next month and I'll take Legion of Blood with the VLoZD as my General. The reason I want him instead of 5 wounds heroes is because he can survive thanks to Ethereal Amulet and can resurrect killed units.
Greetings
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Hello. I have a discussion with a friend about the correct placement of the woods because of the new General's and the new Sylvaneth Battletome contradicts each other. So the question is, wich are the correct restrictions to put a wood in the table? At 3" of other terrain feature? At 1"?
Greetings
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What about "Lord of Nagashizaar"? It gives you an aura of +1 attack to every deathratte unit at 6" of your general and you can get Ossific Diadem to give them an extra 6++ save.
Greetings
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On 7/9/2019 at 1:22 AM, Death1942 said:
No FAQ to remove Reapers from the Legion of Nagash feels like a mistake. Surely the meta lists are just going to take 20 instead of 30 and do basically the same trick as before? Nothing in the book really jumps out as equal to that unit for the same slot and points cost.
I don't think people will take 20 instead of 30, because of the points reduction.
Greetings
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1 hour ago, Honk said:
I‘m not quite sure about that,
generals traits do not apply to mounts...
Sorry, I wanted to say 2/3 mortal wounds if he gets a 6 when he attacks with his speer (not charging/charging). In addition, +1 attack to all the melee profile attacks are quite good.
Greetings
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6 hours ago, Honk said:
I always consider a necromancer for general... bit safer when the VloZd goes on a rampage.
and I‘m not quite sure why you’re going for Legion of Blood. No Bloodknights, no bravery bombs...?!
Walking dead in VLoZD witch has 4 attacks and deals 2/3 mortal wounds when hit rolls are six are quite interesting.
Greetings
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I'm still changing my list because I think it has some weaknesses I need to eliminate. I have 2 lists in my mind using Legion of Blood. I wanted a powerfull General who could survive to resurrect if needed and named heroes can't use artifacts. That's the reason I chose the VLoZD as my General withe amethystine pinions.
List 1:
- Vampire Lord on Zombie Dragon - General - Ethereal Amulet - Walking Dead
- 1x Necromancer
- 2x Guardian of Souls
- 2x30 Grimghast Reapers
- 3x10 Zombies
- 1x Chronomatic Cogs
- 1 Command Point
List 2:
- Vampire Lord on Zombie Dragon - General - Ethereal Amulet - Walking Dead
- 2x Necromancer
- 1x Guardian of Souls
- 1x30 Grimghast Reapers
- 2x10 Zombies
- 1x40 Skeleton Warriors
- 1x20 Grave Guard
- 1 Command Point
What do you think about the lists?
Greetings
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4 hours ago, Death1942 said:
Thinking of diving into Legion of Blood as my first Sigmar army and eying off the following units:
2 vampire lords on dragons3x5 dire wolves
10 blood knights (not sure if 1 big block or 2 5 man units)
30 grave guard3 Vargheists
No real idea if that is a decent army or not but it looks like it could be fun (and quite fast other than the grave guard). Struggling a bit to see how I can make proper use of the blood legion bonuses, it seems pretty lackluster when it only applies to a handful of units in the whole army. The other army I was considering was with a few more banner units to try and maximise the -1 to bravery.Get Vhordrai and another VLoZD to activate the VLoZD in the hero phase for 1 command point. Banners don't stack, remember it!
Greetings
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7 hours ago, Raptor_Jesues said:
even though the amulet is quite awesome i would argue that in this precise situation, the artifact ghyrstrike could be almost as good. I would not take Neferata since she is still pretty overcosted and squishy. A coven throne would be a nice buffing piece, expecially if you take (and i suggest you do) a squad of 10 blood knights
I'm not sure about that change. One of the big enemies of LoN are Shooters. Saving at 3++ is very powerful (and Mistic shield is awesome in this cases). I see ethereal amulet in every tournament list where there is a Zombie Dragon. The problem are the mortal wounds, I agree in that point.
Greetings
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I don't agree about Grimghast. They are still better than Grave Guard because of the 4++ save and movility (8 Vs 4).
Greetings
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7 hours ago, Sartxac said:
But if you play legion of blood with neferata, she must be the general.
That's why I don't want her in my list, because I miss walking dead in the VLoZD.
Greetings
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I'm making a tournament list and I think Legion of Blood can be an excelent way to have a powerful no-unique General. I was thinking about a Vampire Lord on Zombie Dragon as General with Walking Dead Command Trait for mortal wounds and ethereal amulet for resistence. I'm not sure if Neferata can be a nice friend or some Reapers can be still nice for a good attack.
Greetings
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Does anyone know if Reapers are still part of Legions of Nagash?
Greetings
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2 minutes ago, Mikeymajq said:
Did our Coach drop in pts btw? Or the dreadblade harrows?
Super glad of the hexwraith pts drop. And KoS. (I run a Deathriders list)
Still won't fix the army, but it should help.
Black Coach 260 points and dreadblade harrows 90 .
Greetings
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I was told Nighthaunts units will be Nighthaunt exclusive, except Hexwraiths and Spirit Hosts, is it true?
Greetings
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10 minutes ago, Tropical Ghost General said:
I'm disappointed tbh, grims didn't need an increase. I'm not hopeful at all but what can you do.
The problem of the Reapers was Legion of Nagash. It didn't matter if the 30 Reapers unit was deleted, you could summon it again for a command point. They were also the best unit of the Death... and I'm a Legion of Nagash player since I begun playing Age of Sigmar.
Greetings
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1 hour ago, Charlo said:
In legion of sacrament, do the Nighthaunt heroes that are part of the LoN army list (via FAQ) gain a spell from lore of Necromancy/ Vampires? Or do they just gain the casting benefits?
They don't have access to the Lore of the Death spells, but they have +1 to cast spells for Sacrament.
Greetings
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On 12/12/2018 at 10:34 PM, Honk said:
Sorry, a bit drunk but...
10 wounding hits against the necro can be diverted on a 4+ so statistically you try to redirect all to skellis getting 5 off your necro.
Now this 5 hits can be saved by the skellis on a 5+ (6+ and +1 shield) saving maybe 2 resulting in 3 wounds, a total of 6damage.
deathless minions saves 1, and with luck the diadem saves another one for 4 kills on the skellis.
now 5 to the necromancer. 6+ Armor save saving maybe 1, 4 wounds dealing 8 damage. Diadem only works on deathrattle so only a 6+ deathless minion saving maybe 2... 6 damage and down he goes
Sorry for reopening this post. I had a discussion about the Undead Minions rule today. My opponent told me I can only redirect unsaved wounds because the rule talks about allocating wounds. Finally he sent me this photo:
After reading that, I'm not sure if what Honk says is correct. He attacked me with Tzaangors Enlightened, so He made the hit and wound rolls and 2 of the attacks were successful (1D3 damage), so I rolled 2 dices to redirect the wounds, but he told me he had to roll the two dices to obtain the damage and then I could redirect them. I'm a bit confused now.
Greetings
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If you play GHoN you can use 2x40 Skeletons and use Ossific Diadem + Lord of Nagashizzar to empower them. Skeletons attack up to the third line, so it's easy to make a lot of attacks to kill big elite units. A block of 40 Skeletons, 4-5 attacks (command trait + a Vampire Lord) + Van Hel = kill.
Greetings
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2 hours ago, Ahn-ket said:
You can use him in LoN but he didn't get extra spells like the lantern one
The lantern is good, but a +6" extra movement can be pretty nice for a Reapers unit for example. I have to think about it.
Greetings
Zombie List Advice - Legion of Night
in Death
Posted
Remember you can use the tombs once per turn, so you can't use a graveyard twice per turn to heal two units, so I think the regeneration isn't as important as the bonus when you have a full unit (and the point cost reduction). So you 30 zombies have 1 atack at 4/4/-/1 and if you loose 11 zombies, they go 5/5/-/1. When you have 60 zombies, they go 3/3/-/1 until they loose 21 zombis. In addition, 2x30 zombis cost 360 points and 1x60 zombis cost 320 points.
If you can fill 2x60 zombies, you don't have to think about the regeneration because you can resurrect one full unit and they have 60 wounds and a 6++ especial save.
Greetings