Jump to content

ACBelMutie

Members
  • Posts

    168
  • Joined

  • Last visited

Posts posted by ACBelMutie

  1. 42 minutes ago, Shawry said:

    What about this picture? I know I'll find out in a week 

    Screenshot_20200704-082731.png

    It's probably wrong. There are photos about the new book and Ossiarch remain unchanged in point costs. We don't know if there changes in their rules (petrifex?). Or will they make a faq after the book release?

    Greetings

  2. That leak is not confirmed and it's probably wrong. That leak has more unit points costs than those on this photo and they are not correct. It states that some Ossiarch Bonereaper Units got a discount and there are a few photos about the GH2020 (french leak) with the same point costs for Ossiarchs, so don't believe in that pic where KO get so many points drops and wait for a few more days.

    Greetings

  3. Even I think Morteks are too powerful, you can't compare units 1Vs1 because that doesn't work. This is like an onion. Units have warscroll rules, subfaction rules, alligance rules... and they get buff from other units. Daemonetes are expensive because you are paying the invocation, for example. So a comparison unit Vs unit is worthless.

    Greetings

  4. 8 hours ago, Beliman said:
    • I'm not sure if you need some balloon boyz or not (they are fun to play and 6man unit can do some work on the table), but they are expensive and drop like flies.

    Endrinriggers were made to repair the ships, but they are also the more efficient unit offensivly:

    wAa09lr.png

    They are more efficient per point (second table) that any other ship and they can attached to other ships. Not so bad for 100 points units.

    Greetings

  5. 28 minutes ago, Grimoriano said:

    The problem with that is the item to avoid spells effect with a 4+.

    Fyreslayers are a hard match. Try using 2 big blocks of Mortek Guards (40+40+10) and 1 or 2 Gothizzars. It's a list prepared to counter (or to try to) another list with 2 extra powerful units of 20 berzerkers each one. 

    Greetings. 

    • Thanks 1
  6. 45 minutes ago, Fairbanks said:

    I like how the Run 10,000 samples button actually runs 10,000 samples. Most people calculate a straight average.

    I had some problems making the calculator. First of all, I'm bad programming (the code could be improved a lot).

    The straight average is simple for some easy cases, but when you repeta 1 for hitting, make 1 mortal wound and 1 extra hit at 6 and... it was easier to run the function 10.000 times and the average unsaved damage is quite precise (not 100%, just 99%)🙂

    Big problems need easy solutions :D

    Greetings

  7. 12 minutes ago, Icegoat said:

    The reality of the situation is there is power creep I play maggotkin and have never won against ossiarchs in 4 matches I've played. They dont die and when they do they get up and they run around like a sprinting cheetah. It's not so much they kill my unitss they just park themselves in front of them and the combat never ends. Its depressing. 

    Well, Nurgle needs a new battletome. They need new rules in most of their units, not a change in their costs. They lack rending and damage output. They used to be quit hard to kill, but every army had improved its offensive output since they got a new battletome.

    Greetings

    • Like 3
  8. 36 minutes ago, Sleboda said:

    This is the sort of comment that had me start this thread, so thanks for saying that and giving me the nudge to encourage it to get more focused.

    See, I just don't get that. In my recent game vs. Gitz, it was not mortal wounds or shooting that got me. It was superior movement and being vastly outclassed in combat. Manglers and hoppers dominated in both areas, wiping out droves of Mortek easily, giving my opponent control of objectives they I simply could not counter. This was why I ended up thinking "This is the army people were concerned about???"

    So, to get us a bit more on track, I'll ask again -

    What is real, on-table experience showing us? What is the reality of the situation as opposed to the read-the-book-theory of it?

    Some Ossiarch lists can be stronger than others. A solid list with 60 Morteks in 2 or three units have a big sustain and a nice attack. People dislikes the -2 rend and the "repeat saves" because it's like hitting your head against a wall. My main army is LoN. I used to bored Slaanesh A LOT. It was almost impossible to win against them because they nearly always fighted 2 times with their Keepers and when my units were almost destroyed, I hadn't enought push to deal enough wound to their units.

    In this case, OB are pretty solid. They can loose, of course. I lost to an Stormcast list recently because of the map. He landed at 9" with Gavriel and 10 Retributors which charged and destroyed one of my objectives thanks to the 4 ballistas who weakened them. He had another unit of 10 Retributors waiting for landing and get another objective, but I protected them enought. The problem was I couldn't get their objectives and he destroyed 2 of them at battleround 4. I lacked movility in that map, but I'm sure OB can deal pretty well against Stormcast in most cases.

    What I want to say is Ossiarch Bonereapers aren't invincible, but are above average. Some armies can counter them and another ones can counter them with "special" lists (not good against other armies). Them problem is there are several armies that can't fight against them in most of the cases. I have OB because I like the models (I like every bone/death miniature in this game) but I know they are above average.

    GWs likes to balance the game using "rock scissors paper" and that frustrates many played because it's army is very good against 5 armies, but very bad against another 5 ones. I don't know how to balance the game, but this is what we have. X beats Y. Y beats Z. Z beats X.

    Greetings

    • Like 1
  9. Like other people said, they problem of AoS is there are some armies which are very powerful against other armies and some people get frustrated playing against them. This happened to me using LoN with no competitive list, but a lot of corpses and resurrecting a lot of miniatures per turn. When my opponents didn't have enought power to kill the entire unit, they got frustrated because they killed 15 miniatures and 10 went back in my turn.

    Ossiarch Bonereapers have the same problem. They can't be killed if you can't deal mortal wounds or a nice shooting phase. They have hard counters, but I have to admit they are powerful against other armys or list that can't win since the beggining.

    Greetings

    • Like 1
  10. I have updated the calculator today. There are more options to calculate damage. I added today debuffs (repeat 6) and some effects like the mortal wounds of the Bloodthirster at 6, or mortal wounds at 5+ (lumineth), 1 extra impact on 5 (Nadirite swords), 3 mortal wounds on 6 (endrinriggers), etc.

    If you detect any bug or you miss any option, just post a coment here.

    Greetings

  11. 3 hours ago, Greasygeek said:

    How does the Bonereapers stop Fyreslayers? I will soon be having my first reapers vs Slayers game against one of my friends and I find it hard to figure out how OBR stop the usual bunch of 20+ Hearthguard Psychoes, plus a Magma droth and whatsnot.

    - We are (sort of) slow, so forget outmanuvering the harrylittle monsters.

    - Don’t have any effective chaff against the barrage of mortal wounds thats bound to hit from their funny looking hammers.

    - Have way too little shooting to take down the 3-4 heroes needed to soften up the bearded toddlers. 
     

    My army so far is build around Nagash, because im a huge fan boy. 

    They are a hard counter because of the strenght and damage of the Berzekers. I can give you some aids, but that's all.

    • Try to kill their heroes with Mortek Crawlers.
    • Gothizzar gives you a nice sustain.
    • Drain Vitality makes they repeat hits and saves when 6.
    • Reinforced Shields can help you with the mortal wound save of 5++.
    • -1 to hit with the nexus.

    Greetings

    PD:  Drain Vitality is the best counter for them. A unit of 20 Berzerkers deal 41 attacks at 3/3/-/1 and every 6 deals 1 hit and 2MW. They will deal around 14MWs on average (Seven 6 for 41 attacks), so you can cut the damage by 1/6 using Drain Vitality. The average damage of the 41 attacks Vs Mortek Guards saving on 3, repeating all with 6++ save is 13-14 unsaved wounds on average, but if you use Drain Vitality, the output damage goes down to 3-4 wounds on average.

    • Like 1
    • Thanks 2
  12. On 6/21/2020 at 12:24 AM, Tizianolol said:

    Guys im glad to share my idea for 2000 pts

    Vlozd ( 3+ save without modify amulet)

    Prince vhordrai 

    Necromancer 

    2x5 dire wolves 

    20 zombies 

    10 blood knights

    3 vargheist

    Balewind vortex 

    X2 additional cp 

    Tot 2000

     

    What do you think? Im not sure about 20 zombies, i ferl like they cant hold anything. Im planning to play 10 black knights instead to cap battleline. But they are not best unit to hold points. Have you suggestions? Thx all!

    You can't buy more than 1 CP. You can get another one if you get a battalion, but LoNs battalions are quite bad.

    Zombis are just bad. Play them in a big blob of 60 or just 10 to cover battlelines. Remember Black Knights aren't battleline, so if you put out the zombis, you will need another battleline.

    Greetings

    • Like 1
  13. 10 hours ago, Tizianolol said:

    Guys hi all!  i have a question about +1 attacks of all melee weapon ability from legion of blood. My vlozd got plus 1 for his mount attacks too? Thx all!!

    Yes. It's an alligance bonus to the unit, not a command trait or object that applies only to the hero himself.

    Greetings

    • Like 1
  14. Just a quick question: An objective is controled by the player who has more miniatures in the objective or the player who has the unit with more miniatures in the objective?

    I watch people using both capture systems, but what's the correct one?

    The discussion started because GHB2019 says ony 1 unit can capture 1 objective and it was not clear how to capture then.

    Greetings

  15. 1 hour ago, Heaven_lord said:

    Heu, found this list on YouTube, do you fin it competitive and if yes, is it safe to invest on it before the new GHB ?

    Thanks !

     

    It's a difficult question. Bonereapers will have points changes I think, so you should maybe wait for another month for the new GHB.

    About the list... I'd drop 10 Mortek Guards to get the batalion and change Kavalos for a Mortisan (you need it for the batalion) so you'll have enough points to invest in extra movement or extra rending.

    Greetings

  16. On 5/11/2020 at 4:15 PM, LordPrometheus said:

    Glaivewraiths literally do nothing, though. How is this calculated?

    That table was made by an AI... the same AI that says Arkanaut Company is the best unit in Kharadron Overlords when it's possibly the opposite.

    Greetings

  17. On 5/3/2020 at 12:39 AM, Honk said:

    20 GG with greatswords, lord of bones CA and van hels spell wil slice almost everything into fine ribbons...

    the vamp lord should keep things busy and the skellis will poke at stuff. List might not be top tier, but with skill and determination the world is your oyster

    And then... Mortek Guards + Gothizzar Harvester appeared to block the damage :D

    The problem of the GG is its 5+ save and poor movement. They are very nice miniatures, but they are not enough good.

    Greetings

  18. 3 hours ago, ogarrah said:

    What spell would you suggest? I could take Arcane Command, but with only one cast for the Boneshaper I doubt I'd be using it much. I'm interested in the trolling power of Protection of Nagash but I don't think it's worth it to use it on a Boneshaper. Reinforce Battle-Shields isn't bad, but it's only for MW so...  Drain Vitality is ok, I guess and Mortal Contract looks good but is pretty situational. 

    "Only" against  MW... yes, but that's what you need, survive to MWs. You can survive against normal wounds rerolling saves (and 6++).

    Greetings

    • Like 1
  19. On 5/6/2020 at 5:12 PM, Inferno said:

    Hi,

    I  have rules question:

    Can Nagash, heal himself with Invocation of Nagash ablity? 
    Imo, he can as he gets OB keyword. 

    He can heal himself 3 wounds if you are playing Ossiarch Bonereapers. He can't heal himself in Legions of Nagash.

     

    16 hours ago, frostfire said:

    I know we are going through the quarantine but has any one played against the new seraphon since they came out for months?

    They got some serious ranged damage and I think it would be a hard match up for OBR.

    I played in tabletop simulator versus them. I won thanks to the first double turn, where I could charge him with a unit of 20 Mortek Guards and shoot them with 2 Crawlers.

    The lists:

    Seraphon

    • 1x Lord Kroak
    • 1x Saurus Astrolith Beare
    • 1x Skink Starseer
    • 2x Engine of Gods (General)
    • 2x Bastiladon
    • 1x8 Salamander Hunting Pack
    • 3x Skinks
    • Spells: Valewind Vortex

    Ossiarch Bonereapers

    • 1x Liege-Kavalos (General)
    • 1x Arkhan
    • 1x Mortsian Boneshaper
    • 2x Mortek Crawler
    • 3x20 Mortek Guards
    • Batalion

    Greetings

  20. 2 hours ago, chosen_of_khaine said:

    Uh, I think you showed the opposite? 20 swords almost deals as much damage as 30 spears according to your math. But, as I said, in the case of blobs of 30 or 40 -spears, but 10 or 20, go swords.

    Lol. I wanted to say blades are better than spears in 90% cases. If you go with 40 blades and you loose 20 skeletons, you still deal a lot of damage, but if you go with spears, the damage output goes down. That's just my opinion.

    Greetings

  21. On 4/17/2020 at 6:13 PM, chosen_of_khaine said:

    In units of 10 or 20, swords outperform spears due to the extra rend, but in units of 30 or 40, the extra rank of attacks you get from spears starts to be more important. Thing is, you rarely need to run units of more than 20, as there isn't much in the game that can reliably kill 20 Mortek, especially if a Harvester is nearby and/or you're resurrecting them with Arkhan, Boneshaper, etc.

    That being said, I run 2 blobs of 20 in my lists with one using spears and one using swords just because I like the look of spears and to differentiate the two groups. Unless you're planning on winning a tournament, spears do just fine!

    40 Spears with 2 attacks each one and -1 rend (Petrifex) attacking 3 lines are 61 attacks at 3/4/-1/1 (6 =2 hits) against a 4+ save will deal about 17 unsaved wounds on average.

    20 Blades with 2 attacks each one and -1 rend (Petrifex) attacking 2 lines are 41 attacks at 3/4/-2/1 (6 =2 hits) against a 4+ save will deal about 14,25 unsaved wounds on average.

    I think blades are better 90% time.

    Greetings

×
×
  • Create New...