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Ratzinkaiser

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Posts posted by Ratzinkaiser

  1. Hey all,
    I'm looking to get back into Khorne after being away from the army for a while (since before the  new book came out) and I'm trying to get a list together. What are your opinions on taking more than one of  book's battalions (I'm thinking of using Bloodforged and Dark Feast with the Goretide allegiance) - and for my last 120 points in a 2000 point list would I be better taking a second Bloodsecrator to give a larger area of effect on their Portal of Skulls and affect more Bloodreapers with their totem keyword, a second Slaughterpriest for an additional Blessing and more mortal wounds from Blood Boil or Skarr Bloodwarth to try and deal with the couple of people in my local meta who like to spam Plague Monks?
    Current set up is;

    Spoiler

    Mighty Lord of Khorne (General - Hew the Foe, Mark of the Destroyer)
    Bloodsecrator (Thronebreaker's Torc)
    **Slaughterpriest / Bloodsecrator / Skarr**
    Chaos Warshrine (Mark of Khorne)
    Bloodforged Battalion
     - Skullgrinder
     - 10x Blood Warriors
     - 5x Wrathmongers
     - 5x Wrathmongers
    Dark Feast Battalion
     - Slaughterpriest
     - Bloodstoker
     - 30x Bloodreavers
     - 20x Bloodreavers
     - 20x Bloodreavers

    In addition I'm planning to use any Blood Tithe points collected for buffs rather than summoning as I currently have very few daemon models in my collection, the majority being mortals.
    Any help with the above questions or criticism / advice on how to improve the list would be greatly appreciated. Thank you.

  2. Personally I quite like using Skaven blood bowl minis for Acolytes, using plague claw/warp lightning cannon/doomwheel gas mask heads, BB gun pellets for their globes and biohazard backpacks from Maxmini. I was worried about their base sizes initially, but with the new errata/faq putting them on 32s, they even come with the recommended size bases :D

    IMG_20180704_183144~01.jpg

    • Like 4
  3. Hey guys, apologies if this is the wrong place to ask but I was hoping to get some advice for transportation, particularly for gnawholes. What is your preferred method for transporting them to tournaments or your local game store? Do you keep the base and the wooden structure separate until you reach your destination, do you have them glued together and if so do transport them in foam / bubble wrap etc?

  4. 14 hours ago, sorokyl said:

    What they did not clarify, unfortunately. is whether SKAVENTIDE units can be allied into SKAVENTIDE, which is really what everyone wants to know (as all units in the new battletome were given the SKAVENTIDE keyword)
     

    I would think that as SKAVENTIDE are not listed as allies in the allies section of page 128 that they can't. While the example on the Designer's Commentary uses Clans Moulder as an example (which is where the confusion arises) the only listed ally is NURGLE if your general is PESTILENS.

     

    While it may not be the most reliable way of checking I tested this in the Azyr app. In this I first attempted to force a Clans Skryre allegiance using an Arch Warlock and was able to count Acolytes as my 3 battleline. Opened up the allies tab in the battleline section and Stormvermin were there but for some reason not Clanrats, which were also absent from the allies in the "Others" section. As soon as the Stormvermin were selected as allies the Acolytes shifted to Others and the list was invalid. So I then went the opposite route to confirm Nurgle allies, Plague Priest general and 3 units of Plague Monks, was able to ally a Great Unclean One and the list remained valid. Removed the Monks, replaced them with Clanrats, remained valid as it met the requirements of a Pestilens unit being the general, so at the very least that's working as intended.
     

  5. @Lucentia Thank you very much for your response and the picture. I'd thought the cloak wouldn't be all that good due to their 5+ saves but had no idea it was outright detrimental - so their Bloodshield ability effects themselves as well? But yeah, the Ragged Cloak looks like the only artefact worth looking at on that list and even then its usefulness is minimal at best as it's only once per battle. Oh well, worth a thought.

    And wow, I had no idea how relatively tiny the Yncarne was compared to Morathi, I'd thought that since I recalled there being an article on either the Community site or in White Dwarf stating that Morathi's torso was sized to be similar to Alarielle that the same proportions would apply to the Yncarne, but I suppose because it's an Avatar its size is better compared to the Avatar of Khaine. I've been looking for a comparison shot like this for ages and this really helps, thank you :)

  6. Hi all, sorry if this is the wrong place to post this but I was looking for some advice regarding the Daughters of Khaine as I've been considering picking them up.

    I've been thinking of making a force based in Shyish and as such I was hoping to use the Realm of Shyish artefacts rather than the faction specific ones. Do people have any experience using these with the Daughters and do any stand out as particularly useful or have any synergy?

    Also may I ask how tall Big Morathi is? I was thinking about converting an Avatar of Ynnead to represent a stand-in for this death-based force but I'm unsure of the comparative sizes

  7. 19 hours ago, Num said:

    So what are your tips/quick wins to make each stormfiend more unique please?

    As RaritanAnon said the bodies are fairly tough to customise. The best I could do to make them a bit more unique was leaving the front armour plate off the second shock gauntlet rat (since the muscles look pretty okay without it) and a few head swaps using left overs from the Hell Pit Abomination (with liberal use of greenstuff for gap filling)

  8. May I ask others their experience using Doomwheels and your opinions on the same? I've recently been trying to use a pair in my games and they've been rather underwhelming (though that may be due to rolling 1s every time for the number of attacks they get ? ), potentially even detrimental considering the last time I took them out I rolled doubles on More-More Speed on both of them and my opponent basically took them both out of the battle. I've yet to take them as part of the Clan Skryre battalion however, as I lack Doom Flayers, but as that's just extra movement would that help in any way?

     

  9. 46 minutes ago, ThePie said:

    So i was thinking of starting a 1000 pts skrye army, because im intrested in the elite army aspect.

    So far i was thinking about an base with an arch-warlock, a pack  master and 2x3 stormfiends, though im not sure what i should get with the last 220 pts.

    I could get an cannon though they dont seem worth it without the batallion that lets them double shoot?

    I would rather try to avoid using big blobs of clanrats but if thats needed to keep the army playable i will do so.

    If you're going for an elite list perhaps a Balewind Vortex for your Arch Warlock to sit atop and laugh maniacally from while raining down warp lightning at an extended range, an engineer to give a vigor dust injector to who can follow a unit of Stormfiends (while also pumping out d6 mortal wounds a turn), then either grab a box of Storm Vermin, Blood Bowl dudes or whatever you feel like to convert into groups of 5 Acolytes to act as objective huggers and area deniers (for teleporting ghosts, ninja rats or nurgle boys who want to flank you from behind) in the back field while your meat goes into enemy lines? They can also be nice just to act as a cheap third battle line unit if you choose to expand your Skryre force beyond 1000 points.

    I would have suggested mortars (as they can help deal with larger chaff units and ignore things like the grave tide, palisade and the new rules for trees as they don't need line of sight to fire) or warpfire throwers but they're a devil to get ahold of at the moment, at least in plastic.

  10. 1 hour ago, TheAdequateWargamer said:

    These days I can totally picture Sayl skulking in a the corner of a tavern crying into a pint while muttering about how he use to be a big deal in this realm.

    I suppose you could say the changing of the keyword his spell applies to really took the wind out of his Sayls ;)

    • Haha 2
  11. Hi all, I've recently been considering allying a filthy, unfluffy wizard into my Khorne list in order to put Cogs onto the fields for better movement and charging (don't mind if my opponent gets it as well, as Khorne cares not from where the blood flows). Maybe also the endless spell that allows an extra unbind and punishes wizards by exploding when it's absorbed enough spell energy. What's it called, the Maelstrom?

    I wouldn't mind having a second opinion on my choice though - Festus the Leechlord.

    My thoughts here are that after he puts down his Cogs he can be punished by nearby Slaughterpriests using Blood Sacrifice on him, then he can heal himself using his "Delightful brews, splendid restorative" ability for d3 and another 1 automatically at the start of my next hero phase allowing for a constant flow of Blood Tithe points. His spell "curse of the leper" can also be used to permanently reduce saves on enemy units allowing my Khorne boys the ability to better kill their opponents.

    • Like 2
  12. 6 hours ago, Skreech Verminking said:

    How those this than work with the crown of conquest.

    it is nowhere stated that you have to use it but rather said that it is always activated.

    those this than mean, that both Deathrunner will be taken of the board, because of both being an illusion or is it just that both of them are real?

    If this is the case would that mean a Deathrunner equipped with (for example) a Thermalrider Cloak or Gryph Feather would be revealed as soon as it moves as those change its move characteristic?

    Poor Deathrunner isn't allowed to have any fun. :(

  13. 3 hours ago, Reeve said:

    I built mine with Stormvermin bodies since at the time the Blood Bowl teams hadn't released yet. But damn those looks really good. 

     

    DXjAfh2WkAIJPaJ.jpg

    I love how you painted them, especially their half filled their globes. They look great

    • Like 1
    • Thanks 1
  14. I have no idea why I didn't think of the simple solution of "paint the palisade green". >_> Of course these lovable vermin would try and summon possibly radioactive warpstone to protect them ;D
    Though I went halfers on the set with a friend who plays Seraphon, I'll need to check if he'd be okay with that or see if I can get a second one on eBay for personal use

    34 minutes ago, Gwendar said:

    If I had a mold for the gasmaks I would definitely be doing that. Did you buy one somewhere or make one yourself? I see no issues with the BB team if you can make them look like that and if someone complains instead of complimenting you then they really are not worth playing.

    To make them I used stuff called Instant Mold, a 32mm round base and a 20mm (or was it 25? Whatever the ones that come with the Storm Vermin are) square base. I put one side of the mold inside the round and the other into the square, so that I could always match up the squares edges and reduce the risk of mold slip that happened during early experiments. They're not perfect copies but they're good enough.

    1063281074_IMG_20180704_19360001.jpg.165fdfcd5466b38ff6876a8359135e66.jpg

    And also thank you very much for the compliment. :D

    • Like 2
    • Thanks 1
  15. 4 hours ago, Gwendar said:

    I never see our covens/battalion have any significant use with anything under 2k; At that point you're probably better off with more bodies/firepower. This edition I am actually leaning away from them entirely other than gautfyre, which is still as good as it was. That said if you still want to give it a shot, I really can't see much room for improvement unless you spend that extra 30 points on a palisade to hide your wizards behind while they chuck things through the portal. Either that or drop the packmaster for more clanrats or another mortar+palisade maybe?


    Thank you for the advice. I'll definitely try them out a few times without the battalion to get more bodies / machines on the table and then a few times with to see what the difference is like.
    As for the palisade I'll try it out since the mortars and the spell portal decrease its negatives of blocking your own line of sight, but I'm a little against the idea of Skaven intentionally summoning bright light ;)

     

     

    1 hour ago, RaritanAnon said:

    So tell me what you think of this idea and see if you can give me any other ideas for converting up my warband. I'm fiddling with the idea of converting my weapon team/Acolytes out of either. It'd probably make sense if they didn't all look the same. 

    B. Skaven Bloodbowl team

    The admech sicarian backpack looks decent for the Acolytes, skavenized a bit. Acolytes will get resculpted/refitted hands and probably an air soft pellet or something for the globe depending on what I use. I plan on probably using the burna boy flamethrower for my Warpfire teams since it both looks rickety and it might be big enough. They'll be one dude on a single 32mm, rather than the cavalry base two-person team. I like the idea from Vermintide of just one dude being the wielder.

    This is pretty much exactly what I did - I used the Blood Bowl team for Acolytes, used a green stuff mold to reproduce a bunch of gas mask heads from the Doomwheel kit and gave them backpacks from Maxmini  (though if I were to do it again I'd try and get some of the new Death Guard backpacks) which attached rather nicely to the triangle on their backs.  Their hands actually hold bb pellets rather well and the only real change that was needed was a quick hand swap between the thrower and the blitzer (though not the ones pictured below, these are from two different sets but were the first ones on hand).


    1964942837_IMG_20180704_18314401.jpg.e757d83754b36e3bdf8f0375fdaa054b.jpg

    • Like 3
  16. Hi all, I'm currently building a 1500 point Skryre list and was wondering if I could ask for some advice. I was considering taking a couple of Endless Spells, specifically the Spell Portal and the Shackles, in order to try and both slow down enemy units from trying to advance into my gunlines and allow my Arch-Warlock and his Engineers to sit back and fire their spells / realm spells through the portal (the Arch and one of the Engineers, the other one will be following Stormfiends around to Vigordust them).

    Would it be a good use of 80 points or would they be better spent shoring up an allied unit of Clanrats from 20 to 40, or even add more Acolytes / Mortars? In addition is it worth taking the Clan Skryre battalion at this point level or should I leave it out for more flexibility?

    List is;

    Clan Skryre Battalion
    Arch-Warlock (Esoteric Warp Resonator)
    Arkhspark Voltik Enginecoven
    Engineer
    Warp Lightning Cannon

    Gascloud Chokelung Enginecoven
    Engineer (Vigordust Injector)
    5x Acolytes
    5x Acolytes
    3x Stormfiends (either 3x Shock Gauntlet or 2x Gauntet + 1x warp fire)
    Poison Wind Mortar


    Allies
    Packmaster
    20 Clanrats (rusty spears)

    Endless Spells
    Umbral Spell Portal
    Soulsnare Shackles
     

    Bonus question - My Acolytes are all converted Blood Bowl players which were based on the 32mm bases they came with. With the new recommended base size should I consider putting them on 25mms? Same thing with my Arch-Warlock, who is a converted Mechanicus Dominus on a 50mm base rather than a 32mm

  17. So I am currently squinting quite hard at a fuzzy scan of the new General's Handbook - Am I reading this right and did the Bloodmarked Warband from  Everchosen go up by a whopping 60 points?

    Since it looked like fun I'd been tinkering with Xasz' "Blood Factory" summoning list from the previous Blades of Khorne (taking into account increases and decreases in the BoK that had been shown on YouTube) trying to get it to work at 1500 point which is what we use in my local meta, but goodness gracious I never thought Bloodmarked would have increased so drastically, and didn't take into account that the minimum unit size of the Chaos Marauders would go up to 20 (RIP easy 60 point slot-in when trying to decrease points on a list).

    As such, would the following list still be a decent stab at the concept at 1500 points? Also can Spawn still be taken in a Khorne list? The only warscrolls I can find for them on the GW site and the Azyr builder only have them marked as Tzeentch. I mainly ask because I needed to plop them into the list to trim a lot of fat from the points cost but now I'm not sure if Khorne can even take them anymore.

    Spoiler

     

    > Gore Pilgrims
    Bloodsecrator
    Slaughter Priest
    Slaughter Priest
    10 Blood Reavers
    5 Blood Warriors

    > Bloodmarked Warband
    Skarr Bloodwrath
    Slaughter Priest
    Garrek's Reavers
    10 Blood Reavers
    10 Blood Reavers
    10 Blood Reavers
    10 Blood Reavers
    Spawn
    Spawn

     

    Generally I can already see that the loss of the Warshrine as a mobile Totem in this version of the list hurts the Reavers' potential damage output, as does the lack of points for a heavy hitter out of the gate and effectively hoping to kill Skarr with the first two Blood Sacrifices to get him out of the way early with a maximum potential of 5 BT points in the first turn (if you roll well and off Skarr) and 6 thereafter. Which while not terrible means no Bloodthirsters skipping merrily onto the field unless I'd be willing to let some points spill over x)

    Would it potentially be better to forget about this type of list at this point level and try something else instead?

    Also - With the change to Command Abilities can the Aspiring Deathbringer's +1 attack aura stack with itself? For example if one were to spend 3 CP to activate it three times would that mean everything in range gets +3 attacks or only +1?

    • Like 1
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